Reviews from

in the past


Very good compared to episode 1, this game really does better getting to emphasize the atmosphere and setting. The horror really sets in when your putting yourself into these situation that you have to realize aren't just in games.

Fears to Fathom: Norwood Hitchhike is a improvement over Home Alone, it has a better story, better narrative, better characters, and it is longer, and it is more fleshed out, and they build out the scenario a bit more.

Even though it is an improvement over Home Alone, Norwood Hitchhike still didn't click to me. The atmosphere, and the setting isn't as scary as Home Alone, and because of that, it does greatly lose its scare factor for me.

It's a sure improvement, but it's still a game I just find to be okay. I do hear the series does continuously get better, so I hope the following installments are better, because this was an improvement, at the very least.

Overall: 6/10

compared to episode one i do like this one better the story is better and its longer which is good again like episode one even though its longer its still short about an hour instead of 30 minutes but i did think it was better i hope they keep up the good work with these.


Muito foda, as histórias são bem legais atmosfera top...

Le jeu pour ma part est moins bon que le premier dû à des phases longues est sans réel intérêt sinon l'histoire est original est cool

| What I Like |
- Alike episode 1, creates an incredibly uncomfortable atmosphere
- Jumpscares just as good as episode 1
- Implies some pretty heavy stuff if this is based on a real story
- Perfect game length
- Cool radio songs

| What I Don't Like |
- Couldn't find the coffee machine for 10 minutes.....

| My Score |
8/10 - Just like episode 1, the atmosphere of this is really unmatched by any other horror series I've played. It's scary, it's eerie, it's uncomfortable and just hits the nail on the head when you know what's in that room, but you're still scared to open it

Papo que esse é infinitamente pior que seu predecessor. Ainda que mantenha uma boa atmosfera de sustinho boo, só tem um "clímax" muito mais merda.

Essa foi a minha primeira experiência de gameplay com um jogo da série, e esse em específico, se tornou um dos mais fracos na minha opinião, tendo em vista que após esse tivemos outros jogos da mesma franquia infinitamente mais interessantes e muito mais bem trabalhados.

O jogo até consegue construir uma certa tensão mas ela não dura tanto tempo e isso é um pouco triste, pois eu queria que esse em específico tivesse sido muito mais aprofundado, o mistério é tão raso e não me intrigou a querer saber mais.

Fears to fathom capitulo 2 foi claramente melhor que o primeiro, muito bom, história muito boa, gameplay muito boa e os sustos nem se fala!

What a creepy series of games. Definetely worth playing, the controls are a bit off. Feels super Indie game, which it is, but a very good one indeed. Creep it out fellas!

This review contains spoilers

Encountered two game breaking bugs (?) while playing this which forced me to restart the game all over again after nearing halfway.

Again, interesting concept for a horror game. The newly introduced mic mechanic in the end caught me off guard so much, I would have lost it if I wasn't streaming lol.

...I really should have taken the plane.

A significant improvement over episode 1. The setting is way more unnerving and realized this time. Being home alone and hunted is terrifying on its own, but this game does a better highlighting and utilizing its setting. You really feel alone and trapped in the world. And in the first episode you could contact your family. Here you are truly isolated.

I find this game to actually have good scares. But it isn't perfect either. The ending is pretty unceremonious. It's also just a tad too slow. I prefer when most media is slow to build up to the suspenseful parts, but I think this game kinda drags its feet a bit too long. The tone was already set up well by that point.

Still, a really solid outing from this Dev. Huge improvement in production and pacing and story telling. And the best part? This energy carries over into the next episode.

This review contains spoilers

A historia ser real me deixa extremamente triste, e mesmo que esta especificamente não fosse isto aconteceu já a muitas mulheres. Dou 5 estrelas só pela boa forma como demonstrou a situação, eu consegui realmente não sentir só medo de jogo, mas pavor e raiva do assediador

é muito raro um game de terror me assustar
esse me deu um mega sustão que n levava a anos parabéns!

