Reviews from

in the past


James Bond 007: Everything or Nothing delivers a thrilling spy adventure that captures the essence of the iconic agent. From high-speed chases and shootouts to stealth missions and gadget-fueled action, you'll feel like Bond himself as you unravel a global conspiracy. The third-person perspective offers a new take on Bond gameplay, and the voice cast, including Pierce Brosnan, adds authenticity. While the plot can be a bit predictable and the gameplay occasionally uneven, Everything or Nothing provides a satisfying, cinematic Bond experience.

Un des mes jeux préférés sur PS2 c'était vraiment amusant surtout avec la coop.

It gave me Everything and Nothing was held back

007 Everything or Nothing is one of the most important bond games of all time. It throws everything you expect from a bond movie and puts it right into a game!

This game has a good variety of missions from its 3rd person shooting, on rail sections and racing! There never was a dull moment felt in this game as it keeps you on your toes as the plot moves along couple that with iconic flashy set pieces only a bond movie can get away with and you are in for a damn good time.

To put the hook line and sinker in this game and make it uber immersive is finally having Pierce Brosnan's face and voice along with the other bond staple actors like Judi Dench M and John Cleese R. Also I cannot forget to mention the main Villian of this story played by Willem Dafoe.

Now a PS2 game is not without its faults and this game has plenty of issues that are certainly worth mentioning. Its lock on system is pretty frustrating at time as it does not lock on to the person you want and that creates unnecessary deaths in which you may have to restart the whole mission over from the beginning. The game has a scarce checkpoint system and only certain missions have that feature. Another instance is the game difficulty. At times it feels to easy and then at other times it feels too hard. It is challenging for the most part but again sometimes you get some BS mechanic that doesn't work for you and boom start over at the beginning.

Overall, This is the AAA game EA was cooking for bond fans and its a shame this is were it kind of peaked and some other bond games came close but not as action packed as this one. Even if you aren't a bond fan you can certainly enjoy its cover based shooting and action sequences as it is able to stand on its own two legs. Over 20+ missions and plenty of replay value to be had as the game focuses on getting Gold Medals and Platinum medals to unlock its cheats and concept arts. This game served as a better send off to Pierce Brosnan 007 than Die another day did. Super fun game!

Not a James Bond fan at all, never seen a single movie, but because of this game Pierce Brosnan is my James Bond.

Genuinely had no business being as good as it was. Good variety of missions and was just a great time. Definitely one I'd give another go.

Es un producto de su época con el imparable Pierce Brosnan camelandose las doñas y los chascarrillos malos del caraho. Lo jugué mucho en su tiempo, tanto que sin haberlo completado todavía, el disco se ralló y mas nunca pude quitarme esa espinita de la cabeza... hasta ahora.

Me he divertido con el? En realidad si, el gameplay estaba divertido. Ah, y sale Willem Dafoe, no necesito mucho mas para este titulo tbh.
Ahora, creo que no volvería a tocarlo ahora que ya me lo he pasado.


They got Willem Dafoe to do this game and Jaws was his henchmen. That’s freaking awesome!

This review contains spoilers

Pierce Brosnan's bond does not die in his universe's final entry so ill take it

Jogando novamente em modo single. O desafio está mais difícil, travando em fases nem tão complicadas.

O fato que esse jogo tem uma trama original melhor do que os últimos filmes que saíram (tirando Cassino Royale e Skyfall) chega a ser bizarro.

This game had badass coop, basically Gears of War at home

Willem Dafoe seal of approval (Willem Dafoe appears in this piece of media)

i was surprised by the positive reviews for this and then i realized y'all are playing the console versions. yeah... yeah i played the gameboy advance version. and it's bad

Hit that 360 jet rotation.

