Reviews from

in the past


As a kid I would play Doom constantly when I got home from school, alternating between that and minecraft. Many years later I went to a convention in town and they had a demo for this game up and I was absolutely in love. Bought it on release and was saddened by the fact that my PC couldnt run it... fast forward many more years to 2024 and FINALLY it came back up on my radar when I was looking to get back into playing singeplayer games again. I can say without a doubt this game is AMAZING, has me extremely excited to play the sequel. I could recommend this game to literally anybody, the Doom Slayer is too raw

This game is so good but after you compare it to eternal you simply have to knock it down

Fun to 100%, up until a common bug that causes Runes collected in mission replay to not count. The only accepted solution is to start a new save file and replay most of the game to recollect the Runes, which I did.

The moment I beat this on Switch, I realized I had to buy it on PC.

Purchasing it again and beating it once again is cool.

Y todo por un conejo xdxd


You cant really go wrong with this bad boy, You load in, absolutely obliterate demons with all kinda firepower and some some beast metal in the background. The story carries itself enough that you can easily be intrigued. It's simple and fun.

First played on Switch, then again on Linux PC

I remember getting this on Switch because I was impressed with the graphics, and how it ran on such a small device. Then it became my favorite game, and also stress relief for my life's problems in upper middle school. I think the game meant too much for me, I looked too deep into it. I later on became a fan for more... normal reasons.

It's a really good FPS campaign. It revived DOOM. What more do I need to say. It really got me into boomer shooters too.

Blood pumping and visceral. Gets you really excited and is a great game when you are in the mood to paint your monitor red. Where it lost me was the story and map UI. Which is a bit of a shame because the level design and details are amazing. Like you can take pics of any section of the map and it could feel atmospheric. Pair in the amazing music, and you'll have an epic time.

pew pew pew GUTS BLOOD GORE

HEAVY METAL

I don't remember a single plot point, but who gives a fuck while you're slaying demons from hell to Mick Gordon.

A great modernization of Doom that aims to be a fun action game first and foremost.
I do prefer the exploration in the older games, and the combat here does get a bit repetitive towards the end, but this is still more then worthy of the Doom title.

Miglior doom della saga ,non ho niente da dire se non VI SQUARTO TUTTI BRUTTE MERDE

Beyninizi bir süreliğine kapatın ve tüm vahşetiniz ile gördüğünüz her şeyin beynini patlatın.

İşte bu: DOOM!

Really successful reboot of the grandfather of the FPS genre, not much else to say.

A badass reboot!

Doom is one of the original first-person shooter games from the early 90s that became an instant classic getting multiple sequels and even a movie so of course they were gonna do a hard remake of this game again and at a time when it seems like everything is either getting a remake or sequel this remake feels amazing reinventing a franchise while also holding true to what it is and what makes it so great.

Gameplay: This is a first-person shooter game where you play as Doom Guy fighting demons on Mars. The game is loaded with very fun and over the top modern and futuristic guns that you can find upgrades for that change how the gun works or how strong it is. You can do these epic glory kills on enemies which are these melee moves that rip demons apart with your bare hands. There are special weapons like the BFG and the chainsaw and a shit load of cool collectibles and hidden areas scattered around the maps of each level. Everything you do in the game has replay value and gives you some sort of unlockable. You can do trials and get rewards you can then upgrade to make you even stronger. You have different kill objectives to help progress your upgrades and of course suit upgrades and so much more. All of which makes for some satisfying gameplay that never gets old. I will say though, the harder difficulties get pretty hard with some annoying checkpoints and as smooth as the movement, combat and action is there are still moments where if you aren't careful, you can soft lock yourself on the higher difficulties, but this game tries hard to not let this happen by giving you a lot of ammo and health per area. If you are careful and good at timing glory kills and build your kit a certain way you can get regenerative armor and ammo to help you push though challenges like this. The levels, secret areas and unique enemies are all fantastic and make for some very entertaining battles and interactions. It's a great game and though I did run into a few minor glitches and a few crashes the gameplay is superb. Another really cool feature in this game is the multi-player and custom forge style mode that is probably one of the most in-depth custom gameplay modes I've ever seen. The multi-player looks cool, and I've heard good things about it but in all honesty never tried any of those modes, but I did play a bunch of the custom game modes and man the stuff people made is incredible. People made their own 5 nights at Freddie's with demons in a custom map that even had cameras just like FNAF. Another memorable one was an extremely in depth and almost 100% accurate recreation of a call of duty zombie’s map. It had perks, the mystery box, Easter eggs, a story and everything. It was just incredibly done, and I wish every game came with a build able mode like this. I usually love to create custom game modes, but I never got around to it this time but the amount of detail you can use in it is fantastic.

