Reviews from

in the past


This review contains spoilers

getting your balls busted simulator

"Emily Is Away Too is a rollercoaster of emotions, with its gripping story and well-written characters. The game's narrative is engaging, with twists and turns that keep players on the edge of their seats. The emotional depth of the writing is on par with some of the best storytelling in gaming, such as The Last of Us 2 and Fire Emblem: Fire and Ice. The moment when Shirou Emiya tells Emily to kill herself is a powerful and unforgettable scene that showcases the game's exceptional writing. Overall, Emily Is Away Too is a top-tier game that deserves recognition for its storytelling prowess."

Score: 9/10

Emily Too Is my favorite of all of them, the weakest one being the third having so many chances and features with interaction but still missing something to make it unique.

Gameplay
Although very similar to the first game but that does not change the story, you still have all the nice secrets with the profile pictures, a nice addon that was removed from the latest game by the way and still feeling the same as the first one but now you can chat with more people and even with some of the easter eggs, this game added the external sites that looked like the old youtube and facebook.

Story
Not very different from the third one, not in the same universe but some of the people are being presented here. Again a romance story between you and emily, you can choose evelyn but that is considered to be the bad ending. Again this game has no twist and it's only between you and emily talking about the future after high school, and you two get together after her break up.

Conclusion
This perfected the first game, making it more unique and adding new stuff into it. Sadly the third had the chance to do something new but it failed, anyways I completed all the achievements and one thing if you want the secret achievement here's a guide
https://steamcommunity.com/sharedfiles/filedetails/?id=949930351
https://steamcommunity.com/sharedfiles/filedetails/?id=933791623


Revisiting the Past: A Dive into "Emily is Away Too"

Introduction:
"Emily is Away Too," the sequel to Kyle Seeley's acclaimed interactive game, once again transports players back to the early 2000s, offering a nostalgic and emotionally charged experience. As someone who came of age in America in 2003, playing this game feels like a continuation of the virtual journey initiated by its predecessor, delving deeper into the complexities of online friendships and relationships.

Setting and Evolution:
The game maintains the familiar AIM-inspired interface but expands its timeline from 2006 to 2008. This expansion allows players to witness the evolution of online communication during a period marked by the rise of social media platforms and changing internet dynamics. The attention to detail remains impeccable, capturing the essence of the era with authenticity.

Storyline and Relationships:
"Emily is Away Too" introduces new characters and a fresh narrative, continuing the exploration of online relationships. The protagonist navigates through the challenges of friendship, love, and self-discovery, with the story dynamically shaped by player choices. The branching paths and multiple endings add a layer of complexity, encouraging players to explore different facets of the narrative.

Realism in Online Interaction:
The game excels in portraying the nuances of online interaction, addressing issues like miscommunication, the impact of social media, and the evolving nature of friendships. The characters' struggles and triumphs mirror the real-life experiences of individuals navigating the digital landscape during this transformative period.

Character Depth and Development:
The characters in "Emily is Away Too" are well-developed, with relatable personalities and diverse backgrounds. The game delves into deeper emotional territories, exploring themes of identity, ambition, and the challenges of maintaining meaningful connections in a digital world. The character interactions feel genuine, contributing to the immersive storytelling experience.

Soundtrack:
Similar to its predecessor, the sequel features a nostalgic soundtrack that complements the narrative perfectly. The carefully selected music from the mid-2000s enhances the emotional impact of key moments, creating a powerful connection between the player and the storyline.

Conclusion:
"Emily is Away Too" successfully builds upon the strengths of the original game, delivering a poignant and evocative experience for players. Its realistic portrayal of online relationships, coupled with the evolving landscape of the early 2000s, makes it a captivating journey for those who grew up during this era. Whether you're seeking a nostalgic trip down memory lane or exploring the challenges of digital connections, "Emily is Away Too" offers a compelling narrative that resonates with the complexities of coming of age in the online world.

