Reviews from

in the past


A step down from Fable II for sure but this one had John Cleese in it so, swings and roundabouts.

I know this one is more divisive (perhaps even mostly disliked?) among fans, but this is another case of biased childhood nostalgia, so apologies in advance.

Fable II remains my favourite video game of all time, and I certainly prefer it to III, but Fable III is the one most of my friends got into. I remember having my best friend come home with me after school every day to sit in front of my Xbox and play Fable III with a bowl of Doritos in front of us for hours, and after that we talked it up so much that more of our friend group bought it and played it with me over online multiplayer. We were all around 13-15 then, so maybe we were just easily pleased, but we all enjoyed it - I have a lot of fond memories of running through the quests with them, watching one of them complete the campaign in only a chicken head and boxer shorts, and sleeping with every friend I had so that my character ended up with, like, 40 STDs and everyone proceeding to call me out for it every time that ended up on someone else's 'friend stat comparisons' loading screens.

I must have completed this 20-something times in my lifetime, but I hadn't touched it since I was a teenager, so it was a really sentimental experience to go back to it recently with my fiancee and play it with her after we completed Fable 2. I could still remember so many of the secrets and hidden routes, even if I couldn't remember why - I'd often find myself pausing as we passed an area because I just knew there had been something there and hunting around until I found the inevitable chest or key my subconscious had remembered.

Fable in general has so much heart, and III is no exception. The humour, the characters, the setting, the creatures - it's all genuinely special, both in general and to me.

I can understand some of the criticisms, but I just... don't feel them.

The Sanctuary is totally unnecessary, sure, and a pause menu would've been so much more convenient - but I didn't really care about convenient, I cared about Cool Stuff, and that was The Sanctuary to me. I loved how it was woven into the story, I loved being able to see all my items on little cushions on pedestals, I loved being able to see my bigass pile of gold grow bigger and bigger the more I played, I loved my wall of trophies and my mannequins where I could see all of my outfits and how they'd look before I put them on.

The morality choices were black-and-white? Absolutely, but it was 2010, and I loved how those choices were weighed down with their own consequences. It's not like it was "do this good thing or do this bad thing" and nothing else - it was "you can uphold your promise to do this good thing and it will help your citizens in the short run, but it will cost the kingdom hundreds of thousands of gold and it is increasingly likely you will not have the resources and funds to protect them when the Big Bad comes to invade", versus "you can break your promise and do this bad thing and be seen as a tyrant in the short-term, but the money you get from it could be funnelled directly into protecting your people and keeping them alive". Yeah, with enough effort and time you can get around it by grinding money through endless minigames or meta-ing your way through the real estate system, but most people aren't going to do that - and the harsh reality of having to choose between protecting your people and making them happy was a really cool idea. There's nothing more brutal than going through your entire game doing good things, everyone loving you, being heralded as a great and kind ruler, getting through the final battle... and then running around the post-game to find your kingdom littered with corpses and empty, broken shops, because everyone was killed thanks to your lack of defenses.

I loved the fact that weapons' appearance changed as you levelled them up and grew your character - e.g. a sword growing longer or developing serrated edges, a hammer glowing with runes, a pistol's design increasingly patterned and fancy-looking as it became more powerful.

As in the prequel, I loved that your morality and your purity/corruption stats affected your character's appearance - a good and pure character having soft features and light, magical swirls sweeping across their skin, while an evil and corrupt character has sunken eyes, dark veins, and a harsher expression. I love that you can mix and match - have a good and corrupt character, or an evil character with full purity - as well as how other things can interact with those appearance changes, such as a good/pure Will-focused characters' magic lighting up their skin tattoos when they're casting. I even loved the angel/demon wing motifs depending on your goodness vs. evil in the latter half of the game, and the fact that they appear when you're charging more powerful attacks.