I don't even actually remember if this is the right one I just know I played it with my old neighbors when I was like 10

This game frustrated the fuck out of me, but I think as a whole it holds up pretty well. There are a few things that don't work too well like the fussy targetting system, sometimes unresponsive controls and the few missions that are just event trigger mayhem, but I always felt compelled to overcome the challenges rather than give up like in some other bullshit games from this time period. It may very well be the best Bond game.

muito superior ao jogo do from russia with love, extremamente divertido até hoje, as missões são bem diversificadas, a gameplay funciona muito bem e os trechos com veículos são maneirissimos. únicos probleminhas são as lutas contra chefes ridiculamente bestas e a história que apesar de simples e legalzinha, não aproveita o willem dafoe nem um pouco

Damn good time, if clunky by today's standards. Everything or Nothing is a solid sendoff to Brosnan Bond in one of the most fun ways possible! There's some clunkiness in the shooting and driving, but I think the game is overall still incredibly fun and worth a glance since it and NightFire are the best of EA's tenure of publishing 007 games.

Malgré du jank typique des TPS de l'époque (lock-on pas fifou, corps à corps plus basique tu meurs), ça reste un des meilleurs jeux basés sur le perso, notamment grâce à un réél effort fait sur l'enrobage pour donner la sensation de jouer à un épisode interactif de la saga.

This review contains spoilers

EA went all out with the story and presentation of Everything or Nothing, using writers that worked on the Brosnan Bond films as well as getting Pierce Brosnan to actually provide the voice of James Bond, and Willem Dafoe playing the main villain. It also moves to a third person view, which thankfully works well for this game. Even though I played the GBA version first, the story was so weak that this was practically brand new.

It starts off with a cold opening of Bond stopping the sale of a briefcase nuclear missile, which provides a way to get used to the aiming mechanics. You can’t just shoot where you want, you need to lock-on to enemies. While locked-on you can make fine adjustments to go for headshots. The system takes a bit to get used to. After the epic cold opening, we get a great Bond opening credit, with a great song to go with it.

After a brief tutorial showing you the other main aspects of the game, Bond gets sent to investigate a building, but you skip to Bond setting off a bomb and escaping, using the rappel mechanic, which lets you navigate up and down walls with ease. It’s an epic set piece and it’s moments like this where this game feels like an early Uncharted game. When the game flows, it flows really well.

Once you reach the ground, you get a vehicle section.

One little thing I appreciated about this is that you start out on foot and get into a car. While you can only get out of cars at certain points, it does help with the feeling of controlling Bond and not just a car -it merges the two gameplay styles well. The car handling doesn’t feel quite a smooth as Nightfire, but is still enjoyable, especially the more open stages later on.

Catching up to a train, you then board it and take out Jaws. While this game has a lot of levels, many are short, which really messes up the pacing of the game – going through the stats and saving takes ages. It doesn’t help that some levels just seem to end abruptly, sometimes in the middle of a room with no cutscene. The game would be a lot better if you could paly from start to finish without having to return to the save/mission select menu.

With your target fleeing on foot, you give chase in a helicopter. It’s a Star Fox-style on rails segment, but is a lot of fun and has some very impressive moments as you shoot through Egypt, causing a mass amount of damage to culture in the process. It ends in a nifty boss battle. You save the nanobots and give them to your partner, who hands them over to Dafoe of the film, a student of Max Zorin.

The next mission is “MI6 Interlude”, which is just a cutscene briefing you on the next part of the mission followed by Q explaining your gadgets – although oddly, he already explains them in the menu at the end of the previous mission. This kind of “interlude” pops up multiple times and it’s disappointing that you don’t get to walk around or test out your new toys.

Investigating the disappearance of 003, Bond heads to Peru, having to sneak by corrupt police using the stealth mode of his car. This map is fairly open, and there are multiple routes you can take. Bond tracks down a geologist that can help direct him to the Plantinum mine he needs to find.