Вроде и страшно, но часто непонятно, что делать дальше и что делать не надо. Как например момент со шкафом, из-за чего приходится переигрывать.

same thing that i said about the first game but this is one is slightly longer and not free...
so good ambiance and very menial tasks that could add to the setting but really don't also I like the idea of touching a more realistic horror and real fears but it doesn't, having to carry an item from one place to another at snail's pace will never be immersive I am sorry
also, the ending is not scary i get what they were going for but its not scary

The second Fears to Fathom game expands a bit in ambition as it takes place across several locations. This one picks up as your character wearily makes the long drive home from a concert, late at night. After a gas station stop, your car breaks down and you're left having to hitchhike to a nearby motel with sketchy characters. Norwood Hitchhike is effective in that you aren't too sure when the scares are going to start, so it leaves you in suspense. Maybe it's because there's so much downtime but when the jump scares do come they are oddly more effective than I find them to be in other games.

In my first run on Norwood Hitchhike, when my car broke down I thought I'd better start walking down the road. A car passed by me but then I was left in on a mountain road, walking seemingly endlessly for maybe twenty minutes. I realized when I reloaded the game that you were supposed to just wait by your car. Whoops!

That one was on me, but there are some trial-and-error elements in this, without many checkpoints, which makes repeating some of the gameplay more frustrating than I would've liked. It definitely holds back the experience somewhat, but Fears to Fathom 2 is still surprisingly fun despite its low-budget stylings and its place in the jump scare genre.

This review contains spoilers

Honestly, I fell in love to this game. It's very atmosphere, and it raises issue of lonely women-travelers and their safety. I got a lot of creepy feelings during a whole "second" part of the game, cause i fel, as if something terrible will happen. And in the end of game when i heard a whisper, I just fel smthing like electric shock throughout the body. Wonderful!

This was definitely a step up from "Home Alone". While the story about a girl coming home from a long road trip stranded at a motel overnight seems like a basic horror setup, the game capitalizes on subversion and gives the player a gripping tale.


Finally, a piece of horror media that understands that the hitchhiker is in way more danger than anybody who chooses to help them out. Rather than a piece that chooses to fearmonger those most in need of help on the road based on what they could “”””””potentially”””””” do if you dare try and help them — an epitome of the capitalistic value of “fuck you got mine” — Fears to Fathom: Norwood Hitchhike hews closer to how the situation is like in the real world: you’re alone, at night, helpless, praying that whatever comes out of the darkness isn’t going to hurt you. You’re stranded, in the middle of nowhere, reliant on the kindness of strangers, hoping against hope that they have your best interests at heart. Even beyond how well it captures its subject matter, I also believe this is a really well-done indie game. The lo-fi, PS1-ish aesthetic, while maybe a bit dime-a-dozen in regards to indie horror, is utilized more… subtly, in a way that doesn’t call attention to itself. It’s an artstyle, rather than the be-all-end-all of the experience, and the framing device of the main character narrating what happened as an r/letsnotmeet style story really helps to add a unique level of character to the whole experience.

It’s also rather effective as a horror game — the way things start mundane and then slowly start to ramp up once you’re on the empty road, the way the game can bait-and-switch you into lowering your guard (and lead you into… honestly pretty effective jumpscares), a climax which was genuinely rather tense even after having already played the game once, and most of all how the sparse landscapes, the off-beat characters, and even the lighting really sell the vibe of being alone, outside, in the middle of the night. Both the bits where you are terrified for your life and just want to get home and the parts that… almost feel comfy: looking out a car window, listening to the hum of a stranger's car, seeing the outlines of the trees and the mountains and the wilderness inbetween, watching the road as it comes under the headlights. I wouldn’t call it perfect — there are moments gameplay-wise that felt finicky and a little broken, and there’s one particular narrative beat I’m a bit ??? on — but this game really does a lot for the 40 minutes you spend on it. It comes, it takes you for a ride, and then it drops you off on the side of the road. And while somebody else might pick you up later, and even despite the danger present throughout the experience, you're never going to forget what it was to be inside that stranger's car, and find yourself inside their world, even if only for a fleeting moment.

builds tension excellently by not using monsters but by using scenarios that could happen reasonably. plays very slow in the beginning but the missable scares of the guy in the woods triggers paranoia and then distills it further as the game goes on. great ambience, great scares, the mic in the closet is great. surpasses its predecessor, though a bit annoying to go through the entire game again if you die.

Nope I will never be doing this shit if I ever drive. In fact I just won't leave the house ever :))))))

Very good, but never drive at night on a remote road.