Reviews from

in the past


Honestly, a huge letdown after 4.
Got to the point where you leave Bartz world and just have zero desire to continue.

My expectations were certainly heightened after Final Fantasy IV, and unfortunately, this didn't really meet them. The story was just... fine, and the world wasn't really interesting in the same way. The job system was more developed than in FFIII, but I still didn't find it that satisfying. It didn't really come together until the endgame where you are basically forced to min-max jobs and abilities, and it was more annoying to me than anything, although that may just be me preferring characters being connected to jobs in traditional turn based jrpgs.

It was still good, still Final Fantasy. But I definitely did rush through the end. I think this one is appropriately rated: good, but it doesn't compare to IV.

Overall a fairly good experience throughout, with some issues that don't really get resolved. The story was a shorter and simpler story compared to other games in the series. The characters have some development, but feel somewhat one-note for the most part. Most characters only have a few defining characteristics, which leads to them being somewhat interesting, but also to them feeling underdeveloped by the end. While I appreciated the uniqueness of the combat system at first, it grows old by the end with the slow-paced leveling for jobs well into the second act. Many enemies would still give the bare minimum ABP for increasing job level, making learning multiple jobs annoying without using the Pixel Remaster menu that boosts ABP earned in battles. Even then, some abilities require insane amounts of ABP to obtain. The last ability for Red Mage costs 999 ABP to get, and while it is a really good ability, I honestly don't see anyone getting that without dedicated grinding. While the job system does leave a lot of room to customize your group throughout the game, I was disappointed to see that physical fighters seemed to have one strong set-up (dual-wield, spellblade, rapid fire) and not much else. Mages have more options, with solid jobs like White, Black, Time, and Blue Mages, as well as Summoner. While I do think the system is innovative on the job system from the first and third games in the series, I still see it as lacking in strong options later on, and the pacing for upgrades is really not that good. In spite of this, the game was still pretty fun overall. The strong options, while a bit limited in quantity, are cool and fun to use. There are some interesting boss fights throughout the game with unique mechanics, which is cool to see. The music was honestly great, and the pacing of the story was solid until the third act (kinda just becomes confusing on where to go at that point).

Absurd, enormous, titanic. It took us a looooong time, but we finally have a "definitive" version of one of the best games in the series, and one of the most fun rpgs of all time - the possibility to earn as much as 4x the ABP allows even greater experimentation with the all-time great job system. On this playthrough, I even found out that a bard can be very useful. A bard! Absurd.

You can break the game at your leisure, with scandalous combos like the classic Rapid Fire + Dual Wield, and Spellblade + anything really (Dance has some RNG involved, but it's also a deadly combination).

Or make a challenging playthrough where you restrict what jobs you can use, such as the popular Four Job Fiesta challenge. It's all up to you.

On top of that, what the story lacks in nuance or depth, it delivers on an insane amount of charm and even humour. Ghido is one of the most entertaining characters in the franchise, and Exdeath just chews the scenery anytime he's on screen - the fucker is a sentient evil tree that turns into a splinter at one point of the story, it's truly glorious. Keep your villains with elaborate backstories and "sympathetic" motivations, I sometimes miss just having a douchebag that's evil just because.

This version also offers the best renditions of some of the series' most iconic tracks, such as Dear Friends (this version actually gave me goosebumps), Battle on the Big Bridge, and the best ending theme of Final Fantasy just got better.

The only negative thing I can say is that playing this made me truly sad that this is somehow the last time a mainline FF featured the job system. That is insane to me.

