Reviews from

in the past


Cara, eu tenho quase 400 horas desse jogo e literalmente TODA VEZ que eu joguei, eu descobria coisa nova. A Obisidian tinha 18 fucking meses pra fazer um simples RPG qualquer e eles fizeram a melhor experiência de Fallout até o momento com apenas 1 ano e meio.

Eu não quero pagar de fã chato do New Vegas que acha horroroso o Fallout da Bethesda (já fui assim) mas quando você joga qualquer Fallout da Bethesda e joga o New Vegas, ou até os da Interplay, você vê o quanto eles pecaram na parte do RPG e da liberdade de escolhas. Eu simplesmente descobri que tem como matar o Benny na base da bucetada e eu soube disso porque fui fazer uma run com uma personagem mulher e pegar a perk Black Widow. Tem muita liberdade de escolha, muito conteúdo, muito diálogo e muita liberdade, não é atoa que é o meu jogo favorito de TODOS OS TEMPOS.

Agora, por mais que eu entendo que não tinha muito o que fazer com pouquíssimo tempo de desenvolvimento, eu ainda acho que dava pra implementar várias coisas no jogo e por sorte, temos uma comunidade incrível que transformou o jogo com os mods. Quem quiser um Fallout: New Vegas "completo", sendo o que ele era pra ser desde o inicio, pode baixar o modlist do Viva New Vegas, que tem várias coisas que até o próprio criador dessa obra aprova e que melhora a gameplay em 1000%.

Enfim, eu só amo esse jogo de paixão e tudo nele é tão perfeito que eu até desacostumo de jogar outros RPG'S. Ele tem o seu charme único, a sua temática única, uma ambientação imersiva e uma história densa, profunda e que mexe muito com os conceitos de moral e ética pois nada é preto no branco, nenhuma facção é 100% boa e 100% má, TODAS têm seus defeitos e seus acertos. Eu só amo muito esse jogo e espero muito que a Obsidian consiga desenvolver, ou pelo menos ajudar, no próximo Fallout.

Angry Florida man wrecks Vegas City in drug induced rampage

Even though I played this on a crunchy 360 port with long load times and shit frame rate and bugs, I loved every second of it. I feel like all fallout games need to take this direction of more that 2 endings and sides you can take. All of the factions are cool and so unique to each other with it's own lore and history and advantages and disadvantages with each one. New Vegas is such a cool place to explore and I'm really looking forward to the next time I play it.

The house always wins.

Simplesmente um dos melhores RPG que joguei, quest com amplas escolhas (até side quest). Eu ainda tenho esperanças da Microsoft entregar a Ip pra obsidian fazer um outro fallout.


annual playthrough, still perfect

Muito triste que meu jogo bugou logo na última missão.
Considero que serei sim, mas muito chateado que não vou ter a satisfação de ver os créditos depois do final que decidi fazer.

Apesar dos BUGS, melhor fallout que joguei (único que zerei até agora), adorei resolver a maioria dos conflitos no diálogo. Mostra o número de variações de desfechos das missões existem para serem vistos.

Nunca fui muito próximo do combate na franquia, acho um pouco travado, porém o V.A.T.S ajuda a ser menos frustante.
E como qualquer jogo da Bethesda, as missões secundárias são mil vezes mais interessantes que as principais.

Amei. Seria 5 estrelas se não fossem os bugs 😥

Both the RPG elements and the writing is insanely good, i found myself getting completely absorbed in the story and all it's characters and factions. But the gameplay has aged like a bottle of warm piss. To be fair the gameplay of both Fallout 3 and New Vegas wasn't exactly groundbreaking on release either.
I also cant believe you need to install mods so the game doesn't crash every 2 hours.

In the middle of my friend's playthrough they were direly over encumbered, and trying to get up a hill. They had put a lot of their belongings in a crate, and had been pushing the crate inch by inch up this mountain road. Their eyes were drawn from the prize (a mound of loot-filled corpses at the top of the road), and as I warned them about moving too far, the box's physics slipped off the model and it slowly skidded back down the road to cries of anguish. That is the most I have ever enjoyed anything Bethesda ever made.

