One of those sequels that thinks bigger = better. Grow Home didn't need the average ubisoft style open world formula. The first game was a journey from point A to B with open ended exploration on the way. This is the typical Find 1/25 of the exact same mission type on your map to cross it off your list type gameplay. It's ok but not as engaging, tightly designed, or unique as the first one. It's like ubisoft shocked themselves when they put out a decent game for once so they tried to make a mid version of it to compensate.
100% of trophies earned. I enjoyed Grow Home, so this has been a game that I've been meaning to get to for a while and it's a nicely-done extension to the first game's premise, with a larger world to explore and a few new mechanics. Sadly, the game's somewhat glitchy and, while this in a way could be seen as part of its charm, overall I'd have preferred a but more polish. I don't regret my time with the game, though, as its climbing mechanic is a satisfying one (even post-Breath of the Wild), augmented with the world exploration and collectibles which always have some appeal to the completionist mentality that I have.
Objectively the best game ever made with no fault or sin. It takes the template given to it by its predecessor and runs with it beautifully. While still short, exploring the world and using all the different platforming mechanics like growing plants with different effects is very fun. The world itself is also a sphere, so you can do some Mario Galaxy like gravity tricks. If you're reading this and haven't played grow up, then your life is incomplete
Very chill platformer. Your meant to struggle climbing around and gathering parts. As you progress you get more movement tech but it still involves mostly climbing which is pretty unique for me. Honestly my biggest take away is how peaceful the game can feel yet still be such a massive world. I hope we get a sequel.
if MOM and BUD really played tic-tac-toe 12,046 times or whatever the number was, theres no way BUD wouldnt get a single win. tic-tac-toe is not a particularly skill-dependent game, so unless BUD was actively sabotaging himself 12,046 times it is impossible that he would not blunder his way into at least a few wins. its called Infinite Monkey Theorem, MOM, look it up. anyway this game controls like shit
Overall a good sequel that I would put on par with the original. It has it's own strengths but unfortunately I feel like it kind of misses what made the original so fun. Climbing is literally non-existent anymore as the game gives you absolutely OP power ups insanely early and once you get the glider the game is effectively over as every form of challenge in the game can be cheesed by it. The starplants aren't even a big deal in this game and take like 5 minutes to grow. Overall though it still has the charm the original had but it does miss the mark in some places.