Reviews from

in the past


Just vibes man. the vibes are great.

the green haired writing major with pronouns keeps lauhging at me when im trying to talk to the gay werewolf and vampire.

Não posso dizer muitas coisas para esse jogo mas com certeza é um dos jogos mais relaxantes e terapeúticos que já conheci, toda a ambientação seguida pelos diálogos e histórias dos personagens te imersam tanto que pode acabar se servindo para o próprio jogador, histórias que são tão reais quanto a própria realidade e que podem ser de fácil identificação dependendo do jogador, mas mesmo que ela não tenha elementos ou situações que se conectam de alguma forma com sua vida pessoal, a história deles não deixa de ser cativante e engajante enquanto você serve café para eles e eles te contam sobre as suas vidas e convivências.

Coffee Talk é arte, é terapêutico e especial. Recomendo demais!!

Amazingly cute fantasy VN with cute characters and a rather sad but interesting story.


Historia y personajes muy entretenidos, con algún plot twist bastante curioso. 9.33/10

So chill. Great to play if you are really tired and not even want to think while playing a game. I would ask for options for conversations though.

Such a relaxing game made by lovely people

Excelente, las historias pudieron ser mejores pero estan bien, la musica es maravillosa. Perfecto para relajarse un rato.

This review contains spoilers

This game has been on my list for a while, mainly curious by how a game this inspired by VA-11 Hall-A would handle similar mechanics and themes.

Gameplay wise, it is even more basic as you only get to mix 3 ingredients per drink, and not all combinations are possible. As a twist, however, most drinks are unknown in the menu and you must make them first before they get added. This ends up in the puzzle elements coming in occasionally, when a client will ask for a drink with certain characteristics and you must think of how to make them. Sometimes it's fairly fun, but a couple of times the clues given are not great and I'm not sure of how you're supposed to figure it out without trial and error.

Now, in terms of presentation I have a couple of issues. The music fits, but it doesn't stay in my head nor am I excited to put the soundtrack on when not playing. And the artwork has some problems, often with weird anatomy or uneven parts (Look at Freya's eyes). I know this is nitpicky, but it's hard to unsee when these things present themselves. That aside, I appreciate how animated the bodies are at times, and also that there's actually animation for the characters drinking after you serve them, just a nice touch to connect to them more that VA-11 Hall-A didn't have.

But on to the big thing about games like this: the writing. I like most of the characters and the only ones I don't are the ones that appear little (except for Hyde), but I was still able to empathize with all of them. They're all people who live in a world similar to ours, in what was basically current day at the time of release, but pretty fantastical in many ways, yet they have problems we could consider ordinary which is what's supposed to draw us in there. Nothing wrong with the concept there but the allusions to our world are often corny and lacking in giving context a few times, which ultimately makes me wish some more thought was put into presenting it alongside the characters.

There is an exception to what I qualified the characters as for me though, which is the main character, the Barista. I am pretty conflicted on them as they're both a "Link" and their own character themself, but not fully either.

At the start of the game you're asked to name the Barista, and my biggest mistake was giving them my name. They are not a blank slate and have ruined some of the connection I had to the other characters by saying things I would not have said. This isn't something that would bother me normally, but the Barista isn't a fully fledged character either, not having much to their character asides from their words. We don't know what they look like, what they do outside the coffee shop, what their life is like outside of the nights when clients come in.

By comparison, and I don't mean to say copy VA-11 Hall-A, but it has an example of a main character who's her own person and really effective at connecting you to her world, as half the fun is understanding her as much as you understand everyone else.

Now all this is for a reason, and that reason is why this review has spoilers: The twist is that they're a time traveler. We are supposed to wonder and get intrigued by how this comes to happen and what they're doing, but the way this just sort of turns up when you finish the game once and then replaying parts of it reveal a little more dialogue which just ends in Freya going "I know what you are :)" makes this felt out of place for me. I didn't really connect more with anything nor was I satisfied with the outcome, I was just left a little disappointed and less able to relate to the main character. I'm not sure this was handled well, and it's not making me jump with excitement to check out Episode 2 immediately.

