Reviews from

in the past


Un re cringe tener que soplar a la waifu, espero que mi unica experiencia con esta saga

This review contains spoilers

It's alright

people that give this game a 1 need to go out of there way and play a bad game. like yeah its pretty ass compared to the rest of the series but at its core its fates and the gameplay is heat. its like a B tier at minimum

this is the REALLY bad one. genuine crime to sell this for 20

Out of all the fates, this one probably had the least interesting gameplay. Most of the maps are route like in birthright but with super weird gimmicks thrown it, little amount of deployment slots or overwhelmingly strong enemies. Suffice to say I wasn't a fan of the valla arc at all and as always with fates the story is dumb as hell and everything revolves around corrin which doesnt help this game's case. Nonetheless the ending cutscenes and the music provided me with enough emotions to give it a 6/10.


Only known evidence of the existence of the Stockholm Syndrome

an absolute mess. they really just threw this one in to see if people would buy it. it worked on me

Everything that could be said about Revelation has already been said a million times before. Don’t play it. It’s not worth it.

Literally destroys the dichotomy that the previous two parts built

Might get worse over time, but as of now, it's fine. I'm just dreading the moment I finish this.

This game loves to take your valuable time and trickshot it straight into the garbage can. Every level is designed to be as excruciatingly long and painful as humanly possible. That being said, it's still 3DS Fire Emblem, which means endless customization in an almost sandbox-like strategy game. I love it and I hate it.

this game is like going to watch the room then finding out a neil breen movie is playing instead. you were expecting something bad but enjoyable, instead you get concentrated pain with a sprinkle of ludicrosity

This is absolutely 100% the worst fire emblem game out there. For a bit of context - I've played every game in the series - in some cases more than once - but compared to a lot of the fanbase I'm a bit of a casual. I only ever play the games on normal or hard difficulty, so I'm not really out in the weeds with players who are map design and character balance connoisseurs or who can run through lunatic / maddening difficulty in their sleep. I mostly play the FE games for a fun gameplay challenge and memorable characters. Due to this, I can generally tolerate FE games that have somewhat weak level design if I can get behind the characters or story. This was the case for me with Fates Birthright. Despite the somewhat below average level design I was able to connect with the characters and story (again despite being subpar for the series) and still enjoyed it. The same absolutely cannot be said about Revelation, which not only has outright bad map design but also has 100% the worst writing the series has ever seen. Most of this game reads like a bad Fire Emblem fan fiction. I played this after both Birthright and Conquest expecting to now get to experience the true story of Fates. Everything in Birthright and Conquest points towards Revelation being the true story and true ending. The unfinished plot threads and mysteries, Corrin's characterization, and the sense that the true villain has not been revealed in the other two games strongly suggests this. Given this build up I cannot say how disappointed I was to be met with a game that felt like a 5 dollar DLC afterthought. It was like a slap in the face for all the time I spent on the other two games. The worst thing is, this entry wasn't even necessary. The story of Fates easily could have just been a straightforward tale of a war where the player character is forced to pick a side and live with the consequences of it. This almost certainly would have been more interesting than having this laughable "true story" where everything is revealed and everyone learns to get along and love each other. It kind of kills anything interesting about the storytelling of the other two games in this entry. Even if the game was good it would most likely still have this deflating effect, which feels inherent to it's existence. As it stands, Revelation is a bad game that actively makes the other two Fates games worse by extension. They weren't anything special to begin with, which makes this quality of Revelation sting even more.

This is the lowest review I've ever given a game at this point. It's certainly not unplayable on a technical level. The game works well enough, isn't totally broken, and provides some basic enjoyment for the player. My low score is for this game, IMO, being offensively bad. I'm very rarely annoyed when faced with playing a bad game. It's really only happened to me twice - it happened with AC Valhalla and it happened with this one. Like I said before, it made me feel like an absolute asshole for investing any time in the other Fates games and served to kind of spoil my moderate enjoyment of them.

We as a society are not ready for the conversation about how this is still better then like half of the other FE games.

Every series has to have a worst game, right? Revelation isn't bad -- it actually made me appreciate aspects to the Fates core gameplay even more than I already did. But Revelation takes a formula that worked in Conquest and slows it to .5 speed.

The dragon veins are a hinderance in this game more than they're interesting. In Birthright, Dragon Veins were understated, it didn't feel like the focus of many maps. In Conquest, they were used to make maps more interesting and dynamic. In this game, it just slows down your progress and makes the maps feel like a slog. Even when there's a cool idea behind a map, like the maze with the cracks in the ground, burning down forests to stop reinforcements, digging through snow to find enemies or treasure... these maps are greatly held back by the game's insistence to make you go out of your way and slow down your progress. If you were to play this game shortly after Birthright or Conquest, it would feel even more potent.

While Birthright's maps felt a bit uninspired, these maps just felt repetitive which is probably worse. It seemed like every other map was a moving platform/elevator type of map or it was a map with a big obstacle in the middle that you use dragon veins to slowly clear. Even some of the great maps from other routes (such as Chapter 14) feel very non-dynamic in this version.

The game also throws way too many characters at you. It feels like heresy to say because I like the idea of making a team from whoever I want, but in practice, you just end up with the entire cast at dramatically different levels to the point where so many will never be useful without grinding and once someone goes on the bench, you'll never see them again. I went out of my way to get some supports I've never gotten before or not had possible, and the sheer number of options had me forget sometimes who I was trying to pair up.

