Reviews from

in the past


An extremely 90s premise for a game. Also from the little bit I've played of this game, a lot of it came down to just standing on the context sensitive button pads and seeing what happens. I'm probably mistaken about the rest of the game being like this.

Masterpiece. 🍺🐿️


Um dos jogos menos comentados, porém é MUITO BOM, E MUITO DIVERTIDO, NÃO SE DEIXE ENGANAR PENSANDO QUE É UM JOGO INFANTIL, E VAI FUNDO NESSE JOGÃO

CHRIS SEAVOR — NINTENDO POWER, ISSUE 138 (NOVEMBER 2000)
“I just want to thank all the Conkerheads that stuck by me through this project, thank you.
Αnd Ι also must thank Backloggd's finest game buff, Bilbobaggins, thank you Bilbo. You will always be the number one (#1) 'Conker Head' in my book, thank you so much.
See you all next year when Dinosaur Planet wins the Backloggd 2001 Game of the Year Award.”
_________ ׂׂૢ་༘࿐


This is easily the worst of the big Rare era N64 platformers

The constant shit jokes weren't all that funny then and are borderline unbearable now, and you can definitely tell the game was made by a separate team than the one working on the Banjo games (tl;dr: controls bad)

As big of a fan of this era of Rare as I was/still am, if this was the direction they were headed in, then, well, perhaps its abrupt end turned out to be a blessing in disguise?

Gameplay divertido no começo, mas a mecânica de atirar foi um pouco mal implementada, deixando o jogo cansativo nos capítulos finais.

e legalzinho e engraçado mas a gameplay Ê meio podre

I don't even know what to say about this one, but for some reason, it remains one of my favorites of all time, something about it is very appealing to me, I don't even necessarily find it particularly funny I just love it, I think it has aged very well for the most part, except for the controls of some sections (especially involving guns) and for some bad taste jokes, the visuals for the N64 are unmatched with how purely cartoony and sometimes breathtaking they can be, the multiplayer is very fun and the story is simple and charming, great soundtrack too, I'd say the remake for this game (Live and Reloaded) controls a whole lot better but it loses alot of its visual identity and it appears quite generic, the original (this game) I believe has a much more appealing artstyle, great game

This might be the only N64 game that I played in depth. Besides this game, I didn't care for any of the other N64 games that I have tried to play. N64 graphics was truly ugly. I'm still open to check out other games for the 64 but I might have to use a different style controler.

What if (insert any Nintendo 64 platformer here) had drugs, blood splashing everywhere, let you pee on people, and was incredibly sus? You know everything Nintendo was known to actively be against doing during the 64 era? Well that's what this game is. This is a fever dream that no one would've saw being officially supported by Nintendo on their platform at the time. The fact it looks as child friendly as most other animal mascot platformers at the time made the shock value of seeing those cute characters explode into blood and swear all the more shocking. Honestly this game even gave series like Doom a run for their money when it comes to bloody shock value. While Conker's Bad Fur Day may not have the deepest gameplay, it is absolutely an unforgettable experience. Easily a top 5 game on the console.

Good game with crude humor that still holds up. One of the most absurd titles I've ever played.

This review contains spoilers

Me giving this game 3 1/2 stars is actually a huge compliment. I recently beat this game for the 4th time ever. First time was AGES ago and it didn't really leave any impression on me whatsoever. Second time was through the Xbox remake, which I'll likely talk about in its own review but still meh. Third time through Rare Replay in which I felt the game was honestly just flat out bad. I found just about every mission to be incredibly repetitive and annoying. Though I've always had the feeling part of it was a genuine skill issue. Well, that and a lot of the design feels very unintuitive and sloppy, but in a way that can be enjoyable once you understand how it all works.

I'm happy to say after ages of considering this game borderline unplayable, I had a good time with my most recent playthrough. I can't help but wonder if the game had been developed with this adult angle from the beginning, if they'd have had time to make it a true masterpiece though. Because releasing in 2001 after development reset, they were clearly rushed. The Gamecube was releasing a mere half a year later. I really wish we could have just gotten the original game with the adult Rare platformer coming afterwards. But, there's a good amount of varied, and decently challenging platforming and obstacles, and once it clicks its a lot of fun.

