Reviews from

in the past


The artstyle is the best one in the series

listen i know we all love awakening but actually this is the best 3ds fire emblem game

Absolutely adore this game. I wish some of the maps were a little smoother to play through, the cantor enemies absolutely did my head in on multiple occasions, but still, I thought this was wonderful. The best part is easily the characters. The entire game is fully voiced. Every single line, apart from a couple of odd NPC interactions. The voice cast is excellent, and brings out everyone's personalities wonderfully.

Also a big fan of the main plot, and how it's split between two routes that happen concurrently, each one led by the two protagonists, Alm and Celica.

The soundtrack also deserves a mention. Lord of a Dead Empire, Twilight of the Gods, and the credits theme, Heritors of Arcadia are all especially good.

Fire Emblem Echoes tells a fantastic story with a great cast of characters (albeit just a few are 1 dimensional) but is weighed down by some frustrating gameplay.

This is evident in the fact that with Alms side of the story you mostly come across plains with lots of soldiers that you tactically navigate around. While on Celica's side...You come across some of the most painful map designs ever, with a prime example being Dead Man Mire which is flooded with swamp tiles that deal 5 hp per turn and are slower to navigate and I ALSO HATE CANTORS. I also do like the inclusion of dungeons overall but there were a lot of aspects that were just exhausting to get through such as Duma Tower and think the game is incredibly grindy.

I genuinely think that the time wheel as an addition to this remake is a huge saving grace because I would not like to feel what it was like to tackle these areas in Gaiden.

But there is more good to say about this title and that is, I love Hidari's art style and want to consume more games with them behind it like the Atelier Dusk trilogy because it just is so charming.

The soundtrack is phenomenal with this title and helps sell the scenarios that you are undergoing throughout the game, really allowing you to take in each environment that has a special track to go with it.

Overall: I enjoyed how this title came together, with its excellent voice acting, its art style, and the way it sounds. The title delivers those aspects. It's if you want to go into this title expect some real garbage maps because it will force you to go through pain.


beautiful story, trash gameplay.

I really liked the beginning. The aesthetic was great and the story setup really had me invested. When chapter 2 started and i realised i got to control two armies at the same time i was really excited. Unfortunately the two plots barely intersect at all and alm and celica both make dumb decisions. Anyway, it was hard to stay invested in the plot because the atrocious combat made me take almost 2 years to complete this 40 hour game. If this game didnt have turnwheel i probably woul have dropped it sooner. Awkening hard mode is less bs that this on normal mode. I never want to think about the gameplay side of this game ever again, but was this playtested? Can you even beat the game without genny spamming invoke to distract the hundreds of gargoyles you have to claw your way through each turn? And if alm happens to die, then you cant use your turnwheel which bit me in the ass more than a few times. I know it has a postgame dungeon but unless i go through psychosis/get shot in the head and have complete personality change, i will never play it. I wish they would do a second remake but ship of thesues tf out of everything except the characters and art. Also characters have the majority of their personality in their little combat animation but if you leave those on the game will actually take 10 billion hours to complete. Ok so i said i had roughly 40 hrs on my complete file but checking 3ds activity log i have 60. hooooly shit. I can see why back in the day only nerds played games because what sort of well adjusted person is enjoying themselves playing this on the nes. LIke sure other games were also shit at the time but you could still go walking or read a book or smth. LIke how did playing the "strategy " game fire emblem gaiden beat out literally any other activity that someone could have spent their time doing. At least 3 houses learned from it or smth

As of 2023 no fe game to me anyway has come even close to dethroning SoV from being my favorite fe game.

Its solid, The story is good the gameplay and maps are tedious.
The game has some unique mechanisms for the fire emblem franchise like dungeons which i dont like but i like the 1 inventory slot and unbreakable weapons and forging.
Also found the characters and support conversations lacking.
Torn between 3 and 3,5 stars for me.

Also the character art is great!

It's very good. Nothing amazing or new, but it's made very well.

Despite what some people say, Fire Emblem Echoes is a faithful remake of Gaiden. This is because both Echoes and Gaiden managed to trick people into thinking they were good video games.

It's alright
Music is amazing and the art is beautiful

probably my favorite fe title

Lo único que no me gusta del juego es el enorme spam de enemigos que causan los magos, pero fuera de eso me ha parecido un juego muy entretenido y se volvió mi FE favorito de la 3DS.

after certain trends in the character designs in FE Engage and Heroes, going back and beholding Hidari's artwork is like finding a vial of ambrosia in a forgotten, dusty crate in your attic

This review contains spoilers

didn't finish because Celica pissed me off

Echoes é um fire emblem conturbado, principalmente tendo em vista quando que ele veio, estavamos em uma época de mudanças pra franquia, depois de fazer uma realocação de valores e perceber que pra vender ela pra mais pessoas seria necessário dar a opções de grinding e isso criou um foco em buildar personagens.

