I guess I'm just not a Warriors series guy. I had heard of Dynasty Warriors for quite some time & never tried it, but when they released this (which I assume is essentially DW with a Zelda coat of paint), I decided to take the plunge. And I mean, it's alright. Fighting ridiculously huge hoards of enemies is really fun for, like... maybe 15-20 minutes? Played maybe a level & a half before deciding I had my fill. It's fine, but the fun of its core gameplay loop just doesn't last that long for me personally.
Fuck you je ne terminerai pas les campagnes de Cya et Ganondorf vous n'arriverez pas à me faire faire ça !
Quels niveaux de merde, vraiment, il y en a eu des pas glorieux auparavant mais rien n'arrive à la cheville de cette mission INFECTE entre Cya Xanto et Midona où ce CONNARD de Iscerro meurt en 30 secondes pendant que l'autre con s'enfuit et qu'un dragon complètement invincible bombarde le terrain et que des Boss apparaissent pour te ralentir, plus jamais.
Ganondorf commence bien mais pareil, 2 Boss de merde à la fois c'est non (on nous indique qu'il faut justement éviter qu'ils se rejoignent mais ils le commencent quand on est à l'autre bout de la carte et ils partent à Mach 2 on ne peut rien y faire).
Je m'attarde sur cet élément précis parce que ça vraiment laissé un goût amer dans la bouche, le jeu jusque là avait des défauts mais rien de très grave et on s'amusait bien. Puis l'enfer. Je suis sur que c'est moi le problème mais c'est donc mon droit de dire que ce jeu n'est pas pour moi et que je hais son postgame, je reviendrai peut-être dessus faire des missions sur les cartes rétros, mais jamais je n'irai plus loin dans la campagne.
Le coeur du gameplay est réussi, c'est du Musou comme Omega Force sait les faire et on a assez de variété dans les personnages et environnements pour se faire plaisir et remplir la jauge Fanservice.
Quand le jeu te laisse profiter de ce gameplay naturellement HMM.
Il y a comme le veut la tradition des chutes de FPS mais je m'attendais à bien pire surtout comparé à l'ère du fléau, ils ont réussi une optimisation correcte pour ne pas gêner en jeu sans pour autant rendre le jeu moins beau, c'est franchement pas mal pour de la Wii U avec une DA très sympa.
Conclusion je pense que les fans de Musou l'aimeront mieux que moi qui aime juste plutôt bien le genre, je hais le postgame et la présentation est réussie, personne ne prendra ce jeu sur Wii U mais je suis sur que le portage Switch plaira à beaucoup.
Quels niveaux de merde, vraiment, il y en a eu des pas glorieux auparavant mais rien n'arrive à la cheville de cette mission INFECTE entre Cya Xanto et Midona où ce CONNARD de Iscerro meurt en 30 secondes pendant que l'autre con s'enfuit et qu'un dragon complètement invincible bombarde le terrain et que des Boss apparaissent pour te ralentir, plus jamais.
Ganondorf commence bien mais pareil, 2 Boss de merde à la fois c'est non (on nous indique qu'il faut justement éviter qu'ils se rejoignent mais ils le commencent quand on est à l'autre bout de la carte et ils partent à Mach 2 on ne peut rien y faire).
Je m'attarde sur cet élément précis parce que ça vraiment laissé un goût amer dans la bouche, le jeu jusque là avait des défauts mais rien de très grave et on s'amusait bien. Puis l'enfer. Je suis sur que c'est moi le problème mais c'est donc mon droit de dire que ce jeu n'est pas pour moi et que je hais son postgame, je reviendrai peut-être dessus faire des missions sur les cartes rétros, mais jamais je n'irai plus loin dans la campagne.
Le coeur du gameplay est réussi, c'est du Musou comme Omega Force sait les faire et on a assez de variété dans les personnages et environnements pour se faire plaisir et remplir la jauge Fanservice.
Quand le jeu te laisse profiter de ce gameplay naturellement HMM.
Il y a comme le veut la tradition des chutes de FPS mais je m'attendais à bien pire surtout comparé à l'ère du fléau, ils ont réussi une optimisation correcte pour ne pas gêner en jeu sans pour autant rendre le jeu moins beau, c'est franchement pas mal pour de la Wii U avec une DA très sympa.
Conclusion je pense que les fans de Musou l'aimeront mieux que moi qui aime juste plutôt bien le genre, je hais le postgame et la présentation est réussie, personne ne prendra ce jeu sur Wii U mais je suis sur que le portage Switch plaira à beaucoup.
Hyrule Warriors is a bombastic hack-and-slash spectacle that mashes up the Dynasty Warriors formula with the beloved world of The Legend of Zelda. Players will plow through massive armies as iconic Zelda characters, unleashing flashy moves and conquering familiar battlegrounds. While the gameplay can get repetitive, the fan service is top-notch, offering a power trip as you cut through legions of enemies with signature Zelda weapons and abilities. If you enjoy simple, satisfying combat and hold a fondness for Zelda lore, Hyrule Warriors delivers hours of mindless fun.
