Reviews from

in the past


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I liked the freedom of having both armies available, and some of the character interactions. Story is whatever but like. . . it's fire emblem fates.

functional game with unfun maps, terrible units and characters, and a story I don't care about. The fates engine is good enough to at least make it playable though.

This review contains spoilers

There is one positive to Revelation has over the other two routes. Almost all of the characters are available to you on one save, making Revelation the best Fates for character building. If you want to play Fire Emblem themed Disgaea, Revelation is the game for you.
The map gimmicks were a nice idea but in practice they suck and only serve to slow you down. Revelation introduces plot holes to the other two routes. The recruits are sprinkled throughout the game with no regard to their joining level, leading to your most recent units being totally useless. And worst of all Scarlet dies in this route too.

Si nos basamos en lo jugable, es muy buen juego. Introduce nuevas mecánicas como los cuchillos o la captura de generales, que a mí me gustan y me parecen interesantes. La personalización del castillo es curiosa y las distintas clases, culturalmente separadas entre los dos grupos en conflicto, es interesante e inmersiva.
Como juego es muy decente.
Pero lo que le hicieron a la historia es criminal.
Tener una epopeya épica describiendo la guerra entre estos dos grupos, partirla entre tres capítulos distintos, y pegarla malamente, y dejarte todavía información fuera... No sé, me desagrada mucho. Además de lo feo que es intentar vendértelo como 2-3 juegos distintos como si fuese un Pokémon. Me parece horrible.
De estas decisiones luego salen errores que vemos en 3 Houses.

Pero mira, por lo menos se disfruta.


I don't think I dislike this much as much as Conquest cause that game ruined a lot of great ideas, but MAN there is nothing here.
Gameplay works fine still, but this completely disregards the whole idea behind the game in such a cheap way

Someone described this game's plot as "Kingdom Heart's level of difficult to access" and now that you literally can't play a third of it since the 3DS store shut down, I think I agree.

Easily the weakest of the Fates series and the only one I couldn't commit to. I already know how it ends, but Revelations found a way to make otherwise great gameplay not even fun with its awful map design. The only thing I particularly liked was the fact that you can use characters from the other two games at the same time.

This is supposed to be the canon version of the series by the way.

it is much more crucial that you skip the main story cutscenes for this than it is for conquest. only good because its fun to play around with the units from both versions at the same time

no puedo esperar a que en 20 años hagan un remake de este juego y arreglen todo lo que está mal

worst maps ever? at least it has more content

this route added incest for NO reason...

Un re cringe tener que soplar a la waifu, espero que mi unica experiencia con esta saga

This review contains spoilers

It's alright

Também contando Birthright e Conquest

imma be honest this might be the worst game ive ever played

actually its not but its def down there

I've come to realize that I've been way too harsh on this game and so I decided to give it another chance. I played it again in the context of the ironman challenge, a self imposed ruleset among Fire Emblem fans where resetting is completely banned. This challenge is, in my humble opinion, the most enjoyable way to play Fire Emblem if you have enough experience with the series, as it forces you to engage with permadeath in away that playing vanilla doesn't and also because the lack of resetting just inherently causes the game to be paced better. This is the most charitable set of conditions I could have played the game in. So what do I think of it now?
It still fucking sucks lmao

And so ends the last chapter of Fire Emblem if for me. To be perfectly honest, I'm a little torn about Revelations' on a "right to exist" level.

From a story perspective, there's the argument that having a path where both families win is a nice middle ground to have. This is also the only path where you actually get the titular "Fire Emblem," and also do the other thing that so many Fire Emblems end with (which I shant spoil, but you can probably guess). On another level, I really respected Conquest and Birthright for how bold their stories were in showing that war really sucks, and there may be winner but there are also a lot of losers. Those stories had a much larger impact to me, and I feel Revelations misses out on that by quite a bit.

On a gameplay perspective, Revelations has some of the most interesting level gimmicks out of the other if games. It also has SO MANY fucking characters, it certainly feels like if one was going to be inclined towards an ironman run, this would certainly be the game to do it in (there'd just be a million billion hours of ginding up a new guy every time an old one dies). However, that character overflow was kind of overwhelming, and I kinda felt bad that there were SO many characters whom I never used once. That said, every one of those characters (sans one) were already playable in Conquest or Birthright, so I'd already seen all of them to a satisfactory point.

Verdict: Recommended. This is definitely the FE: If game I liked the least, but I think that's down to me just playing 3 FE games in a row. Part of me feels like this game has trouble standing on its own because of how much better the stories were told in the two sister games, but part of me also feels like this game stands best on its own because it has all of the character content of those two games. I wouldn't really recommend playing only Revelations, but if you can really only stomach to play one FE: if game, then I'd say it might as well be Revelations.

if all your friends jumped off a bridge you wouldn't too would you?

yeah about that

mid as heell story but camilla is playable and she's really hot so like 3 at best

It had a lot of issues but it's still fire emblem

it is much more crucial that you skip the main story cutscenes for this than it is for conquest. only good because its fun to play around with the units from both versions at the same time

IS was told Awakening didn't have any map gimmicks and took that personally


worst fire emblem game for sure the only positive thing i can say abt it are the supports between nohr and hoshido characters (leokumi mostly)

Bro what was going on in the dev room when they were making these maps. Feels like the ideas guy overslept and hurriedly asked his kid for ideas before rushing out the door.

Every series has to have a worst game, right? Revelation isn't bad -- it actually made me appreciate aspects to the Fates core gameplay even more than I already did. But Revelation takes a formula that worked in Conquest and slows it to .5 speed.

The dragon veins are a hinderance in this game more than they're interesting. In Birthright, Dragon Veins were understated, it didn't feel like the focus of many maps. In Conquest, they were used to make maps more interesting and dynamic. In this game, it just slows down your progress and makes the maps feel like a slog. Even when there's a cool idea behind a map, like the maze with the cracks in the ground, burning down forests to stop reinforcements, digging through snow to find enemies or treasure... these maps are greatly held back by the game's insistence to make you go out of your way and slow down your progress. If you were to play this game shortly after Birthright or Conquest, it would feel even more potent.

While Birthright's maps felt a bit uninspired, these maps just felt repetitive which is probably worse. It seemed like every other map was a moving platform/elevator type of map or it was a map with a big obstacle in the middle that you use dragon veins to slowly clear. Even some of the great maps from other routes (such as Chapter 14) feel very non-dynamic in this version.

The game also throws way too many characters at you. It feels like heresy to say because I like the idea of making a team from whoever I want, but in practice, you just end up with the entire cast at dramatically different levels to the point where so many will never be useful without grinding and once someone goes on the bench, you'll never see them again. I went out of my way to get some supports I've never gotten before or not had possible, and the sheer number of options had me forget sometimes who I was trying to pair up.

I did have fun though, mostly by my own design. I avoided royals and used a lot of characters I wouldn't normally use, or I did some funny classes. Having Setsuna as a dread fighter, Felicia as a Hero, and Niles as a ballastician was funny and I think it added something to this experience. But it also shows how much the DLC and favoritism can impact the game on Hard mode. I also shipped fem Corrin with Rhajat which added some nice flavor I probably wouldn't have otherwise gotten.

I didn't even bother with the story this time around so maybe it's good... I will never know.

story wise it is exactly as bad as everyone says it is. gameplay wise erm I really don't like fates, its unique mechanics and gimmicks are are really weird and unintuitive to me. but yeah, it's still fire emblem i guess. and it has camilla.