Reviews from

in the past


Excelente juego con dificultad media, el ultimo nivel se me complicó un poco junto con su respectivo jefe. Colorido, muy divertido, niveles bien diseñados y un agil movimiento de personaje.

Ghost Sweeper Mikami Joreishi wa Nice Body was a fun little time! Short and sweet action platformer with nice visuals and solid music! Unfortunately, there's not an english patch, but you can get by without knowing japanese. Because of this game, I'll be checking out the anime and manga it was based on later down the line!

i never thought that would be fun like that i mean when i looked the poster i was think is just shitty novel game but i was wrong this shit must be in museo romano

Another Natsume platformer without much to it at all but it's still pretty fun, similarly to their Power Rangers games. Reminds me a lot of Kendo Rage but better, though probably just because of cutesy anime stuff going on in both. Maybe I should watch a bit of the series this is based on, but I'm awfully lazy with watching anime people suggest to me. I meant to watch Lucky Star like five years ago and then did two episodes and left lol

It is a weird coincidence that most of the SNES games I play are comedy themed action platformers.

Mission 3 sucks, why would you put a boss that can ignore your attacks after an autoscroller where unless you will get hit unless you already know what is coming up.

Mission 6's boss is surprisingly easy.


GS Mikami: Joreishi wa Nice Body is a solid action game based on the anime adaptation of Takashi Shiina's manga Ghost Sweeper Mikami. I have some reservations when it comes to licensed games, as most of them tend to be generic and serve merely as promotional vehicles. However, there are exceptions, and this game is undoubtedly one of them. This is attributed to the excellent work of Natsume, a company that, for those unfamiliar, was responsible for games like Harvest Moon, Pocky & Rocky, and Wild Guns.

When I played it for the first time, this game caught my attention right away, largely thanks to the anime, which I'm a particular fan of, and, of course, Mikami's charming body. Haha, I'm kidding... or am I? Either way, it's a great example of how to properly adapt material from another medium. The gameplay is excellent, the controls are fluid and responsive. Everything works as it should, both in jumping and in combat. In other words, no bugged hitboxes or unnecessary deaths due to lack of precision in jumps. And all of this is perfectly aligned with the well-designed level design, which features very diverse stages, each with its own challenges and mechanics. The game leaves no room for monotony and maintains its pace until the end.

The graphics, although not exceptional, fulfill their purpose satisfactorily. The characters are very well represented, and there is clear attention to detail in the animation of the sprites and scenarios, which faithfully reproduce the entire essence of the anime for 16 bits. The look of the bosses is also well crafted, especially Moga-chan, the cursed doll, who, in my humble opinion, was the best boss in the game. And we can't forget Kinuyo Yamashita's energetic and captivating soundtrack. Each musical track harmoniously integrates with the game's atmosphere and effectively captures the duality between terror and humor present in the narrative.

Unfortunately, both the anime and the game were not able to achieve great popularity here in the West. However, it is undeniable that the game has admirable qualities. Although it is not considered a masterpiece, much less a hidden gem of the Super Nintendo, it is undeniably competent in its execution and manages to provide a fun experience from beginning to end. That was his greatest achievement.

Neat little game, it introduced me to the manga and anime series and I was not disappointed. If you played, check it out!

MIKAMI
MIKAMI
LA CAZAFANTASMAS
OSADA
ADMIRADA
MIKAMI
MIKAMI
LA CAZAFANTASMAS
HERMOSA MUJER ES MIKAMI

Never watched the show, can't read Japanese, beat it in like an hour and enjoyed my time. It's fun! I don't know what else to say!

It took me a bit longer than I would like to admit to figure out how to latch onto platforms.