What really hurts this game (Once you get past the initial sloppy design that made me hate playing it originally) is its failure to commit to being a parody of the mascot platformer genre. At the start it does feel that way, with light collectathon elements, colorful worlds with upbeat music, recognizable characters, of course with the M rated twist. But at some point the game drops the somewhat open ended exploration reminiscent of Rare's other games, and instead drops Conker in a bunch of Movie parodies that are generally played very straight. It markets itself as an adult parody of mascot platformers, made by the masters of mascot platformers, and instead what you get is lol xD matrix reference, see them doing matrix stuff?

And them losing the point of the game also extends to its own story. For context, the beginning of the game is the most actually funny it gets, y'know, when it's actually parodying the intended material. But then the entire second half of the game is largely entirely disconnected movie scenes played straight, with hardly an attempt at humor. Which I could actually appreciate, it's frustrating that adult cartoons feel the need to be adult in exclusively a comedic way. I truly really appreciate the darker tones this game hits. But it really struggles to hit the landing when it's so random and disconnected from the rest of the game. And the villain is so pointlessly goofy that they threw him away to make another movie reference instead of having him as a boss battle. Why did Banjo-Kazooie and DK64 get actual threatening villains and the "Adult" game that delves into a serious tone have a literal throwaway joke? Conker doesn't even know the Panther King exists until he meets him in the very last room of the game, totally unaware of his plot the entire time. The overall narrative themes, and Berri herself feel very half baked and underutilized. Conker's relationship with her is given next to no screen time, finally meeting up with her doesn't even feel like a major moment despite it being one of, if not your only goals. The game is basically just a bunch of skits that are at best loosely connected, and sometimes you don't even get that. And it's like the game hits a screeching hault at some point because the devs realized they ran out of time to even make an N64 game at all and it had to end NOW. Definitely one of the most abrupt endings I've ever seen. Like the game needed to be shipped out about...18 months ago so they just told the designers whatever level they're in the middle of making, wherever you are cut it off and spawn in the final boss in the last room you finished. So somehow the Panther King is at the end of this Matrix hallway inside their money vault, apparently working with the mob boss and oh yeah now we're in space? They kill off Berri and Conker has almost no reaction to this in the moment, really awkwardly done all around.

But again early on, it does feel more coherent. You can actually tackle levels in a non-linear order (Even able to get to the cave-man stuff without even so much as entering the barn at the beginning). Weird comparison but it's like when some Resident Evil games have a very intricately thought out first area, only for every area afterwards to just be a linear action shooter that forgot what the game started as.

Early on you're just trying to find enough things to do to get enough money to progress, classic collectathon platformer stuff. But past the first gate of needing $1,000, money feels so superfluous, and you'll basically never find it just through exploration past this point either. You'll go through some lengthy haunted house section and all you get out of this entire level is a barrel that lets you climb up some water, taking you back to the main hub area, but giving you a stack of money on the way. I don't really get the point of there being a collectible when the game's turned into a strictly linear affair like this. Then out of nowhere it's time for War and Conker goes and gets himself drafted because there's nothing else to do anyway. Then suddenly it becomes matrix for like 3 minutes, you fight an Alien from Alien, then the game ends on a weirdly downer ending.

Sorry to go on so much for what's largely story and game structure, and not so much gameplay. But it really is a major chunk of the game and its identity. There's about 3 hours worth of cutscenes, and it's frustrating they'd rather spend so much time on say, the not even trying to be funny vampire C-plot rather than putting any time whatsoever into building the themes and main characters. Berri is on the front of the box right next to Conker and yet probably has less screen time than many of the one-off throwaway characters. Maybe it wouldn't be so bad if it at least committed to being a lighthearted goofy game, but as the game gets more linear and more serious, it really leaves you wishing for more. Only to leave off on an incredibly abrupt, lame ending that is really riding on the story to have delivered a meaningful thought provoking message. But it didn't, it just has a weird downer of an ending that I REALLY wish it earned. If they really tapped into the somber, gritty tone the end portions go for, I think we'd have something truly exceptionally special here. But unfortunately many aspects of the ending feel very rushed.

