Reviews from

in the past


miserable. art direction is fine, but buggy, frustrating, and just annoying to play through. waste of art and creativity, as that aspect is amazing.

This is probably the worst game that isn't shovel-ware that I've played and finished. Terrible shooting. Bad voice acting. Bland story. It does have a nice comic-book like art style though.

I have a feeling aesthetic came before gameplay in the conception of this one. Tried to power thru before it left PS Plus, but ... nah.

Honestly replaying this title to get the PLAT made me rate it down worse. The way the cross hair and recoil takes forever to cool down when you have 10 enemies in front of you. Just wish enemies were less scripted. Like they fire at you when you are behind a brick wall. IF you cleared a whole area in stealth, too bad. The next scripted enemy wave just knows were you are. It just becomes frustrating towards the end but at the start it is interesting and fun. Love the whole comic book style to this game!

Grafikler sadece iyi olan şey.

Ne kamera,yapay zeka,bölüm tarsarımları.

Hepsi sınıfta kalıyor.Amq bu oyunu


Foreclosed is not a good game. But it's an above average game. It has a good art style and it has a good and varied combat that evolves throughout the game. But it's story, characters and other gameplay styles like stealth are not good. It's a short game, around 3 hours. And it has an easy platinum if you are interested with that. So I recommend it to people who likes to try out different games. It's a linear TPS without a multiplayer component and with a cyberpunk setting. It's unique in that sense. I don't think it's a time waste. There are some good stuff in here.

The Full Review(No Spoilers):

Is This A PS2 Game?
I don't ask the question in the title of the review as a bad thing. Foreclosed just feels like a PS2 era game to me. It's short, it has a few mechanics and it just wants to be a fun game that also has a great art style. And I think it manages that.

Our story is set in a cyberpunk world and we play as Evan Kapnos. He is working for a company called Securtech but one day, he finds himself locked out of his identity. His life is basically over. He can't leave the city, he can't buy anything, he can't even use his gun. Soon he learns that he became a collateral damage in a much bigger fight but he decides to show that he won't give up so easily.

The story might seem good but it's actually not that good. The starting point is interesting but unfortunately the core story never evolves something into much more. World building is also pretty much non existent.

Characters are also non existent. Our hero Evan Kapnos is not an interesting character and none of the side characters or villains have any clear character. They are just plot devices.

This is not a game you will want to play for the story, that's for sure. In the gameplay side though, things are much, much better. Foreclosed is a third person shooter. It's a linear game. You mostly do combat but there are also some environmental puzzles and some optional stealth sections.

Let's start with the combat, it might seem basic at first but the thing this game nails the most are the upgrades and abilities. You get XP from killing enemies and finding collectibles called signals. Everytime you level up, you get skill points.

You can either spend those on your gun to unlock special attributes like "Bullets can penetrate energy shields" or "Bullets can go through head and body armor". Or something that changes your weapon completely. You can turn your pistol into UZI if you want.

But there are also character upgrades. With these, you can make enemies float in the air for a bit. You can get a shield of your own. You unlock all of these with skill points but there are some that comes automatically as you progress as well.

Like being able to pick up and throw things at your enemies. There are not a lot of these abilities or upgrades. You can unlock 12 skills in total for example. 6 for your weapon, 6 for your character. But this game takes around 3 hours to complete and there is not much to do.

So this much variety in abilities makes the combat really fun and exciting. As I said, you can also use stealth if you want. Unfortunately though, stealth is pretty undercooked. You can go behind enemies and mash a button to fry their implants which kills them but that's it. Only stealth option is a stealth kill.

No chain takedowns, double takedowns, distracting enemies, disrupting enemies for a while or anything like that. There is also one stealth section against some drones where you need to continue your stealth for a long time and that sequence was just painful.

Finally, the environmental challenges are not much but they do a good job at changing the pace. They are mostly about finding 4 points to open a gate using a detector. They are easy, they are basic but they do their job.

