Reviews from

in the past


This game had the coolest concept ever and was my introduction to Epic Games, but too bad the combat was pretty middling

PC port of this game can be found here: https://archive.org/details/infinity-blade-pc

Yes, I copied the most-recent description from the most-recent review here, but it needs to be said enough that subsequent reviews for this game, if played on the PC, should indicate this.

Amazing just how much secrets this game actually had that I wasn't able to discover until this came by as a fan's stealth PC release. Didn't know about the negative bloodlines back then and how it could actually speed up your grinding by a few weeks ahead of time.

Still, despite being the premier game that defined the iPhone's appeal and power at the time, it is certainly aging a little bit poorly. Game's much easier to play when you're not fat-fingering it on the phone, but all the same beyond upgrading your stats, the gameplay loop doesn't change.

One part sniping away coin bags and health potions, one part swiping the screen looking for alternate paths on the longest road to the God King, and the last one being a punch-out game fighting against 3 enemy types beside the God King and his Dark Knight, that's all the gameplay you'll get. The numbers and difficulty may change but the core is always static. Well, the PC version's free, so why not play it anyway? It's a meditative experience that you can just plop anywhere and stop at any time.

IT was kinda weird and not that gresat feeling on PC, but if it looked like that on mobile I understand the hype.
Honestly the gameplay on PC is not my thing so I'll let it be.

this game goes fucking crazy with the PC port that removes microtransactions, my only complaint is that I wish the game was longer and that grinding money wasn't such a pain in the ass because you need that infinity blade for the true end and getting 500k gold sucks if you finish it in an early loop/bloodline
Combat is simple but the animations and sound design make it feel heavy and powerful, the story is kinda nothing, the enemy/armor/weapon designs rock. Really great for a free mobile game


This is how you do a roguelike that is concise, narratively engaging yet minimalist with gameplay that is just as simple but rewarding.

This entry is so perfectly streamlined that it feels arcadey at times, including the whacky stupid rewards, the inate push to always improve your performance on a particular enemy to get to the godking with more health and shield left, etc.

Desperately wish this franchise wasn't treated like dogwater after Apple compatibility died. And of course, Fortnite making the company that made it lose interest in it forever.

This is the start of one of the most high effort mobile game of all time even for today standard

This is what many consider the first truly ambitious mobile game. The graphics & scale for the time were unmatched, and the gameplay was very simple & addicting.

I wish this game got a chance to be preserved. It was so innovative for its time

i had a lot of fun with this one back in the day. shame its probably dead forever

Interesting gameplay loop and quite literally a loop. I finished on my 6th Bloodline.

its whack a mole combat is outdated and It suffers from being a complete cakewalk, while ib2 and ib3 are more of the same. those games are a significant improvement over this one, with the added mechanics and varied fights.

while i'm glad this had a pc port, this was clearly designed around the limitations of a phone as any sense of challenge goes out the windows once i mapped slashes to keybinds.

PC port of this game can be found here: https://archive.org/details/infinity-blade-pc

This series was The Game at the time, it had a presentation and vision that was just something else compared to anything else you could dig out of an app store. Playing the PC port nearly a decade and a half later puts into perspective how much of the difficulty at the time came from doing all of the tapping and swiping motions on such a small phone screen. Playing it on said PC port now turns it into a bit of a meditative grind that you can do while half paying attention to something else. Hopefully there will be a source code drop for the sequels at some point, I'd love to explore memories related to those too.

Probably the best mobile game series to ever exist, while the first probably isn't my favorite, it's still sick, the new pc port is fun too.

One of the best phone games ever made. The lore is better than it has any right to be and the gameplay and character building is just engaging enough to keep you going. Repetitive but extremely satisfying. Played the PC port and it's not quite the same, this is the kind of game that was made to be portable so you can have a quick session and feel like you made progress.

Baby's first souls/rogue-like

Wish I could still play this and the sequels.

My very first game, and the story is very very enticing, the gameplay loop is maybe boring as it seems, but its addicting and very satisfying, age very well, i sink many hours on my 4th Grade

Muy pocos juegos para móviles son tan buenos y con tanta calidad como Infinity Blade, y aunque muchos pongan sus ojos en él solo porque presenta las mejores gráficas que se puedan ver en un dispositivo móvil, los que de veras aprecien el arte de los videojuegos se darán cuenta de todo lo que hay detrás de su desarrollo. Este título es exitoso porque ha logrado simplificar la forma de jugar y controlar a los personajes en pantalla con movimientos simples y acertados de nuestro índice, sin comandos complicados ni menús imprecisos. Infinity Blade ofrece el combate más intuitivo de los videojuegos, simulando perfectamente lo que hace un Wii con sus periféricos en las pantallas de nuestros dispositivos iOS. Es un juego que centra toda su atención en el desarrollo de mecánicas de combate y elementos RPG dejando a un lado la historia y la evolución de los personajes, volviendo a las bases de la industria y ofreciendo lo que se debe ofrecer: diversión. Aunque toda su esencia se basa en la repetición de acciones, es una cosa que haremos una y otra vez, simple y llanamente porque es entretenido y desafiante. El mejor juego para iOS de la actualidad, de lejos, muy de lejos.

this game went crazy back in its heyday

One of the coolest mobile games ever made. Mobile gaming has only de-evolved from the era of Infinity Blade (and others at the time). Simple but badass, and dare I say revolutionary.

I know i'm kinda late for the party but it's a nice game. Killed the god king by bloodline 6. The graphics are amazing for the platform. Gameplay is addicting like a mobile game should. Overall I enjoyed it. Will jump into the sequel soon.


this was the sickest shit i had ever seen on an ipod in 2010. shame that you can't play these anymore.

mobile games are a joke now. they're made for the sole purpose of harvesting as much cash as possible - whether that be from casual audiences, kids, or the 'people' who play gacha games and let themselves become more beast than man. but for a brief time, mobile gaming had promise. quick, cute, arcade-styled games ruled the market and weren't squarely focused on scamming you, but there wasn't really a substantive, impressive title for mobile. until THIS came out. this shit was nuts, at the time. it had atmosphere, actual gameplay, cool visuals - at the time i thought this was the future of mobile games. this was a bright, shining testament to the ingenuity possible in the mobile games market. now, it isn't even playable any more. lost to time in a sea of fuckin kim kardashian wait 14 hours to build a store games, banished into nothingness while anime girls get slightly naked if you pay several hundred dollars. shame, really.

Jogos de ação que depende de swipe precisam muito que a programação seja feita da maneira mais ajustada possível. Infinity Blade não possui o mais afiado de todos os reconhecimentos de toque, mas faz um bom trabalho, falhando ocasionalmente, o que frustra um pouco.

O gameplay baseado em ciclos é ideal para um jogo de celular, mas com o tempo, o senso de progressão não parece se destacar, apesar do grinding.