Reviews from

in the past


I miss Lionhead.

I understand that's a controversial sentence to start with. Peter Molyneux has long been a snake oil salesman, and his latest pivot to crypto is just one of a million swindles he's pulled. And while he was still guilty of plenty of egregious shit at his 2000s development studio, Lionhead, there was a good run there where Molyneux and the team in Guildford knocked out some absurdly ambitious titles.

And while we're here to talk about Fable 3 (which, I promise, we will get to) I think the company's history can shed some light on the 2000s Liberal Mind.

Bear with me.

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- The First Roar -
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Lionhead Studios was established in 1997 after EA bought Bullfrog in the early 90s. Peter Molyneux, designer of Theme Park and Dungeon Keeper, was dissatisfied with corporate meddling in Bullfrog's affairs, and left to start a new studio. Bullfrog would close just four years later, in 2001. Development started on Black and White shortly after the studio's establishment and was also released in 2001. A direct descendant of Molyneux's Populous and the most literal definition of a God Game you can imagine, Black and White was an RTS about building influence for you, a new god. The way you did this was largely up to you, and (in what would become something of a hallmark for Lionhead) was remarkably free-reign for the time. Performing miracles, satisfying villager requests, keeping them fed and healthy, and completing sidequests would expand your influence through praise and reverence, leading to you being perceived as a benevolent god by your people. Conversely, should the mood take you, you can also pursue a darker path, waging war, crushing people, animals and buildings, expanding your rule through fear and hatred. This is where we see Molyneux's digital view of morality start to take shape - each action you take affects your moral standing, but (likely through technical necessity) context on your decision is never considered. If you steal food from your people to give it to someone more in need? That's bad, baby! Should have found it another way! Black and White would be followed by a sequel in 2005, which dropped much of the interesting godliness and focused instead on building and ordering your army - much like many other RTSes. The sequel was much less successful than the original and Black and White would not see another game.

Just three years later would come Fable. An action RPG for the original Xbox, Fable was also fascinated with morality, again promising the player could "be their own hero." An instant hit, it would go on to spawn two sequels, two spinoffs, a cancelled co-op free to play adventure, and most recently, a reboot from Playground Games. Fable stratified the organic moral choices from Black and White into more direct questions to the player, allowing you to pick a good, an evil or rarely, a "neutral" path. Again, context on choices was largely ignored and you're left with choices that can be boiled to "holier than though" action and "just murder someone for no reason" action. Still, this was 2004, and moral choices of any kind were pretty rare, so this was quite the novelty and Fable was a success. It is also the origin of the infamous "if you plant an acorn as a child it will grow to be a mighty oak tree over the course of the game" which was, of course, utter nonsense.

Releasing just a single month after Black and White 2, The Movies was a Theme Hospital type management sim focused on building a movie studio. The gimmick here was that you could actually direct those movies yourself, picking actors, costumes, themes, plot, etc. Again, remarkably amibitious, especially when those movies could be rendered out and saved to your hard drive - or directly uploaded to the game's own website, an entire year before Youtube was first live. Unfortuantely The Movies was again, perhaps too ambitious for its time, and it was not particularly well received. An expansion pack would be released in 2006, then the game was never heard from again.

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- Fable II -
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Fable II is truly beloved by many 360 owners. The best selling RPG for the console (outselling even Skyrim on the platform), II took the formula from Fable and chiselled it down to its purset qualities. Combat was simplified, assigning a type of combat (melee, ranged and magic) to a button each, and encouraging experimentation with combining them. The plot was a pretty straightforward telling of the hero's journey, but again involved moral choices akin to the first game's that impacted NPC perception of you. But perhaps Fable II's most well-remembered move was The Spire chapter. Before this chapter, the game was largely a carefree lark with a young protagonist, finding heros of legend and awakening true power - the standard stuff. The Spire shifts all that in a, frankly, unexpectedly horrifying fashion. The Spire is the big bad's plan to grant himself a wish, a Tower of Babel piercing the heavens that gets built over the course of the game. But you don't only see this happen from afar - the player character is taken there as forced labour, and you witness this work camp yourself. Over the course of the chapter, your character ages 7 years, maturing into grizzled adulthood, pivoting the tone of the game much darker. It's fair to say this move stuck with people, and it was clearly recognised within Lionhead as the standout moment of the game - because for Fable 3, they'd try and do the same thing, to an undeniably worse result.

