The concept of paradise has never convinced me, it is supposed to be THE perfect place but from what i want in life, that "paradise" should be a constant change of experiences, ideal places for ideal situations, but im sure i can pick flaws and never enjoy them to the fullest if i expect perfection.
Or maybe, paradise is a place that works exactly like you imagine, but that place cannot be real since there are always variables that you didnt account for, maybe paradise is a state, a sensation that you want to live, a perfect glorification of whatever with no damaging consequences.
https://youtu.be/4D4FfMOfayg
Or maybe, paradise is a place that works exactly like you imagine, but that place cannot be real since there are always variables that you didnt account for, maybe paradise is a state, a sensation that you want to live, a perfect glorification of whatever with no damaging consequences.
https://youtu.be/4D4FfMOfayg
I had concerns about a possible Burnout fatigue when I picked up this game, but it still worked wonderfully. Probably the best episode of the series on this generation, it is the core concept refined to the extreme. The racing? Does not matter so much compared to the domination inflicted on the opponents by just wrecking them in the most spectacular crashes.
This is a fourteen-year-old’s fever dream after glimpsing a poster for fast & furious: no characters, real cars, stakes, narrative, just a visceral piss-colour-graded world tour that could only have emerged from a series building upon itself in isolation without any real-world reference: an automotive dream-world, an underworld to Forza’s sunny utopia.
I yearn for a timeline where Burnout wasn’t abandoned, and for tracks full of character to remain at the core of the arcade racer experience. Despite tech advancements, even Paradise didn’t quite capture the off-kilter energy of Criterion’s peak of Takedown and Revenge.
I yearn for a timeline where Burnout wasn’t abandoned, and for tracks full of character to remain at the core of the arcade racer experience. Despite tech advancements, even Paradise didn’t quite capture the off-kilter energy of Criterion’s peak of Takedown and Revenge.
while it may not have quite the same feel as burnout 3 (although few games do tbf) revenge is still a brilliantly fun racer. everything just feels a little less satisfying, though. i dont know how you make takedowns, one of the funnest mechanics in videogame history, so unsatisfying to get but this game finds a way. i think it might have the best crash mode of the bunch. adds some bells and whistles to progression such as ratings that are just not very fun to deal with. the sense of speed is still fantastic, though. also i clipped through the floor a few times which was very frustrating.
Primeiro jogo fechado no ano. Em 2023 pretendo fechar os Burnout's que ainda não joguei. Decidi começar por esse pois alguns inscritos o elogiaram muito num certo vídeo que fiz. Bom jogo para sua época, envelheceu muito bem visualmente, os controles são rápidos e as batidas divertidíssimas de serem feitas. Me surpreendi pela variedade de cenários e o modo Eliminator. Tem tudo que um Burnout precisa ter, mas ainda prefiro o Takedown.