Reviews from

in the past


Boooooooring. Zelda style dungeon crawler with gameplay that I enjoyed more as a kid than I did 2 years ago. It has good replay value sure, and good character customization, but that's about it.

Whether you choose to focus on brawling or magicking, neither pathway is truly enjoyable because the gameplay loop is so one-dimensional. Get quests, try to fit as many of them into the same floor as possible to get the most out of your time, report back to the townspeople who requested said quests to begin with. Rinse and repeat until you get strong enough to fight the final boss.

It's definitely somewhat nostalgic, but it is crazy repetitive. Also the dungeon music sucks so much that it had to be fixed in later entries. The later games aren't that much better either, since Wildtangent thought they had struck gold with this one, and didn't want to change things too much with its sequels.

One of the best stories I’ve ever experienced in my life. The fate route was phenomenal, the unlimited blade works route was amazing, the heaven’s feel route changed everything I thought I knew about fate up until that point

played the shit out of the demo with a friend as a kid. i remember filling my inventory with fishes to get transformations but my friend sold them instead. bastard

So nostalgic to play such an old-school dungeon crawler.


I remember playing this at Sam's Club on the computers they had set up while my mom shopped for groceries and then we finally got a Dell Windows XP PC and it came installed on it up to the 3rd floor or something and I played those first 3 floors so many damn times. If I had known what Diablo was before age 16 it would have been over for my life.

Super relaxing even if obviously repetitive and old.

I remember playing this game on wildtangent many years ago, it was a fun experience, did not complete it because it was just the free trial version iirc, now I bought it on steam and honestly, its a fun game.
Far away to be amazing but its do a nice job to keep you playing it, and well its a nice game to kill the time.

I consider this the dungeon crawler, It takes staple ideas from diablo 2 but just had a dungeon that keeps going down and you do quests requiring you to reach certain levels, very simple dungeon crawler but a good one

If you’re looking for a time sink, Fate might have the most longevity on the market, but it also might be the least interesting and most likely to cause your brain to ice over in the process.

Read the full review.

An isometric procedural-generated RPG / dungeon crawler. And it makes sure to put the words "crawl" in dungeon crawler. There isn't much to do between the town itself (of which no buildings can be entered) and the dungeon, where you go and grab stuff.

However, it does quite a competent job at that. This isn't your mother's Skyrim or Oblivion, more like a Diablo

why would you play this instead of torchlight 2 or something

Removing the cast i came to know and love in the original Fate/Stay Night was a risky move and I'll admit it must've been hard how much courage was needed to make such a move.
HOWEVER removing everything established in the first visual novel as well was such an awful move getting rid of the holy grail war the masters and servants and basically any sense of worldbuilding established in the 3 routes of Fate/Stay Night was such an awful move i cannot forgive them for that.

Final rating:
0.5/10

Revolucionário para a época

One time my dad was biking and he flew off his bike and split his face open. He had to get stitches but, he wasn't allowed to do any physical work for several weeks. He ended up playing this game endlessly and when I would get back from school, he would show me what he was doing and the builds he made. Good times.

A fun classic dungeon-crawling RPG that feels similar to Torchlight, Titan Quest, and the Diablo games in several mechanics.

You start as a boy or girl adventurer in a town called Grove, where legends of fame and fortune can be heard about the heroes that delve into the dungeons. There is very little customization; you can only choose from a few faces and hairstyles for your character, but there are still some okay options. You can also choose between a dog or a cat as your pet, and your pet follows you, helps you in combat, and can carry items for you and bring them back to town to sell, which will make them gone temporarily. The duration of their absence is based on how deep in the dungeon you are, but it can be a helpful feature to have them go to town and get rid of unwanted items, and get more money for buying potions and such.

Like Torchlight 1, the game involves a dungeon that you delve deeper and deeper into, and every few levels feature new enemies and threats. Quests can be obtained from the town to grab special items from stronger enemies in the game and bring them back in exchange for skill points. From the dungeon, just like Torchlight, you can use portal scrolls to teleport from the dungeon to town, and then back to the dungeon.

Each level gets progressively more difficult. Some enemies, unfortunately, are quite unbalanced and very powerful, whereas others may be quite weak and easy to defeat. I wish the difficulty weren't so unstable in the game, however, I still find it a fun dungeon-crawler nonetheless. Expect the need to grind, sometimes enemies become strong quite fast as you go down the levels; I especially had a hard time with Yetis, Jackals, and Cursed Sword enemies.

As a fan of Torchlight, I can recommend this as a similar title, however, being a release from 2005, it can occasionally feel a bit dated, and personally, I thought it felt a bit more dated than Torchlight, although both are old games now. However, I still enjoy it and would recommend it to fans of classic RPGs.

I played this game as a kid. For a bit. It is cool. Sadly, I can't recommend it as a game for other people to really enjoy.

