Someone: Hey, why do you have so many models of curvy cats and lizards on your computer?
Dev: <ohfuckohfuckohfuck> oh yeah, i'm just in the process of making some...game, yeah. Yeah! I've been working on it for ages.
Someone: Cool! Can I try it!
Dev: Oh...sure...just let me uh, remove the uh debug objects and I'll give it to you in 24 hours.
Dev: <ohfuckohfuckohfuck> oh yeah, i'm just in the process of making some...game, yeah. Yeah! I've been working on it for ages.
Someone: Cool! Can I try it!
Dev: Oh...sure...just let me uh, remove the uh debug objects and I'll give it to you in 24 hours.
You knowā¦ Iāve passed on the opportunity to play the Game of the Week basically every time for no apparent reason, despite the ones selected usually being exceptional games and sometimes very easily obtainable freeware, and instead of any of those, I play Lizard Lady vs the Catsā¦ and this is one of the reasons I sometimes look at the mirror wondering why I make the decisions I decide to do.
An overall score of 1.1 over here is one hell of a prospect, one which I donāt usually tend to gravity towards; I like to think I value my time, and Iām not that keen on spending it on absolutely despair inducing games, and so, I wasnāt planning on even nearing the general location of this game. But then something happened, a couple of people left actual positive scores and reviews talking about this one, and I couldnāt believe it, mainly becauseā¦ I meanā¦ look at it-BUT STILL, that did spark my attention. Maybe once again I judged a book by its cover too early, maybe thereās actually something to enjoy here, perhaps itās a hidden gem! And so, yeah, who am I to say no to a work? After all, they always have something to say, and this looking like it could actually hold more value than I thought of at first, why not at least give it a try? Worst case scenario, it sucks but at least get an interesting experience out of it, so yeah! Letās go! I did it! I played it! I beat it! I beat *Lizard Lady vs the Cats! And What did I get out of it?!
ā¦nothing. Absolutely nothing. The silence of the void deafens my ears. The abyss beckons and looks back upon me its laughs echoing through nothingness. I keep staring at it in search of an answer. I get nothing in return.
Itās not that terrible of a game, nor is it a particularly competent one. It works and functions well enough, and there arenāt any specially jarring design decisions that make this an absolute horrendous experience, but thatās not because it does something good in return, it because it doesnāt doā¦ nothing in general. That isnāt to say that it doesnāt screw up badly: it doesnāt really have an art-style as much as filter applied over all the models and scenarios, one that doesnāt take into account shadows and doesnāt seem that interested in being visible, which isnāt even that excessive or heinous to even be funny. The shooting and combat feel like if someone that never even touched and FPS in their lives tried to make one in all the worst ways; the camera is ASS and the enemies hitboxes are small as a toothpick, you do get seemingly infinite range in return, but it doesnāt do much when aiming is so incredibly painful and the level design is a bunch of corridors and mazes with zero thought that Iāve already forgot about as I wrote this. Honestly, I would complain about this more, but itās not like the game is difficult or frustrating enough for me to even care, itās justā¦nothing. It doesnāt even work as a joke game, ācause it isnāt neither funny nor does it commit in being utterly awful, but it also doesnāt work as a more serious one since the most āāinterestingāā (and Iām using that word very loosely) part of its story is represented through a infinite-score mode of a game whichās gameplay puts me to sleep. I genuinely donāt know which of the two this game was trying to be, because it fails at being either of the two, and it also doesnāt feel like it does enough to do a commentary on the little it has or is.
Do I sound mad or angry? Because Iām really not, but maybe Iām sounding tooā¦ condescending may be the right word, and I apologize if thatās the case, itās justā¦ what more can I say? I canāt even make a joke like āāthis looks like it was made in Dreamsāā because that would be a huge disrespect to the amazing games made in there, and again, not because this is horrible, itās because isā¦ NOTHING!
The last game I talked about made some things choppy or clunky for the sake of its vision and I really appreciated, and maybe I would appreciate this game in a similar way if I managed to see what the hell was its vision in the first place. This is dumb, but not the type of dumb that knows it and makes some kind of statement or commentary about it, it justā¦ exist, floating forever in the void, and I could have used the 25 minutes I spent on beating it on watching paint dry and nothing of value would have been lost, aside of the opportunity of writing a review which is always fun. So yeah, congratulations, Lady Lizard vs the Cats, playing you gave me the opportunity to write about how empty of an experience you were.
Maybe thereās something Iām losing here, maybe Iā, just thinking too much about it and I shouldnāt be talking about it this much; maybe I was filtered, maybe I do not get something, maybe this is truly awful and Iām being soft, I donāt know about all that, ācause I didnāt get enough out of this to even come close to getting any of those conclusion.
Anyway 10/10 only because of the way the melee enemies were animated, that was the only part of the game that actually made me smirk in some capacity.
An overall score of 1.1 over here is one hell of a prospect, one which I donāt usually tend to gravity towards; I like to think I value my time, and Iām not that keen on spending it on absolutely despair inducing games, and so, I wasnāt planning on even nearing the general location of this game. But then something happened, a couple of people left actual positive scores and reviews talking about this one, and I couldnāt believe it, mainly becauseā¦ I meanā¦ look at it-BUT STILL, that did spark my attention. Maybe once again I judged a book by its cover too early, maybe thereās actually something to enjoy here, perhaps itās a hidden gem! And so, yeah, who am I to say no to a work? After all, they always have something to say, and this looking like it could actually hold more value than I thought of at first, why not at least give it a try? Worst case scenario, it sucks but at least get an interesting experience out of it, so yeah! Letās go! I did it! I played it! I beat it! I beat *Lizard Lady vs the Cats! And What did I get out of it?!