This is legit one of my new favourite games of all time. I played this because of the recent fallout tv show and my love for fallout 4. It’s one of the best western rpg’s I have ever played and has an infinitely replayable story. I love this game to bits and I hope this review convinces you to play this masterpiece. Also fuck johnny guitar

Might be good at role-playing but sucks at every other aspect such as combat. I couldn't stand more than 2 hours to that walking animation.

O único rpg depois de 2005 da Bethesda em que tuas escolhas importam.

Story was interesting, but the gameplay wasn't for me

Se não fosse um jogo extremamente mal otimizado, era 10

Importante precisar que no lo empecé por el hype con la serie, hay que retratarme bien, lo empecé por el hype con los mazos de Magic.

Recordaba muy poco de New Vegas pese a tener claro que era mi entrega favorita de la saga y recordar que no llegué a terminarlo. Esta vez sí que he llegado a sacarme un final (ruta de Yes Man, no me arrepiento) aunque haya sido a costa de no tocar los DLCs por ahora para estar seguro de no quemarme.

Pese a que el juego ha envejecido bastante mecánicamente y al jank que ya tenía en su día, sigue siendo un juegazo de rol que es muy disfrutable hoy en día gracias a un diseño y un guión excelentes. Ojo, yo soy bastante defensor de los de Bethesda y creo que hay mucho fan de la saga que ha creado toda su personalidad en torno a este juego de forma desmedida. Pero es innegable que (al menos en cuanto a las entregas 3D) es el pico de la saga.

Las horas iniciales no tienen el gancho inmediato del 3 o del 4, pero en cuanto llegas a New Vegas y descubres todo el trabajo de worlbuilding y de desarrollo de facciones solo puedes admirarlo. Es un juego que no deja de subir, culminando en una recta final que consigue ofrecer 4 rutas diferenciadas que impresionan por su complejidad y flexilibildad de diseño incluso hoy en día.

Acabaré volviendo para darle a esos DLCs, probablemente tras darle una segunda oportunidad al 4. Es una experiencia que me ha hecho recordar lo mucho que me gusta Fallout pese a haber jugado muy poco a la saga esta última década.

Nesse jogo você pode ser um cowboy, um apostador, um "polícial" dos ermos, um paramilitar que usa tecnologia pré guerra pra recuperar tecnologia pré guerra, um maluco que se veste como alguem do império romano e ainda por cima pode ficar bêbasso no centro, é tipo minas gerais só que mais de boa.
Gameplay mediana, o combate é meio tosco, tem umas animações meio travadas mas ainda assim é muito bom, a câmera é meio esquisita também mas você se acostuma.
A história é simplesmente a melhor história de um jogo ja feito na face da terra, tem um milhão de finais (só fiz um deles) e cada quest secundária é algo que pode ou não influenciar no final, até na ajuda que você recebe na última missão

Another playthrough babyyyyyyy

fallout: new vegas has some of the best writing, stories, and world building i've ever seen in a game. unfortunately, i've only gotten to experience these second hand.
the gameplay feels like they copied an existing engine (which they did) without knowing what features they were working with, so it ends up playing horribly. you have to spend three hours installing mods to get it to not crash randomly, even though it still will.
i do like how getting to new vegas has two options; actually listening to npcs and following their directions, or going straight to the quest marker and getting your ass kicked. that's fun! everything else sucks. too bad

Truly one of the greatest RPGs ever created.
I'm constantly in awe at the degree of care that went into the world-building, there's not a single bit of lore discovered in this game that doesn't tie itself back into the motivations of the many different characters across the many factions in the Mojave.