Graphics, music and voice acting: The graphics look fantastic, and the level of gore is phenomenal. You go from destroyed Mars labs and facilities to gore filled blood drenched rooms with satanic altars and get to travel to hell itself a few times in the game. Hell looks exactly like how you'd expect hell to look but that doesn't mean it's bad. The details are perfect, and it looks like a place Dante from Devil May Cry might run though in one of his games. The music in Doom is probably one of my favorite parts Mick Gordon KILLED IT with the soundtrack in this game. Amazing metal instrument sound design!! As for the voice acting, well there really isn't much in this game. There are characters that talk, and the demons sometimes do and all of that is well done but there aren't any groundbreaking voice acting segments in this game but as a Doom game it really doesn't need that because it's all about mindless action.

Story/ No spoilers: The original Doom wasn’t exactly known for its story and well neither is this one. Doom isn't about it'd story so much as like I mentioned earlier the point in Doom is to just mindlessly kill Demons but I will say they definitely added to and changed up the story and made a nice little bit of lore in this game and a lot of the collectibles explain the back story of Doom Guy or as he's now known "The Doom Slayer" but ultimately none of it really matters and doesn’t need to. As a player you really only need the basic information to get the idea of what's happening across. Basically, in the far future humans make a Mars colony and use it to open portals to hell and use demonic energy as a renewable power source. It's a silly concept that raises more questions than answers. The Doom Slayer awakens and fights demons helping a cyborg doctor Samuel Haden stop the forces of hell and close the portals. Hell is actually given a bit of a cool back story you can read though collectibles and I mean the rest I'll leave for you to figure out. It's a fun game but if you are a heavy narrative person you might get bored with this game due to its lack of story, but I love narrative driven games and still loved this game and played though it a bunch.

If you love games like Wolfenstein or just first-person shooters with high action in general you will probably love this game.

9/10

A very good game that i prob wont ever complete

This is the good modern doom game because Redditors haven't ruined it as much.

doom is cool man. heavy metal and blowing up demons with epic gun shooting, chainsaw action, and punching dudes hell yeah

i think this doom works because of the way it incentives aggression; yes there are powerups and healing and shields all over the shop but the most reliable way to stay alive is glory kills, which are the icing on top of the cake. precious i-frames and promised final death for undead demonic freakazoids is what makes glory kills awesome. you obliterate and annihilation and when its at its best it owns. great fun.

i do think that sometimes shooting by itself isnt massively satisfying, in that bullets making contact with the enemy doesnt feel that good? in other shoots you might just get a like, little ticking noise or a vibration or something to acknowledge it, a small visual or audio reward that makes shooting itself satisfying. doom doesnt have that, and maybe thats because landing shots isnt the point of doom, but i still think id have appreciated it. unfortunately most upgrades are also just boring. i dont even know how many praetor suit upgrades i had in the end. i think the only one i really cared about was reducing self immolation damage from grenades which is also an uninteresting upgrade. when i found new weapon drones i'd click randomly on what the upgrade would be because i didnt care all that much. at one point i had 22 weapon upgrade points because i didn't care or need anymore upgrades. i didnt bother with basically any of the rune challenges because they were tedious and gimmicky and the reward was often a rune i didnt care about. as soon as i had the rune that gave me shields on glory kills i was like "yep, satisfied with rune challenges now" and moved on with my life. i wish i could have also like, unequipped some of the weapons i didnt use like the combat shotgun or automatic rifle, because they clogged up my inventory and when scrolling through weapons made it unnecessarily long. i know i could've used the number keys but scrolling is more fun, isn't it? story is basically non-existant and thats fine, i thought samuel haydens voice was cool. didnt give a fuck when vega died and i think thats why doomguy is the best guy in doom.

it was shorter than i expected! dont have too much else to say about it. could've done with a dash thing like in cyberpunk, but i'm told thats in doom eternal, which i would play, except i hear its just worse than this one, and i dont think i liked this one quite enough to want to play it again

all that being said, all my complaints are super minor ones, and the good far outweighs the bad. doom!

Amazing game, great music and gameplay. Multiplayer is still active and fun in 2024.

This game is loads of fun and it feels great to play, but the game does get pretty repetitive and I got disappointed when I got the achievement for glory killing all enemy types at like the half way point in the game. I played through a good bit of the original Doom a few years back and I think that style of game was a lot more enjoyable for me than this was, but I'll come to finish the original eventually then I'll do a better comparison. I don't really have much else to say besides I liked it and I am looking forward to playing Doom Eternal.

After playing Eternal all I notice is how lacking in movement this game is, if this is more accurate to older doom games then this is kinda boring.