Golden breadcrumb trail is appreciated as always - I'm guessing a lot of players probably don't like that (I don't recall if you can turn it off, you probably can), but I'm someone who likes knowing exactly where I have to go for the plot, not least because that means I can exhaust every other route and area before going to The Plot-Important One to ensure I'm not missing any items or chests without having to worry about advancing the story or walking into a cutscene when I didn't mean to.

Shops were great, and I loved being able to browse the physical items rather than them just being words/images on a list, though I wish they sold more than a few items at a time and that there was more variety in what a shop could sell (not in the sense that a weapons shop should sell more than weapons, but that I'd like the weapons shop to sell a wider variety of them through the game rather than pretty much always selling the same swords, the same guns, etc).

The 0.5 off is mostly a catch-all for the petty little complaints I have, the most significant of which is the fact that for some reason this game, in a series known for being progressive and LGBT-friendly, forces a romantic interest on you at the beginning of the game/during the prologue depending on which protagonist gender you chose - a Prince will get Elise, and a Princess will get Elliot. To be fair, you can dodge the romantic overtones by choosing to hug them rather than kiss them, but it's very clear it's supposed to be romantic, especially with the content of the quest that can involve them later on in the game, so I wish they'd just let you select which you wanted. It's not as bad as it could have been because they're really only around for the prologue and only reappear (now involved with someone else) under a specific condition, and it's 2010, so whatever.

Loved the steampunk/industrial vibes, too. I'm a sucker for that, especially with magic woven into it.

Fable II and Sparrow still clear, but this one's still close to my heart. Also, I had a childhood crush on Ben Finn and Reaver, so there's that.

Favourite Male Character: Reaver or Ben
Favourite Female Character: Kalin
First Character I Liked: Reaver
Favourite Character Design: Reaver or Page
Favourite OST: Music Box, Kalin, Desert
Favourite Moment: The coronation is a pretty obvious big one, but I'll go with waking up in Aurora and exploring it for the first time
Least Favourite Character: The Crawler scared the shit out of me as a kid. Used to have to play through that sequence with the Darkness and Walter in the caves with all of my lights on.

I don't like Fable 2 very much but I absolutely love Fable 3, and that's why you and I will never be friends.

Okay never mind I take back what I said. Bri'ish people can write a good story. Fable 3 might miss the mark in how mechanically inventive and special 2 was with its freedom of building your hero/villain, but it makes up for it with a compelling narrative, core characters that you actually care about, and interesting moral choices that really make you feel like a king. The best of the trilogy.

I dearly love this game. It offers a very diverse story with tons of different environments and actions to perform, and it is set in a very vibrant world that feels a joy to travel through. It may not have so much player freedom as the original games, but it is a lot more accessible than them. Feels like watching a great, fun movie.


Molyneaux spins his little webs.

I was not a fan of fable 3, especially after playing fable 2. The multiplayer aspect kind of ruined it for me, as well as the fact that they retconned some of the lore stuff.

I see this game often get the most hate out of the main Fable games, but it's my personal favorite. I love it so much.

A game so boring that it almost maybe quit video games.

bad, but idk fable has that charm about it

Just about everything in this is worse than even the first game. The story is really rough, the side quests are mostly not good, and the combat feels like a downgrade in some ways.

I'm hoping that the new one is good.

Довольно неплохая РПГ. Не самая плохая сюжетная завязка и веселая боевая система

man, what a mess. this game has been drained of any fairy tale atmosphere in favor of being a fantasy novel about kings and politics, but not one that is good, and one that seems to have many scenes missing.

the world is less colorful, and there are far fewer interesting sightlines. the zones have gotten a little too big, to the point that it's a pain to walk across them, so you relate to much of the game through the map, devaluing the spaces further.

every weapon being unique is cool at first until you realize that they all have boring augments and augment objectives. it ends up ultimately feeling like less weapon variety than previous games, especially since they all handle the same.

every combat encounter is just an enormous swarm of guys that you spend forever cutting through. there's not even a little pressure to any of the choices because you are drowning in real estate money. they really wanted to make "ben finn" happen but he's just an annoying guy.

occasionally that fable charm still shines through. fashion is fun. there are some really creative quests. good demon door zones. the aurora section really works. i remember liking this a lot more in 2010, but now i very much understand why this is the worst fable


Tomara que mandem mais arabes pra lá

Fable 3 has so much soul in it.