Technically, the game is strong. Sound design is not perfect but the art style is interesting. I wouldn't say it's mind blowing but it's nice to look at. It's different, which is good. Directing is also impressive. The game switches perspective a lot forcing you to play the game at different angles.

I played the game on PS5 and I haven't encountered any glitch or frame drop. Interestingly, the game uses all of DualSense's capabilities and they are good. Adaptive Triggers are supported, they are nice. Haptic Feedback is also included. I am surprised.

One final thing before the verdict, I got the platinum for this game and it was very easy. Like I said it takes 3 hours to complete, if you use a collectible guide to get all signals in one playthrough, you will need to do just one playthrough. Additionally, you will have to use chapter select to get some special ability kills. Like "Throw x number of stuff into enemies" or "Lift x number of enemies". You can get the platinum in 3-4 hours easily.

Foreclosed is not a good game. But it's an above average game. It has a good art style and it has a good and varied combat that evolves throughout the game. But it's story, characters and other gameplay styles like stealth are not good. It's a short game, around 3 hours. And it has an easy platinum if you are interested with that. So I recommend it to people who likes to try out different games. It's a linear TPS without a multiplayer component and with a cyberpunk setting. It's unique in that sense. I don't think it's a time waste. There are some good stuff in here.

Above average aesthetic, middling soundtrack, generic unlikeable protagonist who moves like he's soiled himself, fairly satisfactory stealth and puzzle solving, hideous combat, superb narrative mechanic.

Whilst playing, I felt that I was enjoying it more than Cyberpunk 2077. It was refreshing to do away with the clunk and grind and just trot along behind the narrative. I didn't need to loot bodies and find secrets or even to have branching paths. I just wanted to walk around this narrative and let the story unfurl around me. Then the combat hit and I gave up. It's a shame as I thought perhaps the developer had really considered the game holistically from the grand plan to the minutiae rather then building a game from elements.

Another Italian-made game with a hooded hacker protagonist in a neon hologram cyberpunk dystopia and 80s nostalgia, and they were released mere months apart. Strange string of coincidences, but at least Cyberverse had some merit to it.

Made by ex-Ubisoft Milan employees, Foreclosed on the other hand is everything wrong with low rent indie action games where the developers want to have a ton of action but have no real idea on how to program AI able to do anything other than standing and shooting.

That's this three hour game in a nutshell: enemies come out, with you seeing them through walls, they stand motionless out in the open and keep shooting at you, occasionally reloading. You pop out of cover, shoot each one once in the head and move on. Sometimes they wear helmets, which means you have to shoot them more than once in the head.

You are given a number of gun upgrades and powers, which you unlock with perk points obtained by killing waves of enemies and finding hidden collectibles: making enemies float Mass Effect style, shielding yourself, making enemies explode (not as cool as that sounds), grab and throw a selected few props via a woefully underutilized telekinesis mechanic, or hack certain exploding elements of the scenery, but the combat encouters are so incredibly easy and you so over equipped for them that you will hardly need to do any of the above other than out of sheer boredom. There are no difficulty settings either, so that's all you get.

The telekinesis-stealth-shooting element makes this somewhat reminiscent of the original xbox game Psy Ops, but nowhere near as good.

It alternates the fighting with the most basic sneaking sections imaginable, in which you hide from drones going back and forth and perform stealth takedowns by overloading people's neural implants (with their screams somehow not alerting anyone around them) and leave bodies lying around, which makes no differences since enemy patrol routes never cross. Sometimes these sections are from an isometric perspective, meaning you end up not knowing what you can hide behind or not.

Puzzles exist but are the most garden variety tripe possible (move the two containers!), but mercifully, no Pipemania, though it does have the "match the two wavy lines!" puzzle from Batman.

It reminded me of the old 360 game Matt Hazard, which was so preoccupied with delivering its humor that it forgot to have fun gameplay. No humor in Foreclosed, so all we are left with is its poorly conveyed narrative about something something blockchains, something something corporations, which is difficult to care about, given how much of a blank slate the gruff douchebag protagonist is, making it impossible to relate to him or his predicament.

