Reviews from

in the past


Mais um da minha antiga coleção do PS1.

Jogo muito bonito, trilha sonora divertida mas eu não sei se o problema sou eu ou se o jogo só é difícil demais em alguns momentos. O indicador de ritmo fica em uma caixinha semi-transparente no meio da tela e em várias fases o cenário é muito caótico e eu simplesmente tinha muita dificuldade de acompanhar a batida. Não consegui acompanhar pelo ritmo das músicas muito bem. Ainda deu pra terminar a campanha 2x, um pouco sofrido no último chefe mas tudo bem.

É bem divertido e fácil de pegar e jogar, acho que funciona tanto para fãs de jogos rítmicos quanto novatos do gênero.

More of the same of that arcade-y goodness, now with a few enhancements made to the presentation and campaign progression. Instead of the basic Point A to Point B from the first game, you are now heavily incentivized to play to the best of your abilities, as performing well not only rewards you with a cool spot on the newly added leaderboard at the end, but allows you to move along branching paths in the 1P mode. Top it off with a larger roster of both characters and songs, and it really is all you would need from a Bust A Groove/Move sequel.

Very much appreciated being able to select Capoeira from the get-go this time around, since I really liked their vibe in the first game. Glad to learn more about them as well, love my funky little aliens.

Shorter review than I usually try and put out, but I can't say much more here. Would strongly recommend these games, their style is one I wish I could see so much more of, from a gameplay perspective and just the general aesthetic. Play them!

It's more of the same as the first, which isn't a bad thing. More content, better soundtrack, more modes, better presentation. If you were coming in expecting big sweeping changes, that wouldn't be the case with this one.

It's more Bust A Groove!
Slightly more polished, a little flashier, and with more Content.


Wait a minute... I've been had! This is just the first game again.

Completed = unlocking all the characters and beating the story with all default characters
This is way better than the original because you can actually see your score and the buttons you press. The character designs are better but the ones for the secret characters are a bit uninspired. It sucks how the American version removed the endings (it must have been the Beatles joke) but the addition of the color coded arrows makes it almost worth it.

Isso aqui é a elite de jogo de ritmo tá? Não tem erro

Friday Night Funkin' si fuera bueno

losing my mind that the sequel turns the adult baby into a police officer. poetic justice. overall its a good sequel, the songs that are great are fuckin transcendent, ditto goes for the character designs. loved how much more dynamic the stages are in this one. truly the power stone 2 of rhythm games

Upon further thought, I realised that replying to your nudes with Hustle Kong has active I-frames during his banana throw wasnt't the best awnser.

Bust a Groove tem uma seleção fantástica de músicas que só não conseguiu se sustentar como uma experiência engajadora por conta do sistema de jogo.

O gameplay funciona bem, mas não tenho muito apreço por esse tipo de input em jogos de ritmo.

Played the Japanese version. I think the soundtrack is excellent and the gameplay is something I enjoyed a lot. I always come back to this game from time to time.
(Also I find funny that the cutscenes eliminated from the USA version are voiced in English)

This one has all the kinks ironed out and it's so much fun to play. The diverse styles, characters and the friendly UI really make it so I can drag my friends in and play with me.

It’s not a big step-up from the last game it’s the same game with some quality of life things added like modes, picking stages for practice, and some new characters. Speaking of characters I’m a little disappointed some characters from the previous game got cut like Frida (the second poster character for this franchise) and Hamm. It’s not that big of a loss though as the new characters are alright and the old ones got some nice redesigns. The music got really better in this game I mean the ost from the first is good but I prefer this games ost more I just feel like the songs hit harder especially Kelly’s new song. (Honestly I’m not too big a fan of her song from the first game, it’s alright but the whole baby theme for her stage is kinda creepy)

This review contains spoilers

ARE YOU READY TO BUST A GROOVE?... 2?!

So if you know anything about me, you pretty much know that I've cemented the first game as my entire personality, I believe it is game is the greatest of all time, and it's the reason I am still a functioning member of society (two truths, one lie). So of course I was gonna write a long ass review about the sequel once I 100% it. The only question is... where do I start.

I see a lot of reviewers talking about how its basically the same game but more polished. I do agree that it's more polished, for starters; you can actually see the arrows you press and now you can counter their jammers. It's very satisfyingly reflecting an attack back, like this is their punishment for daring to mess up my groove.

In terms of the soundtrack, I think the songs hold up very well compared to the first game, but I still prefer the original themes of the characters. Speaking of characters, the selection is very cool. Returning characters get slick redesigns, like Shorty and Kelly. Some designs I do prefer the original, like Heat and Kitty-N (I think she looks better when her suit doesn't look so mechanical). Unfortunately, like an older Smash game, some fan favorites got the cut. Gas-O (who does technically appear in the game but I'll explain why he also technically doesn't), Frida, Pinky, and Hamm. I will never forget you. Especially Hamm. We also got a handful of new characters. Some are cool like Bi-O and Cosmo, some are... okay, like Tsutomu, and then there's WTF like Pander. Freaking Pander, dude.

I gotta dedicate an entire section in this review just to say, WHY IS HE EVEN IN HERE? WHY DOES HE EXIST? EVERYTIME I SEE HIM I FEEL LIKE I'M LOOKING AT SOMETHING I'M NOT SUPPOSED TO. You have each character beautifully drawn on the character selection screen (which I'll get into) by Hideyuki Tanaka, and then there's the manmade horror that is Pander. What's he even supposed to be- okay, I get it he's supposed to be a panda but why? What is his purpose? Is he just some kind of sick joke by the devs? Because it is pretty funny, I'm not going to lie. Funny, but equally disturbing.

