Reviews from

in the past


I really wanted to like this, but I was often lost on what the game/AI wanted me to do. I would try to ask the AI, and most of it's responses came out of nowhere. Some of the posters would be blurry no matter where I stood.

Cleverbot if she could actually make you sad

need to retry cause it was a cool concept but I got stuck asking it questions from what I remember.

It's a classic for me, and something I give five stars purely due to my personal history with it, so be forewarned that I am biased. This text-heavy walking sim is an amazing little adventure with some of the most interesting interactions I've ever seen in a game. It's formulaic and I love it, the AI, Kaizen, who you interact with a majority of the game is delightful and insane at the same time. I just can't hate it, even if it can frustrate me, the endings always get me as does the game as a whole, a top five-r for sure.


with a cool atmosphere and intriguing ai companion, event 0 is a pretty neat game. at first talking with kaizen blew my mind, and i tried testing the limits of it...and promptly met them soon enough. the magic of the game was somewhat taken away after a few mishaps from kaizen, but event 0 plays its cards well and gives a promising framework for a whole new genre. it sets out to innovate and do something different, and mostly sticks the landing. it's not for everyone, but if it seems like your style, give it a whirl.

Event[0] wins for being a game about an AI that is super interesting because you an interact with it like a true AI (more often than not). Points for innovation and interesting game design here, even if the rest of the walking sim is just ok at best.

Check out our book club style gaming podcast, Garbage Game Club on Event[0] - https://open.spotify.com/episode/30wdO8hatO7VdETZQJRfin?si=sWnItMiMQciZB8njf9H9uA

Hovory s HAL-9000 o „42“ aneb ukázka možné cesty, kudy by se v budoucnu mohly některé herní žánry ubírat. Speciálně pak adventury a RPGčka by ze "Siri like AI", která je schopna reagovat na vámi položené dotazy, mohly těžit nebývale (SHODAN v novém Systém Shocku si o toto pojetí vyloženě říká). Tady to samozřejmě má ještě značná omezení a jasně vyhrazené mantinely, ale iluzi i dojem "že vedete skutečný předem nenaskriptovaný rozhovor s AI" se vytvářet daří, ne že ne, byť nepochybně jde pouze o umně podaný chatbotovací skript.

Herně jde o kratičkou hříčku (jeden průchod zabere cca dvě hodiny, ale je tu povícero konců), která se rovnoměrně dělí mezi průzkum z prvního pohledu opuštěné vesmírné stanice „kde se něco záhadného a nedobrého stalo“, pročítání logů, spojování si útržků zdánlivě nesouvisejících informací a právě disputace s palubním počítačem, který je napsán tak dobře, že vás místy nahlodá, zde přeci jen nejde o skutečnou AI s duší. Navíc se jeho projev mění dle toho, jak k němu přistupujete. Zde odtažitě čistě jako ke kusu hardwaru či jako kámošovi na pokec.

S ohledem na zasazení a náplň asi nikoho nepřekvapí, že se to záhy stočí do vod klasických hard sci-fi témat „kde končí hranice lidství, může mít počítač duši, je přijatelné aby počítač obětovat život jedince ve prospěch mnoha apod.“ A zde nastává hlavní problém tohoto titulu. Pokud mělo jít o zážitkovou hru vystavěnou na ději, dialozích a morálních dilematech, tak je to nedotažené. Ne že by to bylo špatně napsané či povrchní, ale přeci jen bezpočet filmů, seriálů, povídek i románů toto téma probádalo mnohem zevrubněji a ze zajímavějších úhlů, tohle je v mnoha ohledech až překvapivě staromilské a ničím to nepřekvapí. Pokud mělo jít o regulérní hru, tak pak je jednoznačným problémem absence délky a hráčské výzvy. Naopak mezi klady je třeba zařadit atmosféru, působivou estetiku alternativních osmdesátek a samozřejmě zlatý hřeb tohoto titulu; a to sice samotné chatování s opuštěnou lodní AI jménem Kaizen. Ve výsledku to tedy funguje spíše jako ukázka věcí budoucích než co jiného. Ovšem zábavná a dobrá ukázka, to je třeba zmínit.

Boring with an uninteresting story, awkward controls, and an AI that gets old really, really fast.


i like the fact that youve got to move with the mouse buttons, its a great design concept, that other games (like elden ring) should adapt

Not a puzzle game, you go around the place and that's it

i love the ai so much, even if sometimes it doesn't want to answer you.

Control scheme is a little weird-feeling at first, but once you get used to it, it's fine. The game is a walking sim at its core, but the interactions at terminals with Kaizen-85 can be very interesting.

In fact, this is probably where the game both excels and fails the most -- Kaizen can either have some very fruitful conversations with you or just sound strangely obtuse when trying to talk about relevant topics.

Not a specific spoiler given the nature of the game, but I was trying to track down a particular item and inadvertently triggered a clue from Kaizen, so I went off to suss out that clue. I remembered seeing the item Kaizen mentioned at one point but not giving it much notice, so I figured I'd go back to try and see what I missed about said item. Found said item, found nothing useful about it. Went back to the specific terminal where Kaizen talked about said item and it mentioned a separate item altogether in the current location.

Went and checked around the current location and it gave me more prompts about other possible locations or options in lieu of my current search. The thing is -- there's nothing wrong with the fact that it did this and remembered the locations where it was offering this advice. The problem was that even if I'd bring up a separate topic during this search that wasn't relevant to said search (but may or may not be relevant to the story/game itself), it just ignored talking to me about said topic and focused more on what it expected me to do to progress the game in that particular instance.

This happened a few other times resulting in some really awkward conversations where I felt like I was talking to an old Interactive Fiction parser more than an "AI", and it kinda took me out of the game.

Additionally, some things did not function quite as intended -- one particular section of the game sees you dealing with an issue under a time crunch and when I made it to the door I needed to open, even though I was standing where the icon suggested the terminal was, the terminal would not activate, so I went elsewhere to try and find a different door and terminal, assuming I had made a mistake. When other possibilities failed, I went back to said door and suddenly the terminal worked properly as if it were never an issue.

The game isn't a polished work, but it's definitely worth your time to check out. Your mileage will likely vary based on your interest in engaging with Kaizen and walking simulators in general. It's definitely not worth the twenty dollar asking price, but if you got it on sale for ten bucks (I believe that's what I got it for), you probably wouldn't feel cheated.