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- The Game We're Here To Talk About -
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Fable 3 is about the child of Fable II's hero leading a rebellion and becoming a monarch, then ruling over Albion as a threat from an exotic foreign land encroaches. If you're reading that sentence and seeing immediate red flags, don't worry - you're not alone, and we'll get to it. But first, the central gimmick. The first half of Fable 3 plays out much the same way as Fable 2's - jolly along on an adventure, meet a bunch of people who'll help you out, make moral choices that don't really do much. Shoot things and stab things and spell things. The RPG mechanics are watered down, reducing levelling to a perk system - but they weren't that present in Fable 2 anyway, so it's not a massive loss. Once you've successfully led a rebellion, deposed your brother, and become the definitely democratically elected head of state, you're then faced with a number of Royal Decisions to make. These mostly consist of spending a bunch of the treasury to fulfill promises you made to the people who helped you, or breaking those promises to make cash money to build your defences for the coming threat. These decisions play out on the world itself, making changes to the landscape, the people, and their perception of you. At the end of the game, you spend all the money in the treasury, with the cash you managed to shore up going towards saving your citizens - the more you have, the more you save. If you're a benevolent ruler, then, your citizens will live a blessed life - then all die at the end of the year. If you're a tyrant, thery have a shit time for a year but all survive. Ooooh, choices!

I shouldn't have to say this, but this is neoliberalism at its most naked. While the game portrays itself as the story of a working class insurrection, this is immediately undercut by the insurrection being led by a royal. The insurrection has to be led by the royal, because the royal is a Medieval Jedi by birthright and so only they have the power to yadda yadda yadda. The leader of the working class in Bowerstone, Page, is a black woman, but you, the player, are the white saviour (there is no character customisation), and her work is ineffective until you come along. You venture over to Aurora, an analog for the middle east, and perform the same saviour narrative there. The Dwellers (wisely renamed from g*psys in Fable II) take you in at the game's kick-off, and sure enough, you're gonna save them too. Fable 3 is not the story of an insurrection. It is the dream of liberalism - everyone equally helping the privileged whites.

This shines through even more once you take the throne. The choices you make are comically opposed - will you open a school or enforce child labour? Will you retain a natural lake or drain it to mine for diamonds? - and naturally these are the only ways to make money within the framework of ruler, outside of a couple of day ending quests where you travel to a corner of the empire and steal an ancient treasure (Lionhead is British, by the way). But don't worry, gamers - you can donate your personal adventuring funds to the treasury to make up the cost. Unfortunately, the final cost of saving everyone is 6.5 million gold, far more than you could ever earn from adventuring alone. But don't worry again, gamers, for there is a solution to that problem too - the One True Profession, Landlordism.

Yes, Fable 3 is, underneath it all, a game spewing the virtues of being a landlord. The way to win the game is to buy every house, every business, and jack up the rent. Doing this will net you an income of nearly 200,000 gold every five minutes. It doesn't take long to save up the money you need to win with that kind of income - and hey, once you have, why bother dropping the prices? You need a 6 million pile to reach a silver key in your Sanctuary, after all.

I think this, combined with the flimsy moral choices, should have been an early warning sign for the kinds of swindles Molyneux would try and pursue in future. It's a pretty direct line from "landlords will save us all" to shilling NFTs in the liberal mind - because in the liberal mind, equity and morality are but tools to make more capital. Molyneux's g(r)ift of the gab - vast promises, overambitious development, condensing down to games that while impressive, were just games - would go on to produce Curiosity, a vampiric F2P game that promised to reward the person who reached the centre with a then unknown gift (at time of writing, the winner of that has still yet to receive their prize, that is, to be the "god" of Godus and receive some of its profits), and is now ostensibly producing Legacy, the NFT-utilising god game that has barely been mentioned since 2019.