Honestly even some more actual music would have done wonders for some levels. Just like the rest of the game, the soundtrack starts off being a very clear parody of Rare's previous works. But later on, many entire sections are given very downplayed, subtle music, if they're even given music at all. Like they didn't have enough time to make the entire game BK quality in ANY department. The soundtrack is so small, with truly only a very select few within that already small soundtrack that fits the game's prompt of adult banjo kazooie

But hey, even the sections of the game I'm heavily criticizing are really cool in isolation. Which is good because the game presents them in isolation. But even forgiving the amateurish and often repetitive game design I'd have given this game 1 star over in the past, it falls pretty flat in areas it absolutely could have soared in. That said I'm glad to have a newfound appreciation for it regardless.

Banjo Kazooie if rare wasn't FUCKIN' around

It's given me a great amount of hours of fun in the multiplayer with my cousins and bots, and the main campaign is no slouch.

this game has NOT AGED WELL AT ALL
the controls are actively fighting against you the whole time

Au moins aussi vulgaire que moi le jeu, puis, je suis pas un furry, mais Berry la meuf de Conker lĂ ... Bref

Believe it or not, I consider the silly drunk squirrel game an arthouse project.

Let me state first that I normally have no interest whatsoever in this game's brand of humor. I have never liked South Park, and I can only take Family Guy in small doses. Actually, I've always been a bit surprised how much I like this game, since I enjoyed it enough to run through it in full three times - more than any other Rare game I've played to date. Part of it is my personal connection - I have a fond memory of my mother surprising me with this game as a birthday present my first year of college, since I'd hyped up the game's notorious reputation for her. I played part of the game for my roommate, a guy who'd grown up with Banjo-Kazooie but had never heard of this game, and I remember him being shocked that "They're swearing!!!!" Fun game to surprise people with.

But that's only part of it. A lot of it comes from the journey the game took to become what it is now. It's a well-known story, but for those who don't know - Conker was conceived of as a Tex Avery-style mascot for Rare, but with the runaway success of Banjo-Kazooie, his game's original incarnation (Twelve Tales: Conker 64) was seen as an also-ran of Rare being its kiddy, cutesy self. Development stalled for many years, long enough that the team behind the companion release (Conker's Pocket Tales) was able to finish their work twice over. Frustrated by the lack of forward momentum, Chris Seavor pitched a crass, parodic take on the original Twelve Tales, and Conker became the little bastard we know today.

Consequently, the end product is colored by the accumulations built up over 5-6 years of development. So many of the misanthropic, ill-mannered jokes read as the team taking the piss (sometimes literally) on all of their development struggles to date. There are all sorts of meta nods, like how the baby dinosaur that Conker sacrifices would have been Berri's companion in Twelve Tales, or the condensation of the expansive movesets from Banjo-Kazooie and Donkey Kong 64 into a generic all-purpose Context Sensitivity Zone, or the key collectable being completely unimaginative wads of cash.

I think that's the start of what makes the game more than just its crass jokes. Like, there's no subtext to Marvin the freakin' mouse critter in Barn Boys; the humor really is just an absurdist punchline rooted around the arbitrary sexism of metal crates that exist as obstacles, and gibbing a flatulent rodent. It's not funny to me because I find those jokes funny; it's funny because of who's telling the jokes and why they're telling it. Rare's pissed off and indulging in some dadaist humor that brings into question the underpinings of what a video game is. Like, why the hell not field a quest by a sentient block involving a cheese farm?