These mine missions are probably the weakest part of the game, with some tedious level design. The gunplay mechanics still make it enjoyable. Though a few levels, you’ll find 003 but fail to save him. In your escape you’ll encounter one of the few sections where you need your thermal imaging, which is handy for highlighting enemies. This section is also when my frustration with the targeting system surfaces, as shooting things like explosive barrels is a massive pain. You have to use “bond sense”, but it doesn’t like to target what you point at half the time.

As you escape, the villains throw the Bond girl, Serena, off a cliff. This is a very cinematic segment, but is by far the most difficult part of the game, requiring perfect moment and timing. You really need to start moving forward before the cutscene ends to have a chance of succeeding. Aftet this you take control of a tank – but unfortunately just the guns. After this an impressive motorbike chase as you board an MI6 plane as it takes off.

Off to New Orleans and there’s a new little open world driving section. You have to steal a truck to sneak into their warehouse to investigate. You then discover that your ally in the area, Mya (played by the singer Mya, who performed the song for the game) is in danger, and you have to race to save her. I was impressed that the game let me fail in the way it did: I didn’t think of stashing Bond’s car in the truck, so I couldn’t defeat the cars I needed. I had to quit the mission and start again to do it correctly, but I like that it doesn’t spell it out to you.

The next few levels are a bit of a detour as you chase Mya and eventually rescue her in a boss fight, having to flee in a limo with a bomb attached to it. You go get to use a remote control car to blow up a huge warehouse and then investigate the secret base where you discover what is actually happening: these nanomachines are programmed to dissolve metals. The villains plan to weaponize it and attack cities (a bit more ambitious than “shields” from the GBA version).

After destroying the manufacturing plant, you need to catch up to Jaws, who has escaped with a truck full of these nanobots, leading to a great chase scene as you rush down a highway in a motorbike, using the bike’s sliding gadget to dodge under tankers and then its flamethrower to melt the truck’s tires. With the full plan discovered, it’s time to head back to Peru.

Bond wants to meet the villain, Diavolo, face to face. Luckily for Bond, he has a policy of meeting winners of a rally face-to-face and there is one happening soon, so Bond stealthily murders an entire hotel to take the driver’s racing suit and proceeds to win the race, which is a lot of fun, then heads to the meeting. Diavolo knows that something is up right away (possible due to all the deaths, or the fact that he knows what Bond looks like) and both fail to kill the other. Bond does learn that Diavolo wants to take Russia first.

After Bond escapes in another car chase, he heads to the secret facility in Peru, but ends up getting knocked out by a dartgun. We wakes up strapped to a wall, with a giant drill in front of him. You get to perform the escape yourself, which is nice, before you sabotage the facility and escape. Time to head over to Russia, where Bond steals a “platinum tank”, equipped with shells and metal-eating nanomachines.

And this time, you get full control of it. This is a very enjoyable mission as you disable a bomb, destroy some supports holding up a road and then proceed to melt a helicopter. The helicopter is holding a giant statue of Diavolo, which smashes through the wall, creating a sinkhole that takes out all of the tanks. M contacts Bond to let him know that Diavolo has fled to a disabled nuclear missile facility.

Another cool repelling sequence as you dodge lasers and then fight Jaws for the finaltime. You make your way through the facility to the control room, where Bond discovered that the disarmed nukes have now been equipped with more nanomachines. You shut down the launch and blow up Diavolo in a rather anticlimactic way.

But he’s not dead yet! As you take the lift back up, Diavolo comes up in a fighter jet in a very difficult battle (especially due to the limited amount of rockets and the difficulty of aiming them). You blow up a payload of nanomachines and the jet crashes and explodes.

But Diavolo isn’t quite done yet. He escapes and sets off a final missile, directed at London. You fire a few rockets at him in his tower (so his final death is once again anticlimatic) and take out the missile, saving the world.

Everything or Nothing is a very fun game, but does feel disjointed to how the missions are cut up into small chunks. I personally prefer Nightfire, but they’re both great games. Everything or Nothing is a great early example of a game trying to be a more cinematic feel, and it pulled that off really well, making this game feel like an adaptation of a film that never existed.

