Reviews from

in the past


Shit game, massive guilty pleasure.

plutia is funny but i push skip each time iris heart appears

Para mí el mejor de la trilogía original por la historia mejor llevada y la idea de apostar por una nueva dimensión (bueh, es cierto que el primer Neptunia sucede en otra dimensión, pero eso no es canon, en cambio, rebirth 3 si entra dentro del canon)

A pesar de eso sigue acarreando los mismos problemas de reciclaje, pésima curva de dificultad (no en que sea difícil, sino que muchas veces un enemigo común es más difícil que un boss), etc... Pero meh, tiene el mejor OP de toda la saga.

Por cierto, este fue el último Neptunia que me pase y pasaré al 100%. Decidí abandonar ese reto luego de terminármelo el año pasado.

IMO gameplay wise the worse mainline neptunia but still a good entry storywise. Good ending will lead to a very unfair final boss fight that is difficult even when overleveled so go normal or true ending


Trataram minha Nepgear igual lixo e nunca vou superar isso

Cool game, I love how it's more similiar to Megadimension's gameplay and RPG elements altough... the story is uninspiring.

I love when the combat stops working.

I absolutely love this game! The best in the original trilogy, it is a great game to just sit back and laugh at. Very enjoyable.

You shouldn't play this x3

Good way to catch up with some videos and podcasts I'd had stacking up while on holiday. Silly story with some genuine laugh out loud moments and a battle system which lets you skip all the unnecessary fluff and animations to just get to the point that is making numbers become bigger numbers.

Never actually played the original release of this for whatever reason! I really like this, honestly. Plutia's one of the best characters in the franchise, and the changes to existing characters are super fun to see. Cute story, honestly, and while the dungeon design in this series has never been good, they got a bit more diverse and fun here.

Port keeps crashing and freezing in fights I legit can't beat it. Not that it's any good otherwise.

I thought they couldn't do worse after Nep2, and while I can't say it's completely bad and worse, man, they sure proved me that if they do the effort they sure could, people more invested on these games for a longer time probably already said anything it had to, but man, this definitely isn't what I enjoyed so much in this games when I first started, this isn't the Nep I loved...

(The remake extra story was way better than the rest of the game tho, wish that writing would have been on, everything else and all that)

Easily my favourite of the Rebirth trilogy.

I debate just making this a 5 because its just Victory again in almost all aspects with some decent additions. But that missing point is just fatigue from another remake using the Victory style which is as stupid as it sounds. Still a 4 since its still victory and a nep game

pretty good but didn't make any real changes to the game to differentiate itself from the other games in the trilogy.

Going from 2 to V is fucking whiplash, I'm amazed that they undid what made 2 good.

Everyone has only 1 joke and that's it.

Soundtrack is ass again

The new good guy CPU's are very weird in their own ways

Neptune & Nepgear's progression from 2 is completely undone, Nepgear is a whiney useless character. Neptune is so mean to everyone for no reason, she doesn't even tease them, it's just straight up hate.

The re-use of dungeons is so much more obvious with this game the the previous 2

The Exe-drive and how you use it is confusing now

Maintaining SP is such a chore and a big waste of your credits

Makers are useless now

Copypaste is a goated character

Don't play this one, you don't need to

nep actually shakes things up for once which is pleasant. Not in terms of gameplay or anything, that shits always the same. But storywise we get a more unique sort of start-to-finish parody of video game history, with this whole parallel universe type deal that functions as a crux for essentially time travel to get to the start of gaming. As a fan of game history, i think its neat. The plot doesn't do anything too crazy with its theme but at the very least its better than the lukewarm plots that the first two games had so ill take what i can get here. also theres plutia in this game and she is my favorite so this is the most reccomendable out of the 3 rebirth games imo. If you want to play a neptunia game, this is one of your better options.

Many gameplay mechanics have been revamped, which made things like entering zones easier (as in no need to build up SP for Exe drives), that helped the overall flow and pacing, specially when farming. Gameplay loop was also nice, which lead me to enjoy up to 80 hours

Iris/Plutia really carry hard most of the shenanigans with her sadistic nature, it was fun to see everyone react to her sadistic persona. Needless to say that the overall jokes that did not revolve around her were also great, gotta love all those 4th wall breaks and other gaming/anime trope shenanigans.

It was nice to see the evolution through chapters, as in new generations of consoles and the mentions of many issues real life game industry has gone through, such as the infamous playstation network hack and much more.

This game also fixed something previous games were guilty of and it was having such lengthy party members (nep 2 had way too much side characters crammed in for example) it's nice to have these references, unfortunately they were pretty much non existent here, but at least that made up for smaller parties and a far more challenging game (like, not having Compa's heals was quite the difficulty spike, but I've learned to use other party members abilities more and relying on items too)

Cons:

The last few chapters felt too streamlined, like they could have easily been a single chapter, felt kinda rushed at times, although I wonder if that was because I did too much and I was overleveled lmao. Either way there weren't that many zones per area ever since Lowee, while Lastation and Planeptune had way too many areas.

Music overall was still mostly reused, Yellow heart and final dungeon/boss themes were good at least.

Overall 7.5/10: A fun game, way better than Nep 2, well polished and had better mechanics.

(this is a repost of my Steam review for this game with some slight modifications. you can read the original review here: https://steamcommunity.com/id/huuishuu/recommended/353270/)

Honestly...compared to the original game on the PS3 - Hyperdimension Neptunia Victory - I consider Re;Birth3 to be a step backwards. I'm truly not a big fan of Re;Birth3, despite how much it actually attempts to remix and improve upon what Victory did bad.