While I understand how many people would prefer the gameplay of FO4 (sans the RPG mechanics), I still find the moment to moment action of NV far more enjoyable. Greater diversity of weapons, ballistics feel punchier, the gore is just satisfying as its ever been, no superfluous junk mechanics, etc. It's all the meat and potatoes of what makes this game sit well in your hands with none of the junk food that FO4 would add on top of it later.

Feels like the most content dense rpg i've played ever its so cool and there's so many things i can do in so many different ways

Fallout: New Vegas is one of the peaks of modern RPG design from the 21st century. Along with The Witcher 3 and Baldur's Gate 3, this game is one of the best possible video game experiences you can have.

It all started from a seriously special development partnership. Obsidian Entertainment, who in 2009 were known for such titles as Star Wars: Knights of the Old Republic II, and Neverwinter Nights 2, were more than just a small dev company with only a few games to their name. It was comprised of industry veterans along with new faces hungry to show their worth in the world of game development.

Figures such as Chris Avellone, Josh Sawyer, and JE Sawyer made up some of the more recognizable people in the company. These three all collectively worked on CLASSICS like Icewind Dale I and II, Planescape: Torment, and of course... Fallout 1 and 2. If you know anything about CRPGs, you'd know that these games are the CREAM of the crop when it comes to non-Bioware stuff.

Needless to say, when it came to Fallout these guys knew what they were doing. So, shortly after Fo3's release, the company approached Bethesda with a business proposition: within a short development period, Obsidian Entertainment would deliver a brand-new Fallout game that returned to the west coast original identity of the series, with little, if any, needed work from Bethesda other than greenlighting certain executive decisions. They would be using the same engine and mostly the same assets from Fo3, which would make development speedy, and considering the reputation Obsidian and its employees had, they would be sure to deliver a truly fantastic RPG experience.

Well, if by appreciation for their craft or for the undeniably massive mountain of cash that awaited Bethesda should they release a new Fallout game hot off the hype of Fallout 3, the parent company of BGS agreed. Fallout: New Vegas was given a development window of just 18 months, which was a frame of time the workers at Obsidian agreed to wholeheartedly. Being former Interplay devs, this was nothin' but another crunch to get through, something they were all well aware of and could handle.

So, at the end of 18 months without an ask for an extension on dev time, they delivered their product and promised to support it with patches and additonal downloadable content for the following couple of years. But on release, this thing was kind of polarizing.

You see, tons of people who bought this game were most likely big Fallout 3 fans, and the game they ended up experiencing was much, MUCH different in tone and atmosphere from that game. Functionally, it remained the same but with an added hardcore mode and the return of traits. The leveling system was pretty much the same, but the quest design and locational nature of New Vegas's map was new... and intimidating.

On top of this, New Vegas released with a SHIT ton of bugs. Bugs that still persist even to this day... and lots of crashes. These technical issues most likely came from the short frame of time of 18 months, but they were lessened dramatically both by official patches and fan-made content. Nowadays, with the right guide, New Vegas is practically (almost) bug-free.

Reception to the game by critics were generally positive. While some praised the game endlessly for its narrative design that heavily allowed player choice and multiple routes to completion of a given objective, others lambasted it for an admittedly poor graphical presentation and a slew of seriously game-breaking glitches. Fans were similarly split -- those who started with 3 found it way more open-ended, and for some that was a bad thing, and for others it opened up a new level of gameplay they weren't familiar with before.

But for classic fans of the franchise? This was the most fresh breath of air they've likely ever inhaled. Here was a game that paid homage to the classic era of Fallout, re-introducing such iconic factions as the NCR and fan-favorite characters like Marcus BACK to the forefront of Fallout! For almost all of them, this game was a slam-dunk.

Since then, this game has received a ridiculous amount of praise. Like, to the point where some people swear by this game and hate other people who do not like it as much as them. I am someone who loves every Fallout game, yes, even Fallout 4, so I cannot really jive with these guys at all. I think every Fallout game has its own strength, but at the end of the day it's obvious to me that this is my very favorite.