Ditching the FPS perspective, we got a TPS with snappy combat, driving, flying and tank sections and the list goes on. It has lot to offer for a PS2 game, but it feels like the glue that should stick this one together is missing.

Missions are very short levels, some of them are like 5 minutes, and you need to do them very quickly in order to feel like an absolute super spy. The Bond moment mechanic returns, and new gadgets come into play with RC cars and spider robots. To be fair, I never used these aside from those instances where you must use at least one of them to continue.

What made me feel disappointed, is when the driving sections became a dominating element, and one level in particular even reminded me of Sonic, instead of an action chase sequence. Some of these segments feel like on-rail thrill rides as they are very hard to mess up and offer you the illusion of being a badass.

The combat as I said is snappy, but the weapon variety lacks a bit but to my surprise, the enemy variety is updated! Some of them wear armor, some of them can turn invisible, and some use rockets.

Everything or Nothing's story though is where I was really confused, because this exact plot was reused for the first G.I. Joe movie, and I cannot take it seriously at all, especially when Willem Dafoe plays the main bad guy.

What can I say? This is better than Nightfire for sure. I had my fun with it, and some parts are very well made, but the overall package feels very mixed.

EA takes another shot at James Bond in the third-person perspective with some rock solid results. Everything or Nothing is a fun, bombastic AAA action game that almost feels like a prototype of the Uncharted series with its flashy setpieces and gameplay variety.

The second best Bond game, barring Nightfire.

One of the best Bond games ever made. I stand by that. This is a very nostalgic game for me because it's so fun, the driving missions are amazing and the third person shooting is surprisingly decent. A must have for bond fans

Controls doesn't follow modern standards so it can be a drag to play on consoles. It uses the same engine of From Russia with Love.

The first game I ever had a strategy guide for. I have such distinct memories of being sat with my dad as he read me the steps to achieve all the 007 moments.

To adapt the words of many great reviewers before me - this game really makes you FEEL like James Bond.


Genuinely I think this is one of the top ten games of this generation. It was prescient and frankly does cinematic action better than a lot of games that followed it

Um dos jogos mais marcantes do PS2 pra mim, eu sempre fui fã dos filmes, assisti quase todos os filmes do Bond com o Pierce Brosnam quando era criança, então quando pude jogar esse game tive uma experiência magnífica. A história dele tem uma qualidade absurda pra um JOGO QUE NÃO SEGUE O ROTEIRO DE UM FILME PROTAGONIZADO PELO PIERCE BROSNAM! Tudo nele é muito divertido e interessante de se fazer, além da gameplay ser muito boa e desafiadora.

Look, let me just say that this game has fulfilled my lifelong dream of seeing Willem Dafoe playing a Bond villain, and I think that's a beautiful thing. The game itself has its moments, but it is brought down by a very iffy lock-on system that acts like it has a mind of its own at points which isn't helped by the lack of ammo you are dealt making the game way harder than it should be at points and the lack of checkpoints makes it feel way too much like trial and error. If you're a Bond fan, you'll probably appreciate the fan service along with Pierce reprising his role, but I just found this way too frustrating to be enjoyable.

This is, without a doubt, the best campaign of any Bond game. The presentation and the third-person action both knock it out of the park. The variety of gadgets is beyond any other entry in the franchise. The levels feature engaging, memorable set pieces. Willem Defoe is the villain! The co-op is also rock-solid, and is a completely different storyline from the single player campaign, featuring random no-name agents.

The biggest flaw of this game is that the competitive multiplayer is LAAAAAME. Instead of a split-screen mode, this has some nonsensical isometric view of a single room, which feels more like Mario Party than Bond. In all likelihood, if you're picking this game up now, you're not looking for deathmatches, so it doesn't take make a huge difference anymore, but it was a serious disappointment at launch.