Reviews from

in the past


Aquela música arrepia até hoje e as mecânicas e a estética são boas demais! Entretanto, nunca consegui dar continuidade: tentei várias vezes, mas sempre travava em um momento. Acredito que ainda irei concluir essa beleza.

Un muy buen juego del estilo de los ya conocidos Prince of Persia, Flashback y Another World, pero más enfocado en la acción.

Buen gameplay y buena dificultad.
El hecho de que tenga passwords hace que la dificultad y ritmo del juego no sean tan frustrantes.

Another cinematic platformer in the vein of Flashback and Prince of Persia, this time starring a COOL DUDE and his COOL GUN!! For a while it's actually quite nice, but it's far too long in the tooth for what it is and doesn't have enough changes in scenery. Ultimately becomes a slog in the back half, though still pretty alright. The only thing I outright dislike is the gunplay mechanics, they're similar to the swordfighting in Prince of Persia in that they're both a huge pain in the ass and could benefit a ton from just being simpler. I think that's a good way to sum up Blackthorne, really - its full potential could've been realized if it was shorter and simpler. I really do like most of what's on display here, but it was starting to feel like it would go on forever.

Средний сайд скроллер стрелялка. Оч мало типов врагов, оружия, ситуаций. Но качество приемлемое, добротная графика, никаких глюков и затупов. В те времена уже были более интересные игры в жанре.

Blizzard's heavy metal Prince of Persia!

The company was in its infancy but, with an intricate story, inventive combat, and graphics that pushed the consoles of the day, you can see the beginnings of something that would grow into a juggernaut.


don't care if it was good for its time, controls suck ass

Biker dude finds out he's actually from a blizzard entertainment demon-world, looks extremely cool when he shoots beasties from behind his back, and takes forever to get up from kneeling and from putting away his rifle. Does he have what it takes to defeat the monstrous usurper of his homeworld and take back his throne? It turns out that yeah, sure, I guess he does or whatever.

Could have been perhaps a third or half shorter than it is.

When I first played Prince of Persia, I loved its sense of style but wished that it handled as smoothly as it looked and ditched its 'timed mission' premise to let its more deliberate control scheme breathe. Blackthorne - with its control scheme almost entirely lifted from its spiritual predecessor - does exactly that, and has an amazing dreary oppressive dystopian-fantasy atmosphere to boot, so I feel like I should like it a lot more than I do. But the actual design of the levels themselves let the game experience down somewhat.

The gameplay loop is equal parts asskicking and exploration, and there is a slight puzzle element to the stages as you try to find the right items in order to access more and more of each level. While a bit of nonlinearity is nice in a game like this, the stages are too sprawling and you move around very sluggishly which means plenty of slow tedious backtracking through areas you've already cleared trying to find a way to progress. I also have to mention that there's a point in the third level where it's very easy to get softlocked if you descend from a platform before getting a required key item, and you have no choice but to reset the game. Thankfully there is a password system, and the game feels like it was made to be played in small bursts. Still, it felt like many of the puzzle elements were very samey and by about halfway through the game, it had already shown me everything that it had.

...well, almost everything that it had. Because the last boss came along and utterly kicked my ass inside out. I'm not sure if the final boss is a plus or a minus point; he played like a typical action-game final boss while all your moves operate on a half-second lag, which made the entire fight seem like artificial difficulty dialed up to eleven. Then again the game lets you continue straight from the beginning of the battle if you lose, and eventually I understood his attack patterns enough to beat him with one pixel of life remaining, which was really quite exhilarating. It was a moment of catharsis and 'Eureka!' that was unfortunately quite rare in this well-made but also rather bloated game.

Muito bom e divertido. Só penso ser um erro não haver lutas contra chefões nos mapas, seria bem melhor se houvesse!

um dos meus jogos favoritos, só deveria ser um pouco mais curto

Only played a little bit of this... but it seems like it could be cool? Maybe I'll get to it one day.

It might be a run of the mill macho empowerment fantasy with a main character which doesn't evoke the interesting feel of a cinematic platformer. What draws me into this genre in retro gaming, is that the player is thrown into an hostile environment not just because of hard gameplay but also because of how the atmosphere is built (which this game actually accomplishes really well with grim setpieces, prescence of slavery, and even some semblance of a civil war going on in some levels) and how the main character is realistically fragile instead of your typical videogame dude who withstands millions of hits and jumps like he was in the moon (the main guy here isn't quite like Simon Belmont and controls like in other cinematic platformers for example, though again, he feels like a generic bullet sponge biker from an action movie).

It might be mediocre in that regard, and the game is structured like a level-by-level puzzler just like the first Prince of Persia. The visual narrative and oppresive Another World and the ambitious as hell Flashback were already out by that point, and those two also feel like a more unique experience. But yeah, I'm just happy to play another cinematic platformer with realistic controls and tight puzzles, I hadn't touched one in a long time.

Surprisingly I enjoyed this one, not usually my style. Once you get used the controls it's pretty neat. Love the art.

Couldn't get past the third screen

The atmosphere and cinematic aspects of this game are pretty cool. I like the music, the story, and the combat which actually kinda reminds me of modern cover-based shooters. The graphics and animations are as detailed as a game like this needs to be. But sometimes the controls cause me to screw up in hard-to-understand ways, with actions such as running jumps feeling finnicky. In particular, some of the animations seem to move WAY too fast compared to how slow and methodical most animations are. As a result I feel that this game, while generally well-constructed, can be pretty frustrating to play.