cubicalnoses
Bio
My Rating Standard:
4.5-5.0: I love it
3.5-4.0: I like it
2.5-3.0: I don't like it, but I don't dislike it
1.5-2.0: I dislike it
0.5-1.0: I hate it
My Rating Standard:
4.5-5.0: I love it
3.5-4.0: I like it
2.5-3.0: I don't like it, but I don't dislike it
1.5-2.0: I dislike it
0.5-1.0: I hate it
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
N00b
Played 100+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Favorite Games
174
Total Games Played
025
Played in 2024
069
Games Backloggd
Recently Played See More
Recently Reviewed See More
As a fan of text-less games, Inside sat well with me. I had a wonderful time playing this on the OLED Steam Deck with some decent headphones. Though misophonic at times, I found myself continually awed at the game's sound design. There were disturbingly organic sound interactions that combined with droning background notes in such a way that kept me feeling a slight disgust and intrigue that I can only imagine is exactly how the developers intended the player to be feel throughout the game.
The puzzles typically had a nice flow to them that kept me immersed in the weird environmental story telling. At worst, some puzzles required preemptive knowledge or trial & error to test out boundaries of mechanics in a very "video gamey" sort of way. This video-gameyness isn't necessarily a bad thing but can clash with the more immersive focus of how the game presents itself.
Whenever I considered how this type of game could evolve, my mind kept going to games like Another World/Out of This World. It was hard not to see this game as feature-stripped version of those types of games after I made this comparison.
With that said, Inside still holds its own and is a very nice experience through and through... I just can't agree with forcing the player to use the analog stick to move in a 2D side-scroller.
The puzzles typically had a nice flow to them that kept me immersed in the weird environmental story telling. At worst, some puzzles required preemptive knowledge or trial & error to test out boundaries of mechanics in a very "video gamey" sort of way. This video-gameyness isn't necessarily a bad thing but can clash with the more immersive focus of how the game presents itself.
Whenever I considered how this type of game could evolve, my mind kept going to games like Another World/Out of This World. It was hard not to see this game as feature-stripped version of those types of games after I made this comparison.
With that said, Inside still holds its own and is a very nice experience through and through... I just can't agree with forcing the player to use the analog stick to move in a 2D side-scroller.