Here are areas where Re;Birth3 improves upon Victory:
- Reduced difficulty.
Victory was sort of infamous for being insanely tough and very grindy. I've counted many times on Victory where I was thrown into a boss battle, only to realize I was incredibly under-leveled and underprepared for it. A perfect example would be the first Blanc boss battle where I had to grind nearly 15 levels to actually stand a chance against her. Re;Birth3 solves this problem by not only reducing the difficulty overall, but also by essentially shoving overpowered characters into your party that make grinding pretty much a non-issue.
- Additional story content.
Re;Birth3 attempts to remix the story from Victory by adding additional supplementary material. You get to experience it as soon as you start the game as you are thrown into a VR-esque world as Neptune and navigate a mini-dungeon to escape it. Stuff like that is peppered throughout the game and it's a welcome addition.
- More maker characters.
Victory as a whole was only played with CPU characters. IF and Compa were not playable and it didn't have any other maker characters, at least not without DLC to my understanding. Re;Birth3 solves that problem by giving you more maker characters to use in battle and actually incorporates them into the story without drastically altering everything.
- Framerate.
Victory on PS3 is also infamous for running like absolute crap. The game can't even hold a steady 30 FPS most of the time and dips into the teens very frequently. For some - that makes the game absolutely unplayable and I can understand that. Thankfully, Re;Birth3 solves that issue with a silky smooth, uncapped framerate, or you can choose to manually cap it to 60 with VSync or something.

Here are areas where Re;Birth3 falls short compared to Victory:
- The PC port.
I had a lot of trouble with the PC port of Re;Birth3 in particular. From random softlocks, game crashes, black screens, etc., it was genuinely frustrating at times to deal with this poor port of the game. There are tons of community made patches for these issues, but unless you know where to look - the experience out of the box is not going to be a pleasant one.
- The gameplay.
Re;Birth1 and Re;Birth2 were heavily based upon Victory's gameplay. Heck, I'd argue those games are just reskins of Victory slapped onto Steam, which wouldn't exactly be inaccurate, but those games are superior because Victory's gameplay formula works. Re;Birth3 attempts to mix things up from the other Re;Birth games by changing one small yet crucial mechanic - the EXE drive. Short and to the point - it's annoying and cumbersome in this game, making it way less useful than it was in the previous games.
- No scouting system.
The scouting system in the original, while a bit annoying since it was required for the True Ending, was overall a fun side-mechanic to unlock optional dungeons you can use for grinding or getting useful items early on if you get lucky. That system is gone from Re;Birth3 and instead replaced with the much slower, much less useful Stella's Dungeon mechanic.

I'm sorry to say but I don't really recommend Re;Birth3. The additions and improvements are nice and all, but with a crappy PC port, inferior gameplay due to the gimped EXE system and the removal of the scouting system makes me prefer the original version of the game by a longshot. It sucks too because I think that Victory's story, despite being incredibly long and the cutscenes feeling like they take 60 years to complete, is the best in the series, considering it's the perfect chance to get to know a set of CPUs from a different dimension right down from their humble beginnings.

Victory/Re;Birth3 takes place in what's canonically known as the Ultradimension, and you begin the game in a very primitive version of Gamindustri with 2 nations, eventually expanding into 5 as you go on through the game. You get to see each CPU's humble beginnings and how they deal with hardships running their nations and all that stuff - it goes through a very Neptunia-esque story about competition, co-operation and then defeating some bigger villain in the picture. In Victory/Re;Birth3 - you get to experience every waking moment and, to me - that makes the story engaging and a lot more personal. I seriously prefer the Ultradimension CPUs to the Hyperdimension ones.

It's just a shame that Re;Birth3 is just not very good in my opinion. If you have a PS3 and don't mind the flaws I pointed out about Victory here - that version is the one you should get, should you want to experience it. But if you don't and are considering Re;Birth3 - at least consider looking into fixing the awful PC port yourself via community patches so the game doesn't freeze or softlock constantly for you.


I like this game but I really wanted to love it. The story is so much better than RB2, but broken combat and cumbersome ending requirements hold this one back.

The combat has undergone a major change. Instead of a depleting SP bar which refills on respawn (for abilities and such) like in the previous two, this SP bar has to be charged up which you can only do by doing Rush attacks and do not refill on respawn anymore. I think they wanted to stop people from re-entering dungeons to quickly spam abilities and the powerful but expensive EXE abilities but this change has a much worse effect. Because now you play every dungeon the same way: spam rush attacks on the normal enemies until your SP bar is full and then spam all of your abilities on the boss. It's not fun since you're punished for using anything but basic rush attacks on normal enemies because then you will go into a boss with less sp. Break attacks are still useless, which can be removed from the slot to get the points to make the other two attack types even more powerful. EXE abilities, one of the coolest things in those games, are now useless because of the ludicrously high SP cost, when the EXE involves two characters it then drains both of their bars of course.

But they also did a lot right with this one. More varied scenery, more small in-game cutscenes and less filler characters that don't add anything to the narrative of the story.

I won't spoil the end but it basically pulls the old 'this is not the real ending, you really should get another ending!' trick and I don't like it. Yes it makes fun of it but just because you make fun of bad things in games does not excuse doing them yourself. This goes for a lot of the humor in general, especially the protagonist. With each game she gets increasingly self-referencial about games which began by parodying 7th gen console wars but morphed into someting completely different.

It probably sounds like I hate the game but I don't. I like the game and I like the story but I think it could be much more if it were more confident with it's story and it's core gameplay.

By far the best game in the franchise in terms of gameplay, the story is kinda weird but it's actually really funny at points.

I like the series, it may not be a high-budget JRPG with graphics that'll make your jaw drop but it is still a fun and light-hearted game on its own merits, and it doesn't hide the fact that it is a game that doesn't take itself seriously all the time with constant 4th wall breaks and references of all kinds of other franchises. Definitely recommend this if you're into this genre.