Reviews from

in the past


I wanted to like this one more than I did, but it was still a good enough time. Well, until it stopped being fun near the end. But hey, I enjoyed most of it!

GOOD:

-The world and characters. Really like the style of this game, a lot of fun personality. Especially like the two main character designs. Oh, and the Garbage Grump.

-The music is pretty good! I dunno if I’m gonna be remembering them much now that I’m done, but I was enjoying them while I was playing.

-Well thought out platforming challenges. Whether or not you LIKE them is a different story, but a lot of thought was put into designing them. Definitely a game for fans of hardcore platforming challenges.

STUFF I DIDNT LIKE TOO MUCH:

-Conveyance. Maybe it’s just me, but I felt like I was lost in this game more than once.

-The camera. Boy do I hate this camera. If I’m trying to look around, find where to go, or even do some of the demanding platforming this game asks of you, I don’t want my camera snapping back where it was. Got extremely annoying by the end.

-Some of the later platforming challenges are just not fun. At all. I feel like the later parts of the game knocked this game down a whole star for me.

-The length. So, this is a short game, instead of having multiple worlds, it’s really just a handful. I’m fine with that idea, but you spend the majority of the game in just one of these worlds. A lot. Like, a LONG time. I was sick of this world by the end. I was getting pretty bored with it. On the other hand, I feel like if this game were longer, the problems I have with it would be WAY more annoying. So I dunno, I feel like they don’t really use their time very well. Again, maybe it’s just me.

So yeah. I dunno! I wish I could’ve enjoyed it more, but still a good time.

This took me longer than I imagine more experienced platforming audiences used to precision jumping and figuring out strategies to get around big eyed weirdos (close to 6 hours for me), but I still had a blast playing through this.

The N64 aesthetic this game has is really befitting of the 90's rare games this clearly takes inspiration from.

Nitro Rad overhyped this ngl. Still fun tho

WHY IS THE SOUND FOR WHEN YOU'RE AIMING BOMB BIRDS SO FUCKING LOUD FOR NO REASON THEY DIDN'T HAVW TO DO THAT


This review contains spoilers

I wanted to absolutely love this game all the way through but it is in severe need of polish in many areas. Jumping and ledge grabbing can feel wildly inconsistent in regards to if you succeed or not. Often I would miss a ledge or a platform for no clear reason. Rarely a fall or death felt like entirely my fault and it was difficult to discern what exactly I did wrong. Many of the platform challenges in this game center around the wall jumping mechanic, and it's just not clear or consistent enough to work all the time.

There's three worlds in the base game. The first is essentially the obligatory tutorial level. The second is an extremely charming forest village called "Wollohs Hollow." The third is a large, very linear challenge stage that compares to the end part of Prince of Persian: The Sands of Time. The second level is by far my favorite part of the game and I wish the last world was more similar. There's some post game content but I doubt I will go back to try it.

All that said, this game is extremely charming in its writing and presentation, and when the platforming challenges aren't above bottomless pits that force you to redo entire sections to try that one jump again, they're really fun, and that's largely what kept me playing until the credits.

Como usa el movimiento es exelente y bastante interesante todos los conceptos aplicados, pero aveces es bastante lioso algunas cosas dentro de el segundo mapa, siendo un tanto fastidiosos en varias cosas. Pero dejando eso, esta muy bueno.

This game does a great job replicating that old 3D-platformer difficulty, and it ramps up even more by the last stretch. The game is supposed to be 2 hours long (It took me 4 days to beat). Don't expect too much from the story, but you're free to dig around the map for lore.

If you're itching for some challenge- this is it. If you still find it too easy try the mirror dimensions hidden around the map (sick freak) I still recommend it for the experience alone. Its fun and not too hard, and you get to play as a goat too!

Great lil game with really satisfying platforming and great level design. Awesome aesthetics and cool music being the cherry on top. Insane value for £6 like even double that would be a great deal. Would love to see something a little bigger from this team in the future since there's a huge amount of potential to build upon.

I get that sometimes you can't let people just shortcut their way through everything, especially in platforming areas, but come on, this is crazy in your only open zone. It is a bit underwhelming how short it is, especially when you see what they do with their only zone, but the other levels were some of the best parts imo. I could have done without the dialogue or light combat though.

unironically one of the best 3D collectathon platformers i've ever played and it only cost me like 5 bucks

post game content is probably one of the most fun parts of the game

It's like if Banjo-Tooie's level structure was actually good and sane. Does the thing that game does where a level is like one big puzzle with multiple smaller ones to solve within it, but its not designed maliciously. Appreciate the way it really doesn't play like what has been standardized as the "good 3d platformer moveset", but still feels really good to nail. Has fall damage because its not cowardly. In general it feels like what Rare was going for with its harder platformer moments like Rusty Bucket Bay or all of Conker's Bad Fur Day but just not nearly as mean, but mean enough to be satisfying to beat. I think a lot of 3D platformer people have turned on Rare's n64 platformers for several reasons, but games like this show that there's still plenty of right lessons to take from those games besides "have a joke about balls" or "have more collectibles than God"

Very short, but cool little indie platformer. Love the CRT filter the game let's you toggle on. Definitely goes a long way in making the game seem more retro and cozy. The game is pretty short, being beatable in about only 5-8 hours. Some of the most fun comes from the platforming physics. Once you get used to the controls after a couple of minutes, you'll feel like a real pro when you're able to pull off some really fun jump combos. The game is also only $7, which is definitely worth the price for what you get. Very curious to see what this dev does for their next game.

