Reviews from

in the past


Good story, a bit boring in the middle, not easy to get questions right

I really don't think this is the best format for an investigative game. Being an open world doesn't make much sense since it feels empty. Investigating is just trying to understand if the characters animations look unusual. Got bored after a while but I don't think it's that bad.

The first half was enjoyable, but after a while it got repetitive (why was every murder victim a woman?). I feel like the story didn’t come together that well unless I missed important clues/newspaper stories.. The driving mechanic drove me crazy until I finally found out how to fast travel 😵‍💫 The 40s vibe was cool though

A lot of what L.A. Noire had going for it early on was pretty impressive, what with the detective aspect and how it pushed visuals forward. Sadly, I wasn't nearly as excited when it came to the more generic shootouts and clunky gunplay. Sad to hear what happened to the game's developer, though.

On the plus side, "YOU FUCK YOUNG BOYS, VALDEZ?" is still one of the funniest things a video game has ever graced me with.

Very impressive for a 2011 game and honestly very forward thinking in terms of what the game wanted the main gameplay loop to be about. Yeah, there is shootouts and car chases (especially towards the second half of the game), but those felt like they were largely added in to apeal to the market at the time which was very action game centric. I feel like if the game were made in 2022, there would be signifigently less of the action scene moments to give the game a more realistic Noire feel. The game is also super impresive for really capturing the feel of 1947 LA, such a specific moment and place in history digitally preserved through a videogame. My biggest gripe with the game though is really the middle of the game. The pacing felt ATROCIOUS in the middle and i kinda just gave up for months because the game would just drag and feel repetitive when your just doing case after case that dont really feel like they are linking. It wasnt until (to avoid spoilers) the demotion happens, that the game really hooked me back in and I was back on board. I understand that in Noire, the point is that the main characters arent supposed to be very likable, but Cole is so stiff and lifeless for a majority of the game. I understand that is a point in the story, but it doesnt make it any less unenjoyable. When Biggs comes along, coles personality actually feels like its opening up. And playing as Jack amplified all the anoyances that I had with Cole. Overall, really stand out game that gets COMPLETELY draged down by pacing for me. Also, if you dont play the game in Black and White you are objectively a loser.


It's a fun time. Especially running over your corrupt, asshat, detective partner. Too bad that's a game over.

This was the first game to make me cry.

I think the story is one you should absolutely experience as it feels like a noire film with each case.

I do think if you want a full open world then I would stay away, but for me I was playing for the story.

I would also reccomend playing on something like a console or a pc, as on the go is kinda meh in my opinion for this.

The open world was unnecessarily empty

Played well on the Switch and was on of my most played games when I was still collecting games for the system. I had never played prior to the Switch release but loved the mocap work, story, and feel of a police Rockstar game.

This review contains spoilers

damn near set my fucking switch on fire playing this in handheld but what a banger (i collected every single film can) especially when you get to have a shootout in a cinema!

America loves to romanticize the police. Despite the political environment, we are in, the only way we can really satisfy our lust for crime and murder mysteries is to put ourselves in the shoes of the police. L.A. Noire is set in an almost historically accurate 1940’s Los Angeles right after WWII ended. You play as war veteran/detective Cole Phelps in solving a drug mystery and many murder mysteries within.

The game starts out like any typical open-world game by slowly introducing gameplay elements to you before opening the world up. You are Cole as a beat cop who is called to a murder scene. You chase down a suspect, investigate some clues in an alley, and you’re so good at what you do you magically get promoted to a traffic detective. L.A. Noire has a few core elements and it mostly sticks to these throughout the game ad nauseum. The first element is the crime-solving. This is done by picking up various objects in an area, examining them, and moving on. This sounds interesting in theory but 90% of all objects in this game are completely useless and really don’t need to be picked up and examined. There are maybe one or two objects that are puzzle boxes and a couple of documents that require you to tap on certain information. It’s cool the first time you do all of this, but after that, it’s boring and feels pointless. Make the objects I’m holding more interesting or allow Cole to do more than twirl it around.


