Reviews from

in the past


From trying to be Halo to trying to being Call of Duty

Meh. Não é meu tipo de jogo mesmo. Comprei junto com meu PS3 na época.

back in the day, played it like 4 times and still can't remember shit.Not a single set piece or even what it was about

Cuando lo jugué por primera vez me gustó, cuando lo jugué por segunda vez se me hizo pesado, cuando lo intente por tercera vez me pareció directamente aburrido.
Lo que si me pareció pésimo desde el minuto uno fue el doblaje al latino, por favor...

Killzone 2's graphics had already pushed the PS3 to its limit, and while the result was impressive, the game had horrible input lag and a framerate that often dropped into the low 20s. When it came to developing Killzone 3, it seems like Guerilla Games prioritized performance and latency; if you know where to look, you'll quickly notice that some effects were visibly reduced. Concrete no longer dynamically crumbles under fire, and muzzle flash shadows are similarly pared back, to name two examples.

That's not to say that Killzone 3 looks bad, the opposite is the case. In some areas, like the sheer amount of environmental destruction, Killzone 3 might even be superior to some modern shooters. Most players won't even notice the reduced effects in the heat of battle, and the shift in technical resources lead to a significantly improved shooting experience. Thanks to the reworked controls, new aim assist, and absence of input lag, the combat feels better than ever. It might not be the Halo killer that Sony had hoped for, but it's still an excellent combat loop.

Killzone 3's campaign is fairly short, but makes up for it with the sheer number of unique setpieces and levels. Missions see players sneak through a jungle filled with strange alien plants, drive several vehicles, and even use a jetpack to fight in the air above arctic offshore rigs - and that's just part of what happens in the game's first half. The campaign feels like a playable sci-fi action movie, and I mean that in the best way possible.

While the gameplay is fun and diverse, Killzone 3 unfortunately falls short as the conclusion to the Killzone trilogy. All the Killzone games are fairly different in terms of writing, style, and overall themes. Killzone 3 doesn't feel like a natural follow-up to the second game, especially considering how the game immediately introduces two very important Helghast commanders that were never mentioned before, even though one of them is apparently responsible for basically every advanced piece of weaponry the Helghast use. The game ends with another cliffhanger, similarly to Killzone 2. The difference is that while the ending of Killzone 2 was built up throughout the game and felt like a subversion of shooter tropes, the cliffhanger in 3 felt like the second half of the ending cutscene was just missing. I guess what I'm trying to say is, don't play this one for the story.


Ending the trilogy on such an anticlimactic end felt like a nail in the coffin for the franchise. The stakes felt non-existent, the purpose of what we're doing and why we're doing felt unclear and the conclusion felt abrupt and motionless. It made me question what the goal for the third installment even was. No one even cared anymore, when the fourth game came out. Killzone 3 was meant to take off with feelings of intrigue and curiosity left with us, the players. But the ending and the outcome were something none of us wanted, and all the events leading up to it felt so illogical and just lazy. As if the narrative team just wanted to get this out of the way, to get it over with. Such a disappointment in that regard. But the online modes were just as great if not even greater than those of its predecessor. Brutal killing animations upon performing melee kills, interesting game-modes such as the 'Operations' mode where you'd perform objectives dependant on whether you played on the side of ISA or Helghast. The mode would also include several cinematic cutscenes per map, again, differing depending on which faction you played in. The cool thing about these cutscenes, which I loved as a child was the fact that the characters included in these cutscenes would have player names above their heads, so like, you could be that one Helghast soldier who gets blown to smithereens in one of the cutscenes. Glorious. I mean how could you even be upset that you lost? Seeing your own character in a big cinematic scenario. KZ3 failed in multiple aspects when it came to upholding the same level of quality as its predecessor, but by no means is it a bad game.

Before bad Halos, there was Killzone.

Completed on Elite difficulty. // Man, I forgot how sh*tty and abrupt the ending is in this game. Still fun though!

I was really really enjoying Killzone 3 but I reached a game breaking bug where the game would straight up freeze up. Maybe I'll go back to this game one day. I feel like if I didn't have that issue it would've ended up as my favorite Killzone game

One of my favorites. Loved a segment where you are behind enemy lines and undercover. Graphics and storytelling are too notch

It doesn’t have the novelty of Killzone 2 in looking better than most shooters that had ever come before it, but Killzone 3 throws enough weapon and locale variety at you over a very brief campaign that it never gets close to feeling a chore to play through

Good FPS. Story is a bit weird.

fun and honestly i want to see this again

It’s technically bigger and badder than Killzone 2. However, the gritty and heavy feel is gone in exchange for a more traditional style of FPS movement. Guns in the previous had more recoil and deviation and now they are much steadier. I can't say if this is bad thing, but it did have a charm to it. The story picks up right after Killzone 2…and well the ending was short and lead to another cliffhanger.

This is somewhat of a shame because the events that led up to it were awesome. I guess I must play shadowfall to see what happens next. Can’t give this a 5 due to the way the ending was handled. Don’t get it twisted, this is a good game I was just unsatisfied in that regard.

se você já levou melee de um cara chamado "DiogomonteiroZ", prazer.

