Reviews from

in the past


I've never been able to like any game in the Budokai series

Checked out some DBZ stuff in honor of the GOAT's passing. I'm mostly familiar with Budokai 3, never played this one before.

I do like the story mode's structure, presenting the story just like the anime, with the intros and recaps and such. But I wish there's more of it, the mode is so brief and skips a lot of cool stuff from the original story.

This is one of the earlier PS2 DBZ games, and even then the game still looks pretty nice. The 3D art style is well directed, and sufficiently matches the anime and manga's aesthetics. It definitely would have blown my mind away if I was a DBZ fan back when this came out.

The gameplay is pretty rough in this one. I never liked the way you do special attacks in these games, I wish you can just input a quarter circle forward or something like that for a Kamehameha instead of the punch button sequence. But beyond that, the feel of the controls is just a bit off, it's can be sluggish and awkwardly unsatisfying at times. Not to mention the game still lacks some visual oomph that the later DBZ games would have.

Budokai 1 is a decent start that would set up some of the best DBZ games ever made, and that's all it really needed to do. Now if you'll excuse me, I need to continue my DBZ binge.

Sonic Adventure graphics. Combat is fun, but holy shit does the ai sucks.

Vegeta's gonna drop his BALLS when he sees how good we've blocked his overhead. He's gonna be like "oh no, my Dragon Balls!"

I've been a Dragon Ball fan for a very long time, yet I've never really played the games. Play a little bit of Budokai Tenkaichi 3 at a friend's house as a kid, I adored Raging Blast 2 (hope to play that again eventually), and I played 20-ish minutes of FighterZ. But I always wanted to dive into the games more, so I might try to do so more this year, starting with the Budokai games.

I always loved seeing gameplay of this game growing up cause even by the mid-2000s it looked way older than it actually was, subsequent games pretty quickly looking more their time, it made it charming. Though I was also much less interested back then because the Budokai Tenkaichi games looked way more like actual DBZ battles (and with insane rosters).

The story of Budokai is pretty simply just retelling the plot of Dragon Ball Z up until the Buu Saga. This is a pretty eyerolling thing nowadays because so, so many DBZ games have just retold the show/manga instead of doing something original, and it's 50/50 on if it does the Buu Saga (the Buu Saga is skipped so often that I still don't really know everything that happens in it or the order of events or much about Buu himself). However, in 2002, it was pretty novel (I assume) as the story hadn't been repackaged for a fully voice acted 3D game before. I love the Saiyan, Frieza, and Android Sagas, so I don't mind re-experiencing them since it's been a while for me, though I couldn't help but notice how much is skipped throughout.

The battles between the Z Fighters and Nappa/Saibamen is a mere footnote. Krillin, Gohan, and Vegeta collecting the Dragon Balls and fighting the Frieza's minions and the Ginyu Force are just mentioned in a few words and shown minorly in cutscenes. Once Goku is taken out from his heart virus, there's a few fights as Piccolo (the only character you play as besides Goku and Gohan iirc), but there are a number of other encounters that are skipped. As it turns out, though the game doesn't tell you this, after doing the main story (the final fight between Gohan and Cell), you are able to go back and play through most chapters of the story that wasn't previously covered. Piccolo vs. Saibamen, Piccolo vs. Nappa, Vegeta vs. Recoome, etc. Did they think players would find the game too bloated if they included these parts at first? I think people new to DBZ would be quite confused by this. Hell, Dodoria isn't even in this retread despite being a playable character in tournaments/duels. How strange.

However, the story retread has some nice surprises as well. After filling in the missing chapters, another chapter will unlock where you play a "what if" scenario where the villains win. You beat Goku and his friends as Frieza and he has his wish for eternal life granted, for instance. Nothing too crazy, but neat to see before it would become more common in the games. I recommend the Cell one more than the others if you don't feel like going for them all.

Besides the story mode, there's two modes of the game. Duels (PvP battles) and the World Tournament. The tournament is where you'll be spending most of your time. If you want 100% then, uh, you're in for a long ride. There are 23 characters in this game, each of which have a bunch of skills you need to purchase from Mr. Popo. You only get money by placing 1st or 2nd in the tournament, so you're gonna be grinding it out a lot. But that's not the worst of it. Each character has a particular skill that can only be gained by Shenron granting you a wish; to do so, you need to buy all seven Dragon Balls individually for every single character. Yeah, no thanks, that's so much grinding. And the tournament sounds like a not ideal time for such grinding as simply being launched out of the ring once takes you out of the tournament. Save yourself the trouble and don't try for 100%.

