Reviews from

in the past


An actual improvement of the game but it's now too short.

Platformers são um dos meus géneros favoritos de jogos, mesmo com um medíocre eu tendo a divertir-me. Eu terminei o 1º mundo de Demon Turf em 2 horas e senti a minha alma drenada. Maus controlos, arte feia, mau level design, feature creep, este realmente foi um bingo de defeitos que um videojogo pode ter para me deixar miserável. Após constatar no HowLongToBeat que deveria estar a contar com outras 20 horas do mesmo, decidi, respeitosamente, droppar o jogo. Acredito que se o tivesse terminado teria sido um candidato para um dos meus jogos mais odiados de sempre. Mas hey, o jogo veio incluído com a sua mini sequela que podia ser passada em apenas 3 horas e a sua receção crítica era bem melhor, porque não experimentar?

Relativamente ao seu primeiro jogo, Demon Turf: Neon Splash é sem dúvida uma melhoria, suponho. Feature creep deixou de ser um problema (removeram combate, NPCs e puzzles que eram maus e atrapalhavam a flow do jogo principal), os controlos ficaram tipo… 30% menos maus, a arte ficou… com uma palette de cores mais agradável e o level design… continua mau. Como eu disse, indubitavelmente uma melhoria, mas não um milagre. Se não fosse pela duração curta e pelo facto de ter ficado a ver vídeos no YouTube no 2º ecrã do computador enquanto jogava, eu duvido que tivesse conseguido chegar ao final.

Eu gostaria de ser mais construtivo com esta review, mas não tenho mesmo mais nada a dizer. É um platformer 3D tolerável que conseguiu entreter as minhas mãos por 3 horas.


they removed the combat system. greatly streamlined. rare 3d platformer that isnt mario thats actually fun

The original Demon Turf had the problem that the stages were way too big for it's own good and it was also bloated with things that were unnecessary at the end of the day. This expansion sets up for something different.

While still keeping the core mechanics of the base title, it made the levels much more enjoyable by basically turning them into a speedrunner focus platformer. Levels are linear and platforming is absolutely great because of it. Instead of 10 minutes or so, at best most levels take 3 minutes or so to complete without any type of filler in between. But if you somehow liked the exploration aspect of the original Demon Turf, this ain't going to cut it.

It stripped down a lot mechanics the original Demon Turf had, specially combat that I honestly found was really annoying and not fun. Just leaving up the best parts to shine, it's great.

Give it a try in case you didn't like Demon Turf level structure, it will probably change your mind. I don't necessarily recommend it to a newcomer, since it's a lot harder than the base game.


A short and focused little expansion for Demon Turf. Feels like it takes on board frustrations from the original and does a lot of smart things to address them. The level design is really strong here.


Better than the main game, probably!

got it for free and its actually real good

Boy, I never expected to be back here.

When this little stand-alone DLC was announced, I was so immediately skeptical. I wrote a long-winded, thorough-but-not-as-thorough-as-I-would-like-in-retrospect, review of the original game when it came out, but to summarize: Demon Turf contains some of the best execution and speed-focused 3D platforming I've played in a very long time but also contains several tiresome mechanics that drag every other good moment down along with level design that seems to give up as the game goes along. The number of forced combat sections, the "remix" levels that made up half of the game, and a story that didn't amount to anything, all left a bad taste in my mouth. So I loudly and annoyingly declared on Twitter to my audience of 67 followers that I would NOT be partaking in this game, and NO ONE could convince me otherwise.

Someone I never talked to on Twitter then let me know that Neon Splash contains no combat, removed the grappling hook, and replaced flying with a quick forward dash.

I mean, shit, that's not all of my complaints addressed, but it's a good amount of them. I feel like I've never seen a developer so accurately pinpoint what went wrong in this previous game. Neon Splash is brief, only 10 levels long, but it gets close to what I believe would be the ideal Demon Turf experience. It's all solely focused on navigating linear courses as fast as possible with a move set that's allowed to flourish now that a lot of previous annoyances get in the way. In fact, this game has made me positive about some aspects of the move set I criticized in the original. For instance, I wasn't huge on how you can't cancel out of this game's equivalent of a long jump and felt that the order of what moves could be executed after what other moves were hard to memorize. But now that things have been made a little less complicated, I get it. That balance of remembering and executing the correct order of jumps in the middle of a fast-paced section of platforming can be thrilling, and also allows you to realize the full potential of all your moves, the long jump isn't the answer to everything here.