I'd been waiting years for my brother and I to finish Hyrule Warriors, assuming we'd finish it together, but given that he'll be buying the DX version of the game on Switch soon, I asked if it was okay if I finished it myself and he of course said yes x3. So I spent the last four or so days doing the last six missions in the main story, the Cia's Tales DLC levels, and unlocking the extra weapons and characters locked behind the main Adventure Mode. I was worried after giving my review of Fire Emblem Warriors that perhaps I was looking back on Hyrule Warriors with rose-tinted glasses, but I am so glad that I was wrong with that worry. Hyrule Warriors is still one of the best Musou games Omega Force has ever put out, and I've had so much fun over the past 20 or so hours of playing it re-confirming it that to myself.
There are only some 15 characters in the main game, not counting the 15 or so more through the DLC, but with the extra weapons characters can get, those weapons are effectively extra characters themselves, in a way (at least given how many characters only have one weapon while characters like Link have like seven). But with so many characters they feel SO different! Only two buttons, a heavy attack and a light attack, and usually similar chains of both, but the ways that each character and weapon have a different cadence to how their attacks flow, how some have attacks carry them forward with momentum, charge up a power bar, or even overheat their abilities, make every character and weapon feel special. I'd look at a character and be like, "Oh I don't really remember this character" or "I don't remember liking this character" and I'd discover eventually "WOAH this character plays SO crazy! I love it!"
So many of the final levels on hard mode were giving me SUCH Dynasty Warriors 3 vibes, and in the best way. Big open levels connected through different corridors, but with different objectives and items of importance on each of them that each level is a giant exercise in strategy on how best to complete it. Particularly in the Adventure Mode, trying to get those A-ranks, trying for the most efficient path through a level to get those time-stamps or get to those heart containers or skulltulas in time is just SO much fun. Levels in Hyrule Warriors aren't obvious paths that feel like work to just reach the end of, they feel like an exercise in defeating an enemy force, crafty in its own ways and keeping precious loot from you!
Verdict: Highly recommended. This is far and away my favorite Musou game. The co-op between the two screens is ingenious, the level design is great, and the each character is special, awesome fun to play in their own way. The fan-service is excellently done, and the voiced asides between levels detailing the military strategy taken by characters from Legend of Zelda never cease to be funny X3 . The DX version on Switch has all the extra Adventure Mode maps and more than doubles the character roster, so even though it doesn't have the nice co-op mode the Wii U version has, I'd still recommend all that in one easy place over the Wii U version despite the Wii U version's cheap base price combined with the DLC being very similarly priced.
There are only some 15 characters in the main game, not counting the 15 or so more through the DLC, but with the extra weapons characters can get, those weapons are effectively extra characters themselves, in a way (at least given how many characters only have one weapon while characters like Link have like seven). But with so many characters they feel SO different! Only two buttons, a heavy attack and a light attack, and usually similar chains of both, but the ways that each character and weapon have a different cadence to how their attacks flow, how some have attacks carry them forward with momentum, charge up a power bar, or even overheat their abilities, make every character and weapon feel special. I'd look at a character and be like, "Oh I don't really remember this character" or "I don't remember liking this character" and I'd discover eventually "WOAH this character plays SO crazy! I love it!"
So many of the final levels on hard mode were giving me SUCH Dynasty Warriors 3 vibes, and in the best way. Big open levels connected through different corridors, but with different objectives and items of importance on each of them that each level is a giant exercise in strategy on how best to complete it. Particularly in the Adventure Mode, trying to get those A-ranks, trying for the most efficient path through a level to get those time-stamps or get to those heart containers or skulltulas in time is just SO much fun. Levels in Hyrule Warriors aren't obvious paths that feel like work to just reach the end of, they feel like an exercise in defeating an enemy force, crafty in its own ways and keeping precious loot from you!
Verdict: Highly recommended. This is far and away my favorite Musou game. The co-op between the two screens is ingenious, the level design is great, and the each character is special, awesome fun to play in their own way. The fan-service is excellently done, and the voiced asides between levels detailing the military strategy taken by characters from Legend of Zelda never cease to be funny X3 . The DX version on Switch has all the extra Adventure Mode maps and more than doubles the character roster, so even though it doesn't have the nice co-op mode the Wii U version has, I'd still recommend all that in one easy place over the Wii U version despite the Wii U version's cheap base price combined with the DLC being very similarly priced.
When this game came out, I wanted to play nothing else. This was the coolest game in the world for me at the time, having all these Zelda characters revisiting all these iconic places from the whole series. And then one day I just stopped playing it and completely forgot about it. Honestly, this game fell off so hard, and yet I don't know why. I just remember Epona being busted