L'histoire et la fin sont nuls à chier mais techniquement toujours solide.

best game in the series, it was so beautiful at the time, and even now, it was so fun to play and i remember playing through it a dozen times and loving every moment of it

super edgy and gory, thumbs up

such a cool game, loved the combat

Although many considered this a disappointment I personally liked it way more than 2. The reason is simple, it adds variety to the gameplay and elevates the boring Killzone experience to something more interesting. Killzone games in general lack excitement at least for me. The graphics are superb, but the gameplay is just there. KZ3 adds mechs, jetpacks, sniper missions etc. It tries its best to have a variety and for that I thought it was pretty good and superior to KZ2.

they were close. sooooooo close to becoming a really good Halo rival, but it just doesn't make it. they tried to add so much explosions and big giant enemies to keep your attention but it just doesn't work. the power struggle with the Heilgast is interesting but nothing happens much with it.and the ending just sucks.

seriously i still don't understand why people like these games.

L'émulation, sans Louis cette fois :/

While not as good as the game prior, especially story wise, Killzone 3 still finds way to improve and advance the series into a great trilogy. Some of the back to back set pieces here are incredible, it continues the trend of Killzone looking better than any game of its time, and I very much enjoyed the more aggressive gameplay compared to the prior entries. I totally see why some people say this is the series peak.

É um shooter decente mas, assim como os dois jogos anteriores, ainda sofre em criar uma campanha minimamente memorável.


Multiplayer was so much fun. It had a demo where you could get up to around level 20 or so for free. Me and all my friends bought into it asap.

I completed the game with my brother. One of the most impressive experiences on the PS3 for sure. The story is best in this than the previous game.

so many particle effects and the poor ps3 is having none of it

Killzone 3 once again takes a step up from its predecessors, as slight as it may be. However, it makes for a far more enjoyable gameplay experience than either the first or second game with more variety and a more cinematic approach.

Gone are the clunky controls of the previous game. Guerrilla really refined these controls to the point of perfection in my opinion. Now with a more standard layout with options to put aiming and firing on L2 and R2 respectively as they are on most FPS games (although the PS3 era was known for L1, R1 set ups Killzone 3 does offer an option to swap onto L2, R2 which feels nicer if you aren't using the SixAxis or Dual Shock 3). The cover system has received its share of quality-of-life improvements that make it a far more appealing system to use. Crouch has been moved to L1 and rather than being held down to maintain a crouching position or to remain in cover, it's a simple press of the button. I could have lived with this as the crouch button throughout the campaign but to better utilise my muscle memory, I used my controller adapter to swap crouch onto R3, so L1 was melee during my playthrough. Killzone 2 required you to push forward as if moving your character while in cover to mount your gun and fire it, this has been removed in the third game and instead if you are in a type of cover that you fully hide behind, simply pressing down L2 will allow you to pop up and aim down sight. This provides a much less cumbersome way of interacting with cover, movement is only required if you want to pop out the side of cover to fire from a different angle now. The time to kill also feels like it has been cutdown which gives a more satisfying response from the gunplay.

Graphically, it has been pulled down a notch from the second game, more than likely to allow for better performance. The game still looks great but has less dynamic lighting and overall lower quality textures, this means that there is more aliasing going on as well now. However, artistically, the environment and set pieces are more diverse than in the second game. Which offers a more engaging time throughout the campaign. Maintaining a more consistent framerate, it really feels like Guerrilla finally nailed the Killzone formula here.

However, that's not to say it's all roses. Cutscenes suffer from odd moments of hitching here and there and there's a 50/50 chance that the audio will be out of sync, or some lines will be skipped over due to the sync problem. Sometimes, it felt like this was due to the console having to spin the disc drive up, but it may also be present in the digital version of the game.

Narratively, we pick up 6 months after the end of the second game, where we play a brief tutorial and then jump back to the events that happened directly after the conclusion of last game. This section sees the ISA forces struggling to retreat from Helghan before jumping back to the six months after this time before the tutorial section takes place, with this section taking up to the events of the tutorial which sees you trying to rescue Captain Narville from Helghast capture. The rest of the story then sees you once again trying to escape Helghan before culminating in a space battle that... well... I don't want to spoil it. But, overall, I found the story as uninteresting as the last game. The pacing is actually worse with the time skip interesting the first time it happens but then the rest of the events happen either at a breakneck pace or a painful crawl. Characters are once again extremely bland and there's not a single one from the ISA, the protagonist forces, that I actually like or care about. The best part of this game's story is showing more of the internal power struggles of Helghan beyond the small snippets of Scolar Visari we see in the previous two games. Even if this in its own way leads to the game's disappointing ending section. The game's final push through a space station culminates in an on-rails shooting section in a space fighter that is, at best, finicky and at worst frustratingly difficult solely due to Rico's piloting always putting the enemies just out of your targeting area. Then there's a very short cinematic that plays out before the worst credits music kicks in. The credits this time are unskippable, due to there being a mid-credit cutscene that teases the next game and more unskippable credits roll.

However, the campaign offers more variety of gameplay sections than either of the preceding titles. Vehicle sections where you gun down enemies in pursuit. A mech section, that has terrible screen shake but is nonetheless fun. A sweeping aerial section. A boss fight with a four-legged, behemoth that has turret defences, rockets, and a powerful canon. And more. This makes the game an absolute joy to playthrough even if the story is uninteresting outside of the Helghast cutscenes.

The music continued to be a highlight of the experience too, again refining what was present in Killzone 2 and really leaning into its Star Wars influence this time round. It really elevated the cutscenes which also had a more cinematic feel to them, with grander action moments occurring. The action was always more interesting to watch than the actual conversation or interactions of the ISA too.

Truly a mixed experience that refines the game to near perfection. It's a fun ride but don't worry if you start to hear the dial up sound whenever the cutscenes start and it's the ISA forces arguing again.