I still have my reservations, unfortunately, this isn't "Demon Turf But Perfect Now". As much as I enjoyed the wheel move in the original game, Neon Splash relies on it a little too often, it's like every level feels like it has to include a section for it, and that ends up limiting the kinds of levels here. This game also, just by its nature of being a short little bit of extra content, isn't able to carry over other aspects of Demon Turf I like such as the more wide-open levels in the second world. I guess the goal was to focus solely on speedrun-type levels, but I feel there are ways to accomplish that while still keeping a variety in level design. My biggest complaint is one I didn't expect to have, since it was the one thing I would say was consistently good in the original, and that's the soundtrack. I can't tell if there are three, five, or two songs in this game because it all sounds the same. Demon Turf's soundtrack had such a distinct and memorable sound, and here it feels like it's been flattened to go with the bright colors and chromatic aberration effects, which I turned off because they make everything harder to see. Demon Turf wasn't that much of a looker, but this game's brighter aesthetic kind of ends up making the game look worse. And of course, the characters are still Nothing, but I wasn't expecting any grand narrative out of something as short as this.

So overall, this is a great step in the right direction. I'm still not confident enough to say I'll fully buy into the next Demon Turf Thing, but I hope what was shown here is made better and the lessons learned from the first game are carried over as well.

This felt like a level pack for the base game. A substantially good level pack, but a level pack nonetheless.

I prefer the base games' less linear design for levels, but the improvements help make a fantastic controlling game feel even better.

This game was really fun, and makes some improvements on the solid base of the original. The game's incredibly varied moveset flows very well and works excellently for this game's focus on speed. Completing it was very fun, doing each level several times to meet the requirements. Finding the small collectibles gives a good sense of direction, the Vinyl records that unlock a remixed version of a level are more hidden and fun to find, and time trials are a good test of your abilities. I will say, my biggest issue with the game is how easy the time trials are. A handful gave me some issues, but for such a fun moveset I didn't feel like there were too many times that I was really forced to use it to it's maximum potential. This could be fixed the way crash bandicoot does it, where getting a gold rank is all you need to unlock achievements and the bonus level, but there's a bonus platinum rank that's much harder and is for bragging rights. Anyways, the game's pretty fun. I like the visual style, it's pretty distinct. The music is alright, didn't love or hate it. Overall, a pretty fun and short experience to master. (Also it seems like there's a good amount of people who really don't like this series for some reason. Don't listen to them. The game's fun.)

This stand alone DLC iterates on everything that makes the base game good, making it better and everything that didn't work, like combat, got removed. An incredible improve and pretty cheap, so it's a garbain.

Neon Splash improves massively upon the original Demon Turf’s structure, and while a few unique quirks from the original fall to the wayside, this is a more rewarding, complete experience. Only the best parts of Beebz’s moveset and the levels she’d navigate are brought to Neon Splash. And while your options for movement can lead to rote paths through each level, there are enough windows for creative expression and sequence breaking that are really fun.

Collectibles are still an issue, often slowing down the pace to crawl if you choose to go for them. And when the speedrun clock, and the amount of lollipops you’ve collected, are given the same real estate in the UI, this sends some mixed messages. I think these collectibles would fare better if the game didn’t track how many you collect or how many are in each level, and if their placements were more closely tied to the main path, maybe tempting players to take a harder route through a segment.

While this game does suffer from some of the same issues as Demon Turf, notably with collectibles and a rigid movement system, steps were taken to improve the flaws of its predecessor, and Neon Splash is a huge improvement on every front because of it, ESPECIALLY structurally. Great rebound!

What Demon Turf should've been.
Movement is better. Level design is better.
No combat!
It looks better (mostly because there are no NPC's...)
And its cheap!

