A great first entry in Bethesda's Modern RPG formula. This one compared to Fallout New Vegas has aged like milk, yet when compared to similar RPG games by other publishers, stands above.
Main game ending pre DLC was a copout and exists to sell you Broken Steel which provides a half-assed "ending" anyway. The Pitt was alright, even if you engage in Infant cannibalism. Point Lookout is your average expansion, nothing really crazy notable. Mothership Zeta is the same way, although fighting aliens was cool back in the day.
Main game ending pre DLC was a copout and exists to sell you Broken Steel which provides a half-assed "ending" anyway. The Pitt was alright, even if you engage in Infant cannibalism. Point Lookout is your average expansion, nothing really crazy notable. Mothership Zeta is the same way, although fighting aliens was cool back in the day.
__This is a review of all of the Fallout 3 DLC__
I liked the DLC overall, with some that missed and some that hit for me. While I don't think it was to the quality to Fallout NVs, it was still good. I also really liked how some parts of it were foreshadowed in the base game, like the Pitt and the Anchorage Simulation. Very solid package overall, my individual thoughts are below.
(Ranked from least favorite to most favorite)
5. [Mothership Zeta]: It was a close call between the bottom two add ons, but ultimately I think Mothership Zeta was my least favorite; it's a lot of long boring hallways and while it does have some cool moments, items, and ideas. I think it ruins them in execution with too many high health enemies and tight spaces. I do like the family dynamic of the crew though.
4. [Point Lookout]: I have a similar problem with Point Lookout that I do with Zeta. The tribals should not have the health of a dump truck, and neither should the swamp hicks. I went into all of the DLC (expect broken steel) without any of my base game gear, since I think a DLC should give you all the tools to beat it without outside help; point lookouts weapons were not up to snuff most of the time. I was putting magazines into the Swampfolk and Tribals and they were not going down. The combat really ruined my opinions on the DLC because I really liked the area, how some of the content carried over to the base game, and the fun B-movie esc story (the big punga is highlight). Still though, the stupid combat tarnished the otherwise good story.
3. [The Pitt]: I think the pit struck a good balance of difficulty and interesting story. The Pitt intrigued me with the concept of 'Troglidation' and all the encounters in the DLC felt fair and balanced. The final quest also really made me question if what I was doing was right, and I think it's resolution was a very good choice to make. Just a good DLC.
2. [Operation Anchorage]: I don't typically play Fallout for the combat, but for some odd reason I really like this combat focused adventure. Maybe it's the ability to see my home remade in fallout (albeit inaccurately), the good pacing of the missions, or the very good reward for the mission. I just generally enjoyed it. The DLC also taught me how to play Fallout on a controller, and through the lens of a tutorial, it's a very efficient one.
1. [Broken Steel]: On the one hand, I dislike how it cheapened the Lone Wanderer, and lessens one of my favorite parts of Fallout 3; on the other hand, it's very fun, the adventure takes you to new parts of the map, and does a wonderful job encouraging exploration. I really liked all of the missions, and seeing the wasteland change because of your actions was a really cool detail. I do wish some more things were changed, maybe a new Enclave leader, or if you didn't destroy Raven Rock, Eden would be in charge of the Crawler, but eh. I'm glad that this DLC exists in the first place.
I liked the DLC overall, with some that missed and some that hit for me. While I don't think it was to the quality to Fallout NVs, it was still good. I also really liked how some parts of it were foreshadowed in the base game, like the Pitt and the Anchorage Simulation. Very solid package overall, my individual thoughts are below.
(Ranked from least favorite to most favorite)
5. [Mothership Zeta]: It was a close call between the bottom two add ons, but ultimately I think Mothership Zeta was my least favorite; it's a lot of long boring hallways and while it does have some cool moments, items, and ideas. I think it ruins them in execution with too many high health enemies and tight spaces. I do like the family dynamic of the crew though.
4. [Point Lookout]: I have a similar problem with Point Lookout that I do with Zeta. The tribals should not have the health of a dump truck, and neither should the swamp hicks. I went into all of the DLC (expect broken steel) without any of my base game gear, since I think a DLC should give you all the tools to beat it without outside help; point lookouts weapons were not up to snuff most of the time. I was putting magazines into the Swampfolk and Tribals and they were not going down. The combat really ruined my opinions on the DLC because I really liked the area, how some of the content carried over to the base game, and the fun B-movie esc story (the big punga is highlight). Still though, the stupid combat tarnished the otherwise good story.
3. [The Pitt]: I think the pit struck a good balance of difficulty and interesting story. The Pitt intrigued me with the concept of 'Troglidation' and all the encounters in the DLC felt fair and balanced. The final quest also really made me question if what I was doing was right, and I think it's resolution was a very good choice to make. Just a good DLC.
2. [Operation Anchorage]: I don't typically play Fallout for the combat, but for some odd reason I really like this combat focused adventure. Maybe it's the ability to see my home remade in fallout (albeit inaccurately), the good pacing of the missions, or the very good reward for the mission. I just generally enjoyed it. The DLC also taught me how to play Fallout on a controller, and through the lens of a tutorial, it's a very efficient one.