Oh boy. this game is hard to rate as it has many ups and downs. I wouldn't say that this game is better than 4 or even 3 but it's a unique experience i still consider worth playing. Many of the games problems stem from its gameplay rather than its story. This game took me over 10 more hours to finish than the other ff games and not for a good reason either. The game has a multi hour long segment in the end that feels like padding. You have to collect the 4 mcguffin tablets to unlock the 12 sacredly awesome weapons. I can't help but feel that this is a step back from ff3 where the awesome weapons were in an optional dungeon you could choose to skip. Its not even like theres a lot of story going on during the mcguffin collection its just filler. The games difficulty curve is all over the place. you will destroy enemies in previous areas only to go to the next one and suddenly get destroyed for no apparent reason. The biggest issue with the gameplay I feel is the ability points system. It's cool in theory and in practice but the thing that makes it a slog is just how slowly you get given the stuff. I mean for the majority of the game battles will give you at max 4 and often times 1 and when the games enjoyment hinges on getting cool abilities it can be a massive slog. The big problem as well is that later on in the game you start fighting enemies with extremely specific ways to kill them. If you didnt invest in the right class before these moments you have to GRIND to get the right ability to kill that enemy easier. This problem could've been solved by 1. making ABP easier to obtain overall and 2. Designing the enemies so they have many equally valid ways to defeat them without brute forcing them via grinding. overall i think this game is exactly middle of the road in my rating of these games so far. It's better than ff1 and especially ff2 but it has at times severe gameplay issues that hold it back which I believe makes it worse than ff3 and ff4.


Let start here: Exdeath and Gilgamesh are endless charismatic and memorable villains. Gilgamesh utterly silly writing and his squirming when losing is endlessly entertaining . It’s great that for the second half of the game that when you deal with the main villains , you are just getting great amusement. What makes Exdeath great is his interactions with the world in World 2 & 3.
These two are part of what’s mostly a silly lighthearted romp. Like an actual scene has Exdeath pop out of a twig and fight a sentient turtle. This game does not have much seriousness in its body. There is one boss fight that require the team to like Wiley Coyote create a rope across a cliff as part of the boss introduction . There’s a search in a library, and Barts looks up asses . This game is goofy. In general what this tone does is that it makes it hard to connect to the characters , but Faris , Galuf and Krile standout in great story flourishing moments .
The levity is paired with a job system that has barely aged. This job system has a legacy in some of my fave games and it’s impressive how it opens up strategies and fights. You raise job classes to learn skills which you can add to other jobs and switch around. It feels limiting at first especially because you can only carry one skill. The combos and synergy doesn’t feel wide ranging but man later on it just becomes impressive. Other games allow you to stack more skills so on face value , it feels weak but specifically how the freelancer class works in combination with this systems is where my eyes opened. The freelances gain both the passive skills of the class you mastered and the stats, which allows so much freedom in who your characters are at the endgame! It’s so dizzying . I wish there was a bit more class variety but I think the next time I play, I will challenge myself to seek more utility in the ones I avoided. This is the first time I really pushed my blue mage , and I was thoroughly impressed, speaks to the systems if I felt that learning the skills was truly worth it. I do wish that some bosses didn’t seem easier with magic too or that more physical attacks hit all enemies, battles with statues that can only be beaten by defeating simultaneously becomes a pain without magic.
What’s really holding this back though? Locations. Phantom Village is incredible, it’s lore driven and used brilliantly twice. The dungeons ? The other towns? They are nice and the game has different world visits to try to make them memorable through different versions. But I would say it didn’t accomplish making them memorable . Although, shout outs to the Library of the Ancients though!
Musically it’s great, but I’m only pulling two tracks from here into my personal pantheon of JRPG music (EXDEATH THEME IS BANGING). Also as an aside, if you love pets, this might be the best third best JRPG to really capture that feeling (DQV and the Pokémon franchise got it still). I was hyped to play this game as the ancestor to my fave games and I even see it in the non Bravely games, like FF 9 def has a lot from here, and while I am not confident in saying it has the chutzpah to dethrone my personal faves, I am enthusiastic about this experience. It’s great to see the fore-bearer hold up to its legacy games.

The job system here is as good as everyone says, and yeah I hope they make mainline entries with this level of variety in jobs again.
The story itself is just fine, the characters are fun enough. Had a good time with this one.

Final Fantasy V is a collection of extremely high highs and several very irritating lows. In the same way that FFIV perfected what FFII tried, FFV is the full realization of everything FFI and FFIII attempted.

The story is simple—with a charismatic villain and a lovable cast—and the Job system from FFIII finally comes into its own, allowing you to build up your party in a thousand different ways.

The script is also incredible, heartfelt, and—at times—genuinely hilarious. It helps push the identity of this franchise even further into its own.

The main issue I have with this game is the difficulty curve: Right around the time you fight (minor spoiler) Atomos, the difficulty of encounters takes a massive jump. From that point on, many enemies have insta-kill gimmicks or other frustrating tactics that can make some dungeons pretty painful to get through.