This is exactly what I was hoping the base game would be the whole way through. Faster more creative levels, less bloat in the design, feels even better with the default triple jump and reworked special moves assigned to button presses. Even better: all the combat is removed.

I hope they make a full fledged sequel using this as the blueprint.

This game is infinitely better than the first one, it fixes many of the issues present. The level design is FAR better and it's much more clearer where you have to go.

The collectibles are also not as annoying to collect as in the first game, it feels like they fit in fine!

The game is also visually great, the colors are so nice to look at. This game overall is much faster making it so when you spin you don't slow down, placing checkpoints is far faster (more like 2-3 seconds instead of 5-6), and resetting your character is fast as well. I also like the glide ability being more of a fast dash of sorts, it really helps with the platforming and feels far better than actually gliding.

I think if someone doesn't enjoy the main game then they should at least give this one a shot.

cute with some good platforming

A great stand alone expansion for Demon Turf.
The devs basically removed everything that was janky or bad form the base game and focused only on it's strengths (plataforming and speedrunning). It's a bit short but also super cheap, worth picking up even if you never played the original (and then go play that one!) or if you did play it but disliked the combat and other jankyness.

If you liked the original you HAVE to play it, it's more of the best of Demon Turf.

Decent little 3D platformer with a cute artstyle and solid controls. The level design and platforming aren't as polished as something like A Hat in Time but it's still a fun time and being able to turn into a wheel for faster segments is a blast.

Basically improved on my critiques on Demon Turf. Power ups are set to shoulder buttons, no attack moves or combat, no time stop or hook-shot. Only collectables go straight to power ups and bonus stages which is a much better incentive than alt colors.
Just even pure raw speedy platforming. Thought the time for the gold trophies were pretty generous but this one cuts it close, needing to basically get the run in one perfect shot. Takes a lot of shots to get but getting it is satisfying. It's pretty short unfortunately but it was a great time.

Hey you know what I gotta hand it to the devs, they basically took out everything that I thought was bad in Demon Turf and shat out this little gem for only 5 bucks

Demon Turf had a lot of unenjoyable or lackluster level design; Neon Splash has only one level I thought was average with the rest being genuinely fun and interesting to speedrun

Turf had a lot of assets and NPCs that looked unfinished or jarring; Neon feels visually interesting and cohesive

Turf had the worst combat of all time; Neon has NO combat (major major upgrade)

Turf requires 22 level revisits to access the final boss, wearing down my patience with the game quite a bit; Neon has optional remix levels you unlock by finding hidden collectibles, and doesn't lock the ending behind their completion

Turf had 3 abilities that I didn't find particularly fun to use (2 of those being utilitarian and 1 being janky), and used a selector wheel like A Hat In Time; Neon cuts 2 of them and changes the third to be more streamlined and fun to use, along with dedicating specific buttons to each one, making them seamless to use in gameplay

The actual only thing Demon Turf does better than Neon Splash in my opinion is music. I like the fast-paced hyperpop-ish style of Neon Splash a good amount, and it fits the game, but Demon Turf really had some actual bangers that I find myself going back and listening to. I would say that Neon Splash is too short, but I actually think the 4 hours I put in to 100% it was about the perfect amount of time for this game. Long enough to fully enjoy it, not long enough for it to overstay its welcome

I'm very glad I decided to pick this one up after finishing Demon Turf, and it seems like the devs are heading in the right direction. I look forward to their future works!

this game doesn't even take place on the Demon Turf

I was sceptical at the trailer but decided to get it because it was very cheap.

It is a platformer with an obvious aesthetic, an aesthetic that I ended up not liking very much...

The gameplay wants to revolve around chainging an array of different movement mechanics together, but it does not feel very fluent to do so.

All my enjoyment with this type of game would come from how fluent and fun the movement would be and the movement in this game felt clunky and slow.


I love the vibe of this game. Great art direction, wild music, bizarre and absurd levels.

My main gripes are the automatic camera angle is way too low for platforming (and manual is tedious), and the controls feel a bit floaty. I found myself struggling to land/walk exactly where I meant.

This game is short and sweet. At its price point, there's no reason not to pick it up for a couple hours of fun.