So watered down that I tell people either you play this one first or not at all. I sunk hours and hours into this game with friends as a kid and I wouldn't trade those hours for anything.

Off the success of Fable 2, I think myself and a lot of others had higher hopes for 3, but were a bit let down by the end product. I think the game has some fantastic ideas and it tries to make good on all of them, but ends up falling short in a few areas. The third act of the game being the weakest, once you become the ruling Monarch, again the ideas are there but the choices you have to make end up feeling a little hollow in some instances, and unfair in others. Not every scenario should be black and white, and to have your early triumphs be boiled down to a 50/50 choice falls a bit flat in the late game. Nonetheless, still an enjoyable fable experience and without the heights of 2 as its predecessor, I think this one could have stood a little taller.

I don’t care what anyone says, I loved this game! Catch me holding hands in this game and blocking out the haters.

Talk about a game I was so excited for back in the day, to the point I was in denial about all the GLARING issues this game has, but no more.

The moral dilemmas are the most cartoonishly black and white in the series, there's no effort to tie the new characters to your actions in Fable 2, and combat is extremely simple with little to no nuance or variety.

Ale bym powrócił do wydawania pieniędzy królestwa na burdel

never really understood the hate for this game to be honest. it’s the weakest of the main trilogy sure but there’s still a lot of fun to be had here.

It's even worse than the second one, but I STILL kinda like it


Man, I'm still looking for a similar game with current graphics, one of the games I've had the most fun playing...

This review contains spoilers

Quando zerei esse jogo a primeira vez, eu era pequeno, devia ter uns 10 ou 12 anos, e também joguei com meu irmão, que também afeta a experiência, e eu não achava ruim como diziam, agora mais de 7 anos depois, começo a entender, em comparação com os 2 primeiros jogos, o especial o 2 que é muito mais parecido pra comparar, ele perde muita coisa, sistema de interação, emotes, não existe metamorfose da alinhamento do karma (bom ou mal), além de várias coisas adicionadas no jogo com boas ideias, mas sua grande maioria mal executada, se você for fã de fable assim como eu ou tem debito com a franquia porque jogou na infância e nunca terminou, provável que você consiga jogar esse jogo tranquilamente, mas se for alguem novo começando na trilogia provavelmente irá dropar o jogo, agora vou tentar falar os pontos positivos do jogo, muito dele é relacionado a historia e seus personagens, muitos são carismaticos, nem o vilão final nem o antagonista do inicio (seu irmão) são tão legais, sempre fica aquela comparação com Jack, mas a razão do logan é legal, gosto do sistema de relacionamento de familia desse jogo, pegar a mão de sua esposa, amiga ou paquera, levar pra onde quiser, poder ter maior interação com eles, tocar, e com seu filho, isso é legal, gosto do sistema de metamorfose das armas quando upa elas, mas acho que meus elogios acabam por ai, ele é fable II com mais boas ideias, mas tudo nele é igual ou pior, o jogo tem 4 trabalhos a menos, menos variedades em outras coisas, até se analisar bem a historia ele se apoia muito no segundo jogo, e no nosso antigo héroi, sparrow héroi de bower lake, na duvida jogo ele depois do lost chapters/1 aniversario e dps que terminar o 3 jogue o 2, não tem muito spoiler do passado além de que sparrow vira rei e vive no castelo de bowerstone (o antigo castelo de fairfax), toda a atmosfera de fable se perdeu aqui.

Recuerdo jugarlo en la infancia y recuerdo que habia muchas cosas que hacer y que tus decisiones tienen algunas consecuencias, algun dia debo rejugarlo porque mis memorias son vagas del juego