Oh, there's also a Hercule mode after you unlock him. I didn't feel like unlocking stuff so I didn't go after it, but it sounds like it a sort of arcadey mode where you only play as Hercule and fight in various nontypical conditions.

But none of this speaks to the main gameplay. How is it? Well, it's much more of a standard fighter than a lot of other DBZ games succeeding it. Fights are mostly 2D, but with the ability to shuffle along the z-axis, mainly just to dodge attacks (ala Tekken... I think. I haven't played Tekken). Most DBZ games allow you to input a command to do special moves - Kamehameha, Galick Gun, etc. - at the cost of some Ki energy, but instead you have to do specific combos in order to pull them off here. Punch > punch > punch > punch > Ki energy for a Kamehameha, things like that. That one in particular works well, but I found that anything more complicated was quite inconsistent. This is very likely a "me" issue, just not able to execute the commands correctly, but it seemed like they'd only come out when I wasn't trying to do them instead of when I was trying for one. Not helping things is how you regain lost Ki. You have to hold the guard button, then double tap (and then hold) the direction away from your opponent. It sounds simple, but it felt so finnicky, and there was never a good opportunity to charge Ki. Getting opponents away is already a task, but once you start charging up, your enemy will just blitz you anyway. Later games (from my limited experience) will have the computers charge their own energy when you start because of how annoying it is otherwise, but I guess they didn't consider that in this first time.

The main gameplay was a lot deeper than I expected, and I was continually discovering things as I played, which was pretty cool. But the previously mentioned hang-ups really hurt the experience on harder battles. Speaking of which, the final fights against Frieza and Cell, and Piccolo's fight against Napa were huge random difficulty spikes. They fight so much harder, and you are given less health than them. There are a lot of easy fights between these ones, so it truly is just one hard battle that's really annoying, followed by a bunch of rather easy ones, and then a random hard one again. It made the lack of specials working all the more frustrating cause I was counting on them to help me out, but they just never worked for me (again, this might just be a me thing). I like the idea of making specials a sort of reward for doing a combo, but it more often than not came at my detriment.

Also, something that was quite comical to me is that losing Ki energy will make characters revert forms. Perfect Cell, for example, will revert to his first form upon being low on Ki. Not even his second form, it's only the first and last form I'm pretty sure, same with Frieza. This makes no sense in-universe because Cell can only revert to old forms if the androids he absorbed are knocked out of him, but here he just goes back to basics if he's a little tired. It was amusing in these cases, though it was kind of annoying when you want to keep Super Saiyan but it's so cumbersome to charge Ki and it keeps dropping.

Overall, Budokai is a good time. It's frustrating at times, but when a battle is going well, it's fun, and I find the graphics quite charming, and the roster surprisingly large. It's very much an early take on this kind of game, though. It wears its age on its sleeve, but that's part of the appeal, to me.



also if you do the post-game chapters, the finally boss is technically yamcha, that's perfect

Wish I could rate this 3.25 stars, but I can't. I'm gonna round down.

I borrowed this game from a friend as a kid and enjoyed it. It was a short experience but also quite fun and oddly challenging ( I refer to the infamous Raditz minigame). I also appreciated how they kept the blood which is censored in most games.


This game was spammed all over the place when it was released back in the days. It has some charm over it and the gameplay can feel fun (while some moves to land leaves a little to be desired). The games covers only from Saiyan to Cell, mind you.

Pros
- Appreciated the episodic layout of the Story mode.
- A vast array of music from the anime was a nice addition..
- Character customisation is a neat feature.

Cons
- Fighting mechanics are very limited.
- Story mode skips over a lot of moments in the series.
- Limited roster made going into the other modes a short visit.

I don’t remember much about this one

This review contains spoilers

VEGETA

Fundamental game for me. Graphically pretty dated now, but I preferred them over the others as a kid.

Good soundtrack, but is too much limited, didn't had the PS2 power vibes on graphics

Pretty good you can definitely tell this game built a foundation for all the future games and really helped shape how they play and basically what they’re like.

A basic fighting game that is still fun to go back and play for a bit. Yeah, I have some nostalgia bias on it, shutup.

Absoluta barbaridad una pena que sea tan corto

Neat music and graphics. Gameplay feels stiff and awkward. Cool stuff, just not particularly great.

I haven't played this in almost 15 years. It's probably really jank and poorly balanced. It introduced me to Dragon Ball, gets the rating off of that alone. Thanks for everything Toriyama.