Awekening foi recebido com muito conforto pela grande mairoia de fãs no seu lançamento, então por que não repetir ele? Bem.... disso saiu Fates, que todo mundo (menos os fãs novos da franquia) odiou, onde eles jogaram pro caralho maioria das coisas que fazia Fire Emblem Fire Emble e focou no aspecto de build e ideias repetidas do awekening.

Então pra tentar apelar pros dois públicos a Nintendo decide lançar um remake do segundo Fire Emblem, e nisso saiu o Echoes, que seu maior problema é justamente tentar apelar pros fãs antigos e novos ao mesmo tempo. Temos a melhor história de Fire Emblem, principalmente pelo romance dos dois protagonistas e a trama política.

Tirando a história a gameplay é dividida, como não temos tantas opções de classe todo personagem meio que vai seguir sempre o mesmo caminho (sem ser os villagers) e eu não curto muito isso, curto mais a liberdade de escolher o que cada boneco vai ser. Os mapas são divididos, os mapas do Alm tem um foco em te fazer jogar rápido e ofensivo, a equipe dele é feita pra isso e os mapas também e são uns dos mapas que mais me diverti em todos jogos táticos, agora os da Celica... Bem eles são gimmickys pra caralho, no primeiro ato dela os mapas são baseados em spam de inimigos, na segunda em tiles que dão dano e a terceira é os dois junto e isso é uma merda.

Então por isso acho que esse jogo vale muito pela história e maps do Alm, mas me divertiria muito mais podendo customizar o jogo mais, principalmente pros mapas da Celica.

if only intelligent systems kept making games this good and not dating sims

the last time they made a real game


Best music in the franchise, best visual presentation in the franchise, best voice acting performances in the franchise.

Along with a handful of some of the absolute worst maps in the entire franchise.

It's a breathtakingly beautiful game with some really rocky moments.

incredible presentation, terrible maps. i don't really care, do u?

my first fire emblem game and most likely the last i try in a while good god. the maps are so tedious to move on and i just couldn't care much about the writing overall. i wish i liked the characters more, they don't feel compelling enough for me to pull through the annoying maps and strategize my turns. not even my most useful units (saber, mae, leon, genny; notice how i'm not pointing out any of alm's units LMAO) make things fun.. but tbh maybe i'm not craving this right now. i might come back to complete it later though..

I originally played the first two acts of Echoes years ago but found it was a little slow paced. Particularly going from the end of Act 1 to starting completely fresh with tutorial maps in Act 2 kind of killed momentum for me. It wasn't until my amazing experience with Fire Emblem Gaiden that I decided to give the remake a second chance, and I'm glad I did.

Shadows of Valentia is a very faithful remake, almost to a fault, which manages to expand on the characters and story in a very strong direction. The presentation of the game is stellar, with outstanding music, artwork, voice acting, prose, and new 3D dungeons which manage to feel right at home in the game.

However, such a faithful remake also made many of the flaws of the original much more apparent. The pacing of the original, while also very slow, was accelerated by having less story beats, dungeon encounters, time taken for deployments, etc. It could be just from playing the games back to back, but SoV felt like a much longer game. Granted I played the DLC and extra maps, which added some time to an already long game, but it did feel like the pacing for this game was a little worse than Gaiden on 3x speed.

On the topic of new characters it had its ups and downs. Cleric Faye was a powerhouse and I thought she was a positive addition to make it feel like less of a boy's club. , I did not like the introduction of Conrad. I think he kind of ruined some of Celica's character development by telling her the act 3 twist, rather than her figuring it out herself. Fernand was a bit of a cartoonish villain for my liking, but I really enjoyed Berkut's final turn at the end. I thought his character had pretty believable motivation for doing what he did, and they handled it well. In terms of the DLC, I thought the new characters were interesting but they never really felt part of the team. I challenged myself to use Emma and Randal through chapters 4 and 5, but it came at the expense of appreciating Zeke/Titania who join late and have a much better story.

Story-wise, I think some of the twists, namely Alm's background and King Rudolf's motivations do seem a little more out of place than they did in FE2. I would have liked to have seen them change it up a bit more than they did, at least to make Rudolf's actions make a little more sense.

I beat the game on hard, and while I was happy to revisit the maps, I think they could have gone further revamping them. I don't think FE2 is particularly well known for its map design, and some of the uninspired choices made it over. The simple weapon system worked fine, and the consumables were a nice addition. The growths in this game were not as abysmal as Gaiden but still the growths are much lower and it always felt like it killed momentum when a character you like leveled up twice and only gained 2 points to a stat like Skill. I played around with reclassing a bit, but it felt a little like a dry run for Three Houses. Having everyone on the battlefield is nice and some of the endgame maps felt appropriately big. It is unfortunate there's no maddening, especially one with no grinding possibilities, but c'est la vie.