I did have fun though, mostly by my own design. I avoided royals and used a lot of characters I wouldn't normally use, or I did some funny classes. Having Setsuna as a dread fighter, Felicia as a Hero, and Niles as a ballastician was funny and I think it added something to this experience. But it also shows how much the DLC and favoritism can impact the game on Hard mode. I also shipped fem Corrin with Rhajat which added some nice flavor I probably wouldn't have otherwise gotten.

I didn't even bother with the story this time around so maybe it's good... I will never know.

story wise it is exactly as bad as everyone says it is. gameplay wise erm I really don't like fates, its unique mechanics and gimmicks are are really weird and unintuitive to me. but yeah, it's still fire emblem i guess. and it has camilla.

The true stinker of the three games. Not much to say. It was fun pairing up all the different characters I guess.

its not bad, but I'm not sure if a third path to pay for was the right move

A genuinely fun experience as a sandbox, create characters RPG with all the potential pairings one can make to create different children characters, Revelations just lacks a lot of the things that make an FE game good. Mediocre maps, a bad story, and the characters themselves don't offer much; although I'd say I'm still a fan of both the character design and general characterization of these.

Genuinely the plot is so over the place its extremely distracting if you're gonna play fates don't bother with Revelation unless you already beat the other two routes and really need to know what happens. Spoiler you probably will be disappointed

fuck this one eyeball in particular

revelation had the weirdest plot point in any fire emblem game

Story Complete, All Paralogues complete, All buildings Level 3, Mozu was best girl all along.

despite being the "reveal all" final ending its actually worse


I was so sick of playing this game, that on the final map I just suicided my entire team into the final boss to get it over and done with.

Oh my fucking god dude. I try to not leave negative reviews on games before actually finishing them or at least settling on shelving them, but christ on a bike rev really is as bad as people say. I'll start by being honest and saying I hadn't played the fates games in years and just jumped on the hate train at some point or another because it was the "cool" fire emblem thing to do. In truth I...actually liked them a lot when they released? And just started hating them somewhere along the way. I guess.

Having replayed the two games I've found there's a lot I think I took for granted, like how much better my castle is than the monestary and somniel, the actually high production value, and how the 3ds fe games actually feel good to play. With "good to play" I'm really just referring to the general user experience like how snappy the menus and map controls are. Like, I'm sorry but 3H and Engage feel so choppy and slow in comparison it's insane.

This isn't a review on engage and three houses though, I've already made excrutiatingly long reviews on why I don't like those games, this is a review about how and why rev sucks, and how much worse it is compared to its two sibling games.

You probably know the fates map design quality situation already but incase you don't, the tldr is conquest good, birthright more like birthrout lmao, rev bad. And having played all three games back to back I can pretty safely say yeah that's exactly the case. In truth I think it's more like first half of conquest good, second half not as good, birthright more like birthrout (but ultimately inoffensive) and rev bad. Revs maps aren't just bad though, oh no, they're tedious too. They're gimmicky, and borrow a lot of the worst aspects from the other two respective routes while making them even worse to boot. I'm too tired to go in depth on why they suck, I just hope you like shovelling snow.

Unlike birthright and conquest the majority of the playable cast just...sucks? Like yeah dude please give me characters with their fucking chapter 9 conquest bases when they were already some of the worst characters in their own game except only playable 8 chapters later and unable to enter combat without getting one rounded on lunatic. Please spawn FOUR of them next a million promoted enemy cavs with inflated stats on a map that immediately follows what is already one of the worst maps in the game that you also can't save between. Thank you rev. Thank you maeda.

Also the story somehow still feels like an afterthought despite how blatantly obvious it was that they wanted you to get rev for the "true" route where azura doesn't die at the end and any mysteries are all tied up. The concept of rev alone already sucks considering the whole point of fates is that your choice is morally grey and there isn't a right one, but I guess there is a right choice if you're willing to shell out an extra 20 dollars for it. In spite of how poor fates' writing already is, rev still manages to feel like a fanfic where everyone loves corrin in the end no matter what. What little nuance the other two routes even had is totally eviscerated, the contrivances and plotholes basically double, and god i'm so tired this game fucking sucks don't play it idk

Whenever I see anyone attempt to defend Revelation, they always seem to bring up the freedom of customization of characters and their builds. The true sandbox Fire Emblem. Everything else might be mediocre to bad, but there's something fun about being able to completely customize your units and have unique playthroughs. In a better game, I would agree that this could be seen as a plus. Revelation is not that better game. In my experience, unless you're blasting down the hardest difficulty and just not having fun in any regard, this game is so easily stomped through that your character builds rarely matter. Weapons don't break, weapon triangle usually doesn't matter. With the exception of a few levels (which aren't well designed, only tedious), you can usually throw your anime guys and gals at the enemy and end up on top. If you lose anyone along the way, don't fret! You get about a bajillion others anyways, making none of them feel special, as each get about three lines on average to express their personality during the story. If I actually had to give this game a benefit, it's that a blind playthrough will probably entertain you through the nonsense of the story alone.

Giving Fire Emblem the Pokemon treatment was quite possibly the worst idea Intelligent Systems ever had.
Add in to that the mutilation by western localizers and the fact that the game reused a lot of things from Awakening (down to some character designs and/or personalities being EXACTLY the same), and you got yourself one of the worst Fire Emblems there are.
This one gets lower score than two others due to being a download-exclusive route with story dumber than the other two combined.