1. [Broken Steel]: On the one hand, I dislike how it cheapened the Lone Wanderer, and lessens one of my favorite parts of Fallout 3; on the other hand, it's very fun, the adventure takes you to new parts of the map, and does a wonderful job encouraging exploration. I really liked all of the missions, and seeing the wasteland change because of your actions was a really cool detail. I do wish some more things were changed, maybe a new Enclave leader, or if you didn't destroy Raven Rock, Eden would be in charge of the Crawler, but eh. I'm glad that this DLC exists in the first place.
Its Oblivion with post apocalyptic skin. Not even worth to be nostalgic about. Theres nothing in this game thats revolutionary. I played until my character escaped the vault. After 30 minutes of intriguing storyline intro and tutorial, its like the story itself just disappeared.
Im on my own dont know what to do, dont know where to go. Its as what the description said, open world RPG. Its the player that dictate what the story is. It sounds good in paper but almost all of us here arent storytellers. RPGs in traditional form is good with friends and on pen and paper, the gamemaster overseer the progress. But its not good in video games.
Its the reason why since the 90s until the end of 00s JRPGS are dominating the RPG genre. JRPG in literal definition, japanese role playing games. Its obvious its in 2011 with the release of Skyrim why western RPGs dominating over JRPGs. Because pre-Skyrim western RPGs are unplayable to average gamers
Im on my own dont know what to do, dont know where to go. Its as what the description said, open world RPG. Its the player that dictate what the story is. It sounds good in paper but almost all of us here arent storytellers. RPGs in traditional form is good with friends and on pen and paper, the gamemaster overseer the progress. But its not good in video games.
Its the reason why since the 90s until the end of 00s JRPGS are dominating the RPG genre. JRPG in literal definition, japanese role playing games. Its obvious its in 2011 with the release of Skyrim why western RPGs dominating over JRPGs. Because pre-Skyrim western RPGs are unplayable to average gamers
Um dos melhores RPGs que eu já joguei. Ter descoberto esse jogo na época foi uma loucura (no bom sentido), o que me fez amar esse estilo de jogo, que trago como favorito, até os dias de hoje. E eu agradeço ao meu primo por ter me apresentado essa obra de arte.
PS.: Tentei jogar no PC anos depois e estava injogável. É muito triste a performance dos jogos da Bethesda no PC, principalmente desses jogos mais antigos. Mesmo baixando vários MODs de correção, os problemas persistem. E é uma pena pensar napossível quantidade de pessoas que não experienciaram esse jogo por conta disso.
PS.: Tentei jogar no PC anos depois e estava injogável. É muito triste a performance dos jogos da Bethesda no PC, principalmente desses jogos mais antigos. Mesmo baixando vários MODs de correção, os problemas persistem. E é uma pena pensar na
[Main Story] + [DLC]
**
An open world to explore, with multiple communities and people with their own stories to tell. This game gives the player the freedom to go and be whatever he wants, having consequences for his actions which will influence the course of the game.
The two big groups in this game are the brotherhood and the enclaves, where in this playthrough I helped the brotherhood.
However, there are some DLC to do if the player wants to invest time before focusing on the Main story.
**
An open world to explore, with multiple communities and people with their own stories to tell. This game gives the player the freedom to go and be whatever he wants, having consequences for his actions which will influence the course of the game.
The two big groups in this game are the brotherhood and the enclaves, where in this playthrough I helped the brotherhood.
However, there are some DLC to do if the player wants to invest time before focusing on the Main story.
Of the games I've played, this is undoubtedly the worst entry of the Fallout series that I've played. The game aged like milk, having mediocre RPG systems and gunplay even when in comparison to releases of a similar time. On top of that, it has little to no redeeming qualities with a mediocre main quest and few great side-quests.
While having some good ideas and few interesting quests, the game do not seem to understand its own universe. Most mutants that are roaming the wastelands should not even be here. Main story of Fallout 3 is in pure Bethesda fashion boring and predictable, however I remember being pleasantly surpirsed with quest in which i could decide fate of Megaton, at least some things important for the first two games were present here.
okay. i understand why this game is so important. i see why it was so groundbreaking. but i really don't think this holds up as much as other games that share fallout 3's status. it's a beautiful game, i can give it that much. fallout 3 portrays a wasteland exactly how a wasteland should be. but god, the gameplay was the equivalent of pissing rocks. i wish i had my own personal liberty prime to walk around like a dog and have it kill off all of the hostiles that would have otherwise made me use up half of my ammo and all of my remaining stimpaks. i'm sure that fallout 3 is incredible to play if you were there at its release, but as a newcomer, i can't say it lives up to its name.
This review contains spoilers
Great game, it perfectly captures the atmosphere of a nuclear wasteland where everything has been destroyed and nothing remains except inter-waring factions and mutated organisms.
Unfortunately, this leaves the game an empty void of content, characteristic of the current iteration of Bethesda titles, Fallout 76, Skyrim and Starfield for example. Some people might not appreciate that game design, and might prefer something content rich like New Vegas.
But if you want to simulate how it is to live in a desolate post-apocalyptic wasteland, this game is perfect.
Unfortunately, this leaves the game an empty void of content, characteristic of the current iteration of Bethesda titles, Fallout 76, Skyrim and Starfield for example. Some people might not appreciate that game design, and might prefer something content rich like New Vegas.
But if you want to simulate how it is to live in a desolate post-apocalyptic wasteland, this game is perfect.