So going back to something that doesn't appear in my nightmares and only in my dreams, the music is very good. Of course, whether or not the English or Japanese versions are better will always be up to the ear of the beholders, but I personally love the English versions of each song. I do think that when it comes to the returning characters, they are a bit lacking when compared to the themes from the first game, Hiro and Heat for example, but I do love Shorty's and Kitty-N's new music.

Also throwing some love onto the character selection screen for a bit. I mentioned earlier that each character (with one freaky exception) was beautifully drawn by Hideyuki Tanaka, and if you could so kindly direct your eyes to the cover of the game on this website you'll be able to get a good look at what I'm talking about. His style is very nostalgic and I think it fits the game very well. The screen also gives us some nice information about the character like their age, height kinda like you're looking at their physical or something. The only thing its really missing is a little character description box to give some backstory and background on them, and this wouldn't be necessary if they kept the endings for each character in the game...

This is quite possibly, the only main issue I have with this game, AT LEAST the version I played, because I am an American Bust a Groover. And this section of the review is why this is marked as spoiler.

For some reason, for some god awful reason, the American version does NOT have any of the character endings. When you beat the game, it sends you straight to the credits. No ending cutscene, you're only playing and then wham, credits. Where's the fun in that? One of the things I loved about the first game was how every character had an FMV for you to watch once you've beaten all the stages. In this game, you get nothing! You LOSE! GOOD DAY, SIR!

So if I really wanted to watch the endings for the characters I've beaten the game with, I'd have to go straight to YouTube. And if I'm watching it on YouTube, well then what's stopping me from just watching the others? It loses that kind of incentive. And I have to say, after watching all the endings, I do have some sort of hunch as to why this version in particular got rid of the endings... it was definitely the Beatles joke. And you know what? I thought it was slightly amusing. Sue me.

I need you to keep in mind that Bust a Groove is not a game that went without censorship, neither in the first game or this one. But this was just a whole 'nother level of candy assery on the localizer's part. First game got rid of some smoking and alcohol, as well as changed Hamm's design. Fine, whatever. I think Hamm looks better in our version anyway. But those were just model changes, THIS is quite literally, removing an entire series of cutscenes. I wouldn't even know things like Bi-O is actually Gas-O's father, or that Columbo was a gift from Shorty's parents to keep her company while they were busy at work. You have such a dynamic cast of flamboyant characters and completely decimate their flamboyant backstories. It's such a dunderheaded move (thought I was gonna say Groove, huh).

Reasons for censorship, I'm sure had to do with the E for everyone age rating. I know my opinion doesn't = fact (unless you count my opinion that BaG is the greatest game of all time, that right there IS a fact because I said so), but the series as a whole should've been a T rated franchise. It could've gotten away with so much more; especially here in the West, and I always thought the game in general was intended for a more older audience of kids too. Probably 13+. You're telling me these 13+ kids don't know what flask is used for? Quite funny.

So perhaps we were shirked of our version of the game. I guess it's better than what Europe got (the joke here is that this game didn't even release there), but the fact that our version in particular is missing a whole set of cutscenes is downright disappointing. Maybe the Japanese version is the superior one, but I like the English music too much to really switch. If you enjoyed the first game, you will definitely love this one. And if you can get over the absence of actual endings (or just play the Japanese version) you may even like it better than the first. As for me, I prefer the first game a bit more, but still love this like it was a son. A twin son. And I had just a bit more love for the other son.

[COMPLETED JULY 1, 2023]

i have a strong affinity for rhythm games with memorable, vibrant characters; and bust a groove 2 scratches this very specific itch in my noggin very well

early 2000s as fuck with its presentation regarding everything; music, artstyle (especially), voice acting, and general atmosphere. I really dig the idea of a rhythm game where you essentially have to complete a QTE before being able to actually get to the part where you have to hit along to the rhythm. super creative idea and a unique twist on rhythm game formatting. been bumping the OST to this game for the past few days and i'm shocked people don't talk about it more

fun game to turn off your brain and play, super nostalgic and just a nice experience. biased opinion but there's very little to complain about here so i'll stamp it with a 9/10

Makes everything good about the first game better. More characters, amazing music and fun gameplay. Both final bosses are a memorable challenge. The character selection screen is a wet dream for graphic designers. Underrated gem.

Even better than the original - more content, more characters, more challenging button combos, though the music itself doesn't quite recach the same heights.

It's a shame they cut half the roster of original characters and replaced them with new characters that I hate because otherwise this is the perfect sequel!

The gameplay is a lot tighter and the dynamic backgrounds are twice as ambitious as before. It took me a while to warm to the new songs but honestly, there isn't a bad one in the bunch. The mo-cap is amazing too. Low poly characters shouldn't be able to move like that.

My only gripe is that the character boundaries feel sloppier this time. The characters are constantly getting in eachothers way and it can be especially confusing when it comes to the solos.

All in all a super fun classic! It's good to see Robo-Z just lose his absolute fucking mind.

Its actually not much better than the first game, new characters dont hit as hard, tracks dont do much better, Though I am in love with Shorty's theme in both languages. While Hiro also has a better song in this game, Its cool but didn't innovate much like Dance Summit would in the next 2 years...