Braid is the first video game on god's green earth bold enough to ask the question:
"What if Mario was an incel?"
Other esteemed creators such as Dorkly would stop at making a shoddily animated Youtube Short about this subject, but oh nonono, not the Alpha Male of game development, Jonny Blowe.
This is a bad video game made by one of the most high-profile indie developer shitheads out there. Yes, it was a trailblazer in 2008's XBOX Live Arcade, paving the path towards indie games being more overtly perceived as a legitimate (or at least sellable, lol) art form - but as a lot of trailblazers are, time hasn't been kind to it.
It frequently wastes your time and oftentimes mechanics are thrown in because they are fun to think about, not interesting to work with or play. Nice enough art direction, I suppose, but still, no need to revisit this one. Steer clear.
"What if Mario was an incel?"
Other esteemed creators such as Dorkly would stop at making a shoddily animated Youtube Short about this subject, but oh nonono, not the Alpha Male of game development, Jonny Blowe.
This is a bad video game made by one of the most high-profile indie developer shitheads out there. Yes, it was a trailblazer in 2008's XBOX Live Arcade, paving the path towards indie games being more overtly perceived as a legitimate (or at least sellable, lol) art form - but as a lot of trailblazers are, time hasn't been kind to it.
It frequently wastes your time and oftentimes mechanics are thrown in because they are fun to think about, not interesting to work with or play. Nice enough art direction, I suppose, but still, no need to revisit this one. Steer clear.
This review contains spoilers
So... Apparently you need to gather 8 super cryptic to get items to get the real ending, and it's done in a way I can't do with my real life time schedules (like waiting two hours for a cloud to come) and also one of them requires to know beforehand not to complete a certain puzzle or you are locked out of it in your save file.
It's okay that I'm not going after that ending though, as the game is about obssession and finally being able to be with a woman who was running away from the protagonist, you can gather the puzzle pieces that reminds of the moments you wish you had with her instead of growing beyond into something else. The last level is the beggining of the story, which means the main character always comes back to the moment she saw him as a sick human being.
And just like finding the little pieces that lets your mind go back into the past, if you wish to find the stars that actually let you alter what happened (despite the fact the woman can't be reached even when being able to get to her), Tim started to try out physics experiments to go back in time and change the attitude he had in the past, while the player needs to search up and down through all those levels piercing the physics and mechanics of the game world in the most obtuse and obscure of ways just to have a chance to alter the outcome, becoming a physicist of the game. But it's useless, that obssession the players that go for these secrets have is the opportunity you are giving Tim not to grow out of his madness.
It's okay that I'm not going after that ending though, as the game is about obssession and finally being able to be with a woman who was running away from the protagonist, you can gather the puzzle pieces that reminds of the moments you wish you had with her instead of growing beyond into something else. The last level is the beggining of the story, which means the main character always comes back to the moment she saw him as a sick human being.
And just like finding the little pieces that lets your mind go back into the past, if you wish to find the stars that actually let you alter what happened (despite the fact the woman can't be reached even when being able to get to her), Tim started to try out physics experiments to go back in time and change the attitude he had in the past, while the player needs to search up and down through all those levels piercing the physics and mechanics of the game world in the most obtuse and obscure of ways just to have a chance to alter the outcome, becoming a physicist of the game. But it's useless, that obssession the players that go for these secrets have is the opportunity you are giving Tim not to grow out of his madness.
A hybrid of fairly simple platforming with head scratching puzzles. You are encouraged to solve puzzles using time mechanics and platforming. By solving the puzzles, you get rewarded with more storytelling.
I did not solve all the puzzles so I didn't get the full story. It was (to me) a challenging game. I enjoy playing puzzles but this had some precise timing that made me stressed. I do feel bad that I'm moving on with this game without getting the full story. It wasn't anything against the game itself; I think it's just not exactly for me.
The game was beautiful. The mechanic to go back in time made it interesting. Each world added a new challenge to the puzzles. I thought it was really cool that when you go back in time, some songs went in reverse too. It has a lot of love into it.
I did not solve all the puzzles so I didn't get the full story. It was (to me) a challenging game. I enjoy playing puzzles but this had some precise timing that made me stressed. I do feel bad that I'm moving on with this game without getting the full story. It wasn't anything against the game itself; I think it's just not exactly for me.
The game was beautiful. The mechanic to go back in time made it interesting. Each world added a new challenge to the puzzles. I thought it was really cool that when you go back in time, some songs went in reverse too. It has a lot of love into it.