Reviews from

in the past


Looks good, is short and doesn't really have depth in it.

A great looking game, sadly its so short to beat it

demo de um jogo chinês promissor comprei pois aqui é BRICS PORRRAAAAAAAA


Um jogo curto, sobre uma menina matando hordas de monstros e alguns soldados, gráficos bons, jogabilidade ágil, problemas com imput e dificuldade baixa.

this feels very generic. the dread I felt while playing this is unreal

Don't get me wrong, I think this game is fun for what it is, and the game looks really cool, but if you pay anywhere near full price for this game ($8), you're getting ripped off. The 1.8 hours I have logged on steam is me beating the game three times. It's VERY short and underwhelming. If you can pick it up for a dollar or two, then MAYBE it's worth it, but don't expect hours of gameplay.

Average game. Nothing really stands out, I didnt really care to finish it. But it's not bad.

Cruzando los dedos para que Infinite me vuele la cabeza.

hayran bırakmıştı ilk oynadığımda ucuzsa alın 40 dk falan sürüyo

This game is pretty impressive, especially when you consider it was mainly one person working on it. Like others, I also felt like this was a sort of tech demo. Some of the character models look a little funny, like the rival bad guy character; his eyes were a little 'soulless' looking. Other than that, the game plays very smooth and Shelia's abilities were fun to use!

Completed with 100% of achievements unlocked (1,000G), with mandatory three playthroughs. Arguably more of a tech demo than a full game, Bright Memory is a graphically very impressive first-person shooter, with some interesting tech powers augmenting the standard gunplay. A complete playthrough here takes only around 30-45 minutes, so it's all over very quickly, even if you go after the three runs required for all achievements. However, while it lasts, this is a fun experience, with particularly smooth and satisfying movement - and then upon realising that this is the work of a solo developer, it becomes an extremely impressive achievement! A few bugs cause frustration, with sometimes random-seeming amounts of ammo upon respawns alongside occasional loss of experience, but the short runtime means that these don't have the chance to become too pronounced.

The "story" is kinda bullshit, but the gameplay is surprisingly smooth. I had fun playing it, even though you can pretty much beat the game within 30 minutes.

It's like... kinda impressive visually and it performs really well. It's also very fun to play, but it has some jank. But the bosses are too damn spongey and boring and it's like 30-40 minutes long. So you just end up feeling like you bought a demo lol. (if you bought it that is)

Basically a demo but I had fun playing a previous build of the game. Only issue I have with the gameplay is turning around with the camera makes you feel like your moving in molasses.

Looks great, couldn't rebind the keys and was pretty flat in terms of depth

Game #96: Bright Memory

It's too short to call a full game but I had fun with it and did 3 playthroughs. It really feels close to Shadow Warrior 3 on the gameplay wise.

6/10

nice game "demo", it is very polished and well made

I like the idea of this kind of game. It's FPS DMC, even with SSStyle rankings. There's cool stuff here but it's just too stiff. I feel like there needs to be a slide or wallrun. Im hopeful for Infinite if it can fix that.

Also then it won't be an hour long.

this is a demo that costs 8 bucks plus tax. im all for short games, some of them are my favorites, but this didn't even take an hour to beat while also asking for 2 dollars short of 10 USD. pricing aside, the game is alright. the shooting does feel good, but enemies are decently tanky, so you'll find yourself constantly reloading all your weapons to interrupt your flow. the guns are fine, but the response from the enemies is nigh-existent. The only good feeling response out of them you get is launching them in the air. it's only that initial launch though that feels good. even when they're in the air, there isn't much punch to your attacks. To add insult to injury, the movement is awkward at worst and okay at best. It doesn't feel good but also fails to be satisfying. it has the call of duty sprint that cancels if you strafe, as well as double-tapping buttons to dash, which can make the combat feel weird when trying to avoid attacks. Everything feels very weightless. i remember seeing this game get a bit popular with content creators, calling it insane. i was originally interested in it because i heard it was made by one dude and thought that was crazy. having played it, it's very average. it does cool things with the enemy designs and combat abilities but then ruins that with how boring it is to fight the enemies and the pretty boring level design. if anything, this game is a proof of concept rather than a full game, which boggles me when it's being sold as a game.


it's fun and a interesting tech demo. But it's a shame infinite isn't much longer than this game.

For a game made by 1 dude it's unbelievable, as an actual game I found it very bland.

Really fun movement. Didn't realize it was so short, but excited to play Infinite