Reviews from

in the past


I started off feeling uneasy, but in the end, I was fully immersed in this story, in which, unfortunately, there are some parts that feel a bit like 'filler content' around the middle. However, if you push past those, it opens up a horizon of adventures in a world on the brink of an abyss. What a well-crafted RPG!

classic jrpg whimsy in the modern era

I used to be in the Dragon Quest community. Actually met some close friends there. And for some reason, this game was really contentious there. Like people were debating about if this game was good or not all the time. And, fuck it, I'm just going to say it. This is one of the best RPGs I've ever played. It's just paced so well, the difficulty curve is perfect, the characters are a lot of fun, the world is a blast to explore. Sure, Act III is a bit of a drag, but at that point, you'd had 80 hours of some of the most fun RPGs ever. This is the RPG I'd recommend to someone who doesn't play RPGs. It's just comfortable.

This might actually be my favorite game of all time, definitely my favorite RPG. It's just some comforting to play.

The Grandfather of all RPGs is back baby! Akira Toriyama's (RIP to the GOAT) second claim to fame in game form is still fantastic to this day. The ol' turn-based formula has never let me down to this day and DQ11 shows that it can still kick ass with a critical hit! This game is absolutely packed with content up the wazoo! Both this and 8 are amongst the most fantastic and charming RPG titles to this day!


This review contains spoilers

im so conflicted on this game. most of the time, I love this game so much and think it really shines in its simplicity. i saw someone else refer to this game and dragon quest as a whole as "mom's homemade cooking" and I couldn't agree more. at least with this entry, I still haven't played a ton of the series at this point.

a lot of people might write off the "you're the chosen one??????" plot since its such a beaten to death trope at this point, but they still manage to weave in a fair amount of unexpected twists and turns that I didn't really expect from a game like this. im not talking metal gear or anything here, but ill just say i was surprised to find myself tearing up more than a few times.

however. the BIG however. is that all this tight gameplay with charming characters, etc. feels stapled onto a game design/environmental design model that should've evolved three console generations ago.

for instance, its really cool that you can just play this entire game in 2d mode! they really never had to do that at all and it must've been a ton of work for something that you can just ignore completely! but the fact that a 2017/2019 AAA RPG can be boiled down into a pseudo-16 bit mode shouldn't be possible. it feels like the game isn't really pushing itself to be something thats only possible nowadays.

now im not saying snes rpgs are old and bad, that'd be absolutely stupid of me. but if you look at something like ff4/5/6 compared to ffxvi, you can tell theres been so much experimentation and attempts to try new things. for better or worse, ill admit. but you can't lie to me and say that everyone should still only be using spell charges this far into the series, even as someone who enjoyed them in ff1

and I already know dragon quest earns its reputation through its traditional gameplay and mechanics, which I do like, but there's still ways to make more interesting stuff without going full ff7 remake insane-atb style combat, yknow?

my other fault with the game revolves around its story and act 3. I don't hate it like other people, but I feel like it completely undermines what you worked for in act 2. I love a happy ending just as much as anybody else, but it went way too far for me. something that I loved doing in act 2 was the feeling of slowly liberating the world from darkness and starting from basically nothing. having to find your old party members all over the continent. its cool to see! as well as the new bosses that tie into most of your party and their arcs. its all told and paced well. mwah.

now imagine most of the character defining events of part 2 that took their time setting up and resolving themselves with enjoyable writing and cutscenes being smushed down into like. half an hour. and all the characters in those scenes feel like wooden boards who barely have any emotional reaction to what happens since the game needs to get a move on and bring your party back up to speed.

theres new moments for sure, like with hendrik, but most characters tend to understand, come to grips with their dilemma, and find resolution within a short paragraph or so. having all of act 2 play out again in full would've been exhausting for sure, but there had to have been a better way to do this. also, whenever a character goes "woah this event seems really familiar" I swear I can feel the hero look at the camera with a sly grin like he's in the office since he doesn't tell any characters about what's going on and its frustrating.