Corn Kidz is an absolute gem. The movement is just so good. Its pastiche of N64 platformers (especially Rare's) is absolutely pitch-perfect. The levels are excellently designed, taking full advantage of the movement, and filled with wonderful moments when abilities are unlocked - discovering the true meaning of Wolloh's Hollow is brilliant. The writing is hilarious - if you look at Bogo's much earlier work (everything on his website predates 2010) he's clearly matured a lot as a writer, dropping his old obsession with randomness and violence. The music is great. The animation is packed with lovely details, especially the excellent squash-and-stretch. Alexis and Seve are my adorable goat babies and I would die for them.

I only have a few very minor issues. For one, the identity of the Zombie Grunthers isn't immediately obvious, which is a shame because when I saw their name in the credits it was an "a-ha!" moment and I realised how you were supposed to figure out how to defeat them, which I only figured out by accident. Also there should be multiple save files, ideally with a cool animated menu to choose between them.

Finally, the biggest issue is that there isn't more of it. That's not to say it isn't worth it - you will get far beyond £5.89 worth of fun out of it - but it would be a massive shame if these excellent characters and this excellent gameplay weren't used in more content.

tl;dr buy corn kidz 64 now, i want a sequel

Also, you could absolutely make a reading of everything to do with Wolloh's Hollow as a right-wing statement about immigration, as was done with the Angry Birds Movie. I'm not saying Bogosoft intended it. But you could do it.

and that's the platformer I've needed for a long time

Genuinely great 3D platformer that really feels like its ripped right from the N64 era. Fun movement mechanics and loads of secrets and personality.

Kinda wish there was a bit more to this one, there's basically only one real level, but for what it was, I still really liked what it did, the world design really captured the style of Banjo Kazooie in a nice way

Short, but sweet 3D platformer with an excellent moveset (I especially love the wall-jump), good music and visuals, and a lot of heart. It is super cheap, too, so check it out!

Haven't done the final level 5 door yet but super solid platformer. Hoping it gets a sequel.

Its clear there is a lot of passion but this doesn't feel fleshed out enough for me to finish it. Feels more like a tech demo.

Sure, its got a tightly knit control scheme but ultimately the level design isn't really there to complement it and the camera offered here needs improving.

That said, I would gladly consider purchasing the dev's next work if the kinks could be ironed out.

A pretty challenging 3D platformer but in a good way!

Controls take some getting used to but once you do it’s fun figuring out how to get to certain areas using your single wall jump and dash abilities.

I like how weird the dream world you explore is and the dislike for a few chuckles out of me at times!

A little on the short side but I hope that just means we get a bigger sequel down the road cause I’d for sure play it.

Fall damage in a platformer👎

short and sweet game, gameplay was great and loved the vibes of this game, hoping to see a bigger title or another game entirely from this dev

Corn Kidz 64 feels like a better thought-out Banjo tooie game. I love the main characters and their personalities, and the darker aesthetic of levels. The actual platforming mechanics are some of the best I've actually played in a 3d platformer, it's crazy. It's a short romp, but it's super cheap and fun. I hope to see it eventually get a big full-fledged game.

This game takes everything everyone thought was cool when they were a kid in the 90s and makes it actually exactly that cool. AWESOME game.


Really cool and short 3D Platformer that almost plays a bit like a 3D Metroidvania. I could see something like this being expanded to a full feature-length game, but as is, it's nice and cozy 3D collect-a-thon that doesn't bolt itself to being like Mario 64 or Banjo-Kazooie in overall style. And it's apparently bonkers in terms of secrets, so there's always that scavenger hunt to go back to.

Sadly this has nothing to do with Children of the Corn… but it was still pretty fun. It’s a 3D platformer that is a nice blend of different games in the genre, some Mario 64, some Banjo, but really it’s sort of its own unique thing. For what it is I enjoyed it, not as much as other indie platformers I’ve played but I appreciated its unique mechanics and ideas, I just struggled with some of the level design that could be a bit obtuse or didn’t mix well with the camera. Worth a try for fans of the genre but not going to win anyone over who isn’t.

I like the trend lately of games trying to capture the N64 collectathon era. The more the merrier, I say! This game is not too bad, honestly, but I didn't play more than a few hours of it. I'd need to return to it later to get a more complete picture. What I experienced of it thus far though does a nice job emulating the time period it was aiming for.

Played on a 13" JVC professional CRT via crtemudriver on my PC.

Cute, short throwback collect-a-thon platformer of the Banjo variety. Feels super authentic to the area in look, sound, and gameplay. Plays really well, which a lot of these throwback 3D platformers can struggle with. Cute little aesthetic and humor. It can be easy for throwback games to get lost in references to and recreations of "the classics", but Corn Kidz forges pretty much its own identity for tone, humor, setting. Never once felt like it was just presenting reskinned ideas from my childhood. Instead, it's its own thing inspired by, but not beholden to, the past.

The best 3D platformer Stephen King adaptation you'll ever play. Easy recommend for any fans of its inspirations. Will keep you fully entertained for about 4~ hours.