The next core element is interrogations and this implements Team Bondi’s groundbreaking motion capture technology that actually makes facial animations life like, but in a creepy uncanny valley type of way. Sure, you see neck muscles move, eyebrows twitch, and it all looks nice, but on hardware that couldn’t run the engine very well, these realistic life like faces look odd on low textured and poly counted characters. The whole point of an investigation is to use these facial expressions to determine whether someone is lying or telling the truth and it never works as intended. There is no set to tell that the game gives you to look for, and it always becomes a guessing game or a crap shoot. Most of the time the logic never makes sense based on what the game wants or its hyper-specific. A certain question may seem like selecting Good Cop would be a good idea because that’s what your guts tell you, but instead, you were to accuse the suspect and pick a piece of evidence that you never would have guessed. The interrogations are an awful guessing game and I never felt engaged like the developers wanted.


The next part of L.A. Noire is exploring and gunplay. Fire fights are mundane and feel pretty lifeless. There are a cover system and the weapons shoot, but they all feel the same and there’s no feedback or satisfaction from firing these WWII era weapons. Each fire fight is a whack-a-mole style shooting gallery of enemies popping their heads above cover. When you’re not shooting you’re chasing people or driving around. Driving is one of the worst parts of the game as compared to Rockstar’s other offerings, it feels stiff, slow, and lifeless, and I had no fun driving around the city. Sure, Los Angeles looks pretty good with some great landmarks, but having a piece of a fence bring my car to a complete stop is nonsense. I can ram through a fire hydrant, but a wooden fence will stop my car dead in its tracks. The driving is inconsistent and even car chases are no fun.

There are 40 side missions called “Streets of LA” but these are just various car chases, shooting galleries, or on foot chases and repeat and become stale and annoying. Thankfully there’s a fast travel system that allows your partner to drive to the next destination to skip all the boring driving. I understand this is a realistic game, but Mafia did it much better. There are 95 different cars in the game, but they honestly all drive the same and it just becomes no fun after the first hour of the game is over. There are other side objectives like finding hidden badges, all the landmarks, and trophies but why bother? Anything outside of the story cases is just completely boring and stiff, there’s a layer of polish that’s seriously missing.


Lastly, we come to the story and characters. Nearly every character is completely unlikeable in the sense that they are just plain boring. Cole Phelps is a goodie-two-shoes who can do no wrong and has zero character flaws which make him very unlikable. His partners on the four desks you work are also just as poorly written. I hated them, but not because they were written so well that I wanted to hate them. They were just so average and too Mary Sue. One partner was just a lazy asshole cop and never budged from that stereotype, another was just corrupt, and the issue is that there was no development. No back story into any of these characters and Phelps’ flashbacks to WWII did nothing to make you care for him as he acted just as stubborn and perfect as he did as a cop. For the game being a noire there is zero character build-up or any reason to care. The overarching story doesn’t actually pick up speed until the last few cases, as each and every case drones on and on and is exactly the same as the last just in different orders. I never once felt interested or attached to any one case. Give me fewer cases and build-up the victims within so I can feel like the boring twists are worthwhile.

And that’s where I conclude with L.A. Noire. It’s just “okay”. Each of the many cases feels rudimentary in the end and mundane and I felt like I was just checking off boxes (literally) and had no reason to care for the first or last murder case. The driving is painfully stiff and slow and despite 1940’s Los Angeles looking nice it’s stale and boring with nothing going on inside. You can’t even shop for clothes or go buy weapons. It’s just a giant hub world to get from point A to B. Streets of L.A. side missions are just randomized gameplay loops of chasing, shooting, and driving with neither of the three being particularly interesting in their own right. So, is L.A. Noire worth playing? Sure, it’s a fun game and some of the cases are decent and I did want to see what happened to Phelps in the end, but just barely. After getting so far in the game I felt like I had to finish it hoping it would pick up in the next case. The game plays and looks great on Switch, but has performance issues and bugs that required game restarts. The framerate can dip into single digits in certain spots, but it’s still very playable.

interesting game, funny faces and also home to one of the best lines in gaming

No cars only walking is the best way to play