Reviews from

in the past


loved this game and the amount of content.

City Trial was so good that they added the mode to Smash Bros 3DS and completely missed the point by not allowing multiple players to be on the same map

Playing this with friend is so fun


Like all Kirby games, simplicity is at its core. It is essentially a racing game where you use one button to break, drift, use your items, and jump. With this as a concept, you would think that this is an easy game for first-time players... but there is somehow a surprising amount of depth and content here if you look hard enough.

For veterans, this won't come as a surprise though as this is a Masahiro Sakurai game (for those who don't know this is the creator of the Super Smash Bros. games). As a master of adding depth to the simplest of games, I would consider aspects of this game as crowning achievements to his legacy.

As the gameplay is simple and the story is minimal, the bread and butter of this game comes down to the content available. In terms of modes, there are 3 to choose from:

1. Air Ride, which is the standard racing mode with around 10 tracks to race on either competitively, or with time trials. While fun, it is pretty short and not super engaging unless you like getting low times.
2. Top Ride, which is similar to the first however this plays more like a micromachines game, where the vehicles are top-down and you maneuver through smaller and more simplified courses. Similar to the first, though more fast-paced making this a bit more enjoyable for me.
3. City Trial, a free-for-all mode where you must collect power-ups and vehicles in a limited amount of time, with it all culminating into a race or minigame competition. This mode is an absolute blast, and to be honest, the only reason to keep returning to this game. It has so much replayability and is always a good time with friends. This mode is considered by me to be one of Sakurai's greatest ideas.

Other than that, each mode also has what is called a Checklist, which is a board of 120 boxes that get checked off whenever you complete the associated challenge. This is Sakurai's other idea that I consider to be incredible, as I love going through each box to complete the challenges and see what it will unlock for that mode. The unlocks range from music, to vehicles, and even other characters.

Overall, the game is fun, and while super simple it is also highly addictive and replayable. I highly recommend this to anyone, though you'd be hard-pressed to find this game now.

This game confirms the existence of motorcycles in the Kirby universe, which means there's a Kirby Hell's Angel power up he could obtain should he were to suck one of them

Kirby Air Ride offers a wonderful amount of depth for any racing game (realistic, arcade, or otherwise). The consensus among friends has always been City Trial when getting a group together to play Kirby Air Ride, and with no two trials playing out quite the same and plenty of mystery on the map, it's hard to disagree...but my personal favorite is Top Ride. I still haven't found a top-down racer quite as fun. The handling is so smooth and addicting that it makes you want that perfect lap more and more with every turn. The challenge-based system for unlockables is quite interesting as well, adding another layer of content to an already-stacked package. Kirby Air Ride is peak local multiplayer racing from a memorable local multiplayer era.

A friend of mine showed this to me and only grabbed the jewel cart. I've been practicing everyday ever since

The City Trial mode in this game was so fucking dope and is still looked back on fondly by so many people for good reason. Such a cool, unique mode for a racing game to incorporate.

City Trial was the best mode by far

A great casual game to just pick up and play whenever. Well worth a play

not a huge fan of it, it's not horrible but just pretty boring


probably will edit after I replay it sometime

I don't think the "only one button" approach works for me here :/ maybe I am just bad, but even City Trial never excited me with how strange it was to drive all of these vehicles.

I think I’m like the only person who does not like this game. Other than the multiplayer I have no reason to play it again. There’s barely any tracks, city trial is the only mode with good content, and the missions don’t add much when I’m not having fun anyways

its kirby, its air ride, what more could you ask for

the ost did NOT need to go that hard. game is a fucking blast

Many sleepless night were spent playing city trials with my friend or brother back in the day

I think one of the reasons this game is so memorable for people, is that this is a party game you play at someones house with a group of friends - and I mean this as more than just its genre. Its mechanics are suited for nothing else but party games. Because friends make everything more fun, youre always playing the most opportune version of this game.

Needs a remake or sequel, I have been saying this for years
It is mario kart if it was set in a kirby world
I would play it much more if I could just play with friends or online
Looking back at every game I have played on Gamecube, this was probably my favorite

Kirby Air Ride is a game people tend to adore, but I'm a bit more tepid on it. I still like it well enough, but I don't think I hold the unequivocal love for it I see from people around my age. Largely, this is because I think Sakurai's two primary experiments with this game failed.

First, the controls. Sakurai wanted to make a racing game easy enough for anyone to play; he did so by reducing all controls to the control stick and the A button. It's a kart racer where you're constantly accelerating, with A being used to break. The emphasis is generally on drifting rather than building up speed. The problem is that this presupposes a certain level of skill when it comes to video games. Kirby Air Ride was one of many games I tried to get my very casual gamer mother to play with me as a kid, but the game's control scheme was so foreign for her that she couldn't wrap her head around it. I think it's a consequence of contrasting mechanical complexity with mechanical behavior. The physical actions you perform in playing Kirby Air Ride are considerably simpler than in, for example, Mario Kart. But Mario Kart is more firmly moored in reality. Much easier for someone to understand "button makes car go, stick makes car turn" than "button makes car stop, stick makes car drift", since the former is more consistent with how cars act in real life.

And to be clear, the issue wasn't that my mother wasn't good at the game. Even years later, she explains it pretty well - she always knew she'd lose playing video games with the rest of the family, but she still had fun trying anyway. She didn't even know how to try in Kirby Air Ride, and that made it frustrating to her.

Second, the different modes - Air Ride, Top Ride, and City Trial. All three have an equally large checklist, which in the game's language would suggest that each is meant to carry the same weight. But it's always always always been wildly lopsided in City Trial's favor. When people talk about Kirby Air Ride, they are specifically thinking about City Trial; when people talk about Air Ride being rereleased or remade, they're specifically missing City Trial. It's a great mode, don't get me wrong - the sandbox design is a ton of fun, there's a lot to explore in the city area, and it's always fun when you've correctly deduced what the final challenge will be and built your Warp Star accordingly. Problem is, it's so great that it outshines Air Ride (traditional races) and Top Ride (arcadey top-down racing). In fact, Air Ride mode is more or less contained within City Trial, since some of the challenges involve races around the Air Ride tracks. Top Ride is completely out of place by consequence, since the change in perspective and the unique Warp Stars make it a separate entity unto itself. I also never thought it was any good, but that might just be me not having a taste for R.C. Pro-Am or other racers of its ilk.

I'll also admit - I've always preferred the Hydra to the Dragoon. I've always found the latter overhyped, particularly when it came to its Smash Bros. appearances. I dunno, I'd much rather scream across racetracks than glide endlessly through the air. You have the Flight Warp Star unlocked from the start for that sort of thing, anyway.

I've been pretty negative on Air Ride, but I do still like it. When it's firing on all cylinders, I think it's really compelling for its cycle of short-form play-and-reward. City Trial remains fantastic, much as I never think I'll care to master the rest of the game it's attached to. Visually, it's one of more surreal takes on Pop Star, with its spiraling beanstalks, checkerboard landscapes, pillars of water, and floating detritus. It's honestly commendable for existing at all, being the ONLY GameCube outing for li'l Kirby (Super Smash Bros. notwithstanding) as well as a coincidental incarnation of a failed N64 title. It's a game I'm glad exists, just not one I think is a forgotten masterpiece.

something something city trial was awesome

City Trial is probably the most universally loved game mode in any game ever


5 minutes of Kirby Air Ride is all I ask for, and it is what I deserve

This is the blueprint to basically every Sakurai game past this one and he was really cooking something when he said "you only need one button"

whoever gets the jewel cart wins