Reviews from

in the past


Simulador de bater a cabeça na parede até quebrar.

Se tu curte roguelike e principalmente mystery dungeon dá pra dizer que Izuna é oq acontece se tu tirar toda diversão e adicionar repetição, o jogo é do inicio ao fim a mesma coisa, cheguei na penultima dungeon do story mode e da primeira até a ultima foi a mesma coisa. A falta de side quests faz com que a tua melhor opção pra ficar mais forte é ficar repetindo e repetindo e repetindo e repetindo a ultima dungeon q tu liberou até tu:
1) ficar forte o suficiente (level) pra conseguir passar ela
2) der a sorte de conseguir items e talismãs pra tankar a dungeon.

E tipo, nas primeiras 4 dungeons é bem divertido, mas dps da 5 é só um saco, pq o jogo não tem mecanicas o suficiente pra essas runs pelas dungeons parecerem diferentes uma das outras, então a tua jornada parece realmente tu batendo a cabeça numa parede de concreto até ela finalmente quebrar, seja pelo teu cranio criando resistencia ou tu alinhando os atomos pra explodir aquela merda.

Pretty solid game with a few key differences from the mystery dungeon games. For one, no hunger managing, using talismans (the game's equivalent of scrolls) takes a special stamina resource that doesn't regenerate over time like health does. Good music, charming characters, neat weapon customization system (though personally i'm not a fan of durability, but it's not really a problem with how plentiful weapons are), and the difficulty curve is well made, with the early game being relatively easy and stuff ramping up every new dungeon.
Oh, and you keep your levels after dying, so i can't call it a true roguelike, still, good game.

i was really having a lot of fun with this game but 22 hours in and i'm starting to feel a little burnt with the difficulty spike! it's hard not to feel positive about 12 hours deeply enjoyed, but i am getting bitter about the fact i've been on this 6th dungeon (according to faqs, not even the final one) for so long. i love a lot about this game! the dialogue, the gameplay, the fact that izuna is now a millionaire or whatever because of how much i've played, izuna herself is endlessly cute and special, and the simplicity has so much power within it. this is a temp review, i'm certain i'll finish this game because i love it, but i just wanted to log how i'm feeling.

Wait, Atlus ? Color me surprised. Anyways, i dont know why i thought it slapped as a kid but shit got me twisted when the gang lost their marbles. Had a lot of fun but I died a lot and i should probably pick it up again to beat the...2nd level I think ? I was stuck on it bruv

What if Shiren the Wanderer played like crap

Like other roguelikes, dungeons are randomly generated. Except these have sets separate from each other, with bosses at the end of them, making for a more casual-styled approach. That said, it's still brutal with traps and ambushes. Thankfully though, you can explore with two characters at a time, and when both die, they only lose gear, not their levels or stats. Because of the quick-burst style gameplay, it is a bit easy. If you want a MUCH harder game, consider Shiren the Wanderer.

Of the mystery dungeon roguelikes I've played, this is definitely one of them. In all seriousness, Izuna does have a pretty good amount of depth to it on a mechanical level, but the game is really short and by the time you get to explore the more interesting aspects of weapon customization, it's already over. It's also a game you can easily bulldoze through if you have any familiarity with the genre and don't mind a little level grinding. It definitely has personality though, and I'm interested to check out the sequel as well as the reboot. And to be honest, it's nice to have an RPG that just gets to the point every now and again and doesn't take 80 hours to clear.

mystery dungeon games have always been my shit and i am at a point in my life where that plus "bimbo ninja" is evergreen for me. good job guys