New Vegas, once you patch it up with fanmade mods, becomes one of gaming's most unforgettable experiences. Truly, I cannot name another game where the variability in the choices you can make is similar in quantity. New Vegas kills it in terms of making the player feel absolutely one with the world around them, this game's sense of immersion that's offered up through sheer quality in its writing department is second to none. To this day, New Vegas is the only game where it feels like I am being sucked into a virtual realm. From the first step you take outside of Goodsprings to the doors of the Lucky 38, you feel like you're really there.

For this reason, that it is the ultimate escapist's video game, New Vegas is to me my favorite video game. Every time I do a playthrough of this thing, I am wrapped entirely in its narrative just due to the fact that I get to choose how it progresses. In some stroke of design genius, Obsidian was able to create one of gaming's most unique open-ended main quests ever.

But that does not mean it isn't without its faults. Trust me, I love this thing to death, but some ideas do not sit with me well. I think the most glaring of issues is it's overworld design.

Do NOT get me wrong, I love the world of New Vegas and its factions, but the actual map design is very... basic. When you size it up to Fallout 3, it is obvious that certain cutbacks were made. Some locations, mostly caves and ruins, are incredibly, unbelievably basic. Which is unfortunate because they take up the most of the map, more than any other type of location. And areas like Westside or even Freeside feel so obviously unfinished that their appearance right next to the strip is a sore one.

The surrounding city of New Vegas, as in, the general outskirts, is also hilariously barren. Like, the fiends and some factories and office buildings is all you're getting. This area also features some of the most bare-bones quest in the entire series. NCR Sharecropper farms and some of the westside quests in general are just... bland. As all hell. Despite its bad main story, I cannot really think of a bland quest in fo3. By comparison, New Vegas has PLENTY.

But where the main world of this game falters, it picks up insanely strongly in its DLC offerings, of which I feel include some of the best video game experiences available. But I will talk about those once I get to each DLC individually.

Overall, New Vegas is an amazing video game despite everything. While in its vanilla state it is riddled with technical issues, looks incredibly dated, and has arguably the worst overworld in the Fallout series, New Vegas counteracts and wipes out all of these negatives entirely by having gaming's best open-ended quest system. It truly is an achievement of the ages.

Definitely the best non-canon fallout

I played this game to completion 11 times and was still finding new things within it.

the depth of its worldbuilding brings to mind one very important question:

what do they eat?

and it answers that question and every other question while not feeling like exposition somehow.

This was my first fallout game

i chose a helluva way to start.

Fallout: New Vegas
Desenvolvedor: Obsidian Entertainment
Publisher: Bethesda Softworks, Namco Bandai Games

Primeiramente ressalto que foi um milagre conseguir jogar esse jogo no PC em 2024, em razão dos problemas técnicos que ele apresenta. Tentei várias vezes ao longo dos anos e nunca havia conseguido. O jogo não é nada compatível com o software de hoje em dia e performa muito mal sem a aplicação de mods de correção. Por sorte existe um site chamado Viva New Vegas e, após seguir o passo a passo estrito que eles oferecem, consegui deixar o jogo perfeito, foi zero crash do início ao fim.

Fallout: New Vegas é uma excelente evolução de Fallout 3, que já era excelente por sua vez.

Em que pese a engine já ultrapassada para 2010, Fallout: New Vegas traz o player para o mundo mais vivo que a série já viu. Com o novo sistema de facções, em New Vegas, cada decisão do nosso "Courier" importa e influência na dinâmica de jogo, trazendo um elemento RPG que agrada muito o meu gosto.

O jogo também mantém outros elementos RPG de Fallout 3 como todo o sistema de up, exploração/loot, karma e opções elaboradas de diálogo.

A história é envolvente e pode ser finalizada de várias formas, podendo o Courier escolher qual facção irá apoiar, ou até mesmo seguir um caminho independente. Cada grupo encontrado possui uma história legal e personagens carismáticos, da pra sentir claramente se gosta ou não daquela galera rapidamente. O timing também é outra coisa que o jogo acerta, não há questlines muito longas de cada grupo, é muito bem balanceado pra não enjoar, considerando a quantidades que grupos que existem em Mojave.