Overall, I feel great about the game, but I think I still prefer Gaiden as crazy as that sounds. Something about the minimalism was lost in translation, but this is still an excellent game that feels like a real mix of old and new Fire Emblem.

Solid entry in the fire emblem series with typically great gameplay and memorable characters and story. Biggest critique is definitely the dungeon crawling mechanic and how grindy this game can be. The dungeon crawling can be pretty bland visually and the encounters within are sometimes a bit boring and overall not as well designed as the normal missions. In terms of the grind - you probably wont need to grind much to complete the main story, but if you want to do the post-game content you'll be in for an absolutely ungodly grind session. I understand that optional content like this often requires some grinding but oh my god.... I had the patience to play through all of Megami Tensei (no not Shin Megami Tensei for the Super Famicom, Digital Devil Story Megami Tensei for the Famicom) and I did not have the patience to grind for this dungeon. This was the only fire emblem game with optional content where I didn't get around to completing it.

Apart from these flaws the game is overall enjoyable. Most people who like Fire Emblem will enjoy this game. It doesn't stand out too much but is overall a solid good time. Probably the most notable thing about this game is, strangely enough, the character art. This game has some of the most beautiful character portrait work I've ever seen in a game. I really hope whoever did the character art for this and (judging by appearance) for Tokyo Mirage Sessions as well get's brought back to the series or at least gets more work in the industry. It's absolutely gorgeous and by far the best art style the series has seen.


This review contains spoilers

Shadows of Valentia is a solid half-step up from Fire Emblem Gaiden. It's a very faithful remake, but has little tweaks that makes the beginning two thirds of the game much better. A surprisingly big one being Nosferatu being increased to 60 hit. This first iteration of combat arts is cool, if sometimes a bit impractical. Faye is a welcome addition to your initial villager squad in Chapter 1 and rounds out the team very nicely since this game does not have equal class options for men and women.

When I played Gaiden recently I found the game started to peter out in Act 3 and crumble down into something that was somewhat crap by the end of the game. Only really the very tail end of Alm's Act 4 and Act 5 felt like that to me. The dungeons are largely fun, though the last two are too big and are slogs to go through. Duma got a huge buff and is a miserable slog of a final boss now. The maps are also very largely faithful, and that was a massive failing of the original.

The plot is weird, they did mostly a good job fleshing out FE2's Barely Present plot with Alm's route and Celica's route, but the new characters are largely cringey as hell. Fernand is somewhat bearable but comes across as an asshole, but it as least somewhat realistic. Faye is a good unit and rounds out your team, but her personality is very obsessive and uncomfortable. Berkut is crazy and exists to look crazy and be a superboss at the end and gets a completely unearned last second redemption. Rinea may as well not exist. Conrad is absolutely the worst offender of the bunch and he feels like he exists solely to strip Celica of her agency in critical moments of the game. The writing is very balanced by great moments and awful ones.

The game does have lots of modern QoL, but oddly takes a couple of steps backwards from FE11 and FE12, both remakes, in the names of faithfulness. One major thing that's missing is reclass. Of course there are villagers and the Dread Fighter Loop (which is very impractical), but all you're otherwise given is a few DLC villager fork items if you want to reclass a single unit down to a level 1 villager. They keep their stats, but lose class benefits and have to slowly rebuild them. I don't think this is bad in a vacuum, one of my favorite Fire Emblem games is Sacred Stones, which has no real reclass (only branched promotion), but the problem with this in Echoes is that the roster size of units is very small, and you pretty much end up using everyone every playthrough, so there's very little different you can do on subsequent playthroughs. A very good Single Experience - the last time I played this was 2017, the year it came out, and I can't see myself playing it again for another 5 or 6 years at least.

I appreciate Shadows of Valentia, as someone who played FE2 before it came out, and it's an odd one where it's faithful in some aspects only, but if you want to keep the things that made Gaiden what it is, you get stuck with its drawbacks, and that's what FE15 is. Worth a shot, but probably not sitting in the top half of Fire Emblem games.

If even half of what I heard about Gaiden is true, then this is the best remake ever made.
On its own though, it's a bit lacking. Dated mechanics and map design, the whole "dungeon crawl" thing that you'll either love or hate.
The character design and music are rather good though.

A pretty good remake of the 1992 black sheep with an actual good story starring whis from dragon ball and shinomiya from love is war. No reason not to play it unless you hate the gameplay or you hate cantors then that is ok.