Way more fun than it gets credit for - with mechanics that are just fleshed-out enough to be neither overcomplicated nor too basic, and some cool levels to boot. But I'm well past fatigued by these post-Fortnite cartoony live service online multiplayer games loaded with microtransactions that we see like 4 or 5 come and go within a matter of weeks every year now - which have all started to blend into each other like a wet oil painting. I'm at the point now where I could go my whole life without seeing a battle pass ever again and it would bring me an immense amount of bliss.
Knockout City was actually a lot of fun during the month it was relevant. I loved the gameplay loop and sound design especially. The problem is that there's no reason to keep playing because of a lack of community, and getting people invested to begin with last year was hard enough. There's no single-player either, so when the online lobbies stopped, so did the game.
I had an absolute blast with this game, I even bought the battle pass, it's 3v3 dodgeball format is a gem to play. The few special balls give the game enough variety to stay fresh for a while
But when I asked a friend of mine who I saw had played the game before me if he wanted to play, he said he'd dropped off it hard, because once you learn the ebb and flow of the games limited systems, every game is either a stalemate or a stomp. And he was right
But when I asked a friend of mine who I saw had played the game before me if he wanted to play, he said he'd dropped off it hard, because once you learn the ebb and flow of the games limited systems, every game is either a stalemate or a stomp. And he was right