Reviews from

in the past


Dragon Quest + Minecraft = kinda okay I guess?

I was never into Minecraft, but here, there's better graphics and a theme, story, and goals. I played this game for a while and enjoyed it, until eventually losing interest in chapter 4 or 5.

It was a nice concept, however there are too many dialogues and game is overall slow. You have to finish many quests to unlock some items. I just wanted to get in the game and play it like a sandbox. However, that's on me, just like Kratos said: "Keep your expectations low boy, and you'll never be disappointed."
I might try the 2nd game tho

Me gustó mucho la historia que lograron para un juego de construcción con bloques, lograron adaptarla perfectamente a la saga de dragon quest, y además resulta muy satisfactorio de jugar, no faltan bloques ni objetos para poder construir lo que se te pase por la cabeza.


"half of the world" is peak fiction

I bought this game because I wanted to play some rip-off of Minecraft but with a better quality.

The world isn't as vast as the world of MC and you can't travel that much (it's very space limited, in other words). That definitely kills the vibe a little but the construction mode is more fun than in MC.
The soundtrack, if I am not mistaken, remains the same as in the old games. I don't know why the developers or whoever never change the soundtrack of DQ games. I think a change wouldn't hurt anybody.

The graphics are nice and the gameplay is fun too.

esse jogo foi feito pra se jogar deitado no sofá e eu, infelizmente, me encontro amaldiçoado em uma cadeira

This is a pretty fun and unique good game mixing Minecraft with JRPG elements but the second one is better in every way. I honestly recommend playing that one if you can.

Great addictive game. Bosses are not too hard so its great for young kids. Very fun even for adults. Highly recommend.

for some reason i was extremely addicted to the demo and overplayed it to death but then once i got the full game i barely touched it lol

I unironically like this more than minecraft now
apparently the sequels like even better

Thought this was pretty good when I played it, but after playing the sequel there's literally no chance I'm ever going to bother replaying this one lol

8/10

A charmingly enjoyable fusion of block-building creative freedom and goofy fantasy-adventure storytelling.

Dragon Quest Builders 🔨 es una auténtica gozada.
El combate es simple, pero aquí se viene a disfrutar de la exploración y la creatividad.
A pesar de su apariencia colorida, ojo con las cosas que se tratan en ocasiones.
Y la música... Qué buena BSO tiene Dragon Quest ❤

Ironically, this works better than I expected. It's a very solid game, however, it annoys me that it sets out to be a semi-open world but restricts progression to certain items.

"I like builder games," I thought to myself sometime in 2023, "what if I played the Dragon Quest minecraft clone despite not having played a single DQ game?"

It turned out to be a great idea, actually! I had no idea what any of the references were, but I still had a fantastic time. As far as builder games go it's a little jankier than most (getting your tools yanked away from you every chapter felt kinda bad, and I dreaded getting into combat near my town because I'd have to rebuild everything manually) but the writing was often uproariously funny in a way I did not expect from a game about stacking blocks until they're vaguely room-shaped. And when I say "vaguely," I mean it. I've built some truly hideous houses in that game.

I don't think I'll really mess around with the creative mode, though. Part of it is that the second game is a lot more solid, part of it is that the story turned out to be the main appeal for me. Funny how that goes. For what it's worth, it did convince me to finally check out what this dragon questing was all about.

Minecraft X Dragon Quest 1 sale bien.

El juego toma lugar en una realidad donde en DQ 1 venció el villano y han pasado años desde entonces.

El concepto de hacer un Minecraft de la franquicia era descabellado pero salió muy bien, con varios capítulos, personajes y bastantes construcciones posibles para mejorar tu aldea.

Cada capítulo es una historia nueva, en un mapa diferente, con un estilo y ambientación completamente diferente, pasas de una tierra infértil con sus aguas envenenadas a una desierto árido lleno de monstruos.
Cada capítulo tiene aldeanos propios, con historias diferentes y propósitos propios dentro de la aldea, ya sea ayudarte a proteger el pueblo, darte ideas o ayudarte con tu propósito de restaurar el mundo.

Los enemigos, al ser únicamente del DQ 1, son bastante limitados, al final se repiten bastantes, aunque cada uno suele tener conductas diferentes, como las rocas empiezan a explotar si les quitas bastante vida o los conejos te envisten si les atacas, quedándose atascados si se golpean con algo.

Para avanzar en las historias y acceder a más secciones de cada mapa tienes que hacer misiones que van dándote los aldeanos, estas pueden hacerse un poco pesadas o molestas en ocasiones, pidiéndote objetos muy específicos para construir cosas, es mejor explorar un área entera y recoger todo lo que se te pase por delante.
Además de que estos hablan bastante, algunos tienen personalidades curiosas o muy definidas y te interesa ver qué van a decir, pero con otros simplemente vas a spamear A y ver después que rayos tienes que hacer.

El juego no funciona por niveles, así que todo tu poder recae en las armas y armaduras sean de materiales más complejos de encontrar, al final es mejor no hacer muchas armas débiles, pues al final acabarán agarrando polvo en el caso de que no se te rompan.

Los jefes suelen ser siempre usando una gimmick, como una barrera para protegerte de ataques devastadores o con una ballesta gigante para disparar desde una zona alta, suelen ser fáciles pero alguna que otra puede hacerse un tanto larga si no le pillas el tranquillo al objeto que se te obliga a usar.