Overall, I don't think FFV reaches the highs of its predecessor, but it's still an excellent experience that I'd recommend with little hesitation.

WHY HELLO THERE, my fellow Final Fantasy enjoyers, JRPG consumers, FF IV conquerors and gamers from all around the world

Upon defeating the spirit of raw hatred itself in Final Fantasy IV, I embark on my newest journey: sailing the Final Fantasy V seas as a Freelancer!
As the before installments, FF V is completely standalone and isolated from the previous Final Fantasy games.
As per the now established formula, some concepts are recurring: Chocobos, elemental Crystals, that one guy named Cid who really likes airships yada yada, you know the drill.

Yet again, we have a named cast, starting with our traveling protagonist Bartz and his chocobo companion Boko. Throughout the game you meet other charming characters like Galuf, Lena, Faris and Krile to build up your party. Their interactions are fun, and throughout the game a rather charming and endearing tone is set, much less grave, sad and melancholic like FF IV was. A welcome change, imo, after such a heavy game, a lighthearted one definitely works. Our new villain is a man in a tin suit that laughs in an exaggerated way and mocks the party at all times, unlike the practical Golbez of few words from IV. By the end you truly believe the Final Fantasy was the friends we made along the way with how charming Bartz being a doofus is, how Galuf breaks some tropes, how Gilgamesh keeps appearing (ARGH!), or how Faris' secret is revealed.
That doesn't mean the game is devoid of serious or sad moments, however. These moments are even more accentuated due to the lighthearted tone of the game, so when shit goes down, it really does. I think it is a good example of good storytelling and setting moods.

Gameplay & mechanics! The job system returns from FF III, along with the ATB system from FF IV. Personally, I rolled my eyes the moment I saw the job system but that feeling was quickly tossed aside: this time around, the system is much more improved, less gimmicky and more useful. The penalties for switching jobs are basically nonexistent so it feels a lot like the game encourages you to experiment with various jobs. Some abilities that you obtain by leveling up the job, can be used in the ability slot to use it outside the job, leading to wacky, practical or downright broken setups (Dualcast Summoner, looking at you). Rarely did I feel the need to use a specific job to progress, unlike FF III where some parts of the game were gated by using specific jobs for the boss battle or area.

As far as graphics go, FF V seems more colorful and vibrant compared to FF IV, most likely because the tone is lighter as well. The spritework is also good as expected of a Pixel Remaster entry. Every character has a different outfit for each job (which is very neat), ranging from cool to cute and some even being wacky. As usual, effects are the wildest and flashy.
Not much to say in this department that hasn't been said in previous entries, although it's a shame our protagonists this time around don't have portraits in the party menu.

Music! As usual, FF V gets a really neat soundtrack, remade with real instruments and fully faithful to the original SNES soundtrack. Some absolute bangers present in this entry. In no particular order, my favourites are: Battle at the Big Bridge, The Dawn Warriors, Reminiscence, Beyond the Deep Blue Sea, Sorrows of Parting, Slumber of Ancient Earth and very close to being my top favourite is The Final Battle, what a banger.

I personally recommend this entry in the Final Fantasy franchise. It was probably at this point where they finally nailed a perfect balance between wackiness and serious storytelling, with compelling character interactions and not just a melancholic story that you are looking forward to see unfold like IV along with a job system that encourages the players to experiment and find their own playstyle.
Give it a shot, it's fun.

[job changes to Monk and slices the review with Katana] see you in Final Fantasy VI, adventurer.

Wife’s Reaction:
“The increasing ridiculousness of the villain names is the only way I can track your progress through your multitude of pixelated games.”

Breaking the Crystal Ceiling:
I’m happy to say the Job System in Final Fantasy V lives up to the hype; it helps make the combat better than ever because of all the options available. I spent so much time swapping Jobs and optimizing each character. The Job System needs to return!

Final Fantasy is one of the top 3 formative gaming series for me next to Mario and Zelda. FFV may be the first game in the series to capture the same sense of adventure that I felt playing the original FF on NES as a kid. The writing was quite charming, never takes itself too seriously, yet still delivers a really compelling narrative that belies its SNES roots. The music is also a high point, (spreading grand wings / home, sweet home / battle at big bridge)

The job system feels great, and is a natural iteration on the class selection of the OG FF. The game rewards experimentation and had so much fun seeing what combinations of abilities and equipment can basically break the game.