O gameplay é o padrão fallout, V.A.T.S., drogas, reparo, loot, sobrevivência, diversas builds e formas de brigar, tudo muito divertido e bem feito. Além disso, o loot motiva a explorar o mapa, principalmente em dificuldades mais altas.

Como ponto negativo apenas a performance, que foi contornada graçar ao pessoal do Viva New Vegas, pelo que esse fator não faz diferença pra mim na nota.

No fim das contas, em que pese a escolha do jogador, uma coisa é certa, a humanidade continuará brigando pela sobrevivência em Wasteland, afinal, War... War never changes.

It's a good game, but it's a bethesda game so you need mods to make it good.

With mods, def 5 stars.


Top 3 jogos da minha vida. Sistema de quests super elaborado e complexo, world-building espetacular e mecânicas de moral e facções super imersiva, além de diálogos e roteiro impecáveis.

This game is so good, but the politics are so crazy, the decisions are so hard later in the game, it gets legit crazy‼️😭😭 love it tho

First playthrough in several years, got through the entire game with the Yes Man ending. Enjoyed this so much more than before and I think I'm almost turned around on this franchise.

The most immersive game I have ever played.

"Player immersion" is a concept often at the forefront of AAA game development, whether that be creating extremely realistic graphics, telling a cinematic story or even the idea of using AI dialogue in NPCs to simulate a real life conversation- all of these ideas have one thing in common. They strive to create a truly immersive experience for the player. Fallout: New Vegas does not have any of these traits and yet is the most immersive experience I have ever had in any videogame.

For example, Red Dead Redemption II, another AAA open world game, boasts a beautiful world with compelling stories and character animations that resemble real life and yet, I never feel truly immersed in this world. Sure horse balls shrink in cold weather and Arthur Morgan will physically load a weapon with different ammo each and every time you want to switch ammo types and while yes this is realistic, the game as a whole is not immersive. You can shoot up entire towns and the story will still play out the same and NPCs outside of the story don’t really matter at all or have anything interesting to say outside of mentioning a small quest. This isn't to say that RDR2 is a bad game, far from it! But rather, that Fallout: New Vegas is able to build a truly immersive world solely with stellar writing and player choice.

Right from the get-go you’re given the main quest. You were shot in the head, go find who did it. Of course, the logical next step is to ask around town about the man who shot you but what if you just wanted to shoot up the whole town? Well you can! And if you do, the main quest marker is just GONE. You’ve killed the person who had information on the guy who shot you, so of course you’re gonna have no idea where else to go. Any other game would have had an NPC who cannot be killed forcibly tell you where to go to complete the main quest, but it doesn’t! And the game is FILLED with moments like these. NPCs will offhandedly mention places of interest and mark it on your map only if you choose the correct dialogue that would get them to do so. Or, you could find these places organically on your own and bring up to them that you’ve already been there before! Nothing is locked behind a quest or NPC. If you do decide to shoot up a town you are realistically vilified or idolized by different factions in the world. The NCR may be happy you took out a portion of Caesar’s Legion and organically bring that up during conversations, or you may not even be allowed near NCR outposts as you’ve killed too many of their members. The world feels like one cohesive experience where every decision and quest weaves perfectly into each other. Combined with the brilliant setting of the post-post apocalypse where as a player you believe anything can happen. Robots and giant hulking mutants coexist in a world where there’s a realistic power struggle for control of the Mojave wasteland. It’s so believable and immersive to the point that when I get tired of the 40’s and 50’s music present in the game I turn off the radio and listen to other 40’s and 50’s songs through Spotify just to keep myself in this world. I cannot stress enough how much I love Fallout: New Vegas, and I implore anyone to get immersed in this world as well.