Played as part of Atari 50.
Bravely asks "What if we did Missile Command... but not as good?"
The switch in perspective from defense to attack completely removes any of the tension present in MC, which was easily its strongest suit. Same goes for the removal of picking the base you're firing from--while it can be confusing at first, trying to keep that straight as you're frantically trying to shoot things down bumps up the tension sooo expertly in Missile Command, and here it's just, click where the objects are going to be in a bit. It's also, like, not really about cold war nuclear apocalypse anymore which is a bummer. It's still fine, but it does really just track as a worse version of a game which came out a couple years prior.
Bravely asks "What if we did Missile Command... but not as good?"
The switch in perspective from defense to attack completely removes any of the tension present in MC, which was easily its strongest suit. Same goes for the removal of picking the base you're firing from--while it can be confusing at first, trying to keep that straight as you're frantically trying to shoot things down bumps up the tension sooo expertly in Missile Command, and here it's just, click where the objects are going to be in a bit. It's also, like, not really about cold war nuclear apocalypse anymore which is a bummer. It's still fine, but it does really just track as a worse version of a game which came out a couple years prior.
In its design, Liberator is quite literally "Missile Command in reverse"... without the terror, of course.
(played as part of ATARI 50)
MISSILE COMMAND but you're the one raining hellfire down on a planet instead of the other way around. It ends up operating pretty much the same. There's a bit of a mild step backwards in design, in my opinion, with your 'bases' (bombing spacecraft in this) being at each of the four corners of the screen rather than consolidated across one side. This makes the action more multi-dimensional but harder to keep track of. The centerpiece of the game (literally) is the excellent graphical effect of the rotating planets you surround and attack, and that coupled with the stylish opening visuals and comics-inspired character portraits give this an impressive look for the period. Can't top the original for elegance of design or vibe, though.
MISSILE COMMAND but you're the one raining hellfire down on a planet instead of the other way around. It ends up operating pretty much the same. There's a bit of a mild step backwards in design, in my opinion, with your 'bases' (bombing spacecraft in this) being at each of the four corners of the screen rather than consolidated across one side. This makes the action more multi-dimensional but harder to keep track of. The centerpiece of the game (literally) is the excellent graphical effect of the rotating planets you surround and attack, and that coupled with the stylish opening visuals and comics-inspired character portraits give this an impressive look for the period. Can't top the original for elegance of design or vibe, though.
Liberator has you piloting 4 space canons attempting to destroy bases on the planets that decide to fire missiles at you. The way the the game works is each corner has a cannon that you use to destroy these red squares (bases) on the planet, before they launch missiles at you (which they will). Once one of your cannons is hit, it's destroyed and you lose that missile for the rest of the levels until you get a certain number of points to regain said cannon. Though regardless its a fine game,
that can get tedious, but still fun, though I wouldn't come back to it personally.
Played on Atari 50.
that can get tedious, but still fun, though I wouldn't come back to it personally.
Played on Atari 50.