There is something good in the world building, with a cool idea regarding state-owned cyber implants installed into humans at birth, plunging everyone into crippling automatic debt to repay them, but there is simply not enough time to explore any of it, despite half the game being composed of verbose, poorly acted expository cutscenes.

The game doesn't even have an ending: you get a choice of which 10 second clip to watch and credits roll just when something was finally happening and things were starting to get interesting.

The XIII-inspired cel shaded aesthetics are pleasing, and the game tries to do something neat with the comic book panels split screens and gunfire onomatopoeia appearing when you shoot, but ultimately that ends up getting in the way more than anything else.

More time in the oven to at the very least make the enemies take cover during combat could have given this game some depth, but as it is, there is simply nothing there to recommend it to anyone, unless you have to play every single cyberpunk-themed game ever made.

Foreclosed is aggressively fine! Its comic panel cuts and camera changes enable it to punch up in its stellar presentation, but the compliments end there.
Combat is stiff, difficult, and feels limited until late in the game. If I didn't find the easier difficulty option then I may not have finished this game. Near the end you face several enemies in an entirely empty hallway... No cover, no environment to fight with.
Checkpoints are poorly laid out, and often had me repeating 'presentation' segments that wore on my nerves. I wasted time searching for invisible switches in an archaic design choice.
The trophy list contains a missable secret ending that's unlocked only if you find all collectibles within one playthrough. Despite the Chapter Select Option (Which is only accessible after rolling credits), you cannot go back and clean these up. There's also no way to track them, or any visibly presenting trophy associating with these. These collectibles are also hidden and require shadowing every wall until a marker pops up.
Only half of the game options, such as Audio Mixing and Difficulty are only accessible via the Main Menu. I learned this 80% of the way through the game. The only reason I was exploring the menu was because I ran into my first of two glitches that completely locked me from combat, menus, moving or dying. Two heavy glitches like that don't sound like a lot, but feel very apparent in a <3 hour game.
In writing this review I'm reckoning with how frustrating Foreclosed was to play. The potential was there and that left me disappointed above all else. With a little more time and care this could have won my heart as a special experience. Instead it languishes in the skippable territory.

While this isn't the worst game I've ever played on the PS Plus service, this certainly was the most miserable game to Platinum. I love any game that hands me a gun and tells me it's an ~advanced futuristic gun~ only for you enter combat and it takes ten bullets to kill the lowliest grunt. I also love completely linear games that somehow try to work in a bullshit collectible system so the game punishes you for triggering story events before you checked every single corner in every single room. Love it. Perfect.

Cool art direction though, even if it's in service to one of the most barebones cyberpunk settings I've ever seen. It almost made the second playthrough worth it. Almost. (also shout-out to the Brazillian guy who wrote the only 100% guide for this game on Steam, you're a real one)

O jogo tem algumas mecânicas interessantes, porém peca muito no quesito jogabilidade e personagens caricatos. além de tudo bugou pra mim e não consegui ver o final verdadeiro, fiquei com preguiça de fechar de novo.

I played this for way too fucking long because I saw the How Long To Beat was like 3 hours. I thought I could just truck through the bullshit and get through it, but I just can't dude. It's way too fucking bad and painfully unfun to play and the story is so nothing that it couldn't even keep me going through the experience.

The art direction is really cool, that side of the team nailed it. Unfortunately, everything else is mid or terrible. I was so frustrated playing it, I listed stuff I hated as I went along:

Aiming is dogwater, it's either super slippery or super stiff

Dialogue is corny and if you want to skip the dialogue choices you have to be careful you don't accidentally start the dialogue over again

You get locked out of areas quickly, so if you're looking for collectibles and take the wrong path and then go to backtrack, too bad

If you fail the hacking minigame you have to just stand there for 10 seconds while it resets

No cover mechanic, making all combat awkward, you just sort of half stand behind a wall trying to aim at heads and dipping behind when you take too much damage, and you take damage quick so you spend a lot of time standing behind a wall

Can't swap shoulders for aiming, meaning some angles are hard to see

No health bar, you just have to gauge it based on how grey the screen is, considering how quickly an enemy can take you out, this is crazy

During one level enemies could shoot through pillars, removing the already limited cover

Cutscenes and dialogue repeat themselves when you die

So much of this game seems impossible to figure out, so many doors that look painted on are actually usable you just need to rub up against them. During a scene where a guy has a gun to you from behind, you get the option to fry his brain, you're supposed to figure out to just keep the bar in the middle and walk towards him with 0 indication and 0 encounters before this leading you to believe that's even possible.

