Pretty good, but also pretty boring.
Early game Core Keeper is fun. You mine for ore, run away from enemies because you're too weak to fight them, and then eventually get good enough armour and weapons.
Then you venture out to the next area. You mine for ore, run away from enemies because you're too weak to fight them, and then eventually get good enough armour and weapons.
And repeat.
Not to say it isn't fun, it's just that this structure gets boring after a while. There are bosses, but they seem to be extremely hard compared to what weapons you currently have. (or maybe I'm just bad, who knows)
Do take this with a grain of salt though, as the game is still in early access, so my issues may be addressed in the future.
Worth a purchase, but probably only on sale.
Early game Core Keeper is fun. You mine for ore, run away from enemies because you're too weak to fight them, and then eventually get good enough armour and weapons.
Then you venture out to the next area. You mine for ore, run away from enemies because you're too weak to fight them, and then eventually get good enough armour and weapons.
And repeat.
Not to say it isn't fun, it's just that this structure gets boring after a while. There are bosses, but they seem to be extremely hard compared to what weapons you currently have. (or maybe I'm just bad, who knows)
Do take this with a grain of salt though, as the game is still in early access, so my issues may be addressed in the future.
Worth a purchase, but probably only on sale.
One of the best of these Terraria / Minecraft types I've played. Really beautiful pixel art, nice subtle music and sound design, and some great design and pacing decisions that fixes a lot of issues I often find with these games.
Exploring outwards from a central area, instead of just starting in a random spot of an infinite world, helps a lot with keeping things interesting since you feel like you're always working towards a new biome and new items. And I feel like the pacing of new items / tiers of tools is really solid - you don't feel stuck at one tier for too long but it also doesn't progress so fast that the tools are running out of usefulness before you even get a chance to use them.
Exploring outwards from a central area, instead of just starting in a random spot of an infinite world, helps a lot with keeping things interesting since you feel like you're always working towards a new biome and new items. And I feel like the pacing of new items / tiers of tools is really solid - you don't feel stuck at one tier for too long but it also doesn't progress so fast that the tools are running out of usefulness before you even get a chance to use them.
Minecraft, Terraria, Stardew Valley karışımı ve en az bu oyunlar kadar kaliteli bir yapım. Daha fazla kişilerle oynadıkça keyif katsayınız da artar. 7 saat başından kalkmadan oynadığımız oldu arkadaşımla, bağımlılık yapan bir tarafının da olduğunu söylemek gerek. Hala oynamaya devam ediyoruz, yılın en adı sanı geçmeyen oyunlarından biri olarak daha fazla değer görmesini isterim.
Played in EA
It has a good base but the content on top of it is just annoying and shallow. Every enemy seems to be built around some cheese strat that's gonna get you killed a few times but afterwards it's just going be a chore. The grinding and the lack of any weapon or build variety do not help with this at all.
I wil try it again when it comes out of early access but I don't think it's gonna help at all. They seem to be going the route of adding new content instead of making what's already there worthwile (Can't wait for the cumium pickaxe and the cumium default sword with +5 bonus damage to slimes!) These type of games will never recover from Terraria.
I'd imagine this would get fixed before leaving EA but I have to mention that it runs like ass, specially if you invite anyone to your world.
It has a good base but the content on top of it is just annoying and shallow. Every enemy seems to be built around some cheese strat that's gonna get you killed a few times but afterwards it's just going be a chore. The grinding and the lack of any weapon or build variety do not help with this at all.
I wil try it again when it comes out of early access but I don't think it's gonna help at all. They seem to be going the route of adding new content instead of making what's already there worthwile (Can't wait for the cumium pickaxe and the cumium default sword with +5 bonus damage to slimes!) These type of games will never recover from Terraria.
I'd imagine this would get fixed before leaving EA but I have to mention that it runs like ass, specially if you invite anyone to your world.
Core Keeper é, praticamente, uma mistura de Terraria e Stardew Valley que deu MUITO CERTO!