ā¦nothing. Absolutely nothing. The silence of the void deafens my ears. The abyss beckons and looks back upon me its laughs echoing through nothingness. I keep staring at it in search of an answer. I get nothing in return.
Itās not that terrible of a game, nor is it a particularly competent one. It works and functions well enough, and there arenāt any specially jarring design decisions that make this an absolute horrendous experience, but thatās not because it does something good in return, it because it doesnāt doā¦ nothing in general. That isnāt to say that it doesnāt screw up badly: it doesnāt really have an art-style as much as filter applied over all the models and scenarios, one that doesnāt take into account shadows and doesnāt seem that interested in being visible, which isnāt even that excessive or heinous to even be funny. The shooting and combat feel like if someone that never even touched and FPS in their lives tried to make one in all the worst ways; the camera is ASS and the enemies hitboxes are small as a toothpick, you do get seemingly infinite range in return, but it doesnāt do much when aiming is so incredibly painful and the level design is a bunch of corridors and mazes with zero thought that Iāve already forgot about as I wrote this. Honestly, I would complain about this more, but itās not like the game is difficult or frustrating enough for me to even care, itās justā¦nothing. It doesnāt even work as a joke game, ācause it isnāt neither funny nor does it commit in being utterly awful, but it also doesnāt work as a more serious one since the most āāinterestingāā (and Iām using that word very loosely) part of its story is represented through a infinite-score mode of a game whichās gameplay puts me to sleep. I genuinely donāt know which of the two this game was trying to be, because it fails at being either of the two, and it also doesnāt feel like it does enough to do a commentary on the little it has or is.
Do I sound mad or angry? Because Iām really not, but maybe Iām sounding tooā¦ condescending may be the right word, and I apologize if thatās the case, itās justā¦ what more can I say? I canāt even make a joke like āāthis looks like it was made in Dreamsāā because that would be a huge disrespect to the amazing games made in there, and again, not because this is horrible, itās because isā¦ NOTHING!
The last game I talked about made some things choppy or clunky for the sake of its vision and I really appreciated, and maybe I would appreciate this game in a similar way if I managed to see what the hell was its vision in the first place. This is dumb, but not the type of dumb that knows it and makes some kind of statement or commentary about it, it justā¦ exist, floating forever in the void, and I could have used the 25 minutes I spent on beating it on watching paint dry and nothing of value would have been lost, aside of the opportunity of writing a review which is always fun. So yeah, congratulations, Lady Lizard vs the Cats, playing you gave me the opportunity to write about how empty of an experience you were.
Maybe thereās something Iām losing here, maybe Iā, just thinking too much about it and I shouldnāt be talking about it this much; maybe I was filtered, maybe I do not get something, maybe this is truly awful and Iām being soft, I donāt know about all that, ācause I didnāt get enough out of this to even come close to getting any of those conclusion.
Anyway 10/10 only because of the way the melee enemies were animated, that was the only part of the game that actually made me smirk in some capacity.
this game is incredible what the fuck are you people on about
Like okay, yeah, this is very clearly the developer's fetish, but even as far as fetish games go it isn't that weird, or even that invasive on the general product ā I've seen AAA games even as recent as this year do the femme-fatale-hip-sway-walk in a way that's far more blatantly sultry. Yeah, it's... kinda shovelware-y, and anything enemies can do to you is negated by just... strafing, but it's honestly a little fun just mindlessly shooting, and the survival modes honestly do great at varying the terrains and seeing just how far you can go when the screen is flooded with dudes. Most of all I just love this game's vibe: from the shitposty tone of the cutscenes, to the oversaturated lighting, the absolutely garish, almost deep-fried colour scheme, and the pointless jump and dodge roll, it's very clear that this game isn't really taking itself seriously. And it manages to strike a good balance, in that vein, where it's ostensibly a bit goofy and bad and yet the game isn't trying too hard to lean into the joke. It's a good game to laugh with. And it's fun in general. I'm almost not being ironic here. I don't care what anybody says. I'm buying this on Playstation and I'm going to get the Platinum trophy. Just you watch me.
Like okay, yeah, this is very clearly the developer's fetish, but even as far as fetish games go it isn't that weird, or even that invasive on the general product ā I've seen AAA games even as recent as this year do the femme-fatale-hip-sway-walk in a way that's far more blatantly sultry. Yeah, it's... kinda shovelware-y, and anything enemies can do to you is negated by just... strafing, but it's honestly a little fun just mindlessly shooting, and the survival modes honestly do great at varying the terrains and seeing just how far you can go when the screen is flooded with dudes. Most of all I just love this game's vibe: from the shitposty tone of the cutscenes, to the oversaturated lighting, the absolutely garish, almost deep-fried colour scheme, and the pointless jump and dodge roll, it's very clear that this game isn't really taking itself seriously. And it manages to strike a good balance, in that vein, where it's ostensibly a bit goofy and bad and yet the game isn't trying too hard to lean into the joke. It's a good game to laugh with. And it's fun in general. I'm almost not being ironic here. I don't care what anybody says. I'm buying this on Playstation and I'm going to get the Platinum trophy. Just you watch me.
This is it. I'm being tested. Is gaming truly worth it? It's like a bold endeavor in making me appreciate the hard work put into some games I consider mid. I will never stop a man from creating his art, but...
What does one experiences to lead a man down this road? Should such commitment to atrocity be praised rather than feared? How come the dev's work folder size reaches 4 teraby-
What does one experiences to lead a man down this road? Should such commitment to atrocity be praised rather than feared? How come the dev's work folder size reaches 4 teraby-