Fable 3, then, is a fascinating curio - a relic of a once impressive studio, a pale imitation of its forebear, and an ill potent of what would follow.

3/5.

2 was so much better but I just wanted to mention that I played this for free when I was in like 7th grade and when I was in the midgame with a friend of mine from school he walked up to me with his wife and I slapped her in the face with an axe into the river and that was probably the hardest I have ever laughed playing a videogame solely because of his reaction

When you're the king and you have a side gig of chopping wood to fund the treasury for the good ending.

Played this for a Storytelling in Video Games course in college. Kind of a lousy story. The humor didn't click with me, combat was clunky and derivative of other titles in the mid-2000s, without any of the complexity found in contemporary RPGs or action games.

I loved the first 2/3 of this game, then realised I could not get a good ending due to not grinding enough for gold to fend off the invasion at the end - it made me somehow regret(?) my playthrough and kind of left a sour taste in my mouth.


I prefer Fable II's gameplay, but Fable III has an amazingly fun story and I scared myself so badly playing through Shadelight the first time at 3AM. I've replayed this game a lot and will continue to do so.

Fable III é divertido, nada além disso.
O terceiro jogo da franquia sempre me foi dito que foi o mais fraco dela e realmente parece. Ele se diz RPG mas as escolhas que tomamos só importam de verdade no final em várias seções chatas entre escolher fazer o bem ou fazer o mal.
Aqui eu sempre sou obrigado a ser bomzinho, um herói, quando na verdade eu nem queria, entende?
Só existe um caminho a seguir por aqui e isso não faz muito sentido de chamar de RPG.
Os gráficos são bonitos pra época e tem um estilo de arte bem fantasioso.
A gameplay é simples, um botão pra espada, um pro revolver e um pra magia. O combate é divertido, mas nada muito além disso, é tão simples que uma hora acaba ficando chato.
O Jogo não é difícil e você pode "morrer" quantas vezes quiser que você acaba nem se sentindo penalizado por isso.
A trilha sonora é típica de um conto de fadas, ou seja, faz seu papel, mas nem é memorável
Demorei pra fechar porque chegou perto do final do jogo que me fez quase mimir.
Recomendo se você jogou os outros games e gostou, caso contrário esse aqui chega a ser dispensável.

This game is just plainly fun and immersive. I loved exploring the lands, loved the main quest, and loved seeing my character grow and how the people around her reacted to that growth. I'm kicking a star down for the weird bugs that I had while playing.

When I asked myself "When does the tutorial end?", the game was over

never really understood the hate for this game to be honest. it’s the weakest of the main trilogy sure but there’s still a lot of fun to be had here.

really pulled a mass effect 3 here the way its hot off the heels of 2 really fantastic games and it sucks and is bad and no one remembers it

It saddens me that this is the final entry in the main series... at least until the new one releases over a decade later. I think my expectations for this game were unrealistic, and I was a moody teenager, so I'm sure it's not as bad as my memory's telling me it is.

At least, that's what I would say, if I didn't try it again only a couple months ago. Still really don't like this one.

Fable III was a much more enjoyable experience than the second game. It might have been because I was braced for the disappointment this time, it might have been because I had FPS Boost, but the point stands that I had a great time. I still think the start menu is stupid, and I hate that every game in this series just becomes easier, but the positives strongly outweighed the negatives for me. Recommend to anyone who has a Series console.

Bought a 360 as a kid to play this and Black Ops. Black Ops was kinda better.

It has a cool concept along with some interesting ideas, but their implementation was done in a subpar way, leaving much to be desired and made the game feel pretty mediocre.

You "technically" don't have a pause menu, an inventory, and an equipment system. When you press start, it sends you to a place called "The Sanctuary", which is where you can do these things, with the addition of stuff like fast travelling and buying some upgrades like increased melee, magic and gun damage. You have to teleport to a separate room where you have to run around for a bit at times in the search for a certain upgrade for the weapons, along with other things you may be interested in.
It's cool the first few times, but it makes what should be a simple process unnecessary monotonous and long. Sticking to a much simpler equipment, inventory, and upgrade system wouldn't have resulted in the game losing anything and made it much more appealing.