Maybe the one flaw I can find is that the MC is more of a proxy than a character, but even then all of the characters (playable and otherwise) have that extra attention to detail that adds to the game’s overall immersion. Ultimately I feel like the smaller cast plays to the strength of the writing. Few games give that ‘gamer high’ after experiencing a really fulfilling story, and this was not something I expected going into it.

Phenomenal game; hopefully people who are only going into the pixel remasters for IV and VI check this out.


Final Fantasy V (1992): El peor de la saga por mucho. Bartz es una persona horrible y nadie parece darse cuenta, la historia no está a la altura y el combate te da mil opciones, sí, pero se pierden en una curva de dificultad con forma de montaña rusa. Un obvio paso atrás (5,20)

Final Fantasy 5 -- the unreleased SNES titan beloved by the likes of FF16 director Hiroshi Takai -- is now available in a nifty translation with this pixel remaster.

The first 8 hours of FF5 are pure joy. There's a great sense of adventure and experimentation lovingly stitched into this beautful game. Four motley friends embark on a directionless adventure to save Lenna Tycoon's father from Something. You are given a wonderful combat system that is designed explicitly for creating White Mage Monks with every character. The music, combat, and narrative impart the feeling of a limitless adventure. You are undefeatable. You can do anything. You will get to hang out with Galuf because he is the best one. You will have a good time watching Bartz and Galuf fall in love with Faris. You will think "I'm glad that Sakaguchi got to remake Faris with Seth Balmore in Lost Odyssey." You will enjoy every encounter with Gilgamesh because he understands that Galuf is the best one.

Then something terrible occurs. You will meet a character named Mid. The game will, for some reason, lose all faith in your ability to do things for yourself and will force you to talk to Mid every half-hour to progress the story. Gone is the experience of FF 1 through The First 25% of 5 where you are trusted to explore and take notes for yourself in order to progress. You must talk to Mid to explore the places you have found on your travels. You must talk to Mid so he can tell you its ok to go exploring. The consequences of creating this character have had an unfathomably negative impact on the future of this franchise and perhaps society at large.

Eventually, Mid will go away, and the game will be very fun again. However, the cohesion of the first 8 hours is gone. The pacing will begin to slow, and it never returns. The more time you put into it, the less the world feels less like a living environment to explore. You should finish it though. The questions "why are the first 8 hours of FF5 so good" and "why are the last 20 hours of FF5 so sleep-inducing" are both worth exploring. This title borrows a lot from FF3. While the job system is very fun, I found myself having more fun with FF3's job system. FF3's story is simple, but it's paced like a roller coaster and leaves you feeling satisfied. FF5 will try to make you care about Bartz, but no matter how many times he reminds you that his dad is gone or he is scared of heights, your heart will harbor no affection for him because he talks too much like an 8-year-old's conception of how Sonic the Hedgehog would talk if he was their friend in real life.

You could play the pixel remasters for Final Fantasy 1 through 3 in the time it takes to play 5. You should play this one though. The first quarter of the game is truly spectacular. However, as great as the battle system is, I'm not sure if the latter portion of the game is thoughtful enough to warrant several replays. After all, Dragon Quest 5 was released a few months earlier.

One of my all-time favorites. The main theme has the power to unlock a cascade of memories that always makes me deeply emotional. Final Fantasy V is a gem. It weaves a simple yet heartfelt story with remarkable composure. It boasts one of the most enjoyable gameplay systems ever seen in the Final Fantasy with a huge array of combinations and features charming characters like Ghido, the original warriors, Gilgamesh, and even its villain.

In my opinion, Final Fantasy V is often underestimated due to its perceived lack of 'complexity' compared to other entries in the FF franchise and other JRPGs. However, it possesses a subtle elegance and lightheartedness reminiscent of the best Dragon Quest games. While the second world/arc may feel like a bit of a downtime, everything else in the game is simply outstanding. The bigger and bigger stakes after each crystal (and world!), the battle on the big bridge, the exploration of new worlds, the epic confrontation of Galuf against Exdeath, and the captivating library segment and many, many more all exude charm and brilliance.

