Reviews from

in the past


This was actually pretty good 50 floors of hack n slash.

What a surprising arcade oddity! I love the Mana-esque action bar that forces you not to spam but play more intentionally like the other RPG elements indicate.

This was longer than what I was expecting. Enjoyed around 70% of it, after it felt a little repetitive. Good enough gameplay, sometimes a bit frustrating, though.

Played on Capcom Arcade Stadium.
Not bad

É um jogo legal, mas datado.

Para um "Beat n' Up" esse jogo fica pra trás em muitos sentidos, desde a gameplay em si que é totalmente 2D, sem NENHUMA profundidade, até a história base do jogo.

O jogo acaba entrando numa linearidade rapidamente, já que o avançar da história é maçante e repetitivo.

É um jogo bom, mas os contras e a falta de uma personalidade própria faz você enjoar do jogo rapidamente.


A neat action-platformer that flirts with RPG elements, with its (visually quite samey) branching paths and obtainable auto-helper characters. It's nothing groundbreaking, but there's a good selection of secrets, unlockables, and skips.

In April of 2010, Capcom released Final Fight: Double Impact for the PlayStation store and Xbox Live Arcade, and while I myself haven’t played this specific port of the game yet, from what I have researched, it sounds like a pretty great port. It not only had an arcade accurate version of the original Final Fight, but it also contained numerous graphical filters you could swap between, online multiplayer, an updated soundtrack, and even plenty of different extra features like concept art, comic pages, and even an episode of the Street Fighter animated series that featured Final Fight characters. That’s pretty cool, but that wasn’t all that this collection had to offer. There was one other game that was bundled with it, and when you hear that, you would most likely assume that this other game would be another Final Fight game, or maybe even another classic arcade beat-’em-up from Capcom of a similar nature, like Captain Commando or The King of Dragons. However… that was not the case. Instead, the other game that was released in this collection was… Magic Sword. You know, everybody’s FAVORITE!

I had heard of this game plenty of times before hand, not only seeing it in action through several YouTube videos a long time ago, but also through word of mouth over the internet at several points. Although, most of that word of mouth was along the lines of the game either not being good, or just being completely forgettable. It has been a good while though, and curiosity got the best of me, so I figured I would give it a shot. After all, if it was included randomly with Final Fight in that collection I mentioned earlier, it must be worth something, right? Well, actually, yeah it is. While I wouldn’t say that it is as good as other Capcom arcade classics, I would say that Magic Sword was a pretty good time, as it had several unique ideas that were cool to experience, while also being fun enough to where I wasn’t bored… for the most part.

The story is as basic as basic gets, where the evil lord Drokmar has taken over the land using the generically named Black Orb, so it is up to the generically named Brave One to ascend his tower and take him down, which is one of the laziest stories I have seen for an arcade game, but if you are playing this for the story, then you definitely have the wrong mindset for this, the graphics are pretty good, having good colors and designs for the environments and all of the characters and enemies, but it, once again, blends in with plenty of Capcom’s other arcade games at the time, the music is pretty good, fitting the vibe of the whole game well enough, but some of the tracks come off as either completely forgettable, or a pain to my ears, the control is what you would expect from this type of game, and it works well enough, even if some of the actions can be somewhat frustrating to perform, and the gameplay is simple at first, but it does implement several features that are pretty unique for the kind of game it is, and it ends up being a good amount of fun for a good while.

The game is a side-scrolling action platformer, where you take control of The Brave One, go through a set of 50 different levels through 50 floors, slash your way through plenty of different creatures using your mighty magic sword, gather plenty of health items and additional weapons to help you out throughout the journey and make fighting monsters much easier, while collecting plenty of gold to increase your high score, and take on several bosses that will test your skill in how well you can dodge attacks or respawn upon dying. For the most part, what we have is a pretty basic set-up in a very basic setting with basic mechanics, but the action does feel satisfying enough to where you feel encouraged to keep going, and it is pretty easy to take out enemies. Not to mention, with the amount of enemies the game throws at you, it does make you want to slash through them all to see what will come next. In addition to this, there are also the unique features that this game has going for it.