Neste jogo, você desbrava um mundo subterrâneo, cavando seu caminho afim de encontrar novas cavernas, biomas, materiais e equipamentos para ficar mais forte, derrotar bosses e entender porquê há um misterioso núcleo no centro de toda essa rede de cavernas subtérreas. O jogo possui um mapa GIGANTESCO (randomicamente gerado) e mistura alguns elementos RPGs, ala Terraria, permitindo ao jogador criar/encontrar armas, armaduras e outros elementos para ficar mais forte conforme explora as cavernas. O jogo também conta com diversas mecânicas secundárias como um sistema de culinária, plantio, pesca e construção de maquinários para automatizar algumas das funções básicas do jogo (como mineração).
Indispensável dizer que a ambientação de Core Keeper é fantástica: A pixelart é muito boa, os efeitos visuais de luzes e reflexos são belíssimos e a SoundTrack é muito agradável. Tudo combinando e enriquecendo bastante a experiência de gameplay do jogo.
O jogo ainda está em Early Access, mas constantemente lança correções e adiciona mais conteúdos. A versão atual conta com bastante coisas para fazer - vários inimigos e bosses para derrotar, biomas para explorar e melhorias para achar/fazer - assim sendo, desde já, uma ótima opção de jogo para quem curte o estilo dos jogos acima citados.
Neste jogo, você desbrava um mundo subterrâneo, cavando seu caminho afim de encontrar novas cavernas, biomas, materiais e equipamentos para ficar mais forte, derrotar bosses e entender porquê há um misterioso núcleo no centro de toda essa rede de cavernas subtérreas. O jogo possui um mapa GIGANTESCO (randomicamente gerado) e mistura alguns elementos RPGs, ala Terraria, permitindo ao jogador criar/encontrar armas, armaduras e outros elementos para ficar mais forte conforme explora as cavernas. O jogo também conta com diversas mecânicas secundárias como um sistema de culinária, plantio, pesca e construção de maquinários para automatizar algumas das funções básicas do jogo (como mineração).
Indispensável dizer que a ambientação de Core Keeper é fantástica: A pixelart é muito boa, os efeitos visuais de luzes e reflexos são belíssimos e a SoundTrack é muito agradável. Tudo combinando e enriquecendo bastante a experiência de gameplay do jogo.
O jogo ainda está em Early Access, mas constantemente lança correções e adiciona mais conteúdos. A versão atual conta com bastante coisas para fazer - vários inimigos e bosses para derrotar, biomas para explorar e melhorias para achar/fazer - assim sendo, desde já, uma ótima opção de jogo para quem curte o estilo dos jogos acima citados.
Quite a pleasant entry in the crafty-explorey-base building genre. There's a gorgeous pixel art top down aesthetic that just looks absolutely fantastic, and there are moments of great beauty looking out across flooded caverns illuminated by glowing blue flowers.
There were a couple of flies in the ointment. Tried playing this in a group of 4 or 5 pals, and the scaling on the boss combat feels decidedly wonky, one boss is notorious for being nigh-impossible with a large party. The time/reward ratio on some activities felt disproportionate - there's an extensive fishing system with equippable rods, baits and buffs, but in the time it took me to catch half a dozen fish my pal could grow hundreds of vegetables. Other times, if you wanted to refloor a room it was always a total chore- walls are incredibly abundant from mining, but you have to specifically go out of your way to dig out bottomles s pits in order to collect the appropriate ground tiles. One of the worst elements for me personally is the complete absence of signs, making it nigh-impossible to effectively organise a group base without repeatedly being asked "where do we keep the minecarts"
I enjoy the look, I enjoy a lot of the systems, I greatly enjoy making little rail lines to all corners of the map. Something holds me back from a ful lthroated endorsement, and I'm really optimistic that by the end of early access it'll be firing on all cylinders. As-is, it's 90% there, and just needs a little axle grease to make it perfect.