After the very good Final Fantasy IV, which is currently my favourite part of the Classic era (part 6 is still on my To-Play-list), I was quite disappointed with the sequel. Even though the main characters in Final Fantasy V are no longer blank slates like in the early games, they seem rather flat in comparison to Cecil, Kain, Rydia, Rosa and the rest. Despite their relationships, there is never any real chemistry between the characters. The story about a shattered world, war and, for the first time, exploitation by humans is really neat. But even if that doesn't quite reach the level of the story in part four, it's still really good. What Final Fantasy V does really well is the revised job system. This time we can change jobs at any time, level them up and the clever thing is that we can still use the skills we have mastered in a job even if we are assigned a different main job. For example, we can let Lenna practise some white magic first and then let her become a dragoon later, but still let her heal alongside Jump. This makes the set and skills we have at hand incredibly dynamic and allows us to switch skills from time to time to face a dungeon or a special boss with a different tactic. The combat is almost identical to its predecessor and once again utilises the ATB system with all its strengths and weaknesses. I'm still not a fan, as it sometimes makes battles unnecessarily hectic so that you avoid giving your opponent a devastating attack. And again, game number 5 has a problem with bosses that wipe the floor with you out of nowhere. It's fine if an opponent is challenging, but if you can barely react because he's attacking your entire team as a counter with four-digit points of damage, it's annoying. There is often a tactic (don't attack with a certain element because it triggers a strong attack or attack everyone at the same time, etc.) but you usually only find out in the fight with 20% HP remaining. If you're lucky, you'll manage to heal up again and memorise the gimmick. The last bosses in particular are a real struggle, as is typical of the genre, and to be honest this was the first time I had to grind. On the other hand, the dungeons are once again wonderfully and variedly designed and also have occasional puzzles. The story is okay to good and after the pacing gets out of hand around the halfway point, the last third in particular manages to add a lot of tension and urgency with huge stakes after a fateful twist. Final Fantasy V is still a good game, but in my opinion, it's the weakest of the SNES era so far. And as far as I've heard about the sixth game, it will remain so. But I stay curious until then.

Fine game. Basically FF III with more airtime.

The job system is interesting at first, but requires you to get into meta gaming near the end of the game when it gets properly hard. Some will love this, but I'm not very much into min-maxing and trying to break the game with the flexibility of the job system.

Characters can be a bit bland but some are very charismatic like Bartz and Galuf. The plot is a bit overdone for me at this point, very classic crystal saga with the warriors of light, with not enough character development to make up for it. The Exdeath splinter scene was a bit too silly, IMO.

Music is great as always. The overworld theme, Lenna's theme, final fight theme are all great pieces, just to name a few.

I tend to enjoy the older FF games that allow me to change my team's jobs. I like to switch and experiment, rather than a character set in stone. There are 22 jobs in total to collect. While it's fun to gather, 22 is A LOT. There's a few that aren't really helpful/fun to use. You will most likely only use them for achievement purposes.

One good news is that this Pixel Remaster game finally figured out how to hide the mouse cursor! I also enjoyed that magic is cast immediately. (Take that FFIV.) The characters actually attempted to use spells in story cut scenes, like Cure and Raise. Instead of you know, uselessly watching and shrugging.

I didn't understand how "Flee" worked. The majority of the time, your character couldn't get away and suffered hits from the enemy. It was better to fight, instead of "saving time" to flee. I wish I knew what stat, if any, was related to that.

I realize the initial release makes this 30 years old, but I still found the antagonist silly. There's no reason to have any writing where the "bad guy" is so OP with multiple opportunities to make quick work of our heroes but then never kills them off. We're knocked out, helpless, but this bad dude is like, "I'll finish you off later." WHY? Just do it now???? He's literally described as a "being of pure evil" but conveniently never kills us. It's silly. This isn't the first media with this trope but I can't take the antagonist seriously when they pull a Dr. Evil and assume it all went to plan.

Best characters hands down were the sassy turtle and sweet, baby GIlgamesh.

Dual Wield + RapidFire is so good they just made it Bartz's canon special attack in Dissidia.

This is it. This is the one.

Absolutely fantastic game with a fantastic system and fantastic characters. It doesn't have an incredibly complex multi-layered story because it doesn't need one. Sometimes all you need is a solid plot with great, believable characters, and voila, one of gaming's masterpieces.