Throughout this tower, there will be doors and treasures scattered everywhere, and in these doors and treasures can be a variety of things, such as new items, traps, health, or even in the case of the doors, brand new allies. There are 8 different allies that you can find, each one of them being a different type of class, from the Ninja and Wizard to the hilariously named Big Man, and they each have a way of helping you take down enemies as you keep going. Not only that, but they also level up throughout the journey, getting stronger and getting stronger attacks to use against foes, which does help out quite a bit. They aren’t the only ones that can get stronger though, as you can find plenty of different shields and pieces of armor to give yourself more defense, and you even get a brand new type of sword after each boss, making you feel like you are getting stronger and stronger the more you keep going up this tower.

And speaking of your sword, the way you attack in this game is somewhat different compared to most arcade games. You can swing your sword all willy-nilly, but you also have a magic meter that gets depleted every time you attack, and when it is fully charged, you can use it to unleash different magic attacks against enemies, like fire or thunder. It may not be too complex for an additional attack, but it does encourage the player to not spam attacks non-stop so that they can get more decent hits in, even if you don’t get that opportunity too often. Finally, for the last change seen in this game, you may have noticed that I said that there were 50 levels in this game that you can play through. That is quite a lot for an arcade game, but not only are the levels themselves pretty short if you know where to go and what you are doing, but you don’t even have to play through them all. At the start of the game, you are given the option to skip ahead to certain parts of the dungeon, I guess just in case you got a game over at some point in the past, and you wanna pick up where you left off. It is an easily exploitable mechanic, but having that there at all does encourage replay ability, so I am all for that feature.

If none of that sounds appealing to you, however, then you don’t really get much else from this game as a whole. It is a pretty generic arcade platformer when you look at it, with a very generic plot, a generic setting, generic enemies, and what have you, which can make it seem pretty lackluster and forgettable, understandably so. Not to mention, it also has several issues that plagued many different arcade games back in the day, such as arcade syndrome and repeating bosses. Thankfully, the arcade syndrome in this game is pretty light compared to others I have played, so it isn’t too big of a deal here, but I swear, in terms of the repeating bosses, you have to re-fight the same dragon and lion creature like three different times! Like, were there no other fantasy creatures that you all could’ve used? I’m sure there are plenty to choose from, don’t be shy.

Overall, despite arcade syndrome, repeating bosses, and the generic nature of the game being a thing, Magic Sword was a surprisingly fun time that held up pretty well as a whole. While I probably won’t remember it as much as other Capcom arcade games, it was great to finally check it out after so long, just to get that out of the way. I would recommend it for those who are a fan of Capcom’s other arcade titles, as well as arcade games in general, because while it may not be the best, I’m sure Magic Sword can offer a good amount of fun for the short time you will spend with it. So now that I am done with that, I think I will move onto the next game……… wait… oh fuck, I forgot to mention the multiple endings in the game, shit, someone’s gonna mention it in the comments, QUICK, BAIL OUT, BAIL OU-

Game #457

Pretty alright overall but
-kinda fugly
-slowdown is way too frequent for a game that looks like this
-this song is in 24 out of 50 levels that shit is not necessary

You can skip to level 35 if you want to, out of 50! I beat this game in like ten minutes.

How does that work in real life, anyway? Or in fantasy life, I guess. How does the hero start his quest and just skip over more than half of said quest? How menacing can these threshold guardians really be if he can just walk past them and be like “eh, not today, don’t really feel like it right now.” I’m not sure this is what Joseph Campbell had in mind when he coined the hero’s “refusal of the journey”

A good SNES action game that plays and sounds well. The floor system is unique and lets the player progress at whichever pace they desire. The powerups and partners keep the game from getting repetitive. You gotta have this for your snes collection, its that simple.

Capcom Classics Collection Revisits #10

Despite the super generic name, Magic Sword is a pretty cool sidescrolling hack n' slasher and has a system where you rescue fellow heroes from jail cells who then proceed to fight by your side. It sucks you can only have one at a time, I guess it wouldn't have been fair if you could just slowly amass an army of warriors and curbstomp the final boss with 75 people. Also, Moai alert. 🗿

I think my favorite special interaction is that you can bribe the lizardman warriors into becoming your ally with the diamond ring, just a pretty cool little thing. The bosses though I think are pretty weak, they get reused quickly and they edit the dragon boss to make the "hydra" one. Notably the game also has a bit of a Streets of Rage-esque pick your ending type deal after beating the last boss, I like that the bad ending implies that the game's story is constantly looping with each "Lord Drokmar" just being the player character from the last completed game. That's probably not what actually happens, but that's my headcanon anyway.

Overall a bit quarter munchy in the second half, but hey what am I playing here? It was fun. They apparently named the Ninja ally "Gai", so here's Ninja Guy.