Jogo muito divertido, a campanha mantém o clima do anime e a trilha sonora é muito boa. Os gráficos e o combate não envelheceram muito bem e no final do jogo tem uma escalada muito alta na dificuldade, deixando um pouco mais chatinho pra terminar. Mas é um jogo bom no fim das contas.

Really great fun - the sequels absolutely improve on this in spades, but it's still a great playthrough to complete. The story is faithful, the fights are challenging, the mechanics are simple but easy to learn. It's quite basic but overall, very fun!

É incrível como ambos os Budokai 1 e Budokai Tenkaichi 1 são difíceis, principalmente nesse aqui no minigame do Raditz, esse realmente faz muita gente desistir no meio, mas no geral até que dá pra ser considerado um bom jogo apesar das limitações, da abertura que tenta te fisgar pela nostalgia, da história incompleta e dos poucos personagens que tem, porém esse jogo tem umas roupas alternativas pros personagens bem daoras e que nunca apareceram nas sequência. É um jogo ok e recomendo ir logo pro Budokai 3

Just ok for me.

I bought this one thinking it was Budokai Tenkaichi 1 because I was curious and wanted to play it to see how it compared to BT3.

So turns out DBZ Budokai was it's own thing and I was really confused. Played it for a bit but wasn't interested after playing the BT games.

eu era atormentado por meus amigos quando era menor por achar o budokai mais divertido que o budokai tenkaichi. eu preferia MENOS personagem mais específicos que uma caralhada de boneco qualquer coisa. e eu estava certo vão se fuder

When I was a kid I was obsessed with Dragon Ball Z, an obsession that was overpowered only by my love for all things Spider-Man. I watched it on Toonami every Saturday, I practiced doing the Kamehameha, and I had to have every single DBZ action figure or video game I laid eyes on. So of course when I got a GameCube, my first home console, for Christmas way back in 2003, one of the games I got with it was Dragon Ball Z: Budokai.

The only Dragon Ball game I had actually played up to that point was Legacy of Goku 2, so when I first popped in Budokai my little 6 year-old mind was blown to pieces. Full voice acting with the actors from the show, in-engine recreations of the intros from each saga, actual honest-to-god combos, beam clashes, it was almost everything I ever wanted from a DBZ game. Back then, to me, Dragon Ball Z: Budokai was a perfect video game.

Of course, as an adult I can clearly see the game’s flaws. Shallow combat, forgettable music, a repetitive story mode, transformations that only last a few hits before reverting, and the exclusion of the Buu Saga are all things that, if I take off my rose-colored glasses, make Budokai mediocre at best. But I’d be lying if I said this game didn’t still have a massive soft spot in my heart. It might just be the nostalgia talking, but I still have a ton of fun revisiting this game. While it’s far, far from perfect, there’s a whole lot of love for DBZ put into this package that even some later Dragon Ball games don’t match. Sure, there’s no reason to go back it as its sequels improve upon it in every way, but it was one of my introductions to my favorite home console ever and I’ll always appreciate for that.

pretty barebones all thing considered from it's story campaign to it's gameplay,tho i still enjoyed my time despite what very little this game has to offer.


This game is ugly and can sometimes be unfair, but the content and gameplay hit all the right notes. This game has so much passion behind it that you can tell the developers loved the series so much.

This follows the major plot points of the Dragon Ball Z anime, from when Raditz first lands on Earth until the final confrontation with Cell which means that it is not a full telling of the Dragon Ball Z story. Instead, we get a handful of "What If" scenarios, like if Vegeta had won against Goku during his invasion. These are neat, but pad out the story mode more than it needs to.

The gameplay is a 2D fighter, with each character able to fly, kick, punch, charge their ki, and shoot ki. While it seems simple at first it has more customization than it lets on. While playing the game you will unlock capsules that each character can equip. These let the character either perform new special attacks, utilize additional passives during combat, or even transform into different forms. This is the most interesting part of the game as it allows the player to build the fighter they want without removing any balance from the gameplay.

Unfortunately, other than the story mode and a basic arcade ladder, there isn't much else to do. There are multiplayer options of course like free battle and tournament, and there is a short challenge mode called the Legend of Hercule, but that's it. Also, the game doesn't look good at all with really unpolished textures and models. Just adding some outlines would have done wonders for the game.

I don't think I can recommend this game solely because the sequel just does it better. This is still a fine enough game, but you get way more from Budokai 3. But if you have a chance to play this, I think it's a fine time waster.

I loved DBZ at the time and this game was great. Very small roster which was a bummer but games after solved that issue.

Nice fighting game that was able to nicely put the storyline in front.

Bem mais ou menos. A modelagem é feia demais, fazer combo e os golpes era chato demais.