There were a couple of flies in the ointment. Tried playing this in a group of 4 or 5 pals, and the scaling on the boss combat feels decidedly wonky, one boss is notorious for being nigh-impossible with a large party. The time/reward ratio on some activities felt disproportionate - there's an extensive fishing system with equippable rods, baits and buffs, but in the time it took me to catch half a dozen fish my pal could grow hundreds of vegetables. Other times, if you wanted to refloor a room it was always a total chore- walls are incredibly abundant from mining, but you have to specifically go out of your way to dig out bottomles s pits in order to collect the appropriate ground tiles. One of the worst elements for me personally is the complete absence of signs, making it nigh-impossible to effectively organise a group base without repeatedly being asked "where do we keep the minecarts"
I enjoy the look, I enjoy a lot of the systems, I greatly enjoy making little rail lines to all corners of the map. Something holds me back from a ful lthroated endorsement, and I'm really optimistic that by the end of early access it'll be firing on all cylinders. As-is, it's 90% there, and just needs a little axle grease to make it perfect.
A día de hoy sigue en beta y, aún así, me ha pasado como cuando jugué la de Valheim; Core Keeper es un Terraria-like ultra adictivo que cada vez te hace ser más fuerte y tener una base más grande y que avanza más y más.
Sin duda, si te gusta este género, es un juego que DEBERÍAS probar, si no ahora, cuando salga. Hay unas poquitas cosas que mejoraría, pero son nimiedades para lo tremendamente buen juego que es y que será
Sin duda, si te gusta este género, es un juego que DEBERÍAS probar, si no ahora, cuando salga. Hay unas poquitas cosas que mejoraría, pero son nimiedades para lo tremendamente buen juego que es y que será
Podríamos decir que Core Keeper es una combinación de Terraria, Stardew Valley y Minecraft. Con una fuerte influencia de esas series, es un homenaje con personalidad propia y una jugabilidad muy rica que expande los límites de lo ya conocido.
Conforma una aventura única en la que, atraído hacia una reliquia misteriosa, un explorador despierta en una antigua caverna llena de criaturas, recursos y abalorios. Así, Core Keeper intercala la simulación con elementos de los juegos de rol, en los que deberemos equilibrar la personalización de nuestro personaje con la extracción de recursos y el “crafteo” con total y absoluta libertad.
Con un estilo visual muy cuidado, el jugador aprende a dominar el entorno a base de ensayo y error, permaneciendo en una suerte de estado precientífico dentro del universo de la aventura y extendiendo un vínculo con las obras de Julio Verne.
En resumen, Core Keeper es una aventura que nos anima a que vivamos una experiencia propia que, aunque quizá después puedas compartir, debe ser personal, solamente tuya.
Enlace al texto completo: https://www.ningunaparte.com/core-keeper-descubrimiento-verdad/
Conforma una aventura única en la que, atraído hacia una reliquia misteriosa, un explorador despierta en una antigua caverna llena de criaturas, recursos y abalorios. Así, Core Keeper intercala la simulación con elementos de los juegos de rol, en los que deberemos equilibrar la personalización de nuestro personaje con la extracción de recursos y el “crafteo” con total y absoluta libertad.
Con un estilo visual muy cuidado, el jugador aprende a dominar el entorno a base de ensayo y error, permaneciendo en una suerte de estado precientífico dentro del universo de la aventura y extendiendo un vínculo con las obras de Julio Verne.
En resumen, Core Keeper es una aventura que nos anima a que vivamos una experiencia propia que, aunque quizá después puedas compartir, debe ser personal, solamente tuya.
Enlace al texto completo: https://www.ningunaparte.com/core-keeper-descubrimiento-verdad/
EARLY ACCESS REVIEW
It's another co-op survival game. You know the drill. What I do like about games like this, Valheim, and the like, is that there's a definitive ending. This isn't so rare with recent releases, but having a point where you can go "okay, we're done" is such a huge benefit for myself and my friends and how we play.
It's a top-down Minecraft. Not much more to say. Recent patches have added more unique weapons, upgrades, craftables, and content, so I'm hopeful for the future. Definitely worth checking out!
It's another co-op survival game. You know the drill. What I do like about games like this, Valheim, and the like, is that there's a definitive ending. This isn't so rare with recent releases, but having a point where you can go "okay, we're done" is such a huge benefit for myself and my friends and how we play.
It's a top-down Minecraft. Not much more to say. Recent patches have added more unique weapons, upgrades, craftables, and content, so I'm hopeful for the future. Definitely worth checking out!