This game is honestly pretty good but the ping can get so bad it severely hampers the online experience; that and how mechanically, movement hampers your accuracy and so you have to stand still/crouch to improve it contradicts how lethal the gunplay is, to where you have to move around a lot to avoid gunfire, and it makes for a very confusing experience at times because you're wondering why some shots from near point-blank range don't hit and others do. Just feels very luck-based at times which is when the game feels at its worst. But maybe I'm just an idiot, idk.
BUT when it is working right it's a good time - great sound, reloading is made a strategic choice due to how long it often takes guns to reload, thus effectively selling the tension of the western-gunfight fantasy, and the maps are fun and well designed.
BUT when it is working right it's a good time - great sound, reloading is made a strategic choice due to how long it often takes guns to reload, thus effectively selling the tension of the western-gunfight fantasy, and the maps are fun and well designed.
This game is fun as fuck to play with friends. "I'm gonna pump you full of lead" is part of my daily vocabulary now and it ain't going away for a while. The game isn't too active so if you are going to play it i highly recommend playing with a bunch of friends and just joining a random ass public lobby and fuck around for a few hours in a night.
Wanted to give it a try a few days ago... I love the old West so, yeah, I said what the hell..
And I can honestly say it's not leaving my had drive any time soon.
It's just a fun FPS to play. The sounds of the guns is what gets me. Real western feeling, and when you kill someone is so damn satisfying. Much more satisfying the killing someone on CS definitely.
Recommended son.
And I can honestly say it's not leaving my had drive any time soon.
It's just a fun FPS to play. The sounds of the guns is what gets me. Real western feeling, and when you kill someone is so damn satisfying. Much more satisfying the killing someone on CS definitely.
Recommended son.
the best multiplayer FPS (besides TF2) is a western-themed Source deathmatch game that averages around ~50 players.
people think the problem with multiplayer FPS is hitscan but it's not[ASTERISK]. the problem is hitscan that fires faster than a lever-action rifle, is accurate at range, has ~20-30 round capacity, can kill in 4-5 body shots, and is in game modes/maps/contexts which are decidedly not designed well for it. assault rifles and SMGs and LMGs and many handguns are a plague. good thing a cowboy game doesn't have to have any of them.
you can have loadouts and pickups in the same game/mode; they are not mutually exclusive and combined they can be superior to either individually. just make pickup weapons better than loadout weapons.
i think this is the only FPS where dual wielding (actual dual wielding, not uzis that can only ever be held in pairs) is well implemented. it definitely sucks in the Halo games that have it.
the only criticism I can offer is that handgun style seems to be a largely unnecessary feature.
[ASTERISK]more multiplayer FPS could certainly use projectile weapons that aren't effectively hitscan or instakill explosive launchers, though. of course if they exist alongside assault rifles then assault rifles will beat them in every way.
people think the problem with multiplayer FPS is hitscan but it's not[ASTERISK]. the problem is hitscan that fires faster than a lever-action rifle, is accurate at range, has ~20-30 round capacity, can kill in 4-5 body shots, and is in game modes/maps/contexts which are decidedly not designed well for it. assault rifles and SMGs and LMGs and many handguns are a plague. good thing a cowboy game doesn't have to have any of them.
you can have loadouts and pickups in the same game/mode; they are not mutually exclusive and combined they can be superior to either individually. just make pickup weapons better than loadout weapons.
i think this is the only FPS where dual wielding (actual dual wielding, not uzis that can only ever be held in pairs) is well implemented. it definitely sucks in the Halo games that have it.
the only criticism I can offer is that handgun style seems to be a largely unnecessary feature.
[ASTERISK]more multiplayer FPS could certainly use projectile weapons that aren't effectively hitscan or instakill explosive launchers, though. of course if they exist alongside assault rifles then assault rifles will beat them in every way.