I maybe bitched a lot but overall I think the time I spent on this was worth it, and despite some areas falling flat for me, I appreciate they had a vision with potential. Not the most excited to see the rest of it, but I probably will eventually and hopefully it manages to win me over where this one didn't if the time comes for it.

I get the vibe it wants to give but it doesn't do it for me

creating a realistic emotional core is difficult, especially in video games. a major perk of the spectator of the story having some input is the connection the player creates, but that connection is hard to upkeep when the player can also... be wrong, or worse, purposely try to wreak havoc.

coffee talk takes a pretty novel approach to this dilemma. you take the role of a spectator as a spectator. kind of a spectator inception. the fun of the game is creating the drinks that you see the characters drink, how those drinks may change based on a character's development, and watching them grow alongside their coffee.

now, the problem with this approach is easy to see; by allowing the story to run its course naturally, the player has very little actual input into how the story moves along; you have to fuck up pretty bad before anything truly consequential happens. this makes, y'know... playing the game... not all that fun at times. it all hinges on the writing, which, granted, is very good, but 4 hours of TV with some coffee-making in between can only keep my attention for so long.

i'm cool with games taking some agency from me. i like RPGs, where most of the time, you're just someone playing a preset role in a larger scheme. coffee talk takes that concept of a preset role and dials it up to 11. RPGs give you some agency - there is still a game to be played, and a good story is only part of that. coffee talk feels less like a game and more like an interactive movie, like the old king's quest/night trap-type games. i'm sure that this approach works better for other people, but i just don't mess with it.

now, the reason i still enjoy this game is the excellent writing. there's a great emotional core here, the intertwining stories work together perfectly, and your player-character isn't a personality-less void. all that contributes to a rock-solid narrative that, despite the actual game trying its hardest to stop it, creates an engaging experience.

i complained a lot during this review, but that doesn't mean i dislike this game; my rating should show that. this game is still fun, and has some of the most mature and well-written stories of the last decade. just go in with different expectations than i did; get in the mindset of watching TV or a movie instead of a video game. you'll enjoy it much more that way.

Um jogo muito gostoso de jogar. É uma visual novel, infelizmente, infelizmente o que tu menos faz é café, mas continua sendo um jogo muito bom, mesmo com a "propaganda enganosa". Infelizmente um dos devs morreu a uns anos. Rest In Peace Mohammad Fahmi.

Me lo he pasado genial simplemente jugando y hablando con los chavales.

therapeutic story game, you make coffee and you talk to people its exactly as its called

Historia y personajes muy entretenidos, con algún plot twist bastante curioso. 9.33/10

Coffee Talk is the kind of game I needed to take a break from my normal video game routine and also try to alleviate some of my gaming fatigue. Sometimes, I just need a relaxing game to get me through the night after a stressful day. During my playthrough, I felt like I was curling up with a good book under a blanket, sipping a warm beverage, zen mode activated. It's been a while since I've felt so at ease while playing a game, so I really appreciated my time with it!

Uma boa novel, bom para relaxar e ver o desenrolar das coisas.

bem relaxante e calmo, um jogo onde refletir muito sobre a vida

I personally think that coffee talk was a very serviceable game. A cute visual novel like experience with a side of slight interactivity that was overall well put together. The stories of the characters where cute to follow, the world building was unique, and the music suited the feel of this game perfectly. A very good representation of its genre.

This review contains spoilers

Fun game but you really don’t do much at all but it still is a relaxing game even though it lacks interactive mechanics also the ending takes a big turn which is pretty confusing unless you play it twice


Super cute. I don't think there's one character that I disliked. I also loved the secret ending bit.

Casual and cozy, beautiful game

Coffee talk was an extremely cozy and comforting game for me. It's the perfect game to play on a cold rainy day.

o jogo que me deu a vontade de abrir uma cafeteria noturna. 10/10