Reviews from

in the past


The return of Pong on crack. It was a fun, well, trip, playing through all these games.

bit trip beat but backwards

I feel like this was the best one in the series, because they had time to iterate on a gameplay concept they'd done before (pong-like) while bringing in concepts from games that were completely different (bonus beats, more health levels (extra, meta, giga, etc)). The music also felt like it could actually be felt in the patterns throughout, as opposed to infrequently and only at certain health levels.
This feels insane to say, given how down I was on the entire series, but I feel like they could've kept making these games, instead of only continuing runner as a disparate sub-series (in a genre that's already pretty well-established). Their second stab at a pong variation turned out way better than the first, maybe their second attempt at any other other genres in the series also could've gone better.

This game takes Pong, an all time classic game and redesigns it to make a difficult, gergeous and extremely fun game that gives you an adrenaline rush every time you play it. The soundtrack phenomenal and the gameplay is fast but yet so smooth.
In terms of design and as a game in general its an incredible game that deserves your atention, but as a port is not that good: the first boss is literally impossible to beat and it has some performace issues. You can download from the internet a file that will unlock all the levels so you can finish the game.
"BIT.TRIP FLUX" is an awsome game that deserves your time even if the PC port is not great.
(I recommend buying it on sale)

Hammered the entire Bit.Trip series in release order (sans the Runner sequels) the night before Christmas, I have no idea what brought me to thinking this made any sense. My scores for each of the games may not be positively glowing - I just didn't find them all too enjoyable - but you can colour me VERY surprised by how much of a journey the series takes you on.
I had no idea at all that there is a canon to these games, essentially outlining Commander Video's conception, life, death and ascension. There's something a little corny about that on paper, that's the "emotional 2009-2011 indie game story" shorthand, but it's wonderfully obfuscated here by being told almost entirely through wordless gameplay.
Despite the Pong-like bookends at the start and end of the series, each entry plays very differently, but are always a little abrasively difficult. VOID was my favourite, it was a great Katamari-like arcadey concept where you have to be very cognisant of your greed and impulse control.


The first boss was literally imposible so i didn't know how to continue, just found out that it was due to a bug in the release version, would definitely try again in the fixed version at a later time

Literally unplayable on the switch. I try to go down and it goes up. The gameplay is much less infuriating than Core though. I could see this actually being fun if it was playable.

This game is an incredible capstone for the series and was such a wild trip for me to play. I was just about to graduate high school and was not very familiar with trippy or experimental media, so it (all these games, but especially this one) hit me at just the right time. "Meta", wherever the word is used, will always be associated with this game to me.

As much as it just works, it was clearly made for ppl that do not, in fact, work.

I appear to have made a mistake playing this.

It was only at the end that I realized that I'd kind of just skipped to the last chapter of the book without my knowing. "Brand new players" in the game description is deathly misleading, as even to me it felt like I wasn't seeing the full picture at all. The game absolutely expects you to be on the final chapter of the whole journey, literally calling back to elements I had no way of knowing about until I just looked them up.

I don't think that changed my opinion on the end though. I could see that it was minimalist, very clearly a sort of painting put up on an art museum at the chronicles of fate, where this is the point of passing on. A final farewell to a series meant to feel very transcendent.

And it is dreadfully not fun to play, in fact my eyes are still strained and crying as I'm writing this, because it's fucking painful on the eyes. The game's main mechanic, in response to all you're doing being paddling the pong balls coming to you, is to obfuscate the way to hit them in the most 'fair' way possible, but at the same time with so many trippy and bright elements in the background ESCALATING as you get better at it. It was a fight against my eyes, and at the end of it I wasn't feeling the ethereal emotion.

I also kind of think the music just completely went one ear and out the other? I wasn't feeling anything, especially when I was severely trying to fight back against the pain to get through the game. I don't want to say the music just sucks, and I'm sure there's an intent to it, but I don't think I'm supposed to walk away thinking "I just wasted a full hour just to get my eyes hurting".

Y'know you could just play Journey. Ok that's unfair they're like not cognitively the same, but look I just want to give fair warning that unless you're in it to appreciate this, you're paying a ticket to potentially suffer.