The other half of the equation on its surface level is its referential humor. And I'm not gonna pretend that there is something inherently deep about a video game referencing Bram Stoker's Dracula or Jaws or anything. It is funny, seeing the opening to Saving Private Ryan recreated with adorable squirrel characters getting mowed down, up to and including a grey squirrel retrieving his own severed arm. But I do think that for as inherently ridiculous as its plot cul-de-sacs are, the fact that Conker (the game) treats them as a single continuous narrative lends itself some cumulative weight. Like the speech at the end of "It's War!" is certainly genre work, but that doesn't make it any less poignant. To say nothing of how it all piles up in the ending, and how narrative weight comes crashing back down even in spite of Conker (the Squirrel's) fourth wall awareness.

It's been said before, but Bad Fur Day is much stronger as a third-person shooter than as a platformer. Credit where it's due, the creators realized this and left most of the actual mechanical challenges for the game's Night segments, with the only real speedbumps during the Day portions being "Barry's Mates", Bomb Run", and "Mugged". I also think BFD is very smartly-paced for its variety format, pivoting just when things start getting tedious. Nothing is really given time to overstay its welcome (though "It's War" probably runs a little long, and the final boss, while a fun throwback to Mario 64, is surprisingly fiddly for how simple it is).

And, like, when the game isn't deliberately looking like crap, it looks amazing. You can kind of tell that Conker's model got way more attention than anyone else looking at it side-by-side with the others in multiplayer, but that's not a bad thing. Rare wanted a Screwy Squirrel mascot, and boy did they get it. It's absolutely astounding to think that Super Mario 64 and Conker's Bad Fur Day exist on the same console.

I think, to loop back around to the main point, my love for Conker, and why I consider it an arthouse game, is because of its surprisingly unique place as an auteur project for its place in the gaming landscape. These days auteur games are less of a surprise, with directors' influence being more visible in their work. But for Rare and especially for Nintendo (indirectly, since Ninty was just a publisher, but implicitly since the two were joined at the hip), it feels like it comes out of nowhere. So much of what I see in Bad Fur Day comes from where Rare was at in their company history. There's something poignant in that ending, knowing that this was the end of Rare's heyday on the SNES and N64. Maybe not their last game with Nintendo, but the last major release to have its own clear identity. A swan song, sung in and by scat.

Teenage me played the shit out of this game. Imagine I would absolutely hate it today though lol

I'll be honest, it's an incredible game from start to finish, but for me at least the jokes has not aged well at all. With exception of one or two, most of the jokes really made me feel somewhat unconfortable (and not in a good way)
But the gameplay for the most part is great. I think there was just one moment I didn't liked it and it was the shooter part (I heard that this was corrected in Live & Reloaded, so...). The level design and music is also good
I recommend playing it at least once. Even with the jokes, it still very fun

I only first started this game many, many years after I had a N64 and wow was I missing out!

This is a really fun game with mature and immature humour as you play as Conker on a quest to sober up and rescue his girlfriend, while he is being pursued by people who want him dead or in one case, a replacement leg for his table.

The cartoon humour is perfect along with the various boss battles and puzzle solving that will have you fighting monsters, teddy bears, a giant pile of shit and meeting up with a very angry personification of death who hates cats and everything about them.

Nothing I can really say can do this game justice and it's just a shame we never got that sequel with the great Cthulhupoo.

Stream + Gameplay

Hilarious and surprisingly difficult.


The N64’s swan song and a game that’s just aged like fine wine in general. Why this hasn’t made Nintendo realize that the fans who grew up with their games want more mature stuff, I will never know

Whether you're a fan of gross-out humor or not, it's difficult to overlook how crude Conker's Bad Fur Day is, but Rare's last hurrah on the Nintendo 64 is easily their most unique game to release on the system.

This game is art. Like, at the very beginning there is a direction board with nice/nasty and Conker is drunk trying to make sense of it. The whole game is like that, it plays with the contrast between its cute cartoon graphics and its dark humor. It's really dumb and hilarious, filled with pointless gore and profanity.

The gameplay tries a lot of things and sadly doesn't excel in particularly anything, but at least the variety keeps the game interesting as you wonder what will it throw at you next. I admit some sections can be annoying, principally the war chapter, but the sheer insanity of the whole thing more than makes up for it.

oh uh this game isn't for kids!!!