Overall I regret playing the game, hopefully, they're able to tie in their great art style with some more modern and polished game mechanics in the future.

couldn't deal with the camera movement in first person, bummed because the art/direction was really cool

Never played a game that has ever seemed so bounded by its own budget limitations. This could've been so much better with a larger team and a bigger pool to work with but just comes across as lazy and bad. Just wish this game could be better.

this game and State of Mind are having a mid off rn

esteticamente muito bonito
fora isso, fraco e inconsistente

If you watched the trailers for this game, you might be deterred from trying it out like I did. The idea of a traditional third person shooter gameplay-wise is appealing to me, as a fan of those kind of games that was so prevalent back in the PS3/360 era. As luck would have it, it's available on PS Plus Extra, and after finishing the game, I'm glad to say that there's a worthwhile albeit flawed game here.

The main star of the game for me is the presentation. The cell-shaded graphics looks appealing enough, and the comic book panel framings that the game does occasionally is quite well done, with smooth transitions and eye-pleasing camera angles. The voice acting and writing are also pretty decent, which is not what I expected. It goes to show that indie developers can achieve a lot with relatively little these days.

The story is about a man with noir-esque hard boiled qualities, mostly shown through his entertaining VO and dialogues, fighting for his life as insidious third parties take a shot at him for unknown reasons. It's engaging enough to pay attention to, especially with the stylish presentation, although it's nothing special.

The game plays mostly as a third person shooter. You mostly use your one and only technologically advanced pistol that you can upgrade as you earn XP by killing enemies and finding hidden XP cache. You also have abilities such as slamming an enemy down and a temporary shield, all of it needs to be unlocked by either XPs or getting to specific parts of the story. The upgrades for the gun include automatic high fire rate and armor piercing bullets. While they are certainly useful, the progression feels quite linear because there are not many upgrades, and in the later parts of the game it will feel like you have to install certain gun upgrades all the time in order to avoid having too much trouble. The abilites does provide more room for self-expression as you unlock more of them. They can provide the same effects to enemies as some of the gun upgrades, and thus freeing some room for other gun upgrades to be installed. There's also a overheat system where you can be temporarily stunned if you use too many abilities in a short time period, and this applies to your gun upgrades as well. This forces a bit more thought to the gameplay because you can't just pick and use the most useful upgrades/abilites all the time.

The gunplay encounters are okay, it's mostly just waves of enemies coming at you. The level design awkwardly supports cover-based gameplay (although the game doesn't have a cover system), with sparsely placed cover here and there. The enemy AI will be aggressive if you stay in one place, but the level design makes their path of approach very predictable since the levels are quite small in size. The enemy types is not too varied too. In a bigger game, these are potentially fatal problems, but since the game is so short (3 hours) and it doesn't only rely on combat, they never really snowballed to become an annoyance.

The stealth sections are mostly very loose. It reminds me of the stealth in Naughty Dog's first three Uncharted games, where it feels like stealth is not what the game is designed for, and yet you can still do them in certain situations. It does have a few dedicated sections where if you're seen even once you'll fail the game, and these sections are actually pretty fun.

The puzzles mostly involve you roaming around the map looking for specific objects to interact with using sonar radar-esque tool. It's nothing to write home about, it does its job to vary up the gameplay and nothing more.

Overall, Foreclosed is a enjoyable attempt at a story driven third person action adventure game. While there's nothing too special here, the short-and-sweet nature of the game makes for a decent one-sitting experience. It scratches a very specific itch as I describe at the very beginning, and if you care for that at all then it's worth a shot.