Reviews from

in the past


So, so long ago I played this on a Pizza Hut demo disc. I did not understand the game. This time around, I watched a video that explained the basics. It made sense. This is a very creative puzzle game that I never thought I would beat, but I did!

Now i know imma get hate for this and im all for ps1 puzzle games but this one was not it. I do love the soundtrack and it def is kinda hard but i dont get the appel behind this game i really dont.

Games I Dislike That Everybody Else Likes

I'm all for PS1 puzzle game supremacy and all, but this one - I'm disappointed to report - misses the mark, I feel. Of course it has the issue that all of them do to start with, in that it feels like a smaller mobile game rather than something you were once expected to pay full shelf price for. But this one in particular is plagued with dire collision issues in a game where precision is crucial; why are you even able to get stuck on the blocks? It always happens at the worst times, too - so get ready to die countless times at zero fault of your own. I still love this idea, and think the mechanics/rules on their own are great. I dig the digital-minimalist style, with swelling classical music playing as you navigate this short series of puzzles. Though it's almost entirely trivialized by the PS5/PS4 versions with the rewind mechanic - which I'm not against at all, especially given how brutal the original is. But it makes this lose out on some of its on-the-fly thinking.

Inscrutable and delightful, I can't resist Intelligent Qube's allure. It's an artifact of a different time and a wholly different idea of games from Sony than it has at present. Its blend of an epic, John Williams-style score, incredibly wide isomorphic camera, minimalist but intense sound and graphics would amount to a curiosity on their own, but they wrap around genuinely good puzzle mechanics and progression. And few things are as satisfying in videogames as the sound of a PEERRRRRFECT level.

The soundtrack goes too fucking hard for a puzzle game about cubes in a void

deceptively addicting basic puzzle game. Easy to learn, hard to master. The soundtrack is incredible and gets me hyped while playing.

This is probably one of the weirdest puzzle games out there, presentation-wise. Being the lone person standing above a bunch of cubes floating in an endless dark void is certainly ominous, but hey, at least there's an epic orchestral soundtrack to hype you up! This clash of emotions unnerves me a bit, and with that, the game has successfully drawn me in.

For the puzzle gameplay itself, it's quite enjoyable. The goal of the game to "delete" as many cubes as possible, preferably without getting stomped by one of them. You'll fail if you fall of the edge, either because of your own movements or if the walkable space crumbles beneath you, which could happen if you let too many cubes fall of the edge of the walkable space, or if you delete a "forbidden" cube. The difficulty progression is really good, by the end you're basically forced into planning your moves accurately, and also quickly executing it with minimal mistakes. You can always aim for a perfect round but it's not always possible, so the game also pushes you to let a couple cubes loose, which could snowball if you keep letting it happen. I'm not sure if it has much replay value or staying power, but it's at least worth a try.

This was one of my favourite puzzle games on the original PlayStation and thanks to the rewind feature on the Playstation classics collection, I was finally able to beat it. Even after all these years, it remains a very unique game with an unrivalled oppressing atmosphere that keeps you anxious the whole way through.