Reviews from

in the past


acho ele muito bacana e os puzzles muito bem feitos num nível que eu que sou BURRO consegui fazer tudo naturalmente foi uma experiencia bem gostosa

I found the main character relatable and yes, I finished the game, so I know what that implies.

sou meio burro entao n entendi muito bem a lore e tive muita dificuldade em diversas fases
jogo daora


Puzzle mechanics were cool, but nothing really stuck with me

Played that pretty back in the days. IT was ground braking for the time it came out. Mind blowing marriage of puzzle, platformers and narrative! Must play!

tem alguns probleminhas aqui e ali mas esse jogo tem um charme especial, talvez pelo fato dele ter sido lançado numa época onde jogo indie ocidental era tudo mato ainda

Braid is the first video game on god's green earth bold enough to ask the question:

"What if Mario was an incel?"

Other esteemed creators such as Dorkly would stop at making a shoddily animated Youtube Short about this subject, but oh nonono, not the Alpha Male of game development, Jonny Blowe.

This is a bad video game made by one of the most high-profile indie developer shitheads out there. Yes, it was a trailblazer in 2008's XBOX Live Arcade, paving the path towards indie games being more overtly perceived as a legitimate (or at least sellable, lol) art form - but as a lot of trailblazers are, time hasn't been kind to it.
It frequently wastes your time and oftentimes mechanics are thrown in because they are fun to think about, not interesting to work with or play. Nice enough art direction, I suppose, but still, no need to revisit this one. Steer clear.

Maybe the real Braid was the friends we made along the way... also something something atom bomb?

this shit stupid as hell man

Very rude of Jonathan Blow to have made Braid - the one good game he has ever made

Braid is one of the grandfathers of indie gaming but holds up very well.
Time manipulation is explored both mechanically and within the story, and is executed very successfully. Although the game is short, it manages to explore many ideas in enough depth to feel clever without becoming frustrating.

"La nube tarda dos horas en ir de un lado de la pantalla al otro" como concepto jugable.

This review contains spoilers

So... Apparently you need to gather 8 super cryptic to get items to get the real ending, and it's done in a way I can't do with my real life time schedules (like waiting two hours for a cloud to come) and also one of them requires to know beforehand not to complete a certain puzzle or you are locked out of it in your save file.

It's okay that I'm not going after that ending though, as the game is about obssession and finally being able to be with a woman who was running away from the protagonist, you can gather the puzzle pieces that reminds of the moments you wish you had with her instead of growing beyond into something else. The last level is the beggining of the story, which means the main character always comes back to the moment she saw him as a sick human being.

And just like finding the little pieces that lets your mind go back into the past, if you wish to find the stars that actually let you alter what happened (despite the fact the woman can't be reached even when being able to get to her), Tim started to try out physics experiments to go back in time and change the attitude he had in the past, while the player needs to search up and down through all those levels piercing the physics and mechanics of the game world in the most obtuse and obscure of ways just to have a chance to alter the outcome, becoming a physicist of the game. But it's useless, that obssession the players that go for these secrets have is the opportunity you are giving Tim not to grow out of his madness.

An all-time indie classic, and deservedly so. One of my all-time favorite puzzle platforms, essentially birthing my love for the genre. Doesn't get five stars because the story was too abstract / pretentious for me... and just not very good

I know he doesn't know this, but Jonathan Blow and I are mortal enemies, and this is where it all began.

A hybrid of fairly simple platforming with head scratching puzzles. You are encouraged to solve puzzles using time mechanics and platforming. By solving the puzzles, you get rewarded with more storytelling.

I did not solve all the puzzles so I didn't get the full story. It was (to me) a challenging game. I enjoy playing puzzles but this had some precise timing that made me stressed. I do feel bad that I'm moving on with this game without getting the full story. It wasn't anything against the game itself; I think it's just not exactly for me.

The game was beautiful. The mechanic to go back in time made it interesting. Each world added a new challenge to the puzzles. I thought it was really cool that when you go back in time, some songs went in reverse too. It has a lot of love into it.

This game is one of those vividly weird games you remember playing at a really young age

I feel like this game is very overrated, the puzzles were ok but nothing groundbreaking and it's also a bit clunky


An inventive platformer that helped kick off the increased visibility of indie games, Braid suffers a bit from overwrought attempts to be more complex and meaningful than it actually is, but actually does have a decent amount of meaning to it if you ignore the pretentions to more.

Bulmacalar bazen gereksiz zorlayıcı. Fena olmayan bir deneme. Önemli bir oyun.

A fun little indy romp back from a time when indy games were barely a thing. An enjoyable memory.