Reviews from

in the past


fine follow-up to the first Final Fight, it lacks the frantic action and fast-paced brawling of the previous game thanks to the capabilities of an home console compared to the Arcade at the time but this is still an solid time if you enjoy beat'n ups, Carlos and Maki are good additions to Capcom's portfolio of characters and Haggar is still fun as ever with his grabs and suplexes.

this one is also more enjoyable and fairer in terms of difficulty as well, the first game was obviously trying to get your money in part thanks to the bullshit enemies and bosses back on the Arcade machines so Final Fight 2 was more enjoyable though still tough.

overall an good time to be had but it is an notable downgrade if we are talking about pacing, presentation and action on screen compared to the first Arcade exclusive title.

- Expert level (the hardest)
- Maki

A satisfying sequel to the original Final Fight, finally bringing two-player co-op, Maki is a nice addition but Carlos kind of sucks. Haggar is still the GMOAT (Greatest Mayor of All Time)

everyone even the least bit inquisitive about beat 'em ups as a genre should play this, full stop. i cannot think of a more textbook representation of the idea that for a beat 'em up, encounter design is level design; divergence from this principle in final fight 2 results in perhaps the most anemic beat em up i have ever been subjected to. absolutely lifeless brawling in overlong stages as you contend with wall-to-wall waves of three polite barely dissimilar crooks at a time. devoid of any spirit even compared to some of its home console contemporaries. sure FF2 has a couple of things going for it compared to its predecessor but streets of rage 1 came out two years before this and while it is comparably centered around simplistic crowd control, it thoroughly overpowers this game on the basis of its encounter design, aesthetics, soundtrack, pace, etc. shout outs yuzo koshiro. FF2 does have maki though so who can say whether it's bad or not. bring her back in SF6 capcom i'll be very grateful


If you were to ask someone what a beat em' up is, they'd probably describe Final Fight 2. Everything that makes a beat em' up a beat em' up is technically here, and its at least competently made, but it lacks excitement, the thrill that made the first Final Fight so memorable. Its just so mediocre that I kinda wish it was a bit jankier, at least then there would be something to talk about...

It's really hard to design a good beatemup around Final Fight's aggressive crowd-control systems when your console's shitty CPU limits you to 3 enemies on-screen at a time. The result is a sequel that still FEELS great to play but can't achieve any valuable amount of variety. Just goes on and on.

Maki is at least a little fun and you got Haggar and a sub par beat um up.

Only really good thing here is Maki

I had more fun with this game than I did the first. Still don't like beat em ups but this one is much better.
It's be really cool if Maki broke my ribs.

acho que esse é o final fight mais fraquinho da trilogia. Dos 2 bonecos estreantes até que gostei um pouquinho da Maki, ela me lembrou um pouco o design da Mai Shiranui, mas o Carlos é totalmente esquecivel

watched a playthrough of it, looked pretty rad B)

With the awful port of the first game, I expected better here since it was made for only the Super Famicom. Thankfully it is better but it's still got some issues.

One cool thing is the new character Maki, she's cute. I like her, I'd engage with some yuri activities...wait she's legal right? (looks it up on internet) ok good she's 20. But yeah she is who I used though Haggar is also still a fun choice. I couldn't care about Carlos though, lame man he is. Is he even in anything after this game? He's probably in some fighting game I'm forgetting.

The game is better than last time in terms of being fair. I hated how annoying the first game could be especially with bosses. While this game isn't fully free from some nonsense that can happen, it's still so much more fun to go through. Until you get halfway through the game and realize how repetitive the game is.

That's sadly what keeps this game from being good, I just get sick of playing it and hope it ends. I feel like the combat is too limited and the enemy variety is too low. At least this time you can actually map your health draining move to a button LIKE IT SHOULD BE! Maybe this game is better in co-op but I sadly couldn't test it.

I'll give it credit for the things it do but I'd argue any of the Bare Knuckle games would give you more enjoyment then this. Well actually I haven't played Bare Knuckle III...hmm maybe sometime soon. I can only hope Final Fight Tough will be a good and fun finisher to the trilogy on the Super Famicom.

Hold on, are you telling me they made a Final Fight 2? But the first was was supposed to be the FINAL fight!

Fans of the first game may be very pleased to know that virtually nothing has changed between the first and second outing. At least in no meaningful way that I can tell, because as soon as I turned this on it put my brain to sleep.

Okay, okay, I'm being a bit hyperbolic. The bosses are a lot less aggravating to fight, and I suppose that's nice, but it still doesn't stop the game from becoming incredibly samey very fast. Capcom's beat-em-ups on console never quite rose to the same heights as Konami, but to be fair the same is true of their arcade counterparts. By being an entirely at-home game by design, however, Final Fight 2 can't blame its bland gameplay on a poor, scaled back conversion. Yet again you'll face every enemy and their respective variants pretty early into the game, and yet again everything moves at such a sluggish pace that I found it incredibly difficult to stay invested, let alone awake.

I guess this is an alright game if you have a podcast to listen to and you need to do something with your hands that isn't sinful. Otherwise, I can't imagine coming back to this one. It doesn't nothing for me. I feel nothing. I desire only non-existence.

Now this is more like it. Bosses that are hard but not cheap, not to mention bosses that take a page from Street Fighter 2 or Punch Out!! and make their entire existence an extension of their nationality.

Now that I'm not banging my keyboard in half, I have time to sit back and admire how weird it is that all these baddies you fight keep repeating themselves. I always just accepted that they were doubles, but this game finally gave me the fun idea that the whole mad gear gang is made up of those 20 or so types and after you beat them and they flash dead the first time, it's the same person that reappears later in the level. And as you travel across Europe and Asia to find your friends, they travel with you.

But no, there are unmistakable repeats within the same scene. The first one takes place way in level 5, right before the boss. You know who it is? Elick, that fat weirdo with the electric coils. What is up with that guy? Why is he the only one trying to make that weird electric coil thing happen? Could it be that the mad gear gang does indeed have an Elick cloning facility? You know, it is a little suspicious that everyone else in the gang has a palette swap except Elick. And what's up with that name? What's going on with a lot of these names? Parents, remember, if you name your sons Schot, Elick, Mic, Leon, Elias, Joly, or Atlas, he will grow up directly into the clutches of the mad gear gang, and then presumably jail later on, once Mike Haggar has his way with him. The school-to-mad gear gang pipeline.

Extremely fun with a friend.

excelente titulo aunque no supera a su primera parte sigue siendo bastante bueno