Parecido al primero, pero algo más complejo

another amazing story, feels amazing and also very real

This game is a major improvement compared to its predecessor. Likeable characters, interesting dialogue, and a slightly branching narrative. I played through it twice with mostly similar answers and yet had a few different conversations that I didn't expect. This game had me back in high school again with it's teen drama. What happens when college rolls around and you all go your separate ways? The realities of how hard it is to keep in touch and the uncertainties of the future. This is an easy recommend that will take an hour of your time if you just want to play it once.

Loved it. Great pacing, decent dialogue, really tasteful use of multimedia in the way the experience extends past the game window. The ending I got was honestly bewildering, but I think that's what it was going for. It ends up being a story about how fragile relationships can feel as you grow up, how fragmented your sense of self can get when you grow up on the Internet, and how isolating it can feel being the ad-hoc therapist for other kids who don't take the time to understand you back. It doesn't play fair with your emotions and it interprets your choices in bad-faith, reflecting how after everything these characters go through, they truly have no clue how to trust themselves, let alone each other. Too real...

Simulador de Friendzone que você pode não ficar na Friendzone

Review EN/PTBR

This game really made me feel the frustration of dating in the final chapter

I really liked the extra details that differ from the first game

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Esse jogo realmente me fez sentir a frustração de um namoro com o capítulo final

Gostei bastante dos detalhes extra que diferem do primeiro jogo

I liked the first one. But this one is kind of repetitive. Sometimes their conversations are really dumb and stupid.

Overall, a lazy attempt.

A very good short and sweet game that fully fleshes out the original Emily is Away.

Se perde um pouco principalmente no final que é meio forçado, acho que o primeiro fazia um trabalho melhor das coisas serem memórias e um final 'agridoce', não é de todo mal tem seus momentos

La concha de la lora, ¿quién me manda a deprimirme a propósito... de nuevo?

Better narrative than the first but basically the same game on every other front

Emily vuelve a ser una hija de puta. Evelyn te amo casate conmigo

"Emily is Away Too" makes you forget you are playing a game and makes you feel like you would chat to people from your high school. You can not make so much wrong, sometimes you need to remember something like someons taste in music. However you can't lose the game, but make it to a different ending, .
A few times you need to react quick in two chat rooms, which can be annoying if you want to respond thoughtful.
The best feature are the old looking YouTube and Facebook pages which will appear during the chats.

Confesso que quase chorei também.

It's a improvement over the original

These are games I dont think any of my friends know I fuck with heavy. Best one

i accidentally selected the wrong awnser and fucked up the whole ending bc of it

Way better than the first one

Friendzone Simulator that you can end up beating the Friendzone

This review contains spoilers

I unfortunately have a very specific bone to pick with this game - Chapter 3. The oh so infamous Chapter 3, in which the player needs to juggle the attention of their two friends in their time of need.

Running up to that moment, I was relatively enjoying the game, even despite its romantic undertones - I was still hoping to be able to act as the main characters' close gay friend, talking through their relationships and helping them vent and navigate this turbulent period of their lives.

Then the game throws up a timer out of nowhere, and without giving any option to state the reasonable thing ("hey, sorry, can we continue this conversation later? I promise I want to help you, but something came up", or something along these lines), the game instead forces the player to essentially lie to both of them and predictably make one of them upset for not actually listening to them.

I just, I don't know. This felt so gamey, so out of reality. I'm not angry that Evelyn got upset, I'm just disappointed that the game didn't give me the options to try to approach the situation the way I envisioned. I really dislike lying to people like that, and being forced in that situation just took me out of the narrative completely.


Really cool as a sequel to the first game. It expands on basically everything and introduces a lot. Really enjoyed it

I am a big fan of games where you go through your fictional computer and social media accounts. In this game, however, I couldn't tolerate any of the characters. I'm just too old for irrational teenage drama I guess.

Meio forçado, mas dá pra usar Black Parade como foto de perfil então é o melhor jogo já feito.

Great experience. It's pretty much just the first game but like 90 minutes longer and that's great!

Having the links the characters send actually lead you to your browser or download stuff onto your desktop is really cool, but just a little annoying if you're trying to stream because you'd have to switch tabs

Deff deserves at least one other playthrough to get another one of the endings :peace_sign: