Reviews from

in the past


It's pretty terrible, obviously. Far from thee worst game I've ever had thee misfortune to play but it does earn a notable accolade: thee fuck-ugliest character design ever drawn up.

It's sort of a Minesweeper mixed with a tile clearing game. Once you grasp the concept it's actually not bad, but the satisfaction of clearing the levels also wears off pretty quickly.

Extremely unfun and frustrating puzzle game. Worst character design on the planet.

GET READY GET GET GET GET REA READY READY READY GET GET GET READY GET READY HAHAHAHA HAHAHAHAHAHAHAHAHAHA

I CAN'T FUCKING TAKE IT ANYMORE GET READY GET READY HAHAHAHAHAHAHAHAHAHAHAHAHA GE GE GE GEGEGEGET READY BOMBUZAL ON THE SUPER NINTENDO HAHAHAHA ON THE SWITCH ONLINE SERVICE YOU BETTER GET RE READY READY GET READY HAHAHAHAHA OVER 130 LEVELS AHEAD OF YOU YOU BETTER GET PREPARED OR SHOULD I SAY READY HAHAHAHAHAHAHA

Good presentation and sprites presented in an isometric and colorful fashion. The puzzle concept of activating bombs in a certain order to clear levels is interesting but the poor controls and overall terrible concept execution and design make this an almosst miserable experience.


Possibly one of the weirdest picks for the SNES Online service. The game looks fine, although pretty janky in some areas. It’s got an okay but annoying soundtrack after a while. It’s fun for a decent amount, but it’s so trial and error it just loses the fun eventually. IDK why this of all things deserved a Spot on SNES Online, definitely a strange decision.

My uncontrollable urge to at least TRY every game on the Nintendo Switch Online service is doing a lot to round out the bottom half of my ratings curve.

I did at least try to understand the concept of this puzzle game, but most of the fun I got out of this game is the utter bewilderment at the musician's decision to put the "g-g-g-g-get get get get get ready" sample in the music. I played this game for about 15 minutes, and I can't really imagine me going back to it anytime soon.

I want to drown that little blue fucker

Very brave of them to make a puzzle where you can’t actually tell what certain mechanics do or the difference between certain objects, things that are vital to any puzzle game. Is that bomb actually bigger than the other one, it sure isn’t obvious whether it is or not. And even if you figure out it is bigger, what’s the actual blast radius of that bomb? I sure can’t fucking tell because this perspective is absolutely not ideal for this kind of game. It’s not a bad concept for a puzzle game but Bombuzal doesn’t want to bother meeting the basic standards of puzzle games. At least the song that plays during puzzles is weird and fun in a way I like, easily the highlight of the game.

I tried to play this game in the SNES library of the Switch and it was super annoying and impossible. I also hated the voice repeating "Player one, get ready" every time I loose. No worth these days, sorry.

There are games that teach you as you play, games with tutorials and also Bombuzal

This might legit be one of the worst games ever made and I really respect that

I played this with my friend the other day out of pure curiosity. Could hardly figure out what I was even supposed to do until we both got a game over. The diagonal inputs were also very confusing. I still don't totally understand what the goal is.

Pretty decent puzzle game having to take out several tiles while staying alive. Fun time killer though but god the game runs so slowly.

Pleebus drop the fucking log alreadydydhudhejrifjdirhufhegehdggd

I don't know what is worse the fact this game got made or the fact it's on NSO

Possibly the worst game I’ve played in the last 30 years

Held back by excessive waiting. Funny blue guy, though.

So after an embarrassing launch of July NSO games, it became easy to take solace in the fact that these games could have been good, as no one had ever heard of them. Bombuzal is not one of those games. It’s a puzzle game where you blow up bombs and try to avoid explosions of what you’ve blown up. Bigger bombs make bigger explosions, and are therefore harder to avoid. Some of the concepts are initially neat until you realize the game fails to expand on them, resulting in one of the most dry puzzle game experiences. To add difficulty, some of the mechanics, like teleporters and the ice specifically, are designed simply to create error in the player. After the second map of it being impossible to know the solution to the puzzle without first dying, I went ahead and stopped. Most levels are fine, and it has some cool ideas for itself, but I figure if the troll mechanics were how it was expanding it’s difficulty this early on, I would probably not see anything worthwhile in the 100+ levels it appears to hold. 2/6