Combat felt ok at best. You have your melee weapon, gun and a few magics you unlock over time.
Enemies mostly felt like something you had to go through rather than an engaging part of the game. The encounters were pretty easy and most of them felt like they could be beaten through button mashing with occasional blocking.
If you find yourself overwhelmed, you can just stall a battle by running around since you don't have a health bar and could just wait for your health to regenerate.

The concept of gaining people's support towards reaching your ultimate goal sounds cool in concept, but the quests you have to do (for the most part) to achieve that are rather boring. Not to mention there don't seem to even be save files, so if you feel like you want to go back and try something different, you can't.
And without spoiling too much, the game takes a sharp turn in the 2nd half which made it feel like it was developed without a unified vision in mind.

Overall, the game tries to be original, but it doesn't work out well. Had less time been spent on trying to implement unique systems where they weren't needed and that effort was invested in other areas, they could've made a much better game.

its okay that there aren't better gay options in this one because i can make the cuntiest looking hero ever with all the customization options. downside is that the game is a mixed bag, with lots of great ideas and terrible executions.

upside is that i get to become the king/anti-landlord and set everyone's rent to 0 while I bake pies for the rest of my life in order to pay for everyone's living costs~

the pause menu. the fucking pause menu. the-- THE MENU. THE PAUSE MENU. WHAT WERE THEY THINKING?????

It's one of those games where you go "I had fun" but wouldn't recommend people play. It doesn't do much that other games have done better. Very middling in many ways and overly simple to a fault. Fable 2 did most of what 3 was trying to do but better. I did kind of enjoy myself though since sometimes you don't mind playing something mediocre, something that takes very little thought, and you occasionally see a good idea peeking out here or there. That's not a compliment though, don't get it unless there's a very generous sale and even then there's plenty of cheap indie games that's offer more overall.

Fable II walked so fable 3 could trip on a small pothole and hurt its ankle

Pretty bad attempt at an rpg. Everything feels samey and looks like mashed potatoes. I have never seen a more binary "good-evil" alignment" like the one in this game. It's either commit genocide or hug puppies with Fable 3

While I respect, and in many ways support, Lionheads decision to steer Fable III in a more story-focused direction. It unfortunately comes at the expense of an overall severe dumbing down and lack of the little details that set Fable I and II out from the RPG crowd. The most devastating to me personally obviously being the fun, witty flavour texts that adorn every item and house in the game. Although this doesn’t mean I am saying the writing is bad, because it is in fact rather good. Hell I’d easily admit that Fable III has some of my favourite characterisation of the whole series. Walter, Jasper, Sabine, Swift, Ben, Page, and of course the returning Reaver are all superbly written and acted and a lot more interesting personality-wise than anything this series has offered beforehand. It’s a shame that the much hyped Voiced Protagonist leaves a lot to be desired to the point where most of the time I even forgot the protagonist was voiced.

One of the major problems that plagues this game is seemingly its insistence in trying to streamline itself as much as possible to set itself out from its predecessors, gone are the standard systems of progression, replaced by a ‘Road to Rule’ system that feels more akin to buying levels than earning them. Gone is a standard inventory system, replaced by a ‘Sanctuary’ hub that although loads fast unless you like swapping weapons constantly, still feels like it was put in just to be another pretty fad or gimmick (this includes the hilariously inaccurate map). Perhaps the most egregious to returning fans though is the complete removal of shop inventory, now replaced by interactive pedestals and mannequins that although look neat, means a shop now only stocks 2-4 items. This is of course also a consequence of streamlining the experience by removing all gradual inclinations of item quality, now instead of 1 star or 2 star health potions, there is now only one all-encompassing health potion that you will never use because Lionhead somehow found a way to dumb the combat down even further than in Fable II.