It's good, but it really feels like a first game. Like they didn't have the mechanics down and they hadn't really gotten the most out of this concept. Also my fucking god, getting a physical Switch copy of this was a pain in the ass, I swear there's only like 3 copies of this game in the wild and they're all over 100 dollars.

Bogus has been talking in the Slack chat for a good couple weeks about how much fun he's been having with this game. I've had it for a while, and he finally convinced me to give it a go, and I'm very glad I did! It's certainly an odd gameplay mechanic and genre combo given the series, but just as with Mario X Rabbids Kingdom Battle, just because it looks odd at first doesn't mean it isn't a great game underneath. The game took me about 50 some odd hours to beat, and that was exploring every land and trying to find all the hidden stuff and side objectives in each of the four chapters.

The overall premise is basically the plot and setting of Dragon Quest 1 with the mechanics of Minecraft. A quite strange premise to be sure, but damn if it doesn't work well. Minecraft with a plot really doesn't sound engaging, but it is. The gameplay revolves around building up and guarding a town and doing quests for the villagers inside it. These quests often revolve around either collecting some resource for them or building a very specific building via a blueprint they provide. Gathering resources and building are intimately tied to fighting monsters, who play a dual role of both routinely attacking your town (and sometimes destroying large bits of it, if you aren't careful) and being the guardians/sources of required materials. The building, questing, and combat all support and complement one another, and the exploration that facilitates all of it really gives the game great flow where the player is free to set their own pace. You can spend ages making your town as perfectly defensible and/or beautiful as you want, or you can just do the bare minimum of practicality and get onto more exploration and monster-bashing.

The combat is fairly simple, with two types of weapons (hammers with overhead swings and swords with sideways swings) that you can swing ever so fast to do damage to what's in front of you. Weapons have a kind of cadence to their swings, as do monsters to how quickly they can actually take damage, so just mashing the button isn't actually the best way to max out your DPS. The monster damage input only really becomes a problem when you're fighting with your villagers (who will help defend the village and sometimes can be brought out exploring with you as very tough helpers), and the inputs of so many bits of damage can just stop registering when you have three villagers AND you all trying to wail on some bigg'un.

The maps, for the most part, are set in a kind of stone, but are slightly randomly generated. There are certain rare item locations that can be randomized as far as which cave they'll be in, but the world always has the same general look to it as far as where certain geographical and NPC monuments are (mountains, castles, etc). The islands themselves are actually quite faithful recreations of the land masses from Dragon Quest 1, with some obvious exceptions on how some continents are broken up into pieces now (which the game does comment on, but chalks it up to some foul magic of the Dragonlord that we couldn't hope to understand :P ).

The story is, in traditional Dragon Quest fashion, is quite tropey in its Western fantasy setting, but very clever in how it tells its story and has great character writing. The characters are colorful, entertaining, and memorable, and this story proves time and again that just because a character talks/acts silly doesn't mean they can't have a meaningful story behind them. The comedy is also well done, and there were more than a few lines that gave me a big chuckle. There are also quite a few jokes and references (particularly in the last chapter) to other Dragon Quest games or popular JRPG tropes that I couldn't help but take screenshots of x3

The only real negative slightly odd controls. The controls are really strange. For a game largely about adding and removing features, the place/use hotbar item button is square, while the attack/remove button is triangle. The X button is how you initiate most misc actions (activating crafting stations, opening doors, talking to people, etc) but also how you open up your game menu. Given how often you need to mash a button to break up blocks or break open heads, having triangle as that button while the far easily mashable X button is the seldom used menu button is an extremely strange design choice to me.

Another slight negative is the mission/quest design. Often, you can accomplish several tasks all at once by going to a location. You aren't the fastest runner, so going places can take a little while, and some quest lines ultimately add up to going to the same distant location two to three times consecutively. There's only one or two times in the game this happens that I can remember (out of dozens of quests), but it was still something that I noticed.

The game runs fine and controls fine otherwise. You will get some slight FPS drops if there are a good few monsters on screen in an area with rain effects, but they were very seldom for me and I doubt you would ever encounter it on a PS4 Pro.

Verdict: Highly Recommended. If you have ever enjoyed Minecraft at all for any length of time, you will likely enjoy this game. I'm sick to death of Minecraft, and I still fell in love with this hard enough to binge through it over the course of like four and a half days. It's a great ARPG and I can't wait for the second one later this year that will add a multiplayer feature <3

Everything about the final level is creative and neat, especially if you have played DQ1. However, I do feel as if things get really repetitive around the half-way mark and I (personally) had no desire to play the never-ending game mode. If you can get past that, the final level is certainly worth it, but that can be a big ask I imagine. Ah well.

On a side note that applies to all the levels: those ghosts are night are stupid and annoying. Way too frequent. Genuinely felt like they ruined the game at times.

Very cool Minecraft-action JRPG hybrid. I'll definitely retry it, the idea is top notch.

Un très gros potentiel, gâché par quelques mauvaises décisions. Parmi elles, les îles des chapitres précédents rendues inaccessibles, ou les bases destructibles par les attaques de boss. Des soucis pardonnés car il est l’ébauche d’une nouvelle sous-série.

The main story was satisfying enough. I could play the builder mode all day long.

A really fun time, a bit simple and short but still really fun the whole way through



This is the closest we'll ever get to a Dr.STONE game. Love the humanistic message

I usually don't vibe with these types of games but I fell in love with DQ Builders, very charming game.

Who would have thought that the thing that would make Minecraft better would be adding in an actual game.