Reviews from

in the past


An extremely impressive game at the time of release and the one that made most people aware of "indie" games. These days it's not that special and Jonathan Blow is a huge weirdo.

Non ho voglia di fare la speed run

Весь 4ый мир от начала и до конца - душная залупа; уровень 6.5 это просто пи__ец.

Но, несмотря на это, и на мою общую нелюбовь к платформерам (и прочим гев гаме, где надо думать головой), определенное удовольствие я от процесса получил.

This review contains spoilers

An aesthetically pleasing landscape, with beautifully composed music as well as a genteel time flow mechanic rounds out this puzzle platformer into an indie standout. The real stinger is the story though, which was a hell of a shock the first time I played it. To put it curtly, the levels serve as therapy for an overarching trauma that the protagonist (Tim) is revealed to have inflicted on his romantic partner.

It’s a real thinking person’s game, but best played drunk or high. Some say Jonathan Blow still, to this day, receives psychic damage whenever someone remembers the Soulja Boy video (JK, he calls the whole situation a “distortion”). That begs the question though, is remembering painful memories a “bridge” too far? Nah, Braid’s still a great title, and one day the long-awaited Anniversary Edition will come out as well.

I've held off writing a short negative review for this stupid game, made by a stupid guy named Johnathan Blow, THE Johnathan Blow that cried in a corner after Soulja Boy had fun in this game, because other than the fact that the game feels bad to play, I had no idea on how to describe this game's stupid artstyle
But now I can
This game looks A.I. generated


Played for a game design class. It's fine. The history is cool and important though.

Oh man, its ya boy Soulja Boy Tell em and they got this game right, for people who smoke or people who drink like if you drink beer and you get drunk or you smoke weed and you get high anything and you just be gettin fucked up they got this game right ion know this shit called Braid ion know the fuck ion know the fuck watch this shit its about this lil guy in um a suit and he walk around there aint even got no point to the game you just walk around jumpin on shit it look like mario in the future and this mario in a business suit with his hair dyed orange a tie on and he just walk around jumpin on shit but the funny part about it is you can do this right here watch this
yeeewwwp aahahahaahaha what you doin how you do that
now if you didnt catch that i just went back in time through the whole game he just be goin back in time watch this shit like you gonna to die he be like oooohhh shit im boutta die
eeeeeaaawowwaaaaoooahhh

Respect the artistic vision but wasn't my bag.

This review contains spoilers

time travel won't save you from your lack of game

Another game that I play one level and then abandon for 2 months! Tbf this is definitely a great game even though I couldn't get into playing it conistently.

Los puzzles se me han hecho pesadísimos, pero sorprende con la trama.

Juego de puzzles y plataformas con un apartado artistico y una música geniales, y mecanicas muy entretenidas.

There ain’t no point to the game bra, all you do is walk around jumping on shit 😭

Very rude of Jonathan Blow to have made Braid - the one good game he has ever made

Mario+Pop little indie puzzle game. It has had a huge influence on the medium

Braid is like the ultimate brain-teaser of a video game. It looks like a simple platformer at first, but the way it plays with time manipulation is mind-blowing. The puzzles are clever and challenging, the story is surprisingly emotional, and the art style is beautiful. But man, some of those later levels will twist your brain into knots! If you're up for a unique and thought-provoking experience, Braid is an absolute must-play.

Seems like Blow's pretentious attitude made people forget this is a legitimately solid puzzle game with an interesting gimmick. Sure the themes and story are dubious but its not at all present enough to warrant the amount of scrutiny I would give it otherwise.

But it's only okay when Kojima does it, I guess.

I went back to play Braid recently after having some fond memories of playing it 15-years ago (as hard as I find that to believe). I still loved the pastel art-style, and the soundtrack is amazing. I got a super cozy vibe when I was playing. However, in terms of the actual gameplay, the puzzle-solving was a lot more frustrating than I remember. I did still enjoy the time reversal system and the way you use it to solve puzzles.
When it's clicking, it can be a very rewarding experience. However, there were many puzzle pieces that I simply just gave up on out of sheer frustration, which ultimately ended up leading to me walking away from the game. I couldn't figure out if the issue was that I was just incompetent (very likely) or if I was supposed to come back with an ability-upgrade to finish them later, and I couldn't recall from my previous venture in 2009. I also feel like the game didn't do a good job of making that clear either.

Ultimately, I feel like with the strides that indie games have made over the last decade, the gameplay in Braid just didn't age as well as I had hoped. Still, from an artistic perspective, it still shines.

Um dos pilares dos primeiros jogos indie. Puzzle com plataforma, mecânicas temporais. Gosto, mas não tanto, talvez a nota tenha mais o componente da importância dele para a indústria do que apenas a minha experiência.

This is a game I am mixed on. As a game, I found it to be a very frusturating one with puzzles that made me take breaks I was so mad. As a Story I found it to be really good with a twist at the end I didn't see coming. Overall.......................meh.

whenever i figured out the solutions for the very clever puzzles i could feel my third eye opening in real time
distracting me from the fact it's meant to be an atomic bomb allegory somehow

I loved it, even if the hardcore fans of this game are really annoying and probably smell their own farts :D The soundtrack is a masterpiece and the level design is sometimes really brilliant. The story twist at the end seems a bit contrived, but it was cool back then when it was still new.

I love and respect everything this game is, but my admiration is just that--admiration. I respect its evershifting gameplay and smart level design, I respect its themes, I loved the writing and the fascinating piece of gaming history that it is, particularly in how it paved the way for indie titles to be unflinching auteur experiences compared to the stagnant nature most big companies were occupying at the time. But I honestly lack the patience to actually have fun solving the puzzles and found it a lot more frustrating than engaging. When I'm older and wiser I think I'll come around on loving everything about it, but I'm putting it on the shelf for now

When a person creates something destructive, he does not think about his action and the consequences of them, since it is not his hands that will destroy his own species for the benefit of anything. The game is so modest because it hides the unpleasant life experiences that many have encountered. Interpret it however you want, it's a game, an all-too-personal gaming experience.

Когда человек создает что-то разрушительное, он не задумывается над своим действием и последствием от них, так как не его руками будет уничтожен его же вид во благо чего угодно. Настолько скромная игра, насколько в ней скрыт неприятный опыт жизни, с которым многие сталкивались. Интерпретируйте как хотите, это игра, слишком личный игровой опыт.

Un gran juego, a nivel visual, musical y jugable. También tiene el honor (junto con otros, como Cave Story o Super Meat Boy) de abrir las puertas del videojuego indie, de hacer ver las auténticas joyas que pueden desarrollar estudios independientes.


Very creative, I discovered the maker of Braid and follow him to the next game The Witness which I also did not manage to finish.

acho ele muito bacana e os puzzles muito bem feitos num nível que eu que sou BURRO consegui fazer tudo naturalmente foi uma experiencia bem gostosa

I found the main character relatable and yes, I finished the game, so I know what that implies.