It takes everything FFIII tried (and failed miserably at) and refines it to the highest degree yet. There is so much variety in what you can do, and nothing feels inviable. Leveling jobs works the way you would expect it to, and you're incentivized to play around and learn the systems and how to make it the best for you. Coming off of FFIV fun was not something I expected from playing this.

The difficulty curve is there, but it's not nearly as bad as some people say. It just requires a little bit of thinking and tinkering with the jobs. I ended up beating the two superbosses without any grinding outside of job xp for one class, and didn't have much trouble with either (5 retries is not bad at all for the hardest one). It rewards the player for thinking outside the box and creating their own dream team, so I would guess if you stay in your comfort zone and don't mix and match classes it can get tough.

The characters are great. All of them feel like genuine people instead of "I'm the mage guy, I'm the monk guy, I'm the sword guy", which gives the game plenty of opportunities to have them interact and talk about things other than the plot or "I'm the wizard so let me cast spell!".
This makes it so you have a good understanding of each character and their personality, and it's something people usually take for granted, despite only FF2 getting characters right up to this point. There are several character events, some silly, some serious, it makes it feel like a real group of people going on a real adventure.

Not just that, but there's tons of NPCs you meet that are equally distinct and important. Gilgamesh being the most famous one, and I can definitely see why. Not knowing why he was so famous, getting to encounter him throughout the game was a lovely surprise.

Then there's the main villain, Exdeath, which is a really simple evil villain. That's great! You don't need super complex motivations or five plot twists and three movies to try to explain why he's a bad guy, he's just a bad guy and that's it. Beat him up. Mind-blowing artwork for him, too.

Overall, I love this. The bar is set so incredibly high I can't wait to see what FF6 is going to do with it.

The pacing was quite off and the game is too long for my liking but god damn once you understand the job system it's so much fun, especially near the end when you have mastered a couple of them and can use freelancers to their fullest ability.

This one also has my favourite final dungeon in the series thus far (1 thru 5)

Tons of fun. The story is in focus here, and it's actually funny in a way games rarely are. They refined the "heroic sacrifice" in this entry, and--importantly--they limit it to one character.

The job system is deep and intuitive, and could be very fun to replay with different combinations in the future (looking at you, Four-Job Fiesta).

I still don't love ATB, but FF has always wanted to be more action-focused than its counterparts, so I begrudgingly accept it.

Não foi o melhor final fantasy que já joguei, mas também não foi o pior (sim eu estou falando de você, FFIV After Years).

Final Fantasy V é... esquisito. Apesar de todos os elementos que fazem FF ser um FF estarem ali, como os cristais, os heróis, o mundo se acabando, a narrativa crescendo, etc, ele insiste em inserir um humor extremamente bobinho na narrativa que faz o jogo ficar com um ar de "aventura da sessão da tarde."; As vezes essa vibe até funciona, acho que apenas poderia ser mais bem dosada.
Um dos melhores momentos da narrativa é uma briga entre o grande vilão e uma.... tartaruga. É esse o tipo de bobeira que constantemente se mostra presente na narrativa kkkk

Dito isto, a narrativa é um pouco rasa. Não há muito desenvolvimento de personagem, nem grandes reviravoltas. As coisas apenas meio que vão acontecendo. Mas funciona. Como falei anteriormente, não foi o melhor, não foi o pior.
Mas o que o jogo deixa a desejar no quesito narrativo, ele certamente entrega em qualidade na trilha sonora e no sistema de jobs.

As músicas desse Final Fantasy são coisa de outro mundo. Temos Battle on The Big Bridge é um marco de final fantasy, e segue sendo usada até hoje de tão boa que é, e também o tema da Lenna, que é uma das músicas mais lindas que já tive o prazer de escutar. Nobuo mais uma vez mostra que é um gênio na criação de músicas.
Quanto ao sistema de Jobs, fiquei um pouco resistente no começo por ter muitas opções, visto que cada personagem pode usar todas as classes, mas no final do jogo já estava completamente viciado em masterizar o máximo de jobs possíveis. Muito recompensador e acho que gera uma mudança de gameplay ao longo do jogo que é muito positiva.

