Reviews from

in the past


This is a disgrace to the entire etrian odyssey series. Fuck this game. Mid.

this game absolutely had some sort of development troubles (seems like it might've been pretty understaffed, based on the credits) that negatively impact the late/endgame, and yet it, still came out pretty damn good.

gotta respect the EO3 remixes too, they're some real bangers

Too. Long.

It's a GREAT game. There are SO many classes, we finally have a message log(but no combat log yet sadly), great music(although that's a given), and dungeon design is even better than EO5's. I was afraid that the dungeons brought in from past games would be too same-y but they're all remixed and it's a blast to explore them with the new twists. I really like the multi-layered gimmick in the Shrines, too.

... That said, 13 labyrinths, not counting the 14th one in the post game. Thirteen.
And sure, this game doesn't have sea or sky exploration, and the first few labyrinths have 3 floors instead of 5, but that's still a lot, and there's mini-labyrinths/caves peppered all over. Later labyrinths start having 4 floors, and all Shrines after the tutorial Shrine have 5 floors. And good god, the Shrines.

The multi-layered floor approach is interesting, but they really didn't have to make 3 of these; 4 if you count the 13th labyrinth, which wasn't different enough for me imo.

Maybe it's just marathon burnout; I did play 6 long dungeon crawlers all the way to 100% before this, but I still feel like Nexus took it a bit too far. The Shrines especially didn't help.

I'll probably pick it back up little by little on breaks at work or something, but I really wish I could've finished it before giving the Etrian series another break. Oh well.


Lastly bye bye abyssal princess, tought af.

It does a pretty good job of being a "best of" kind of game, but man they really didn't need to just make the first 20 hours the introductory forest areas from other EO games.

It’s the end of an era... and what a banger to end it on. It had been 12 years since EO1’s first release on DS, and until the EO team changes things up for the future, it’ll be the last we’ll see of the series.

It’s not all sad though, as many beloved characters, F.O.E.s, and classes showed up for one last hurrah. While the Sonic Mania approach may be off-putting to some, at least a lot of it was remixed to keep it fresh. It’s a shame it came out so late, since a lot of people have put away their 3DS and moved on.

We can only hope that the EO team will make a comeback somehow, and rekindle our passion for dungeon diving once more.

Nexus is the natural evolution of the EO series and a wonderful conclusion to it. It's a love letter to all the previous games, with returning monsters and classes and even some characters, as well as a story that fits alongside the others. It never really stands out compared to them, but I personally don't think that's a flaw at all. The gameplay improvements are much better in my opinion, and with 19 classes (and one pseudo class) there are a ton of different combinations to try out and interesting builds to mess around with.

Returning labyrinths were such a joy to go through again, even though I really could have lived without mapping out Sandy Barrens again. I greatly enjoyed seeing the new models for older enemies as well, and overall the game was a blast to play! I'm very pleased that you can essentially use any portrait for any class as well as the customization options on older portraits (but only those with the corresponding classes in Nexus), but having to purchase the older games' portraits if you want to use them is rather disappointing.

Whenever I want to return to Etrian Odyssey, this is the game I'm going to pick up. It was a great time returning to a game series I really enjoy!

Peak loveletter to an amazing series

THE FUCKING GOAT
holy crap this has one of the best character/class/skills systems in any RPG i've played period. it's so damn COMPLEX and there's a billion different party formations you can have but it's so satisfying to find strategies that work! insane aesthetic, soundtrack whips ass, and the way this game (really this series in general) treats your characters and encourages to use your imagination is top notch.
only real complaints is that the game started to feel like a bit of a slog for the last 3 or so dungeons, after i had finished up getting all the skills i wanted. and from what ive heard from some fans of the series it's not as good as some of the other entries? and probably a bad game for me to start with? whatever dude this game is gas as hell

PEAK. Well, i just love the menu sound.

God please remaster this amen

The best game in the series, awesome character customization, the game-play at its best, my favorite soundtrack in the series, my favorite artwork and story in the series, and I if you ever get into this series, please make this your last.

MISSING: Have You Seen This Series?
Last Known Sighting: 2019

As the final game in the series for now please Atlus where's NEXT STAGE, Nexus holds nothing back in your options for customization: Classes number a staggering 19, hair/skin/voice chara-creation return and with more to choose from than in V, EVERY portrait from the history of the main series can be used (until the eshop dies unfortunately), and all the gimmicks (sans Grimorie and Force/Union, the latter being shelved in favor of Untold 2's Boost/Break) are back in a single game. Combat is just as tight and rewarding as per the series standards, with some notable exceptions both enemy and player wise. OST, both new and the III remasters, sound fantastic even coming from the 3DS' poor speakers courtesy of the maestro Yuzo Koshiro. Even the story, which has always been the last thing a classic Etrian game pays attention to, has some crazy moments to really cement the game's vision of sending off both the 3DS and Etrian Odyssey with a blast.

By all standards, the game has basically everything going for it. Except for its new content. As a mashup game that celebrates the series, there's nothing wrong with a majority of the dungeons being reused from prior games, especially when new layouts are sprinkled in, but when you do get dungeons that are new to Nexus, you'll start to wish they hadn't added them. The shrine dungeons are clearly the result of the studio rushing to get the game out before the 3DS was officially pronounced dead by Nintendo, with all 6 of them sharing the exact same assets, even down to the dungeon theme, although the team did bother to recolor and change the themes of the last 2, which also happen to be the final dungeons. It's a shame, too, because the first shrine by itself is probably one of the better opening floors in the series, and throughout the later shrines there a few neat FOE puzzles mixed into an ultimately disappointing set of dungeons. I recall seeing Director Komori state, in some interview that I can't find for the life of me, that Nexus would have "so much mapping, you'll start to get sick of it," and when I think back on how much time I spent in the detestable shrine halls, I can say with certainty that he was right.

I could probably write an entire scholarly journal on this game in all of its facets due to how much Etrian Odyssey means to me, but I'd rather spend that time telling you that this game is a great sendoff for the series despite its flaws, but I could never respect it as a standalone entry due to its innate reliance on old content to fill the game. Even the score I've given is constantly shifting up and down the more I think about this game.

TL;DR, if you have the time to sink and have enjoyed a game or two in the Etrian series before, it is your job- nay, your moral etriambro obligation!- to conquer and 100% this game from start to finish, no chest left unspoiled and no FOE unchallenged. Otherwise, if you wish to start with a game in the series, ignore this one and play V, or III, maybe IV, possibly the Untolds on Classic Mode; just anything but this.

My first foray into Etrian Odyssey and I liked it quite a bit. Amazing and plentiful character designs and just a pleasant general aesthetic. The party customization is absolutely incredible on both a visual and skill level. The set designs for classes are all fantastic, and mixing and matching classes was a blast. It provides endless possibilities for combat, which when you find you groove is pretty satisfying. Unfortunately I have gripes with the pacing of both battles and the game as a whole. Random encounters take way too long considering the pithy amount of experience you accumulate. This leads to leveling up being painfully slow, and considering the swath of abilities for all 19 classes coupled with the fact that you can only have 5 party members in the field makes even considering deviating from one set of characters unfeasible. This may be by design, but it acts in opposition to experiment with classes unless you want to dedicate a frankly unreasonable amount of time to do so. I hope this series gets another chance at life because with some fine tuning I could see myself losing myself in it.