I would've preferred a healthy mix of things from act 2 and 3. keep most of the consequences from act 2 and stick with the theme of overcoming loss and continuing to fight when the deck is stacked against you, but bring back the endgame boss shit from act 3 and the expanded worldbuilding and history of the luminary. you can give some characters a happy ending again with magical luminary bs, but keep Veronica and other bigger characters who's deaths were part of the plot dead.

basically this shit is so fucking awesome but every now and then it just feels like im playing a top down snes rpg that was directly translated into 3d which leaves some parts of the world feeling kinda open and lifeless, especially compared to its modern day peers. it also unfortunately backpedals on a lot of its more impactful decisions in the end which makes me kinda go back and forth on the conclusion of the story. excited to see what dq12 does if we ever see more of it, and im excited to dig into more of the series in the meantime

Juego precioso. Buena duración, personajes e historia; buena jugabilidad. Un muy buen RPG por jugar.

Near perfect game except a few issues with that third act feeling like it undoes everything. It's still one of the best RPGs I have ever touched and worth the 70 something hours I put into it.

The postgame is quite tedius but the game is almos flawless

While playing the Switch version, I earned every 3D mode accolade, minus the following:

- Pepper Army
- Goo Goo Goolysses
- Fresh Squish Flush!
- Poker Streaker

Consequently, failing to earn the above four left me ineligible for The Ultimate Accolade, the 250th and final one that you can earn. As for non-accolade achievements, I found all 975 types of items and defeated all 740 types of monsters. Dragon Quest XI is a fine game, but I will not be returning to it.

This review contains spoilers

I think a lot of people will probably wonder why I have this game at such a low rating and if you know me from twitter, you'll probably know why.

I want to let this be clear - I like this game. Although I have problems with it I can see why some people like it a lot. However, it didn't really click with me.

Let's start off with the positives:

1. Graphics
Graphically, this game is insanely beautiful, there's a lot of areas that are so pretty in this game, it kind of astounds me. Even today, it's kind of crazy this game can look as good as it does. Also, I'm quite the big fan of Akira Toriyama's artstyle. I don't think this world would feel as alive as it felt to me without his handiwork on the designs.

2. Combat
While not anything special, the turn based combat is...alright. Its pretty much your standard (you take a turn and then the next someone goes, etc.) and I think it gets the job done

Now, onto the things I am mixed about.

1. Characters

The characters of this game range from very well developed to barely having a character arc. I think characters like Hendrik, Erik and Sylvando have great character arcs and are some of the big highlights - in fact, Sylvando was my favorite character in the game. I think Jade and Rab are alright, they're kinda in the middle for me. Serena and Veronica? They uh...sure do exist! Yeah, they're probably my least favorite characters in the game as i feel they don't really have arcs or really much of a character to either of them at all. The protagonist is okay but i wish he wasn't a silent protagonist and could actually speak because there's a lot that happens with his character in this game and he shows a lot of emotion throughout SEVERAL cutscenes but he just doesn't say a word. and I feel that hurts his character more than it helps him.

2. The main game story
The main game story I think is alright, though quite a bit generic. It's your typical chosen hero beats big bad with a rag-tag group of friends storyline. Although it does get the job done at end of the second act of the game, I think most players will most likely see where the game is going with its plot which. in my opinion is something you really shouldn't do in a JRPG. You've gotta keep the player guessing what will happen next, get them excited for what's about to come next, but during a lot of the game it's pretty noticeable where the game is going to go with its story. Don't get me wrong, it gets the job done at the end of the second act! But the story is also pretty predictable to anyone who's played even the most basic of rpgs.

3. Pacing
The pacing in this game is all over the place, there are some places that are paced really well and there are others that are paced extremely slow and feel really bloated.

Now onto the things I dislike/hate about this game
1. The postgame story
The postgame story, to me, ruins the ending of the main game. The reason why this is because the party gets to time travel and -I kid you not- reverse several major events of the main game -such as veronica's sacrifice (serena's quite literal only "character arc" at all), erik's backstory with his sister, and hendirk's entire story of him redeeming himself. It pisses me off that they would pretty much retcon a big portion of the important character moments in the main game for the sake of "more content" to the stretch the game out.

2. Music
Music - to me - is probably one of the most important parts in getting me into a video game, as well as keeping my attention to a game. The music in this game has some of the wort music I've ever heard in a JRPG. All of it is extremely generic and orchestral. Not only that but there's not a whloe lot of variety in the game so you will hear the same grating theme over and over again and it is just not good at all. There's a DLC track from Dragon Quest VIII in the definitive edition and I kid you not that song alone clears the entirety of Dragon Quest XI's music. Genuinely saddening to me and disappointing that the music was as bad as it was.

~Final Thoughts~
Although I had an alright time with this game and it has a lot going for it, but it falls short with its terrible music, odd pacing, and horrible postgame story.
There's also one more thing for those of you who've read this far. You've probably noticed a certain word I've been using a lot through this review - GENERIC. This game, to me, offers nothing unique that any other RPG franchise brings to the table. Aside from the artstyle of the game, there's nothing this game offers that other rpgs have done equally or better than. Final Fantasy, Kingdom Hearts, The World Ends With You, and Nier are all by the same developer as this game and I can confidently say every single one of those franchises are much better than this franchise from what I've played of it.
I will be giving Dragon Quest VIII a shot soon and hopefully, that game can get me into Dragon Quest, because this one did not do it for me.

Final review score: 5/10

If you're seeing this... play this game.

Rab is literally me, madame ping i KNEEL

Yeah this game's vanilla as hell, but it's like some nice Haagen Dazs vanilla you know what I mean?

Not fan of the story pacing, but better carried out than other games with a similar plot.
I liked it!

Au début je kiffais de zinzin puis la hype est partie dommage... le jeu reste vraiment cool et c'est mon premier DQ récent (j'ai joué un peu y'a longtemps sur DS), l'univers est incroyable, les personnages un peu moins, mais c'est l'histoire qui m'a finalement fait décrocher

Kosa mæ egentlig ganske bra, men contentet som e på slutten føles så jævlig u-inspirert ut, e generelt bare fette kjedelig og føles bare ikke verdt det.

WIP: 29/03 Finised Act 1
quite enjoyable so far. combat is pretty simple yet entertaining, getting some nice combos and taking advantage of scenarios with team members. I definitely wish you could fine-tune how you party auto-battles though, the options provided are quite limited which often leads to team-members doing things you did not want, and having every party-member follow orders makes combat feel too slow IMO. e.g. I wish i could make veronica always buff her MM before sending off attacks, or I wish I could make Serena prioritise doing buffs when she doesn't need to heal anyone, instead of just doing a pointless wand attack that only ever seems to wake up an enemy Erik has just put to sleep lol.

Story is quite generic but its entertain and engaging enough. Plenty of cliches but its still endearing, I do wish the party interacted with each other a little more, e.g. when you arrive in Gondolia and Veronica / Serena immediately side with Sylvano to go waste time, fun stuff like that but I think the party expands too quickly for anyone to properly develop so far...

WIP: 21/04
Really enjoying the story much more in Act II so far, does make me wish there was more character development in Act I BUT still really enjoy seeing the party members develop and change and be given purpose n shit. Combat becomes much more entertaining with crazier abilities being added to almost everyone. At this point Erik still feels a little lame to play with, his schtick of "apply debuff, apply clone buff, do big attack, repeat" is pretty repetitive and at this point that's all he can do, he has basically no other abilities.

Extremely long game, but it never really drags. I was engaged all the way to the end and then some.

Love and charm wrapped up into one 70+ hour RPG

This review contains spoilers

75 hours in, the game asks you to redo a bunch of dungeons at a harder difficulty so you can become strong enough to fight Jiren.

Naaaaaaaaaah.

40 hours later: "Damn, Jiren's got hands."

Lo jugué durante la cuarentena y es de los juegos que más he aprovechado en cuanto a contenido, me encantas los gráficos, los personajes, el estilo artístico y humorístico clásico de los dragon quest...

This was my first foray into the Dragon Quest series, and immediately after setting foot into the world of Erdrea I immediately fell in love with the vibrant anime art-style and the awesome character models created by the legendary Akira Toriyama (RIP). As I continued to encounter more party members, I also fell in love with the characters and their personalities. However, when it came to how the game felt to play, I found the gameplay to be somewhat lackluster. There were a lot of neat ideas, such as the monster mounting system, but I found the gameplay often ended up feeling too simple and a bit shallow, including the combat, which I felt was incredibly forgiving and easy, to the point where I never really felt that I had to strategize.
Almost every single encounter, outside of maybe a couple of boss fights, all just came down to me using my pure-offensive abilities and taking such little damage that I was rarely ever concerned about the health of any of my characters. Perhaps I was over-leveled most of the game, but I never went out of my way to do any extended grinding that I should have been. I do realize there are different difficulty settings you can apply at the start of the game to provide more of a challenge, but unless you know what sort of impact the different settings are going have (which I did not as a new player), and you opt for the default experience as I did, you will rarely find yourself even remotely challenged, unless perhaps you are brand new to turn-based RPGs. Moreover, I could not find any way to change the difficulty in the middle of a playthrough, so I sort of felt stuck with just continuing on with the default game-mode.

Another minor complaint I have about the game is regarding the OST: While I absolutely loved the music (both the symphonic and synthesized versions), I did find that it got rather repetitive. The same handful of themes seem to just repeat themselves throughout the entirety of the game, and I did find that a bit disappointing, especially when comparing it to the likes of Final Fantasy, which has a plethora of different themes for its characters and areas. But perhaps I was just spoiled by Nobuo Uematsu over the years.

In conclusion, I loved the cast characters enough to play from start to finish -- and admittedly, the ending credits made me a bit emotional, reflecting on my 70-hour journey with them. But had the visuals and character-writing not been so damn charming, Dragon Quest XI would have just felt like a very mediocre game, and I'm not too sure I would have been motivated to finish it, especially considering the amount of time it asks you to invest.



Uma viagem para nostalgia que pode ser um pouco cansativa devido à longa duração do jogo mas que vale cada hora gasta. História e gameplay que remetem aos tempos dos primórdios do gênero RPG.

I don't like how the game acts like an idiot to you, that intrusive mini-map, those pink question marks, it's a disgrace. I know Dragon Quest is a game for the whole family, but hey, in part 8 I just had a compass and my desire to explore, in part 11 that's gone because the mini-map does everything for me.

The main problems with the game are casualness and Anreal Engen 4. The casualness of the game is that all the mobs are very weak, very. Even if you skip most of the enemies - still you are always strong and you don't have to think. If you turn on the difficulty boost, the game on the contrary will make you grind a lot. It feels like nobody tested the game in terms of combat system and tried to make just a very easy combat system. The problem with Anreal Engen is that almost all games made on it look dead and this game is no exception.

At the same time it borrows its own ideas, like the same prince who lies to his father, which was already in the great eighth part, which was done WAY worse than in the eighth part. An item like holy water is completely devalued due to the fact that mobs are now visible on the map. The new music, well, it's there, but it's not good, the good thing is the old great music.

Anyway, verdict. Those who have NEVER, I repeat, NEVER played a jrpg, in principle in games little played, books have not read - he will like it. Everyone else - play 8, look for mods for graphics and be happy. This game is not worth it

i guess it was alright, but the art style and characters didn't do it for me. not the overly orchestrated music either.

I'm happy that Western audiences came around to liking Dragon Quest... even if it felt late a lot of the time, it was nice to see people get behind this game. It's a really good game, too, a big, fun, and realized Dragon Quest world that I'll come back to sometime. It's regrettable to think about how this is the last true Dragon Quest game now... but thanks for everything. We'll be back.