Elaborating on that, while also building off the inanity of the progression system, is the weapon system specifically. Gone are literally ever standard tier of weapons, replaced completely by a host of legendary weapons that completely break the feel of progression as you will most likely nab the first legendary you find and use it through the rest of the game as they all do similar damage, just with different augmentations, this was done in an attempt to encourage co-op play and “player trading” as if weapon damage really matters here. Although I do think the augment system here is a nice way to build up your weapon in a non-conventional way by completing challenges, its just a shame even the starting ‘Hero’ weapons are more than enough to carry you through the pointlessly simple combat sequences.

The customisation system is bad, terrible even if you compare it to its predecessors. I swear theres like 4 hairstyles and 4 types of facial hair. Even the facial morphing is nearly nullified compared to the previous entries.

The hand-holding replacement for the follow command also feels rather pointless but does act as a great microcosm for how this game relates to II.

That being said I do love the world Lionhead has crafted here, industrial/fantasy is hugely untapped niche and it’s really committed to here, offering the dull, dreary stone walls of a factory juxtaposed with a countryside that feels ripped from a fairytale. The game just looks great, and even though theres not nearly enough of them, every outfit is intricately designed and really pops.

The story itself too is something I found myself really enjoying, at least the Revolution half of the story anyhow. Now don’t get me wrong, as Mel Brooks says “its good to be the king” (especially after the cocktease of Fable II) I just found the first half to be an interesting (although slightly rushed) building up of resources and support reminiscent of Bioware’s style. It’s a shame the narrative takes a nose-dive towards the end as a new, mysterious villain is introduced just a bit too late into the story to make a noticeable impact on the experience. Although it is a step up from Logan, its Jack-of-Blades-esque malevolence and taunting just seems old hat. And it also doesn’t help the late game Royal Decisions slow the game down to a crawl. To me it just feels like a tired, last-minute plot device to attempt and spice the ending up, which it doesn’t really because the final battle is only like 5 minutes long if you rush. At least the side-quests largely seem to benefit from the more dialogue-focused direction as they are some of my favourite of the series.

I enjoy how they attempted to make money meaningful here, but the rate at which you get it at of you buy enough real-estate only causes the problem to loop back on itself totally as before long you will still have more money than you could ever possible spend, even if you constantly repair every house one-by-one in what is probably one of the stupidest additions to the game.

The DLCs are okay, Understone and the Winter House add-on are both duds but the Traitor’s Keep DLC is at least and imaginative adventure through some interesting locales with semi-unique enemies.

All-in-all pretty adequate although a massive step-down from the previous entries in everything except maybe story.

the 1 and a half stars are because when i played this as a child i got horribly addicted to the pie making minigame, sometimes i would walk in on my sibling playing the pie game and watch them play it until they stopped and then i'd leave. i don't know why my adhd-riddled 8 year old brain was so addicted to doing qte events but it ended up being the only part of the game i liked

O tanto de vezes que eu joguei esse jogo não está escrito, provavelmente ele foi o RPG que eu mais joguei e rejoguei, o combate eu lembro de ser satisfatório, a história tbm, o fato do vilão fazer oq faz é interessante, e dependendo de como você age, você pode acabar tomando o mesmo caminho dele, enfim, eu quero rejogar esse jogo mais uma vez, pq ele vale uma review melhor.

People give it shit for being ugly and watered-down, but I unironically think it's better than Fable I. Still clunky af, but at least it's bearable. And there are some fun mechanics to mess around with.

I had so many bastard children and broken marriages in this game.


Kinda blows. A lot of the story elements of the first two games have stuck with me to this day but I struggle to remember anything compelling about Fable 3's plot. The combat is exactly the same as Fable 2, and aside from that they just watered down everything else that made 2 good. The clothing and social aspects were streamlined so much that all the fun was drained from them.

Only fun thing I remember about this game was playing co-op with a funny little kid talking in a british accent on the mic.

Got this game free on my 360 and killed so many people in town i had to make like 50,000 worth of pies. Fun to mess around with but i didn't really care about the story or anything.

I haven't played either of the other two but this game was pretty based

I must be the only person who loves this game. It depicts the promises and hopes of a revolution against the harsh reality of leadership and responsibility.