- Controls are not updated and clunky. Gotta click on everything - such as to even move in the first place. Barely any keyboard controls that aren't magic/item hotkeys.
- The game is really just a closed loop. Fight enemies, collect loot, see that your bag is already full after like 4 minutes, manage inventory and sell the rest, go back to town to reheal and resume the dungeon. You will be stuck on the same floor for a long time, and for roughly 45 floors.
- The combat kind of sucks. It feels dangerous to commit to anything unique and you can't change your mind later, it's one of those older committal levelling systems. I feel there isn't enough leeway for trying to do something like a summmoner or magic class.
- - In general though, again, the combat sucks. Clicking and holding the enemy while moving sucks and this game has a HUGE emphasis on your attacks missing most of the time. Instead of dealing with good defense and HP, the game seems to revolve around half your attacks missing even if your Dex is super high. Every fight feels slow, and it really sucks cuz hordes appear HEAVILY and frequently. Running away isn't the best tactic in this game but neither is getting swarmed and having all these enemies following you. It would be nice to consistently land hits or at least have a way to do it but the stat calcs in this game are really weird. So again, think about doing the same combat over and over and slowly getting up floors, but...
- ...with progress feeling slow. Getting lots of money is slow, getting EXP is incredibly slow and you're always gonna be underlevelled. I dunno if it has to do with the difficulty I chose, but when I realized things were feeling like a grind and the loot usually sucked and it was taking forever to see progress, I decided to cheat.
- Sadly, the game doesn't end with a bang. Again, the gameplay is the exact same all the time, and even when you go to fight your "Final Boss" it isn't anything special - no non-random map, no unique fight (sorta), just another enemy that blends into all the other ones you've fought so far. Just beat it as usual and go back to "beat" the game. Nothing more to it. So yeah, don't play this for some sort of story or lore or anything like that, it's just a random diablo-like game.

It's too bad because this game actually nails the visuals and feels really well. The celtic music is really really nice, and this game has literally like FIVE SONGS in its entirety and I haven't really gotten sick of it. Very cozy in the village, very ambient in the dungeon. I love the narrator in this game peering over everything you do, his voice is wonderful, and at the very least the intro cutscene was cozy. The game is mostly pretty to look at for 2005 standards.

But sadly, with this port, they couldn't even work in a true widescreen ratio. It exists and the game renders outwards into a 16:9 ratio, but the UI gets stretched out just as wide for whatever reason. It's so wide and I don't wanna move my mouse all over rectangles, so I left it at 4:3.

Get it if it's dirt cheap and you wanted the nostalgia, but I don't think it'd be more more than a handful of hours of your time when you could be playing something else. I say this kindly.

nostalgia is talking but an amazing dungeon crawler that still holds up to this day. the game is semi-jank in a loving way with many exploits, but somehow makes more intricate RPG elements digestible enough for me to grind out monsters for the sole purpose of me trying to max out attack magic at 6 years old

One of the classic games on WildTangent that got me into RPGs.

This game is my childhood i was playing this at like 5 or 6 around when it first came out and its the whole reason i love video games till this day this is where it started and for that this game will all ways mean a lot to me : ) now all i need is Polar Golfer and Disney's Extremely Goofy Skateboarding and i will have my childhood games again lol XD

Fantastic Rougelike and dungeon crawler. My childhood go-to for hours of fun with no internet access.

#19 of 50 for me. It's only $8 on Steam and only needs minimal INI edits to get working on modern systems. DO IT

This game is incredibly charming, it does get repetitive quickly but it's some good fun for a few hours. The merchants and dungeons feel nice and balanced, following a clear progression line, the combat is super simple but has a lot of variety to offer as well. I prefer my ARPG's to be jam-packed full of content lasting months but this is still a super solid short ARPG that is thankfully more accessible than others from this generation. It's worth the $0.79!!

Fun for a little while, but limited. The performance of the game is kind of bad now days, and the graphics don't hold up well. Really I'd suggest playing Torchlight 1 if you want a similar, but more polished and enjoyable, experience.

This game is still addicting after all these years, I remember having to use those WildTangent coins back in the days to be able to play this game. The premise of the game is simple, go to dungeon, descend further, kill monsters, get loot, level up and kill stronger monsters but somehow it's still good, it might be nostalgia factor but this game didn't get me bored when I replayed it recently, it's old but good.

if i can fish in the game its instantly a classic


FATE is a hack and slash ARPG like Diablo or, more accurately, Torchlight since it was designed by the same person, hence the fishing and pets.
It's effortless to pick up and play and there's no story to speak of. At the start of the campaign a random boss is generated and you have to explore your way down the dungeon to seek and destroy it.
Along the way you can grab randomly generated secondary missions that make the best method of gaining experience, fame and good items.
I like the degree of freedom afforded to the player to customize your character, although there aren't many options for appearance or starting skills, this also means there are no classes or limitations to make any character you want.
As an example, my first character ended up being a medium armor wearing archer that can summons giant beetles. The only thing it's missing is a way to respec points, but you can always make a descendant for your character in the next playthrough.
Overall, I made a positive balance out of FATE. I feel like it's missing some character of its own, but it's really fun nonetheless.

o início de toda a formação da minha personalidade

i just remembered this game exists and it was kinda lit

no idea if that holds up at all, because i only played it well over a decade ago

no relation to That One Visual Novel.

okay in all seriousness, Fate is pretty fun even if it's just "Diablo 1 for kids", and still holds up fine even if you're well above the target age group. there's not really any story to go along with it: just grab your sword, crawl that dungeon, grab some loot, and kick the crap out of the boss.

it's pretty simplistic, but it's harmless and just a fun time overall, and sometimes that's all you want out of a game. though the first Fate is pretty solid, the sequel Undiscovered Realms might be a better starting point since it adds so much more onto the base experience.

also worth mentioning the devs would later go on to make Torchlight 1 and 2 if that's any incentive.