Ao contrário do que me disseram, eu diria que vale SIM a pena jogar Final Fantasy V, porém, não recomendaria como seu primeiro Final Fantasy.
É um jogo divertido e com uma mudança de vibe bem vinda pra quem jogou os jogos anteriores em sequência, mas fica um pouco longe do que normalmente esperamos, ao menos narrativamente, de um FF.

hoooo boy i was kind of afraid i'd have this opinion

whenever a game in a really big franchise like this is well liked by some hardcore fans but never really picked up by audiences at large it makes me concerned, because you know there's a reason why that entry never took off. final fantasy v is that game and now i get why it isn't more popular.

obv there's a lot to enjoy here. music is gorgeous, story is fun, there's a few EXCELLENT characters, and the game is massive in scope compared to every game before this. still, ultimately you have a game with a worse story, cast, setting, and general visuals than the game which precedes it. what is the draw here exactly? gameplay! lets talk about it lol

final fantasy v is defined by its job system and sometimes it works, too often for me it felt lacking though. there's just so much trial and error gameplay where you'll enter encounters which have very specific requirements for what sort of abilities you need to clear them with no way of knowing until the encounter begins. if things go well then cool, otherwise instant game over or potentially prepare for a long and obnoxious struggle to victory. and on that note, more than any other final fantasy game i've played, the amount of shit going on in this game which imposes no challenge or test other than that of my patience is obnoxious. idk why half of every monster formation towards the game's conclusion needed a confuse ability goodness gracious. anyway, there are certainly times when it can be fun to figure out some killer job abilities that just obliterate whatever the task at hand is, and i'm sure whenever i replay this game with all the information i know now i'll have a quite different experience, but i think a lot of the game design here was a little too trial-and-error-y for my tastes

i think final fantasy xii and x-2 spoiled me with their job systems. random note but i was surprised how easy the final boss was here, after all the nonsense to get to him lol.

anyway when in doubt remember to fall in love or something you might learn a thing or two about yourself

Definitely the best in the franchise so far. It was the first game that I was actually enjoying up until the end. The job system is fun to mess around with, it just took me way too long to understand how to properly use it. I'd recommend this one to a newcomer, at least from what little of the series I've played so far.

However, this game's final boss is unreasonably hard, I wasn't able to beat it. It sucks cuz it really brought my enjoyment of the game as a whole down.

The best one I have played so far. Loved the music, and the party members. Especially Galuf, and Faris. Gilgamesh is a really funny and cool villian. The job system and the addition of the abilities adds a cool way to combine and make awesome set ups. The optional content was great but it should not be majority of the 3rd world. The story wasn't the greatest, Exdeath is a nobody villian really, I did like the void stuff. But, I don't want my villians to be an evil tree. Overall awesome game really underated and I see why square enix developers love and reference 5 in the newer titles especially 14. Can not wait to play 6 and finish off the pixel remasters with a BANG! The FF rabbit hole continues!


Final Fantasy V era la espina clavada que año tras año me iba escociendo de la franquicia por ser el único que no había jugado nunca (a excepción de Final Fantasy XI, pero ni tenía internet, ni dinero para pagar una suscripción mensual); y siendo como soy de fan de los FF clásicos, no tenía ningún tipo de sentido que no le hubiese dado una oportunidad aún... Y cuanto me arrepiento de haber tardado tanto.

Siempre se le critica por ser un FF con una historia muy básica, que repite de nuevo los tropos que llevamos viendo constantemente en la saga, que el villano es malo porque es malo y quiere destruir el mundo... Y sí, es cierto que FFV usa los mismos clichés que la propia saga ha creado para sí misma, pero los ejecuta excelentemente bien y, como digo siempre, si un cliché está bien ejecutado, no importa que estén usando ese cliché. Además, tiene una serie de factores y de inclusiones en este título, que le hacen diferenciarse de los cuatro primeros por varias razones.

Para empezar, el tono. Final Fantasy V sabe que es otra aventura con los cristales, sabe que vamos a controlar a los héroes de la luz, sabe que el villano es malo maloso porque sí, y es por ello por lo que cambia la perspectiva y la usa a su favor. El juego, a pesar de ser muy turbio y visceral en algunos puntos, tiene un constante tono humorístico, casi paródico, es como si el propio juego estuviese parodiando la saga al mismo tiempo que se toma en serio. Esto es muy similar a lo que hace Disney en sus películas actuales, en las que se critica a sí mismo rompiendo los clichés que ellos mismos instauraron años atrás. Aquí no los llegan a romper, pero sí que los parodian, e incluso, gracias a darnos una trama tan previsible, nos consiguen colar un par de plot twists que no te los esperas.