Pretty good i think but not really my kind of game. I'll play eternal but don't think im gonna delve into this genre much beyond that


Pretty fantastic shoot-em-up game. FPS's are not really my forte to be honest, but this one is pretty mindless fun. The soundtrack makes it so much better too.

DOOMATHON entry #18/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

The marathon starts to come full circle with the game that was unsurprisingly my introduction to the series. Doom 2016 is very funny to me, because it succeeds as a reboot and throwback not by embracing "retro" design tendencies, but by instead discarding most of what contemporary AAA games are lambasted for in favor of focusing on what they're able to do best with a massive team and budget. This game is polished to a mirror sheen, delivering some of the most satisfying combat to ever grace the genre while being nothing short of an audiovisual marvel - although not entirely without being weighed down by decidedly modern design trends.

Classic Doom works as well as it does by seamlessly blending its action and exploration - every moment of gameplay serves to progress you in some way as you familiarize with each maze and make choices based on characteristics of specific weapons in your arsenal and enemies that are placed in ways that give each level a specific identity; the best classic maps are essentially puzzle boxes that lend themselves to organic discovery. 2016, by comparison, is quite starkly segmented into combat arenas and the exploration in between them.

Where Doom 3 chose to emphasize the scares over the shooting, this game leans farther in the opposite direction than the series ever has before within a structural and aesthetic framework that's surprisingly similar. It's hard to imagine that the art direction of this game's realistic Mars facility where nothing but the pickups look out of place and the more fantastical ancient architecture of Hell didn't take cues from its predecessor, which made for a fairly smooth transition when paired with the conspicuous placement of larger encounters. It's in these arenas where the difference comes into play - where Doom 3 encourages you to make every shot count against enemies you can outstep but not outrun, 2016 urges you to RIP AND TEAR unlike any shooter I've played before.

Every game in the series is ultimately about the struggle of optimally dealing and avoiding damage against enemies whose codes you eventually learn to crack, and this entry stays true to that core while fully immersing you in the role of a seemingly immortal force of nature through clever design choices, an arsenal that looks and feels amazing, and a visceral, adrenaline-pumping soundtrack from Mick Gordon. At the heart of it is the Glory Kill systems, epitomizing the two aforementioned pillars of Doom combat by rewarding calculated dealing of damage and careful positioning with extra health and gloriously brutal (sometimes hilarious) execution animations. It's a beautifully realized power fantasy, one that still demands mechanical mastery to exert that power to the fullest.

Such exhilarating action, however, comes at the cost of proportionally understated downtime. This is where 2016 goes from a shining example of what can be accomplished with AAA polish to an example of how even the best games in this space are ultimately beholden to the expectations of modern consumers as exemplified by its large host of upgrades and the checklist nature through which they're acquired. This game has two different mods for each weapon, upgrades for each of those mods followed by a mastery challenge, upgrades for your health, ammo, and shield capacity, and runes which give more specific broadly applicable bonuses. Many of these are tucked away as "secret" collectibles, but the map system turns "discovering" these into a trivial chore that you'll be punished on higher difficulties for ignoring. The Ubisoft brainworms that I've yet to successfully kill compelled me to go for 100% on this replay, and although there was fun to be had with the bite-sized Rune challenges that impose specific restrictions that put your mechanical knowledge to the test, getting all of the collectible upgrades, toys, and text logs was a matter of going through the motions; the mission challenges that I'd neglected to mention until now are no different. This added several hours to what was already one of the longest FPS campaigns I've played, and that's simply too much! This aspect of the game is by no means a grievous misstep, but it's a glaring compromise that clashes with an otherwise super strong creative vision.

As another note on that vision, the storytelling here noticeably takes after Doom 3 as well, which is quite funny given that it has no clear place in the newly revised Doom Slayer saga. There is a narrative here that, unlike the classic games, can't be easily ignored! It's nothing mindblowing and the text logs are bit dry for my liking compared to the often hilarious UAC communications found in its predecessor, but Samuel Hayden is a highly entertaining presence who, as I discovered as I was writing this, is a remnant of Doom 3! While honestly not as much a return to form as it was made out to be, Doom 2016 offers a bold vision for the franchise that could have been nearly perfect here if delivered with a bit more confidence. Even if it doesn't manage to fully escape the creative confines of the industry, it's a staggeringly successful reboot and arguably the single most important shooter of the past decade.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1767108522385482109

Really enjoyed the general gameplay loop, yeah it's repetitive but once you're plenty leveled up it's just so dang fun ripping and tearing through demons. One complaint.. the final boss was pretty underwhelming. Disappointing finale to an otherwise great game.

best game to speedrun the 1st level