Reviews from

in the past


Coming off of LIMBO, I think PlayDead did a great job with this game. You get the same eerie atmosphere that Limbo provides, but with a lot more detail and opportunities for worldbuilding and subtle storytelling. Puzzles are fun (most of the time), and the game offers you a great sense of progression as you make your way through them and into new locales. And adding new mechanics along the way keeps things fresh, while also lending themselves cleverly as part of the narrative. Although the ending may be controversial, Inside is a great game all the way through.

Forse un po’ troppo furbo?

um joguinho bem rápido (que eu demorei mais do que devia pra terminar pois sou cagona) e com uma história bem interessante que você só compreende observando o cenário a sua volta e o comportamento dos poucos personagens que você encontra.
é esquisito, levemente desconfortável e agoniante, mas eu só diminui minha nota (apesar de gostar de todo o conceito do jogo) pq não acho que ele tenha me marcado não, mas com certeza o jogo não tem defeito algum.
os puzzles são bem criativos e, por vezes, desafiadores, o cenário passa a vibe exata que a história sombria tem e é bem divertido ficar pensando onde podem estar as esferas pq elas sempre estao super bem escondidas.
bem legal recomendo bastante!


Recently replayed it and its still a masterpiece.

Sucessor espiritual de limbo, definitivamente esse é aquele tipo de jogo que quando você termina a sua mente explode e você fica tipo "que porra foi essa que eu joguei?" novamente dou destaque a arte, e a jogabilidade que é um pouco mais versátil do que limbo, o jogo tenta contar uma história ou simplismente passar uma mensagem subliminar através de ações e através do cenário e não de linhas de diálogos, tão único quanto limbo e mais fácil também, apesar de eu ter um carinho maior por limbo.

9/10 Único, Excelente Jogo.

This review contains spoilers

I really wanted to see the little boy running away at the end, but instead of that I got transformed into a giant human goop.
10/10, anyway

Played this in one sitting the first time, feels like the peak of the cinematic platformer

J'aurai aimé un petit peu plus de challenge, mais l'ambiance est prenante de A à Z et l'histoire se raconte assez bien sans dialogue

Pretty good, but I had to look up answers to some of the later puzzles on IGN cause I kept getting stuck.

Puta q pariu graças ao bom senhor que esse jogo existe, que jogo bom, os caras sabiam d+ quando fizeram essa obra

This review contains spoilers

I'm still lying on the beach waiting for why it was worth it

A definite step up from Limbo. Inside taps into the atmospheric strengths of this game concept, with higher level of presentation that feels more purposeful

quando terminei senti uma sauddes um vazio inexplicavel... me senti abraçada por um jogo sem texto

esse valeu a pena ter pegado na epic

A bola de carne é muito massa kk

The things I'd do to that fat juicy blob of limbs

Another fantastic game from Playdead.

Started this before I knew of 'LIMBO'. Finished it half way, then went and played LIMBO, then came back to this.

Very much in the same 'theme' as LIMBO, tackling a much more borader subject matter of mind control, experimentation on human test subjects and themes of existentialism, isolation, being hunted and post-apocalypse.

The character designs, minimal aesthetics return. Physics is as fluid as it ever was, but I think its a bit improved with subtle details around body locomotion thanks to 3-D rendenring.

I was not expecting the game to end the way it did. Absolutely fantastic.

Amazing visuals and a great showing of absurdist and weird imagery along with a horror setting. Really liked the atmosphere of the game however i felt like some of the puzzles were really basic and were just there to complement the experience. Overall a cool experience that could have had a little more to engage me as a player as it just felt like a walk right simulator at times with really simple puzzles.

Jogo engraçado, bom jogo para descontrair

As a fan of text-less games, Inside sat well with me. I had a wonderful time playing this on the OLED Steam Deck with some decent headphones. Though misophonic at times, I found myself continually awed at the game's sound design. There were disturbingly organic sound interactions that combined with droning background notes in such a way that kept me feeling a slight disgust and intrigue that I can only imagine is exactly how the developers intended the player to be feel throughout the game.

The puzzles typically had a nice flow to them that kept me immersed in the weird environmental story telling. At worst, some puzzles required preemptive knowledge or trial & error to test out boundaries of mechanics in a very "video gamey" sort of way. This video-gameyness isn't necessarily a bad thing but can clash with the more immersive focus of how the game presents itself.

Whenever I considered how this type of game could evolve, my mind kept going to games like Another World/Out of This World. It was hard not to see this game as feature-stripped version of those types of games after I made this comparison.

With that said, Inside still holds its own and is a very nice experience through and through... I just can't agree with forcing the player to use the analog stick to move in a 2D side-scroller.

nice visual and art, a short quick game to play without much complicated controls, good to be enjoyed while relaxing, story is also intriguing

This one is totally about class division


playdead knows balance like no other everything here from the game design to the art direction is teeter tottering on that perfect razor sharp line. the puzzles are the most accessible but are enough to make you feel like a boss when u figure them out. animation, composition, camera work, art direction, SOUND DESIGN SOUND DESIGN SOUND DESIGN, first class. buuuuuttt this is very trial and error based which halts it a bit but replays breeze past when you know what to do. god that pulse section can eat me out

Eu sem entender porra nenhuma: jogão

INSIDE possui uma narrativa contemplativa e bastante imersiva. A jogabilidade, os gráficos, a sonoplastia e os puzzles são bastante similares a LIMBO, mas INSIDE consegue ter seu próprio enredo e sua própria magia. Uma experiência incrível.

The ending is what a lobotomy feels like