Los personajes. A pesar de que algunos son más planos que una tabla de planchar, como es el caso de Bartz y Lenna, luego nos muestran a los maravillosos Galuf, Gilgamesh y, sobretodo, Faris. Y en ésta última es con la que reivindico lo anteriormente dicho de que un cliché bien ejecutado anula el hecho de que sea un cliché, dado que Faris no es más que otra princesa más que no se siente princesa y quiere dejar de serlo, pero en vez de hacerle disfrazarse de campesina o vivir como una viajera errante... Hacen que se convierta en una ♥♥♥♥♥♥ capitana pirata. Incluso también hacen que tenga que ocultar su verdadero sexo a su tripulación por el machisto implícito, pero ella se gana su título por puro derecho, un personaje maravilloso. Siempre suele haber alguien en cada juego de la franquicia que destaque y se convierta en mi favorito de ese título, en este ha sido Faris con mucha diferencia. Aunque no me gustaría dejar de lado al ya conocido por todos Gilgamesh. Este personaje es un emblema de la saga, aparece en prácticamente todos los Final Fantasy posteriores al V debido a su carisma, en lo que se basa su personaje y su maravillosa OST de combate. Ha sido un verdadero deleite disfrutar de su desarrollo como rival de Bartz y en Pixel Remaster han hecho que una ♥♥♥♥ obra maestra como es Battle On The Big Bridge, llegue a otro nivel. Que ese es otro punto a tener en cuenta...

La música. Si hay algo más que evidente por lo que jugar las versiones Pixel Remaster y no otras, es por el refinado apartado musical que han hecho. Han sabido reimaginar las maravillosas composiciones del gran Nobuo Uematsu y llevarlas a un nuevo nivel, implementando temas mucho más cañeros y que le sientan como anillo al dedo a estos rematers. Puesto que, a pesar de no haber jugado nunca FFV, su entera OST es lo único que conocía con profundidad.

El sistema de trabajos es algo bastante novedoso, porque aunque tuviésemos uno similar en el III, es en este donde se saca todo su esplendor y será el que futuros juegos de Square tendrán en referencia y llevarán incluso más lejos (las maravillosas franquicias de Bravely Default y Octopath Traveler). Además de ofrecer una gran libertad de plantear los combates como tú quieras e incluso a modo de coleccionismo, para poder tener todos los oficios completados y habilidades aprendidas, dando así más horas de juego a los que buscan completar todo al 100%

La dificultad. Este es, posiblemente, el Final Fantasy con mayor dificultad en su trama principal. Cada boss era un verdadero reto y nunca acababa los combates con los 4 personajes en pie. Si que es cierto, que si en la etapa final dominas ya el sistema de trabajos y habilidades, todo va a ser un paseo, PERO, no te descuides, que te pueden dar un susto hasta los monstruos salvajes. Y bueno, si tenemos en cuenta a Shin Ryu y Omega... Apaga y vámonos... Otro factor que debemos agradecerle a FFV, fue el que creo el concepto de "super bosses", ese tipo de jefes secundarios que están reservados a los jugadores que busquen más reto del que proporciona la aventura base.

En conclusión, es un Final Fantasy algo diferente, pero que mantiene la más pura esencia de la franquicia. Además, en esta versión dan una serie de facilidades (como podría ser el autoguardado entre salas) que hacen que la experiencia sea mucho más accesible y no tan injusta en algunos puntos. Recomendadísimo.

the insanely customizable job/ability system is a bit too much at times and arguably at its most enjoyable during mid-lategame after which was basically just grinding every character for abilities to slap onto my freelancers & mimes

p2w samurai money yeet was funny

There Will Never Ever Be a turn-based RPG as peak as Final Fantasy V, and that's ok

Wonderful game that is a bit too grindy. Just a bit. The job system is interesting. I think I'd have liked it more if you could swap a Job's default ability for another ability you learn from the same job. I think lots of jrpgs are out there that have been in conversation with this system ever since it came out.